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Add support for multiplicative/divisive/percentage modifiers to equipment modifiers #890

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PaschalisPipidis opened this issue Oct 26, 2024 · 0 comments

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@PaschalisPipidis
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Add support for more types of modifiers beyond simple additive and subtractive modifiers similarly to how cost modifiers work for equipment modifiers.
Example use cases:

  • 0.8 * half-damage range and maximum range equipment modifier for pistols using subsonic ammunition as per HT165.
  • 60% damage, half damage range and maximum range equipment modifier for PDWs and rifles using subsonic ammunition as per HT165.
  • DR / 2 for equipment modifier for armors at under 1/3 of their HP as per Low-Tech Companion 2 page 25
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