-
Notifications
You must be signed in to change notification settings - Fork 0
/
MultiColorAnt.nlogo
651 lines (560 loc) · 19.8 KB
/
MultiColorAnt.nlogo
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
extensions [cf] ;; switch-case like construct, it speeds up computation
patches-own [state]
to setup
clear-all
ask patches[
set pcolor 5
set state 0]
crt 1[
set color red
set size 6
face patch 1 0
]
reset-ticks
reset-timer
end
to go
let flag 0 ;; flag is needed to stop the go procedure in case StopAtEdge is active
ask turtle 0[
turn
update-state
fd 1
]
if StopAtEdge? [
ask turtle 0 [if out-of-world? [
set flag 1
stop]]]
if flag = 1 [stop]
tick
end
to turn
cf:match item state reverse Rule ;; matching reverse implies that the first state is the last character; this allows a simple binary R-L classification
cf:case [[i] -> i = "L"][
lt 90]
cf:case [[i] -> i = "R"][
rt 90]
cf:else[
print "Error!"
stop]
end
to update-state
let i 0
let flag 0 ;; flag is needed since there's no "break" function and we need to exit the while...
while [i < length Rule and flag != 1][
ifelse i = state [ ;; ...when we match the state
set pcolor pcolor + 10
set state state + 1
set flag 1
]
[set i i + 1]
]
if state = length Rule[ ;; after last available state, go back to 0-state
set pcolor 5
set state 0
]
end
to-report out-of-world?
cf:match pxcor
cf:case [[x] -> x = max-pxcor][
report True]
cf:case [[x] -> x = min-pxcor][
report True]
cf:else [
cf:match pycor
cf:case [[y] -> y = max-pycor][
report True]
cf:case [[y] -> y = min-pycor][
report True]
cf:else [report False]]
end
to go-reverse
ask turtle 0[
bk 1
update-state-reverse
turn-reverse
]
tick
end
to turn-reverse
cf:match item state reverse Rule
cf:case [[i] -> i = "L"][
rt 90] ;; if you go forward and turn left, to reverse you go backwards and turn right
cf:case [[i] -> i = "R"][
lt 90]
cf:else[
print "Error!"
stop]
end
to update-state-reverse
if state = 0 [ ;; a little trickier, since from 0-state we have to go to last state
set pcolor 5 + 10 * (length Rule - 1) ;; add to the initial 0-state color value (5) the increment * numberOfStates
set state (length Rule - 1)
stop
]
let i 0
set i (length Rule - 1)
let flag 0
while [i > 0 and flag != 1][
ifelse i = state [
set pcolor pcolor - 10
set state state - 1
set flag 1]
[ set i i - 1]]
end
@#$#@#$#@
GRAPHICS-WINDOW
331
10
1141
821
-1
-1
2.0
1
10
1
1
1
0
1
1
1
-200
200
-200
200
1
1
1
ticks
60.0
BUTTON
96
148
219
181
NIL
setup
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
INPUTBOX
25
12
290
72
Rule
RLLR
1
0
String
BUTTON
62
198
125
231
NIL
go
T
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
SWITCH
82
94
231
127
StopAtEdge?
StopAtEdge?
0
1
-1000
BUTTON
165
197
274
230
NIL
go-reverse
T
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
@#$#@#$#@
## WHAT IS IT?
This models is a **multi-color extension** of the basic virtual ant ("*vant*") model. It is inspired by the "*Generalized Ant Automaton*" described in the July 1994 Scientific American. It shows how extremely simple deterministic rule can result in very complex-seeming behavior. Everything that happens in this model is entirely time-reversible and deterministic (it can and will be proved), but it so complex that can become completely indistinguishable from chaotic behavior.
## HOW IT WORKS
The *ant* is a **cellular automaton** that follows a binary deterministic rule which governs its behavior. The world is a grid of patches, each with a *state* variable (color).
Every timestep (tick) the ant interacts with the patch in the following way:
- **Check** *state* of current patch: the ant finds out how many times has visited the cell
- **Turn**: left (*L*) or right (*R*) according to the current *state* of the patch
- **Update** *state*: change the color of the patch and increments the state
- **Move**: forward of 1 patch unit
The Rule is given as an Input string in the interface that has to be a series of capital '*R*' and '*L*', and the 0-state is the last character (least significant convention). As the ant moves, it increments the state of the patches; when the end of the rule string is reached and no more states are available, the next state will be the 0-state, so that states are wrapped in a cyclic way. For example if the Rule is *LR* (the classical Langton's Ant) the ant will turn *right* if it has never visited the cell and *left* if it has been there once; if it goes over that cell the third time it would turn *right* again since the cell is now back to the original state. The Rule can be arbitrarily long (so the states can be so many) but the color palette is limited to 15, thus visualization won't be proper over this value.
## HOW TO USE IT
- The **Rule** string is needed, and it has to be a series of capital 'R' and 'L', other values will raise an error. The length of the Rule will determine how many states are available, thus also the possible colors.
- The **SETUP** button sets the ant looking in the x direction, all the patches have *state* variable 0.
- The **GO** button will start the computation, which goes on forever since the world is wrapped, but it can take many cycles to reach the edge. Can you find the shortest more localized rules?
- The **StopAtEdge?** switch can be used when we don't want to have our model to degenerate in chaos due to wrapping. When the ant reaches the end of the world, everything stops, and the tick counter provides a measure of how quick the ant explores the world.
- The **GO-REVERSE** does everything that GO does but in reverse: first the ant takes a step backwards, then it updates the state to a lower value and finally it turns left or right. It demonstrates the reversibilty of the model since it can be used to demolish all the work that the ant does right up to the beginning.
## THINGS TO NOTICE
Sometimes longer rules don't cause more complex behavior.
Notice that this model wouldn't work with an initial random "face" point, why?
How many single configurations are there with a rule of length n?
It would be 2^n but you have to remember that LR and RL is the same pattern (with a rotation) so it's 2^(n-1). Also, subtracting the trivial rules, such as R,RR,RRR... brings our calculation to 2^(n-1)-n possible unique configurations. The number grows exponentially with the number of available states, as we would expect.
## THINGS TO TRY
There are many things you can try, such as counting and plotting the different colors of the patches, or count how many ticks it takes for the ant to reach the edge. Basic interaction would be to setup with a Rule and let it go to see what it does. Is it chaotic? Does the ant build a highway? Can you find some rules for its behavior given the rule string (try rules with some palindromy)? Here are some interesting ideas:
HIGHWAY CONSTRUCTION
********************
RL Langton's RuLe
RLL, RLLL, RLLLL... Very fast
RRLLRRRLRRR Fast
RLRLLRLRLR Thick
RRRLLLRRR Unexpected
RRLRLLRLRR Large
RRRLRRRLLLRR Thick
RRRLRRLLLLLL Takes a while
RLLRLRLRRRLL Convoluted
SPACE FILLING
********************
RRLRLRR Triangle
RLLLRLLLRR Triangle
RRRLLLRLLLRR Triangle
RLRRRRRLLLRR Triangle
RRRRRRLLRLRR Aircraft
WHOLE PLANE FILLING
********************
RRLRR Square
RLLRRRL Square
RLLRRRRRL Square with knots
RLLLRRRLLLLR Spiral in a square
RRRLLLRRRRL Spiral in a square with knots
ARTISTIC SHAPES
********************
RRLL Brain
RLLR Complex symmetrical mandala
RRLRRLLLLLLR Chaos with highways in a square
RRLLRRRLRRRR Growing 3D-like solid
RLLLLLRLLLLRLLLR Chaos grows in a jagged square
RRLLLLLLRRLR Chaos grows in a jagged square
RRRRRRRRLLRL Chaos grows in a jagged square
RRRRRLLRL Chaos grows in a jagged square
RRRRRLLLRLL Chaos grows in a jagged square
RRRRRLRRRLL Chaos grows in a jagged square
RLLLLLLLRLRL Chaos grows in fractal-like filled background
RRRRRRRLRRLL Chaos grows in a rotated square
RLLLLLLRRRRRRLLLRRRRR Fractal like sawtooth square
## EXTENDING THE MODEL
This model is a big playground, it can be extended in many ways. Here are some suggestions:
- **Add more ants**: In his original work, Chris Langton made his ants interact collaborate and build ant colonies (explained here https://www.youtube.com/watch?v=w6XQQhCgq5c). How would multi-color ants behave together?
