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More Equipment Modifier options #817

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isfgames1064 opened this issue Mar 18, 2024 · 0 comments
Open

More Equipment Modifier options #817

isfgames1064 opened this issue Mar 18, 2024 · 0 comments

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@isfgames1064
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Creating Equipment Modifiers and applying them to items is an excellent feature of GCS, but I've discovered a few things I've been unable to achieve with the existing selection of Features.

  1. Change damage type.
  • For example, Ultra-Tech (UT118) allows a pulse energy projectile mode where a laser's "burn" damage is replaced with "cr ex".
  1. Change armor divisor by STEPS.
  • The current implementation allows changing the divisor by increments/percentages, but several weapon mods require this to change by a STEP (2->3, 5->3, etc).
  • I haven't experimented, but allowing this to extend to fractional divisors would be a nice-to-have.
  1. There is good support for changing a weapon's RoF and Shots, but I can't see a way to change "Max Uses" (maybe user-ignorance here!)
  • The use-case here is I apply a mod that implements "each shot counts as 2 shots for power usage". This can be modeled by changing the "Shots" attribute (eg, apply a -50% mod to the "non-chamber shots"). This will show the user that his Shots has been reduced from, say, 33 to 17. But there is no way (other than manually) to reduce "Max Uses" by the same margin, so when he does "Increase Usage" (ctrl-Up) he'll get to 17 and keep right on going until it maxes out at 33. Ideally, Max Uses can be modified so it is reduced to 17 as well. (Obviously another implementation is to allow "Increase Usage" to use a value other 1 for it's increment, but that's above my pay grade.)
@richardwilkes richardwilkes changed the title More Equipment Modifier options (new feature request) More Equipment Modifier options Oct 20, 2024
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