diff --git a/crates/bevy_gizmos/src/lib.rs b/crates/bevy_gizmos/src/lib.rs index e1d05f3461fc0..2efaa9c914607 100644 --- a/crates/bevy_gizmos/src/lib.rs +++ b/crates/bevy_gizmos/src/lib.rs @@ -155,6 +155,8 @@ pub struct GizmoConfig { pub line_perspective: bool, /// How closer to the camera than real geometry the line should be. /// + /// In 2D this setting has no effect and is effectively always -1. + /// /// Value between -1 and 1 (inclusive). /// * 0 means that there is no change to the line position when rendering /// * 1 means it is furthest away from camera as possible @@ -162,7 +164,7 @@ pub struct GizmoConfig { /// /// This is typically useful if you are drawing wireframes on top of polygons /// and your wireframe is z-fighting (flickering on/off) with your main model. - /// You would set this value to a negative number close to 0.0. + /// You would set this value to a negative number close to 0. pub depth_bias: f32, /// Configuration for the [`AabbGizmo`]. pub aabb: AabbGizmoConfig,