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A flag for exceeding limits #893

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SavarWallk opened this issue Oct 29, 2024 · 2 comments
Open

A flag for exceeding limits #893

SavarWallk opened this issue Oct 29, 2024 · 2 comments

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@SavarWallk
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Being able to set a limit to a skill or a trait that when exceeded would cause a flag similar to the unmet requirements flag.

Skill limits could be based on an attribute or another skill.

Maybe give traits the ability to increase the limit?

I'm trying to think of the main limits that I know of for traits.
Like telekinesis is limited to level 16 for Dungeon fantasy.
But the big traits that most people have limits for are talents.

Thank you

@richardwilkes
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So this appears to be a request for a few different things:

  • A way to specify a prerequisite of "skill level no higher than X", where X can be:
    • A specific value
    • An attribute
    • An attribute plus a modifier?
    • Another skill's level
    • Another skill's level plus a modifier?
    • Other?
  • A way to specify a prerequisite of "trait level no higher than X", where X can be:
    • A specific value
    • Other?
  • A way to modify said skill prerequisite limit
  • A way to modify said trait prerequisite limit

Those last two, in particular, are uncharted territory, as prerequisites don't currently have any concept of modifiers and are processed at a very different point in the resolution logic.

@SavarWallk
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For traits like talents normally it's just a specified number.

For skills I've only ever seen it associated with specific skills in a magic setting.
Where your ritual magic skill is the cap for your other magic skills.

However I could see people saying well I want to cap it at an attribute or I want to cap it out some other trait.

The traits to modify caps is just something that popped out of my head as something else that people might dream up in the future. I've never heard of anybody doing anything like that

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