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Does not work with AAI Programmable Vehicles #3

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robot256 opened this issue Jun 18, 2020 · 2 comments
Open

Does not work with AAI Programmable Vehicles #3

robot256 opened this issue Jun 18, 2020 · 2 comments
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@robot256
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Need to 1) detect and delete the AAI dummy character, and 2) figure out the AAI remote interface for when vehicles are destroyed and later recreated.

@robot256 robot256 added the bug Something isn't working label Jun 18, 2020
@robot256
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robot256 commented Sep 3, 2020

The main problem right now is actually that Earendel implicitly refuses to support script_raised_built for the creation of autonomous vehicles. This means the only possible means of compatibility are to ban them completely, or to turn off the AI and teleport them to a shadow realm.

@robot256
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As of December 2022, turning off the AI before loading fixes the problem of them being completely ignored by AAI after unloading. The problem occurs when the AI is still in "On" or "Auto" modes when you load them to a wagon. The specific AI-version of the car entity created in that case does not trigger the AAI PV script to detect it when it is unloaded.

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