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The main problem right now is actually that Earendel implicitly refuses to support script_raised_built for the creation of autonomous vehicles. This means the only possible means of compatibility are to ban them completely, or to turn off the AI and teleport them to a shadow realm.
As of December 2022, turning off the AI before loading fixes the problem of them being completely ignored by AAI after unloading. The problem occurs when the AI is still in "On" or "Auto" modes when you load them to a wagon. The specific AI-version of the car entity created in that case does not trigger the AAI PV script to detect it when it is unloaded.
Need to 1) detect and delete the AAI dummy character, and 2) figure out the AAI remote interface for when vehicles are destroyed and later recreated.
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