Skip to content

Releases: ravahn/FFXIV_ACT_Plugin

Version 2.6.9.1

20 Jun 17:40
4976db4
Compare
Choose a tag to compare

Updates to support FFXIV patch 6.41

Version 2.6.9.0

06 Jun 20:37
e042c5f
Compare
Choose a tag to compare

Version 2.6.9.0 - Updates to support hotfix to FFXIV patch 6.40
includes:

  • Fix to bug where new in-game signs were not being logged in the logfiles after 6.40
  • Add English translation for obfuscated p10s/p11s/p12s actions & status effects

Version 2.6.8.9

23 May 20:44
2107384
Compare
Choose a tag to compare

Updates to support FFXIV Patch 6.40

Also includes improvement to ground AOE damage / heal assignment to the source actor. Previous game changes introduced the ID of the source actor into game packets sent to the client, and the plugin now uses this information to more accurately assign ground aoe damage & heal effects. This should significantly improve assignment of Wildfire damage, for example.

Version 2.6.8.7

04 Apr 16:29
92e4eba
Compare
Choose a tag to compare

Updates to support FFXIV patch 6.38

Increments Deucalion version to 0.9.3, and adds client nickname to Deucalion initialization.

Version 2.6.8.6

27 Mar 19:25
14c39de
Compare
Choose a tag to compare

New feature release:

  • Added new setting - "Use Deucalion Injection Library" - which injects a small DLL into the game to intercept network data, instead of using NPcap / raw winsock sockets to capture network data. This is turned off by default, and does not work with the FFXIV dx9 client.

Notes on using the Deucalion Injection Library:

In order to work around the current requirement to start ACT before logging into FFXIV, the FFXIV Plugin has been modified to support a custom library (https://github.com/ff14wed/deucalion) that is injected into Final Fantasy XIV and makes the network data available over a named pipe. This is a big change from earlier versions of the plugin, since it must modify the game process to perform this injection. Commercial programs such as Discord and graphics card drivers that display in-game overlays, as well as third-party tools like Dalamud, have been injecting their own code for a long time already. The FFXIV Plugin's injection definitely still violates the terms of service for FFXIV, so use at your own risk.

Version 2.6.8.1

07 Mar 17:50
ebf4af8
Compare
Choose a tag to compare

Updates to support FFXIV patch 6.35.

Please note: FFXIV now uses a stateful algorithm from the network compression library Oodle. This means that the FFXIV Plugin must capture all data for a login session from the beginning. You must start ACT on or before the FFXIV character select screen or it will be unable to capture network data, and you will not see any combat information reported in ACT.

Unfortunately, if there is any problem decoding the network data, such as packet loss, then the plugin will be unable to continue processing any data until you exit back to the FFXIV character select screen.

I am still investigating alternative solutions to work around this problem.

Version 2.6.8.0

09 Feb 15:56
ddbf34c
Compare
Choose a tag to compare

Updates to support hotfix to FFXIV patch 6.31

Version 2.6.7.9

24 Jan 14:56
b52592b
Compare
Choose a tag to compare

Updates to support FFXIV patch 6.31.

Version 2.6.7.7

13 Jan 15:09
043e4c5
Compare
Choose a tag to compare

Updates to support hotfix to FFXIV patch 6.30:

  • Support for OodleTCP added, but plugin currently uses OodleUDP to match the hotfix
  • Fixed Machina bug causing occasional data loss when processing game packets that have no payload

Version 2.6.7.1

15 Nov 17:53
d52b49c
Compare
Choose a tag to compare

Updates to support a hotfix to FFXIV patch 6.28.