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The types of islands we're interested in (for our purposes):
Continental/tidal islands (islands close to a continent and often separated by shallow water, random shapes/sizes)
Barrier islands (oblong, hug the shore. often create an outline of the coast but divided by a lagoon. openings between barrier islands and the ocean are random (or could be programmed as so) as barrier islands can be short or very very long)
Volcanic islands (for our purposes, islands with a volcanic biome surrounded by vegetation. may be close or far from a continent, but spawn in lines of random length, with singular volcanic islands also being a possibility)
Coral islands (for our purposes let's focus on atolls, a striking island that is a ring of sand and trees with a lake inside, look it up)
Even though usually caused by glacial patterns, it would be nice for every other river to have an island or two in a river delta pattern, (Manhattan being the islands that comes to mind) as well as smaller and more oblong islands (albeit rare) upstream rivers.
Implementation/Discussion
One solution could be to generate islands as fractally generated continents, like the Mandelbrot set or a snowflake; however, this could present issues with generation and (probably) more importantly realism. My suggestion would be to have a 50/50 spread of coasts with barrier islands and those without (those without are more likely to be cliffs or steep beaches) and then generate barrier islands in a way that mimics the existing coastline, with a variable lagoon width and random points of entrance to the ocean. The number one rule with barrier islands is to ensure the coast-facing side is as smooth as possible. In other words, my suggestion would not to generate barrier islands individually, but as a whole, and then create holes in the islands procedurally.
This feature request isn't necessarily asking for all of the above (of all the above the one that I believe would make the most impact would be barrier islands), I wanted to create a simple list for what islands in Minecraft could look like. Cheers!
Edit: grammars
The text was updated successfully, but these errors were encountered:
The types of islands we're interested in (for our purposes):
Even though usually caused by glacial patterns, it would be nice for every other river to have an island or two in a river delta pattern, (Manhattan being the islands that comes to mind) as well as smaller and more oblong islands (albeit rare) upstream rivers.
Implementation/Discussion
One solution could be to generate islands as fractally generated continents, like the Mandelbrot set or a snowflake; however, this could present issues with generation and (probably) more importantly realism. My suggestion would be to have a 50/50 spread of coasts with barrier islands and those without (those without are more likely to be cliffs or steep beaches) and then generate barrier islands in a way that mimics the existing coastline, with a variable lagoon width and random points of entrance to the ocean. The number one rule with barrier islands is to ensure the coast-facing side is as smooth as possible. In other words, my suggestion would not to generate barrier islands individually, but as a whole, and then create holes in the islands procedurally.
This feature request isn't necessarily asking for all of the above (of all the above the one that I believe would make the most impact would be barrier islands), I wanted to create a simple list for what islands in Minecraft could look like. Cheers!
Edit: grammars
The text was updated successfully, but these errors were encountered: