A Texture is a set of images, with some parameters specific to the texture/uv mapping to geometries.
Property | Type | Description |
---|---|---|
encoding | string[] | MIMEtype[1..*] The encoding/content type that is used by all images in this map |
wrap | string[] | Possible values for each array string:
|
atlas | boolean | True if the Map represents a texture atlas. |
uvSet | string | The name of the UV set to be used as texture coordinates. |
channels | string[] | Indicates which channels are stored in which channel of this map. Possible values: h=brightness, r=red, g=green, b=blue, a=alpha, n=bump, d=displacement. |
{
"encoding": [
"image/jpeg",
"image/vnd-ms.dds"
],
"wrap": [
"none",
"none"
],
"atlas": false,
"uvSet": "uv0",
"channels": [
"r",
"g",
"b"
]
}