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By default, the gaze system is registered, then if controllers are detected it is destroyed. Likely this is a hangover from the HoloLens 1 days where there were no controllers and only gaze was used.
The Gaze Implementation needs evaluation to make it more fit for purpose and act like a controller itself, rather than an override embedded in the Input System.
Expected behavior
Gaze should only be active if it is added as a controller, either on the Camera or as a separate controller interface in the Input system
Actual behavior
Currently, the Gaze object is attached to the camera by default and then removed when a controller is detected
The text was updated successfully, but these errors were encountered:
Reality Collective - Reality Toolkit Bug Report
Describe the bug
By default, the gaze system is registered, then if controllers are detected it is destroyed. Likely this is a hangover from the HoloLens 1 days where there were no controllers and only gaze was used.
The Gaze Implementation needs evaluation to make it more fit for purpose and act like a controller itself, rather than an override embedded in the Input System.
Expected behavior
Gaze should only be active if it is added as a controller, either on the Camera or as a separate controller interface in the Input system
Actual behavior
Currently, the Gaze object is attached to the camera by default and then removed when a controller is detected
The text was updated successfully, but these errors were encountered: