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samrrr_bibl.h
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samrrr_bibl.h
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#include <math.h> // Header File For Math Library Routines
#include <stdio.h> // Header File For Standard I/O Routines
#include <stdlib.h> // Header File For Standard Library
typedef struct{
float x,y,z;
}flo3f;
flo3f normvec(flo3f pos1);
void dd(float* x,float* y,float c, float d);
float ss(float x,float y,float x1,float y1);
float ddx(float c, float d);
float ddy(float c, float d);
void roate(float *x,float *y,float x1,float y1,float c);
float ras(float x,float y);
float ricosgr(float plos,float patr);
void dd(float* x,float* y,float c, float d)
{
float s;
s=c-90;
while(!(s < 360)&&!(s >= 0))
{
if (s >= 360){s=s-360;};
if (s < 0) { s=s+360;};
}
s=s/180*3.1416926;
x[0]=cos(s)*d;
y[0]=sin(s)*d;
}
float ss(float x,float y,float x1,float y1)
{
float sx,sy;
float u;
sx=x;
sy=y;
if (sx -x1 == 0) { sx=sx+0.0003;};
u=atan((sy-y1)/(sx-x1))*180/3.1416926+90;
if (x1-sx > 0) { u=u+180;};
u=u-180;
while(!(u < 360)&&!(u >= 0))
{
if (u >= 360){u=u-360;};
if (u < 0) { u=u+360;};
}
return u;
}
float ddx(float c, float d)
{
float s;
s=c-90;
while(!(s < 360)&&!(s >= 0))
{
if (s >= 360){s=s-360;};
if (s < 0) { s=s+360;};
}
s=s/180*3.1416926;
return cos(s)*d;
}
float ddy(float c, float d)
{
float s;
s=c-90;
while(!(s < 360)&&!(s >= 0))
{
if (s >= 360){s=s-360;};
if (s < 0) { s=s+360;};
}
s=s/180*3.1416926;
return sin(s)*d;
}
void roate(float *x,float *y,float x1,float y1,float c)
{
float u,v;
u=ss(x1,y1,x[0],y[0]);
v=ras(x[0]-x1,y[0]-y1);
x[0]=ddx(u+c,v);
y[0]=ddy(u+c,v);
x[0]+=x1;
y[0]+=y1;
}
float ricosgr(float plos,float patr)
{
return -(180+patr-plos)+plos;
}
float ras(float x,float y)
{
return sqrt(x*x+y*y);
}
float ras3f(float x,float y,float z)
{
return sqrt(x*x+y*y+z*z);
}
flo3f normvec(flo3f vec)
{
//vec/=ras3f(pos1.x,pos1.y,pos1.z);
float u=ras3f(vec.x,vec.y,vec.z);
vec.x/=u;
vec.y/=u;
vec.z/=u;
return vec;
}
flo3f getvector(flo3f pos1,flo3f pos2)
{
flo3f vec;
//vec=pos2-pos1;
vec.x=pos2.x-pos1.x;
vec.y=pos2.y-pos1.y;
vec.z=pos2.z-pos1.z;
normvec(vec);
return vec;
}