diff --git a/graphics/rayquaza_scene/scene_3/rayquaza_tail.png b/graphics/rayquaza_scene/scene_3/rayquaza_tail.png index 7e0577df1556..796548e56a83 100644 Binary files a/graphics/rayquaza_scene/scene_3/rayquaza_tail.png and b/graphics/rayquaza_scene/scene_3/rayquaza_tail.png differ diff --git a/graphics_file_rules.mk b/graphics_file_rules.mk index 1b514b8ed3ed..06316ea6a98f 100644 --- a/graphics_file_rules.mk +++ b/graphics_file_rules.mk @@ -393,10 +393,6 @@ $(RAYQUAZAGFXDIR)/scene_2/bg.4bpp: %.4bpp: %.png $(RAYQUAZAGFXDIR)/scene_3/rayquaza.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 124 -Wnum_tiles -$(RAYQUAZAGFXDIR)/scene_3/rayquaza_tail_fix.4bpp: $(RAYQUAZAGFXDIR)/scene_3/rayquaza_tail.4bpp - cp $< $@ - head -c 12 /dev/zero >> $@ - $(RAYQUAZAGFXDIR)/scene_4/streaks.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 19 -Wnum_tiles diff --git a/src/data/graphics/rayquaza_scene.h b/src/data/graphics/rayquaza_scene.h index 660f07416cb5..e999e947fb31 100644 --- a/src/data/graphics/rayquaza_scene.h +++ b/src/data/graphics/rayquaza_scene.h @@ -24,9 +24,7 @@ const u32 gRaySceneTakesFlight_Bg_Tilemap[] = INCBIN_U32("graphics/rayquaz // Scene 3 (RAY_ANIM_DESCENDS) const u32 gRaySceneDescends_Rayquaza_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_3/rayquaza.4bpp.lz"); -// for some reason there are an extra 0xC bytes at the end of the original rayquaza_tail.4bpp, so in order to produce the correct lz, -// we have to cat the bytes at the end with a make rule. not sure why those bytes are there, it may have been a bug in Game Freak's software. -const u32 gRaySceneDescends_RayquazaTail_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_3/rayquaza_tail_fix.4bpp.lz"); +const u32 gRaySceneDescends_RayquazaTail_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_3/rayquaza_tail.4bpp.lz"); const u32 gRaySceneDescends_Bg_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_3/bg.4bpp.lz"); const u32 gRaySceneDescends_Light_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_3/light.4bpp.lz"); // uses pal 2 of gRaySceneDescends_Bg_Pal const u32 gRaySceneDescends_Bg_Pal[] = INCBIN_U32("graphics/rayquaza_scene/scene_3/bg.gbapal.lz");