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main.go
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main.go
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package main
import (
"bufio"
"bytes"
"context"
"encoding/json"
"errors"
"flag"
"fmt"
"go/scanner"
"go/types"
"io"
"io/ioutil"
"os"
"os/exec"
"os/signal"
"path/filepath"
"regexp"
"runtime"
"runtime/pprof"
"strconv"
"strings"
"sync"
"sync/atomic"
"time"
"github.com/google/shlex"
"github.com/inhies/go-bytesize"
"github.com/mattn/go-colorable"
"github.com/tinygo-org/tinygo/builder"
"github.com/tinygo-org/tinygo/compileopts"
"github.com/tinygo-org/tinygo/goenv"
"github.com/tinygo-org/tinygo/interp"
"github.com/tinygo-org/tinygo/loader"
"golang.org/x/tools/go/buildutil"
"tinygo.org/x/go-llvm"
"go.bug.st/serial"
"go.bug.st/serial/enumerator"
)
// commandError is an error type to wrap os/exec.Command errors. This provides
// some more information regarding what went wrong while running a command.
type commandError struct {
Msg string
File string
Err error
}
func (e *commandError) Error() string {
return e.Msg + " " + e.File + ": " + e.Err.Error()
}
// moveFile renames the file from src to dst. If renaming doesn't work (for
// example, the rename crosses a filesystem boundary), the file is copied and
// the old file is removed.
func moveFile(src, dst string) error {
err := os.Rename(src, dst)
if err == nil {
// Success!
return nil
}
// Failed to move, probably a different filesystem.
// Do a copy + remove.
err = copyFile(src, dst)
if err != nil {
return err
}
return os.Remove(src)
}
// copyFile copies the given file or directory from src to dst. It can copy over
// a possibly already existing file (but not directory) at the destination.
func copyFile(src, dst string) error {
source, err := os.Open(src)
if err != nil {
return err
}
defer source.Close()
st, err := source.Stat()
if err != nil {
return err
}
if st.IsDir() {
err := os.Mkdir(dst, st.Mode().Perm())
if err != nil {
return err
}
names, err := source.Readdirnames(0)
if err != nil {
return err
}
for _, name := range names {
err := copyFile(filepath.Join(src, name), filepath.Join(dst, name))
if err != nil {
return err
}
}
return nil
} else {
destination, err := os.OpenFile(dst, os.O_RDWR|os.O_CREATE|os.O_TRUNC, st.Mode())
if err != nil {
return err
}
defer destination.Close()
_, err = io.Copy(destination, source)
return err
}
}
// executeCommand is a simple wrapper to exec.Cmd
func executeCommand(options *compileopts.Options, name string, arg ...string) *exec.Cmd {
if options.PrintCommands != nil {
options.PrintCommands(name, arg...)
}
return exec.Command(name, arg...)
}
// printCommand prints a command to stdout while formatting it like a real
// command (escaping characters etc). The resulting command should be easy to
// run directly in a shell, although it is not guaranteed to be a safe shell
// escape. That's not a problem as the primary use case is printing the command,
// not running it.
func printCommand(cmd string, args ...string) {
command := append([]string{cmd}, args...)
for i, arg := range command {
// Source: https://www.oreilly.com/library/view/learning-the-bash/1565923472/ch01s09.html
const specialChars = "~`#$&*()\\|[]{};'\"<>?! "
if strings.ContainsAny(arg, specialChars) {
// See: https://stackoverflow.com/questions/15783701/which-characters-need-to-be-escaped-when-using-bash
arg = "'" + strings.ReplaceAll(arg, `'`, `'\''`) + "'"
command[i] = arg
}
}
fmt.Fprintln(os.Stderr, strings.Join(command, " "))
}
// Build compiles and links the given package and writes it to outpath.
func Build(pkgName, outpath string, options *compileopts.Options) error {
config, err := builder.NewConfig(options)
if err != nil {
return err
}
if options.PrintJSON {
b, err := json.MarshalIndent(config, "", " ")
if err != nil {
handleCompilerError(err)
}
fmt.Printf("%s\n", string(b))
return nil
}
return builder.Build(pkgName, outpath, config, func(result builder.BuildResult) error {
if outpath == "" {
if strings.HasSuffix(pkgName, ".go") {
// A Go file was specified directly on the command line.
// Base the binary name off of it.
outpath = filepath.Base(pkgName[:len(pkgName)-3]) + config.DefaultBinaryExtension()
} else {
// Pick a default output path based on the main directory.
outpath = filepath.Base(result.MainDir) + config.DefaultBinaryExtension()
}
}
if err := os.Rename(result.Binary, outpath); err != nil {
// Moving failed. Do a file copy.
inf, err := os.Open(result.Binary)
if err != nil {
return err
}
defer inf.Close()
outf, err := os.OpenFile(outpath, os.O_RDWR|os.O_CREATE|os.O_TRUNC, 0777)
if err != nil {
return err
}
// Copy data to output file.
_, err = io.Copy(outf, inf)
if err != nil {
return err
}
// Check whether file writing was successful.
return outf.Close()
} else {
// Move was successful.
return nil
}
})
}
// Test runs the tests in the given package. Returns whether the test passed and
// possibly an error if the test failed to run.
func Test(pkgName string, stdout, stderr io.Writer, options *compileopts.Options, testCompileOnly, testVerbose, testShort bool, testRunRegexp string, testBenchRegexp string, testBenchTime string, testBenchMem bool, outpath string) (bool, error) {
options.TestConfig.CompileTestBinary = true
config, err := builder.NewConfig(options)
if err != nil {
return false, err
}
// Pass test flags to the test binary.
var flags []string
if testVerbose {
flags = append(flags, "-test.v")
}
if testShort {
flags = append(flags, "-test.short")
}
if testRunRegexp != "" {
flags = append(flags, "-test.run="+testRunRegexp)
}
if testBenchRegexp != "" {
flags = append(flags, "-test.bench="+testBenchRegexp)
}
if testBenchTime != "" {
flags = append(flags, "-test.benchtime="+testBenchTime)
}
if testBenchMem {
flags = append(flags, "-test.benchmem")
}
passed := false
err = buildAndRun(pkgName, config, os.Stdout, flags, nil, 0, func(cmd *exec.Cmd, result builder.BuildResult) error {
if testCompileOnly || outpath != "" {
// Write test binary to the specified file name.
if outpath == "" {
// No -o path was given, so create one now.
// This matches the behavior of go test.
outpath = filepath.Base(result.MainDir) + ".test"
}
copyFile(result.Binary, outpath)
}
if testCompileOnly {
// Do not run the test.
passed = true
return nil
}
// Tests are always run in the package directory.
cmd.Dir = result.MainDir
// wasmtime is the default emulator used for `-target=wasi`. wasmtime
// is a WebAssembly runtime CLI with WASI enabled by default. However,
// only stdio are allowed by default. For example, while STDOUT routes
// to the host, other files don't. It also does not inherit environment
// variables from the host. Some tests read testdata files, often from
// outside the package directory. Other tests require temporary
// writeable directories. We allow this by adding wasmtime flags below.
if config.EmulatorName() == "wasmtime" {
// At this point, The current working directory is at the package
// directory. Ex. $GOROOT/src/compress/flate for compress/flate.
// buildAndRun has already added arguments for wasmtime, that allow
// read-access to files such as "testdata/huffman-zero.in".
//
// Ex. main(.wasm) --dir=. -- -test.v
// Below adds additional wasmtime flags in case a test reads files
// outside its directory, like "../testdata/e.txt". This allows any
// relative directory up to the module root, even if the test never
// reads any files.
//
// Ex. --dir=.. --dir=../.. --dir=../../..
dirs := dirsToModuleRoot(result.MainDir, result.ModuleRoot)
var args []string
for _, d := range dirs[1:] {
args = append(args, "--dir="+d)
}
// Some tests create temp directories using os.MkdirTemp or via
// t.TempDir(). Create a writeable directory and map it to the
// default tempDir environment variable: TMPDIR.
tmpdir, err := os.MkdirTemp("", "tinygotmp")
if err != nil {
return fmt.Errorf("failed to create temporary directory: %w", err)
}
args = append(args, "--dir="+tmpdir, "--env=TMPDIR="+tmpdir)
// TODO: add option to not delete temp dir for debugging?
defer os.RemoveAll(tmpdir)
// The below re-organizes the arguments so that the current
// directory is added last.
args = append(args, cmd.Args[1:]...)
cmd.Args = append(cmd.Args[:1:1], args...)
