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Circles2.fsx
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Circles2.fsx
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// load the script containing the helper functions, and open the module
#load "FractalFunctions.fsx"
open Fractal
let next colour =
let red, green, blue = colour
(red, green + 30, blue)
let rand seed =
let rnd = System.Random(seed)
rnd.Next(0, 255)
let randCol seed =
let r = rand seed
let g = rand r
let b = rand g
(r,g,b)
// Function which draws a line then calls itself recursively, to create the pattern
let rec sphere (x:float) (y:float) (radius:float) seed (iteration:int) =
if radius > 2.0 then
circle x y (int radius) <| randCol seed
let nextDist = radius/2.0
sphere (x+radius) (y) nextDist (seed*2) (iteration+1)
sphere (x-radius) (y) nextDist (seed/2) (iteration+1)
sphere (x) (y+radius) nextDist (seed/3) (iteration+1)
sphere (x) (y-radius) nextDist (seed*3) (iteration+1)
sphere
(float formWidth/2.0) // x position - start in the middle
(float formHeight/2.0) // y position
200.0 // length of branch
System.DateTime.Now.Millisecond
0 // iteration. Could use this to decide how many times to loop. Or use something else, and get rid of it.
form.Show()