- **Change the step**: Instead of going always forward 1 square the ant could do something else, going forward 2 or 3 squares or backwards sometimes.
- **Change the rule** (add other patch states): Instead of always turning L/R on every step, the ant might also want to go up (U) or down (D).
- **Add ant state**: The ant is powerful but dumb, it doesn't have an internal state. If implemented, the ant becomes a 2-D Turing Machine (also called *turmite*)
- **Change grid**: Many interesting things happen if we change the patch tessellation, for example triangular or hexagonal. In some of them it's not obvious to define a neighbor cell, and with different choices different things happen.
## NETLOGO FEATURES
The cf extension is used to provide a switch-case like construct. This comes very helpful because the use of anonymous procedures in the turn and turn-reverse procedures speeds up the computation. NetLogo doesn't handle very well iteration and that's why here and there a flag is needed to break the while cycle or to stop the go procedure.
## RELATED MODELS
* Vants -- Implementation of muliple Langton's Ant cellular automata.
* Turing Machine 2D -- similar to Vants, but much more general. This model can be configured to use Vants rules, or to use other rules.
## CREDITS AND REFERENCES
Credits to Chris Langton for the idea and to Uri Wilensky for the NetLogo implementation.
Generalized Ants (or multi-color ants) were described in the July 1994 Scientific American and the mathematics behind it can be retrieved from the paper "*Further Travel with My Ant*", (https://arxiv.org/abs/math/9501233) appeared in the summer 1995 issue of the Mathematical Intelligencer.
Some preliminary work on generalized ant colonies can be found in the paper "*Behaviour of Multiple Generalized Langton's Ants*"(https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.54.179)
I have to give credits to aldoaldoz and his video (https://www.youtube.com/watch?v=1X-gtr4pEBU) that inspired the "things to try" section.
## HOW TO CITE
If you mention this model or the NetLogo software in a publication, we ask that you include the citations below.
For the model itself:
* Carugno, C. (2018). NetLogo MultiColorAnt model https://github.com/rugantio/MultiColorAnt
Please cite the NetLogo software as:
* Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.
## COPYRIGHT AND LICENSE
https://github.com/rugantio/MultiColorAnt/blob/master/LICENSE
Copyright 2018 Costantino Carugno
MultiColorAnt is licensed under the
GNU General Public License v3.0
Permissions of this strong copyleft license are conditioned on making available complete source code of licensed works and modifications, which include larger works using a licensed work, under the same license. Copyright and license notices must be preserved. Contributors provide an express grant of patent rights.
@#$#@#$#@
default
true
0
Polygon -7500403 true true 150 5 40 250 150 205 260 250
airplane
true
0
Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15
arrow
true
0
Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150
box
false
0
Polygon -7500403 true true 150 285 285 225 285 75 150 135
Polygon -7500403 true true 150 135 15 75 150 15 285 75
Polygon -7500403 true true 15 75 15 225 150 285 150 135
Line -16777216 false 150 285 150 135
Line -16777216 false 150 135 15 75
Line -16777216 false 150 135 285 75
bug
true
0
Circle -7500403 true true 96 182 108
Circle -7500403 true true 110 127 80
Circle -7500403 true true 110 75 80
Line -7500403 true 150 100 80 30
Line -7500403 true 150 100 220 30
butterfly
true
0
Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240
Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240
Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163
Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165
Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225
Circle -16777216 true false 135 90 30
Line -16777216 false 150 105 195 60
Line -16777216 false 150 105 105 60
car
false
0
Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180
Circle -16777216 true false 180 180 90
Circle -16777216 true false 30 180 90
Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89
Circle -7500403 true true 47 195 58
Circle -7500403 true true 195 195 58
circle
false
0
Circle -7500403 true true 0 0 300
circle 2
false
0
Circle -7500403 true true 0 0 300
Circle -16777216 true false 30 30 240
cow
false
0
Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167
Polygon -7500403 true true 73 210 86 251 62 249 48 208
Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123
cylinder
false
0
Circle -7500403 true true 0 0 300
dot
false
0
Circle -7500403 true true 90 90 120
face happy
false
0
Circle -7500403 true true 8 8 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240
face neutral
false
0
Circle -7500403 true true 8 7 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Rectangle -16777216 true false 60 195 240 225
face sad
false
0
Circle -7500403 true true 8 8 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183
fish
false
0
Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166
Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165
Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60
Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166
Circle -16777216 true false 215 106 30
flag
false
0
Rectangle -7500403 true true 60 15 75 300
Polygon -7500403 true true 90 150 270 90 90 30
Line -7500403 true 75 135 90 135
Line -7500403 true 75 45 90 45
flower
false
0
Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135
Circle -7500403 true true 85 132 38
Circle -7500403 true true 130 147 38
Circle -7500403 true true 192 85 38
Circle -7500403 true true 85 40 38
Circle -7500403 true true 177 40 38
Circle -7500403 true true 177 132 38
Circle -7500403 true true 70 85 38
Circle -7500403 true true 130 25 38
Circle -7500403 true true 96 51 108
Circle -16777216 true false 113 68 74
Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218
Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240
house
false
0
Rectangle -7500403 true true 45 120 255 285
Rectangle -16777216 true false 120 210 180 285
Polygon -7500403 true true 15 120 150 15 285 120
Line -16777216 false 30 120 270 120
leaf
false
0
Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195
Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195
line
true
0
Line -7500403 true 150 0 150 300
line half
true
0
Line -7500403 true 150 0 150 150
pentagon
false
0
Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120
person
false
0
Circle -7500403 true true 110 5 80
Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90
Rectangle -7500403 true true 127 79 172 94
Polygon -7500403 true true 195 90 240 150 225 180 165 105
Polygon -7500403 true true 105 90 60 150 75 180 135 105
plant
false
0
Rectangle -7500403 true true 135 90 165 300
Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285
Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285
Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210
Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135
Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135
Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60
Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90
square
false
0
Rectangle -7500403 true true 30 30 270 270
square 2
false
0
Rectangle -7500403 true true 30 30 270 270
Rectangle -16777216 true false 60 60 240 240
star
false
0
Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108
target
false
0
Circle -7500403 true true 0 0 300
Circle -16777216 true false 30 30 240
Circle -7500403 true true 60 60 180
Circle -16777216 true false 90 90 120
Circle -7500403 true true 120 120 60
tree
false
0
Circle -7500403 true true 118 3 94
Rectangle -6459832 true false 120 195 180 300
Circle -7500403 true true 65 21 108
Circle -7500403 true true 116 41 127
Circle -7500403 true true 45 90 120
Circle -7500403 true true 104 74 152
triangle
false
0
Polygon -7500403 true true 150 30 15 255 285 255
triangle 2
false
0
Polygon -7500403 true true 150 30 15 255 285 255
Polygon -16777216 true false 151 99 225 223 75 224
truck
false
0
Rectangle -7500403 true true 4 45 195 187
Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194
Rectangle -1 true false 195 60 195 105
Polygon -16777216 true false 238 112 252 141 219 141 218 112
Circle -16777216 true false 234 174 42
Rectangle -7500403 true true 181 185 214 194
Circle -16777216 true false 144 174 42
Circle -16777216 true false 24 174 42
Circle -7500403 false true 24 174 42
Circle -7500403 false true 144 174 42
Circle -7500403 false true 234 174 42
turtle
true
0
Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210
Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105
Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105
Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87
Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210
Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99
wheel
false
0
Circle -7500403 true true 3 3 294
Circle -16777216 true false 30 30 240
Line -7500403 true 150 285 150 15
Line -7500403 true 15 150 285 150
Circle -7500403 true true 120 120 60
Line -7500403 true 216 40 79 269
Line -7500403 true 40 84 269 221
Line -7500403 true 40 216 269 79
Line -7500403 true 84 40 221 269
x
false
0
Polygon -7500403 true true 270 75 225 30 30 225 75 270
Polygon -7500403 true true 30 75 75 30 270 225 225 270
@#$#@#$#@
NetLogo 6.0.2
@#$#@#$#@
setup
repeat 60000 [ go-forward ]
@#$#@#$#@
@#$#@#$#@
@#$#@#$#@
@#$#@#$#@
default
0.0
-0.2 0 0.0 1.0
0.0 1 1.0 0.0
0.2 0 0.0 1.0
link direction
true
0
Line -7500403 true 150 150 90 180
Line -7500403 true 150 150 210 180
@#$#@#$#@
0
@#$#@#$#@