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Card Loading #22
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Alright. Looking at this, I notice two things. I don't know if this will affect the coding at all. But: (1) In the cards,js, there appears to be one text bit missing a ____ and having used too many underscrores (what I get for letting someone else write text). (2) There looks like there's a carriage return in the other file. My coding instincts say that seems odd to me, however, as that carriage return was in there before my addition. |
Looks like the loading error was caused by an extra bracket. What line needs to be fixed? I'll push another fix real quick. |
Not sure - it's the question cards that I noticed, but I honestly don't know if that'll cause an issue. If it does, I can submit a quick pull request. We're about to test it. |
I don't think the extra underscore would cause an issue, its really more of a display label, I don't think any code is written against those characters specifically. If you notice any issues in testing, let me know. |
Right now we're in an odd setup. We have a game up and running now. Three of us in there. The game only worked when started by one of us who did not have the Not Safe For Humanity set appearing in their checklist (in fact, it did not appear for two of us). The one who did have the option could start the game, and we would not get cards again. |
Did everyone clear cache and restart browser? |
And I do replace underscores so having multiple will make it reeeeally long. cardText = cardText.replace(//g,'_____'); |
Ah, that makes sense. I can go edit the underscores and do another pull request later. We've had a number of people clearing the cache. |
Ah, ok. Thanks for the clarification @joshuha |
We appear to have broken the game. No cards would load, regardless of what sets we selected.
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