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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "NPEntity",
"class": "Barrel",
"language": "GDScript",
"path": "res://Scripts/Entities/Misc/Barrel.gd"
}, {
"base": "ChessEntity",
"class": "Bishop",
"language": "GDScript",
"path": "res://Scripts/Entities/Chess/Bishop.gd"
}, {
"base": "Control",
"class": "Check",
"language": "GDScript",
"path": "res://Scripts/UI/Check.gd"
}, {
"base": "NPEntity",
"class": "ChessEntity",
"language": "GDScript",
"path": "res://Scripts/Entities/Chess/ChessEntity.gd"
}, {
"base": "Area2D",
"class": "Entity",
"language": "GDScript",
"path": "res://Scripts/Entities/Entity.gd"
}, {
"base": "EventMechanicBase",
"class": "EventButton",
"language": "GDScript",
"path": "res://Scripts/Mechanics/EventMechanics/EventButton.gd"
}, {
"base": "EventMechanicBase",
"class": "EventButtonHold",
"language": "GDScript",
"path": "res://Scripts/Mechanics/EventMechanics/EventButtonHold.gd"
}, {
"base": "EventMechanicBase",
"class": "EventLever",
"language": "GDScript",
"path": "res://Scripts/Mechanics/EventMechanics/EventLever.gd"
}, {
"base": "EventMechanicBase",
"class": "EventLight",
"language": "GDScript",
"path": "res://Scripts/Mechanics/EventMechanics/EventLight.gd"
}, {
"base": "Area2D",
"class": "EventMechanicBase",
"language": "GDScript",
"path": "res://Scripts/Mechanics/EventMechanics/EventMechanicBase.gd"
}, {
"base": "EventMechanicBase",
"class": "Goal",
"language": "GDScript",
"path": "res://Scripts/Mechanics/EventMechanics/EventGoal.gd"
}, {
"base": "Button",
"class": "GroupSelectButton",
"language": "GDScript",
"path": "res://Scripts/UI/GroupSelectButton.gd"
}, {
"base": "ChessEntity",
"class": "King",
"language": "GDScript",
"path": "res://Scripts/Entities/Chess/King.gd"
}, {
"base": "ChessEntity",
"class": "Knight",
"language": "GDScript",
"path": "res://Scripts/Entities/Chess/Knight.gd"
}, {
"base": "Node2D",
"class": "Level",
"language": "GDScript",
"path": "res://Scripts/Level/Level.gd"
}, {
"base": "Control",
"class": "LevelBar",
"language": "GDScript",
"path": "res://Scripts/UI/LevelBar.gd"
}, {
"base": "Control",
"class": "LevelGrid",
"language": "GDScript",
"path": "res://Scripts/UI/LevelGrid.gd"
}, {
"base": "Control",
"class": "LevelGridItem",
"language": "GDScript",
"path": "res://Scripts/UI/LevelGridItem.gd"
}, {
"base": "Control",
"class": "LevelLabel",
"language": "GDScript",
"path": "res://Scripts/UI/LevelLabel.gd"
}, {
"base": "Resource",
"class": "LevelMap",
"language": "GDScript",
"path": "res://Scripts/Resources/LevelMap.gd"
}, {
"base": "Entity",
"class": "NPEntity",
"language": "GDScript",
"path": "res://Scripts/Entities/NPEntity.gd"
}, {
"base": "ChessEntity",
"class": "Pawn",
"language": "GDScript",
"path": "res://Scripts/Entities/Chess/Pawn.gd"
}, {
"base": "Entity",
"class": "Player",
"language": "GDScript",
"path": "res://Scripts/Entities/Player/Player.gd"
}, {
"base": "Camera2D",
"class": "PlayerCamera",
"language": "GDScript",
"path": "res://Scripts/Entities/Player/PlayerCamera.gd"
}, {
"base": "ChessEntity",
"class": "Queen",
"language": "GDScript",
"path": "res://Scripts/Entities/Chess/Queen.gd"
}, {
"base": "ChessEntity",
"class": "Rook",
"language": "GDScript",
"path": "res://Scripts/Entities/Chess/Rook.gd"
}, {
"base": "Node",
"class": "Swipe",
"language": "GDScript",
"path": "res://Scripts/Touch/Swipe.gd"
}, {
"base": "Node",
"class": "TriggerTree",
"language": "GDScript",
"path": "res://Scripts/Mechanics/TriggerTree.gd"
}, {
"base": "Node",
"class": "UIResizer",
"language": "GDScript",
"path": "res://Scripts/Level/FontResizer.gd"
} ]
_global_script_class_icons={
"Barrel": "",
"Bishop": "",
"Check": "",
"ChessEntity": "",
"Entity": "",
"EventButton": "",
"EventButtonHold": "",
"EventLever": "",
"EventLight": "",
"EventMechanicBase": "",
"Goal": "",
"GroupSelectButton": "",
"King": "",
"Knight": "",
"Level": "",
"LevelBar": "",
"LevelGrid": "",
"LevelGridItem": "",
"LevelLabel": "",
"LevelMap": "",
"NPEntity": "",
"Pawn": "",
"Player": "",
"PlayerCamera": "",
"Queen": "",
"Rook": "",
"Swipe": "",
"TriggerTree": "",
"UIResizer": ""
}
[application]
config/name="Bonemans Buttons"
run/main_scene="res://Scenes/MainMenu.tscn"
config/icon="res://Assets/Custom/icon/icon.png"
[autoload]
LevelNames="*res://Scripts/Misc/LevelNames.gd"
GameEvents="*res://Scripts/Misc/GameEvents.gd"
LoadSave="*res://Scripts/Misc/LoadSave.gd"
GameGlobals="*res://Scripts/Misc/GameGlobals.gd"
AspectAdjust="*res://Scripts/Misc/AspectAdjust.gd"
FakeMouse="*res://Nodes/FakeMouse.tscn"
[display]
window/size/width=640
window/size/height=640
window/dpi/allow_hidpi=true
window/handheld/orientation="sensor"
mouse_cursor/custom_image="res://Assets/Custom/mouse.png"
mouse_cursor/custom_image_hotspot=Vector2( 10, 10 )
window/stretch/mode="2d"
window/stretch/aspect="expand"
[editor_plugins]
enabled=PoolStringArray( "res://addons/Recorder/plugin.cfg" )
[gdnative]
singletons=[ ]
[global]
window=false
[importer_defaults]
texture={
"flags/filter": false
}
[input_devices]
pointing/emulate_touch_from_mouse=true
[layer_names]
2d_physics/layer_1="player"
2d_physics/layer_2="goal"
2d_physics/layer_3="entity"
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
2d/snapping/use_gpu_pixel_snap=true
vram_compression/import_etc=true
environment/default_environment="res://default_env.tres"