You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
huge mess switches are the most impactful flags which affect traversability
pathway should use logic similar to key placement that if something needs a flag set, the logic will try to place elements bequeathing that flag
labyrinth and pathway both should probably just keep track of what flags are required to be set/unset and if a new room contradicts the current flags then it can't be added but if it doesn't contradict then we get the flag added to the session
we should probably edit levels so that you don't have a choice whether you trigger the flag or not, i.e. block towels switch top route with some towels
similarly, "local" flags for temple switches should be accounted for on a per-linkedroom basis
The text was updated successfully, but these errors were encountered:
randomly dumping my thoughts out here
The text was updated successfully, but these errors were encountered: