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Skills that default to themselves don't apply correctly #810

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Lumek4 opened this issue Feb 7, 2024 · 1 comment
Open

Skills that default to themselves don't apply correctly #810

Lumek4 opened this issue Feb 7, 2024 · 1 comment
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@Lumek4
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Lumek4 commented Feb 7, 2024

The skill always defaults to one with a specialization and ignores the one without a specialization.
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Exception 1: specialized skill won't be defaulted to if it has 0 points (probably directly from rules of no 2-degree defaults).
Exception 2: specialized skill will default to the highest skill correctly if it has 0 points.
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(situation against the rules, only for demonstration)

This can be fixed by adding a "pretend-specialization" to the base skill.
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@richardwilkes
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richardwilkes commented Apr 10, 2024

I'm currently not sure how I can actually fix this. The problem is that a skill without a specialization will always see itself in the specialized variant's default list, which prevents it from being selected. This works when no points are present because skills without points aren't considered for default purposes.

I will note, however, that Ritual Magic requires a specialization per the rules, so technically this is not an issue for this particular case. Unfortunately, I know there are some skills that have optional specializations where this would be a problem if they also default to themselves (I'm not sure if any do, though, as I've not looked).

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