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Hordeland

Hosted on Heroku: http://hordeland.herokuapp.com/
Co-created with Raf Rocha: https://github.com/rafrocha/

Getting Started

  • npm install
  • npm run build
  • npm start
  • Game will run on port 3000 by default, open multiple windows/tabs of the browser to test multiplayer functionality

1.0

  • Real-time massively multiplayer third person shooting game
  • WASD or arrow keys to move, hold down left click to shoot
  • Simple score system: get points by eliminating players or AI opponents
  • Consumable health potions that are picked up upon walking over them
  • "Boss" AI opponents which are much harder to kill but give stat boosts for some time upon eliminating them
  • Players lose all points upon death
  • Player objective: increase and maintain position in the scoreboard
  • Basic chat system
  • Soundtrack!

Tech Stack

  • Pure javascript for rendering and game logic (no game engine)
  • Client-side rendering but zero game logic done on the front end
  • Express server to manage game logic and websocket (Socket.io) connections
  • React components for the user interface (chat, scoreboard, elimination log, elimination messages, login screen)

Credits

  • OpenGameArt for the sprites and tileset
  • Tiled application for building our maps

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  • JavaScript 94.0%
  • CSS 4.7%
  • HTML 1.3%