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This is a request for adding three (3) total features linked to Conditional Injury (the article itself, and a 3rd-party expansion article).
The general idea is for the addition of two rules toggles enabling these features for HP, DR and Damage. Each conversion uses the same principle as within the Conditional Injury article itself, based on the SSR table, as described in the first paragraph on Pyramid 3/120, p. 28.
Conditional Injury is an article by Douglas Cole in Pyramid 3/120.
Conditional Everything is an article in Kreios' Lair, link below: https://kreioslair.gitlab.io/2023/03/13/conditional_everything.html
Requested features (2 toggles)
Toggle 1 (base Conditional Injury): Feature A. Convert HP pool to a Robustness Threshold. Probably list separately from HP pool, or otherwise allow full HP as a value to remain somewhere on the sheet for the purposes of purchasing levels incrementally as normal.
Toggle 2 (Kreios' Lair): Feature B. Replace armor DR values with Armor Potential values. Feature C. Replace damage dice values (ex. 2d+2) with Wound Potential values based on the average damage of the roll calculated for the weapon's line.
The text was updated successfully, but these errors were encountered:
This is a request for adding three (3) total features linked to Conditional Injury (the article itself, and a 3rd-party expansion article).
The general idea is for the addition of two rules toggles enabling these features for HP, DR and Damage. Each conversion uses the same principle as within the Conditional Injury article itself, based on the SSR table, as described in the first paragraph on Pyramid 3/120, p. 28.
Conditional Injury is an article by Douglas Cole in Pyramid 3/120.
Conditional Everything is an article in Kreios' Lair, link below:
https://kreioslair.gitlab.io/2023/03/13/conditional_everything.html
Requested features (2 toggles)
Toggle 1 (base Conditional Injury):
Feature A. Convert HP pool to a Robustness Threshold. Probably list separately from HP pool, or otherwise allow full HP as a value to remain somewhere on the sheet for the purposes of purchasing levels incrementally as normal.
Toggle 2 (Kreios' Lair):
Feature B. Replace armor DR values with Armor Potential values.
Feature C. Replace damage dice values (ex. 2d+2) with Wound Potential values based on the average damage of the roll calculated for the weapon's line.
The text was updated successfully, but these errors were encountered: