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TrapPdu.cs
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TrapPdu.cs
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// This file is part of SNMP#NET.
//
// SNMP#NET is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// SNMP#NET is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with SNMP#NET. If not, see <http://www.gnu.org/licenses/>.
//
using System;
namespace SnmpSharpNet
{
/// <summary>SNMP version 1 TRAP Protocol Data Unit</summary>
/// <remarks>
/// Trap PDU for SNMP version 1 is a PDU with a unique layout requiring a dedicated class. SNMP versions
/// 2 and 3 use standard PDU type for V2TRAP notifications.
/// </remarks>
public class TrapPdu: AsnType, ICloneable
{
#region Internal variables
/// <summary>Trap enterprise Oid</summary>
protected Oid _enterprise;
/// <summary>The IP Address of the remote agent sending the trap.</summary>
protected IpAddress _agentAddr;
/// <summary>Generic trap code</summary>
protected Integer32 _generic;
/// <summary>Specific trap code.</summary>
protected Integer32 _specific;
/// <summary>sysUpTime timestamp of the trap event</summary>
protected TimeTicks _timeStamp;
/// <summary>Variable binding list</summary>
private VbCollection _variables;
#endregion Internal variables
#region Properties
/// <summary>Get remote agent's IP address.</summary>
virtual public IpAddress AgentAddress
{
get
{
return _agentAddr;
}
}
/// <summary>Get/Set generic code trap value object</summary>
virtual public Int32 Generic
{
get
{
return _generic.Value;
}
set
{
_generic.Value = value;
}
}
/// <summary>Get/Set specific code trap value object</summary>
virtual public Int32 Specific
{
get
{
return _specific.Value;
}
set
{
_specific.Value = value;
}
}
/// <summary>Get timeticks trap value object</summary>
virtual public UInt32 TimeStamp
{
get
{
return _timeStamp.Value;
}
set
{
_timeStamp.Value = value;
}
}
/// <summary> Returns the number oid/value pairs in the variable binding contained in the PDU</summary>
virtual public int Count
{
get
{
return _variables.Count;
}
}
#endregion Properties
/// <summary>Constructor</summary>
public TrapPdu()
{
_asnType = (byte)PduType.Trap;
_enterprise = new Oid();
_agentAddr = new IpAddress();
_generic = new Integer32();
_specific = new Integer32();
_timeStamp = new TimeTicks();
_variables = new VbCollection();
}
/// <summary> Constructs a new trap pdu that is identical to the
/// passed pdu.
/// </summary>
/// <param name="second">The object to copy.
/// </param>
public TrapPdu(TrapPdu second)
: this()
{
_enterprise.Set(second._enterprise);
_agentAddr.Set(second._agentAddr);
_generic.Value = second.Generic;
_specific.Value = second.Specific;
_timeStamp.Value = second.TimeStamp;
for (int x = 0; x < second._variables.Count; x++)
{
_variables = (VbCollection)second.VbList.Clone();
}
}
/// <summary>
/// Not implemented. Throws NotImplementedException.
/// </summary>
/// <param name="value">Irrelevant</param>
public void Set(string value)
{
throw new NotImplementedException();
}
/// <summary>
/// Get PDU type.
/// </summary>
/// <remarks>Always returns PduType.Trap</remarks>
public new PduType Type
{
get
{
return (PduType)_asnType;
}
}
/// <summary>
/// Initialize the class with values from another <see cref="TrapPdu"/> class.
/// </summary>
/// <param name="second">TrapPdu class whose values are used to initialize this class.</param>
public void Set(TrapPdu second)
{
if (second != null)
{
_enterprise.Set(second._enterprise);
_agentAddr.Set(second._agentAddr);
_generic.Value = second.Generic;
_specific.Value = second.Specific;
_timeStamp.Value = second.TimeStamp;
_variables.Clear();
for (int x = 0; x < second._variables.Count; x++)
{
_variables = (VbCollection)second.VbList.Clone();
}
}
else
throw new ArgumentException("Invalid argument type.", "value");
}
/// <summary>Get trap enterprise identifier</summary>
public Oid Enterprise
{
get
{
return _enterprise;
}
}
/// <summary>
/// Get <see cref="VbCollection"/> variable binding list.
/// </summary>
public VbCollection VbList
{
get
{
return _variables;
}
}
/// <summary>
/// Return number of entries in the VbList
/// </summary>
public int VbCount
{
get
{
return _variables.Count;
}
}
/// <summary>ASN.1 encode SNMP version 1 trap</summary>
/// <param name="buffer"><see cref="MutableByte"/> buffer to the end of which encoded values are appended.</param>
public override void encode(MutableByte buffer)
{
MutableByte trapBuffer = new MutableByte();
// encode the enterprise id & address
_enterprise.encode(trapBuffer);
_agentAddr.encode(trapBuffer);
_generic.encode(trapBuffer);
_specific.encode(trapBuffer);
_timeStamp.encode(trapBuffer);
_variables.encode(trapBuffer);
MutableByte tmpBuffer = new MutableByte();
BuildHeader(tmpBuffer, (byte)PduType.Trap, trapBuffer.Length);
trapBuffer.Prepend(tmpBuffer);
buffer.Append(trapBuffer);
}
/// <summary>Decode BER encoded SNMP version 1 trap packet</summary>
/// <param name="buffer">BER encoded buffer</param>
/// <param name="offset">Offset in the packet to start decoding from</param>
/// <returns>Buffer position after the decoded value.</returns>
/// <exception cref="SnmpException">Invalid SNMP Pdu type received. Not an SNMP version 1 Trap PDU.</exception>
/// <exception cref="SnmpException">Invalid Variable Binding list encoding.</exception>
public override int decode(byte[] buffer, int offset)
{
int headerLength;
byte asnType = ParseHeader(buffer, ref offset, out headerLength);
if (asnType != (byte)PduType.Trap)
throw new SnmpException("Invalid PDU type.");
if (headerLength > buffer.Length - offset)
throw new OverflowException("Packet is too short.");
offset = _enterprise.decode(buffer, offset);
offset = _agentAddr.decode(buffer, offset);
offset = _generic.decode(buffer, offset);
offset = _specific.decode(buffer, offset);
offset = _timeStamp.decode(buffer, offset);
// clean out the current variables
_variables.Clear();
offset = _variables.decode(buffer, offset);
return offset;
}
/// <summary>
/// Clone object
/// </summary>
/// <returns>Cloned copy of this object.</returns>
public override Object Clone()
{
return new TrapPdu(this);
}
}
}