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Some skills have different defaults depending on TL. An example of this is the Armoury skill in Basic Set, which has different defaults based on its TL.
I propose adding a NumericCriteria to the SkillDefaults object, omitted from the data if set to "any", which causes the skill default to apply only if the criteria is met.
An alternative to this would be making duplicate listings in the various libraries for skills to which this applies. However, this seems more elegant and should be simple to implement.
The text was updated successfully, but these errors were encountered:
There are other conditional defaults like certain techniques that have a different default depending on whether the character has an appropriate cinematic combat trait TBaM/WM/Heroic Archer/Gunslinger. It would be good to handle this in a general way that accommodates both, or makes other conditional defaults easier to build in future.
Some skills have different defaults depending on TL. An example of this is the Armoury skill in Basic Set, which has different defaults based on its TL.
I propose adding a NumericCriteria to the SkillDefaults object, omitted from the data if set to "any", which causes the skill default to apply only if the criteria is met.
An alternative to this would be making duplicate listings in the various libraries for skills to which this applies. However, this seems more elegant and should be simple to implement.
The text was updated successfully, but these errors were encountered: