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If I uncomment the code to define USE_UIGETSCREENIMAGE I get a blank screen. When I step through the code I see that
UIGetScreenImage()
returns 0x0. I'm guessing I need to use glReadPixels()? Or is there another option?
The text was updated successfully, but these errors were encountered:
If I uncomment the code to define USE_UIGETSCREENIMAGE I get a blank screen. When I step through the code I see that
UIGetScreenImage()
returns 0x0. I'm guessing I need to use glReadPixels()? Or is there another option?
The text was updated successfully, but these errors were encountered: