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After changing the name of the town and adjusting some of the values, it appears that some value around the shopkeeper appears to be broken (see example in screenshot below)
Reproduce Steps
Town Seed (click here for info): untriedfrankpitbull
Steps:
Create new town
Click "View detailed description"
Click "Edit"
Change name to something else
Change biome to the following:
Change the attributes to be something like the following:
Town population doesn't really matter here
Change the racial demographics so Dragonborn is highest with humans as second highest (see screenshot:
Click "Save Changes"
Go to list of buildings and find an apothecary or blacksmith and the shopkeeper should be broken.
Additional context
I've tried to reproduce the issue as closely as I can with new towns, so I'm not entirely sure what the exact setting that's causing this is.
Device and browser
Windows 11
Chrome Version 125.0.6422.142 (Official Build) (64-bit)
OMEN Laptop 15-en0xx
The text was updated successfully, but these errors were encountered:
Overview
After changing the name of the town and adjusting some of the values, it appears that some value around the shopkeeper appears to be broken (see example in screenshot below)
Reproduce Steps
Town Seed (click here for info): untriedfrankpitbull
Steps:
Additional context
I've tried to reproduce the issue as closely as I can with new towns, so I'm not entirely sure what the exact setting that's causing this is.
Device and browser
The text was updated successfully, but these errors were encountered: