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This repository has been archived by the owner on Feb 16, 2020. It is now read-only.
server from FindService("NetworkServer") always returns nil in SoloPlayTest. Alternatives like RunService:IsClient() and RunService:IsServer()also don't work properly because the client and server is the same machine.
You can detect SoloPlayTest mode by seeing if RunService:IsServer() == RunService:IsClient()
I don't know how to solve this without giving client and server unique method names, which at that point there's hardly any use in using this besides if you want custom names.
Excuse the phone formatting, but I wanted to throw this out there as soon as I could.
The text was updated successfully, but these errors were encountered:
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server
fromFindService("NetworkServer")
always returns nil in SoloPlayTest. Alternatives likeRunService:IsClient()
andRunService:IsServer()
also don't work properly because the client and server is the same machine.You can detect SoloPlayTest mode by seeing if
RunService:IsServer() == RunService:IsClient()
I don't know how to solve this without giving client and server unique method names, which at that point there's hardly any use in using this besides if you want custom names.
Excuse the phone formatting, but I wanted to throw this out there as soon as I could.
The text was updated successfully, but these errors were encountered: