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Potential customization ideas #561

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qkeitoe opened this issue Dec 8, 2024 · 8 comments
Open

Potential customization ideas #561

qkeitoe opened this issue Dec 8, 2024 · 8 comments
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Development Branch This issue has been resolved, but is only in the development version of the hud. Improvement

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@qkeitoe
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qkeitoe commented Dec 8, 2024

  • hide static damage/heal numbers
  • hide static class model (like bh_player_hideclassmodel but only for static image, like this)
  • hide stats on loading screen
  • show ControlPointProgressBar:
    image
@rbjaxter
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Adding rocket's suggestion in the Discord to have a centered ammo customization (need to place it below uber % near cross)

@Sizzler48
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Similar to Hyponotize's HexHud, have the "game ready" screen just show players at the sides and still be able to see the game. The screen after the end of "competition begins in 30 seconds" Administrator voice line when casual matches are ready.

@rbjaxter
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I may look into it, though that element is actually the absolute worst element to work with since you need to effectively make a change -> find a game that is in pre-game -> see if the change worked -> repeat.

@Sizzler48
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Sorry to hear that TF2 HUD editing is a nightmare.

I doubt that contacting Hypnotize directly will help since that HUD element has been configured specifcially for HexHud?

@qkeitoe
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qkeitoe commented Dec 13, 2024

I bet that panel is MatchDoors.

@rbjaxter
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Yeah, I imagine he removed the door visibility entirely and then animated the player lists to appear on the sides instead of in the middle. I don't know how valuable that would be to me personally, at least from an effort standpoint. But if someone wanted to spend the time implementing that as a customization option I suppose it'd be fine. I just don't want to steal anything from other huds

@rbjaxter
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1 - added
2 - added wouldn't be possible since it's controlled by a command as well and might confuse people not familiar with it (cl_hud_playerclass_use_playermodel)
3 - added
4 - added, though it does conflict with damage done/speedometer:
image
5 (rocket) - added, and is compatible with dane's centered ammo or uber near crosshair. hopefully people are fine with it not being RIGHT next to the crosshair (since it'd otherwise be incompatible with the other two):
image

@rbjaxter rbjaxter added the Pending Commit Issue is resolved and just pending a commit label Dec 15, 2024
rbjaxter added a commit that referenced this issue Dec 15, 2024
- hide static damage/heal numbers
- hide stats on loading screen
- show ControlPointProgressBar
@rbjaxter rbjaxter added Development Branch This issue has been resolved, but is only in the development version of the hud. and removed Pending Commit Issue is resolved and just pending a commit labels Dec 15, 2024
@Sizzler48
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Add match status on HUD, giving player names around their class portrait.

image

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Labels
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3 participants