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Is your feature request related to a problem? Please describe
Actions are very useful to classify and group "events" as they occur within the system, but their use seems mostly limited to the input system at present.
It would be good if Actions were scriptable objects that had an event, that gameobjects could bind to and receive events when that action fired.
How would you classify your suggestion
Usability / Configuration
Describe the solution you'd like
Ideally, the current Action Catalogue could be converted in to Scriptable Objects instead of just structs, making them tangible. Projects could then assign them to scripts and receive events when those actions occur, this would give rise to the following scenarios:
A Game Object can bind to a InputAction
Actions can be assigned while not in a scene
Additional Action binding
Describe alternatives you've considered
The current system, while workable, it's very flexible.
The text was updated successfully, but these errors were encountered:
Reality Collective - Reality Toolkit Feature Request
Is your feature request related to a problem? Please describe
Actions are very useful to classify and group "events" as they occur within the system, but their use seems mostly limited to the input system at present.
It would be good if Actions were scriptable objects that had an event, that gameobjects could bind to and receive events when that action fired.
How would you classify your suggestion
Describe the solution you'd like
Ideally, the current Action Catalogue could be converted in to Scriptable Objects instead of just structs, making them tangible. Projects could then assign them to scripts and receive events when those actions occur, this would give rise to the following scenarios:
Describe alternatives you've considered
The current system, while workable, it's very flexible.
The text was updated successfully, but these errors were encountered: