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Chore: BufferTransformer and Blowfish Refactor #4151
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As suggested, I also applied this to the AES-NI-128 encryption path to verify that See the resulting code here (clang 18): #4287 (comment) ... and the corresponding C++ code: BufferTransformer(std::span{in, blocks * BLOCK_SIZE}, std::span{out, blocks * BLOCK_SIZE})
.process_blocks_of<4 * BLOCK_SIZE, BLOCK_SIZE>(overloaded{
[&](std::span<const uint8_t, 4 * BLOCK_SIZE> in, std::span<uint8_t, 4 * BLOCK_SIZE> out) {
SIMD_4x32 B0 = SIMD_4x32::load_le(in.data() + 16 * 0);
SIMD_4x32 B1 = SIMD_4x32::load_le(in.data() + 16 * 1);
SIMD_4x32 B2 = SIMD_4x32::load_le(in.data() + 16 * 2);
SIMD_4x32 B3 = SIMD_4x32::load_le(in.data() + 16 * 3);
keyxor(K0, B0, B1, B2, B3);
aesenc(K1, B0, B1, B2, B3);
aesenc(K2, B0, B1, B2, B3);
aesenc(K3, B0, B1, B2, B3);
aesenc(K4, B0, B1, B2, B3);
aesenc(K5, B0, B1, B2, B3);
aesenc(K6, B0, B1, B2, B3);
aesenc(K7, B0, B1, B2, B3);
aesenc(K8, B0, B1, B2, B3);
aesenc(K9, B0, B1, B2, B3);
aesenclast(K10, B0, B1, B2, B3);
B0.store_le(out.data() + 16 * 0);
B1.store_le(out.data() + 16 * 1);
B2.store_le(out.data() + 16 * 2);
B3.store_le(out.data() + 16 * 3);
},
[&](std::span<const uint8_t, BLOCK_SIZE> in, std::span<uint8_t, BLOCK_SIZE> out) {
SIMD_4x32 B0 = SIMD_4x32::load_le(in.data());
B0 ^= K0;
aesenc(K1, B0);
aesenc(K2, B0);
aesenc(K3, B0);
aesenc(K4, B0);
aesenc(K5, B0);
aesenc(K6, B0);
aesenc(K7, B0);
aesenc(K8, B0);
aesenc(K9, B0);
aesenclast(K10, B0);
B0.store_le(out.data());
},
});
} |
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This picks up the work started in #3942 by proposing a
BufferTransformer
class; which is essentially an orchestrator forBufferSlicer
andBufferStuffer
. As mentioned yesterday, I added some template fanciness, to handle the "block processing" necessary for various block ciphers. As suggested previously, this uses Blowfish to demonstrate the functionality (+ spanifying the blowfish implementation).@randombit Is the
process_blocks_of<>
implementation in line with what you had in mind previously:Here's the idea of
BufferTransformer::process_blocks_of
, where the multi-block loop handling and buffer management is entirely abstracted. Also, as an additional goodie, we now have explicit compile-time knowledge of the blocked data length inside the processing lambdas. Whether the compiler uses this or not has to be seen. FWIW: I don't see a difference in the performance of Blowfish on my Mac.No hard feelings if that doesn't make it into 3.5.0 at all. I just nerd-sniped myself yesterday and wanted to sketch this out. And frankly, I think the
BufferTransformer
implementation is quite concise. 😄