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config.h.in
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config.h.in
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/* Define to the version of the distribution. */
#define VERSION "@CPACK_PACKAGE_VERSION@"
#cmakedefine LSDLDOOM_HAVE_STRCASECMP
#ifdef LSDLDOOM_HAVE_STRCASECMP
#define stricmp strcasecmp
#define strnicmp strncasecmp
#endif
/* Define on big endian target */
#cmakedefine __BIG_ENDIAN__
/* Define for dehacked support */
#cmakedefine DEHACKED
/* Define for config file support */
#cmakedefine CONFIG_FILE_SUPPORT
/* Define for debug printing support */
#cmakedefine DEBUG_PRINT_SUPPORT
/* Define for high resolution support */
#cmakedefine HIGHRES
/* Define to enable internal range checking */
#cmakedefine RANGECHECK
/* Define this to see real-time memory allocation
* statistics, and enable extra debugging features
*/
#cmakedefine INSTRUMENTED
/* Uncomment this to exhaustively run memory checks
* while the game is running (this is EXTREMELY slow).
* Only useful if INSTRUMENTED is also defined.
*/
#cmakedefine CHECKHEAP
/* Uncomment this to perform id checks on zone blocks,
* to detect corrupted and illegally freed blocks
*/
#cmakedefine ZONEIDCHECK
/* CPhipps - some debugging macros for the new wad lump handling code */
/* Defining this causes quick checks which only impose an overhead if a
* posible error is detected. */
#cmakedefine SIMPLECHECKS
/* Defining this causes time stamps to be created each time a lump is locked, and
* lumps locked for long periods of time are reported */
#cmakedefine TIMEDIAG
/* Define this to revoke any setuid status at startup (except to be reenabled
* when SVGALib needs it). Ony relevant to the SVGALib/Linux version */
#cmakedefine SECURE_UID
/* Define to be the path where Doom WADs are stored */
#define DOOMWADDIR "@DOOMWADDIR@"
/* Define to be the path to the sound server */
#cmakedefine HAVE_SNDSERV_PATH
#ifdef HAVE_SNDSERV_PATH
#define SNDSERV_PATH "@SNDSERV_PATH@"
#endif
/* Define to be the path to the lxmusserver */
#cmakedefine HAVE_MUSSERV_PATH
#ifdef HAVE_MUSSERV_PATH
#define MUSSERV_PATH "@MUSSERV_PATH@"
#endif
/* Define to 1 if you have <SDL_mixer.h> */
#cmakedefine HAVE_MIXER
/* Define to 1 if you have the `inet_aton' function. */
#cmakedefine HAVE_INET_ATON
/* Define to 1 if you have the <linux/joystick.h> header file. */
#cmakedefine HAVE_LINUX_JOYSTICK_H
/* Define to 1 if you have the <sys/filio.h> header file. */
#cmakedefine HAVE_SYS_FILIO_H
/* Define to 1 if you have the <sys/ioctl.h> header file. */
#cmakedefine HAVE_SYS_IOCTL_H