}
// Run the test.
start := time.Now()
err = cmd.Run()
duration := time.Since(start)
// Print the result.
importPath := strings.TrimSuffix(result.ImportPath, ".test")
passed = err == nil
if passed {
fmt.Fprintf(stdout, "ok \t%s\t%.3fs\n", importPath, duration.Seconds())
} else {
fmt.Fprintf(stdout, "FAIL\t%s\t%.3fs\n", importPath, duration.Seconds())
}
if _, ok := err.(*exec.ExitError); ok {
// Binary exited with a non-zero exit code, which means the test
// failed.
return nil
}
return err
})
if err, ok := err.(loader.NoTestFilesError); ok {
fmt.Fprintf(stdout, "? \t%s\t[no test files]\n", err.ImportPath)
// Pretend the test passed - it at least didn't fail.
return true, nil
}
return passed, err
}
func dirsToModuleRoot(maindir, modroot string) []string {
var dirs = []string{"."}
last := ".."
// strip off path elements until we hit the module root
// adding `..`, `../..`, `../../..` until we're done
for maindir != modroot {
dirs = append(dirs, last)
last = filepath.Join(last, "..")
maindir = filepath.Dir(maindir)
}
return dirs
}
// Flash builds and flashes the built binary to the given serial port.
func Flash(pkgName, port string, options *compileopts.Options) error {
config, err := builder.NewConfig(options)
if err != nil {
return err
}
// determine the type of file to compile
var fileExt string
flashMethod, _ := config.Programmer()
switch flashMethod {
case "command", "":
switch {
case strings.Contains(config.Target.FlashCommand, "{hex}"):
fileExt = ".hex"
case strings.Contains(config.Target.FlashCommand, "{elf}"):
fileExt = ".elf"
case strings.Contains(config.Target.FlashCommand, "{bin}"):
fileExt = ".bin"
case strings.Contains(config.Target.FlashCommand, "{uf2}"):
fileExt = ".uf2"
case strings.Contains(config.Target.FlashCommand, "{zip}"):
fileExt = ".zip"
default:
return errors.New("invalid target file - did you forget the {hex} token in the 'flash-command' section?")
}
case "msd":
if config.Target.FlashFilename == "" {
return errors.New("invalid target file: flash-method was set to \"msd\" but no msd-firmware-name was set")
}
fileExt = filepath.Ext(config.Target.FlashFilename)
case "openocd":
fileExt = ".hex"
case "bmp":
fileExt = ".elf"
case "native":
return errors.New("unknown flash method \"native\" - did you miss a -target flag?")
default:
return errors.New("unknown flash method: " + flashMethod)
}
return builder.Build(pkgName, fileExt, config, func(result builder.BuildResult) error {
// do we need port reset to put MCU into bootloader mode?
if config.Target.PortReset == "true" && flashMethod != "openocd" {
port, err := getDefaultPort(port, config.Target.SerialPort)
if err == nil {
err = touchSerialPortAt1200bps(port)
if err != nil {
return &commandError{"failed to reset port", result.Binary, err}
}
// give the target MCU a chance to restart into bootloader
time.Sleep(3 * time.Second)
}
}
// this flashing method copies the binary data to a Mass Storage Device (msd)
switch flashMethod {
case "", "command":
// Create the command.
flashCmd := config.Target.FlashCommand
flashCmdList, err := shlex.Split(flashCmd)
if err != nil {
return fmt.Errorf("could not parse flash command %#v: %w", flashCmd, err)
}
if strings.Contains(flashCmd, "{port}") {
var err error
port, err = getDefaultPort(port, config.Target.SerialPort)
if err != nil {
return err
}
}
// Fill in fields in the command template.
fileToken := "{" + fileExt[1:] + "}"
for i, arg := range flashCmdList {
arg = strings.ReplaceAll(arg, fileToken, result.Binary)
arg = strings.ReplaceAll(arg, "{port}", port)
flashCmdList[i] = arg
}
// Execute the command.
if len(flashCmdList) < 2 {
return fmt.Errorf("invalid flash command: %#v", flashCmd)
}
cmd := executeCommand(config.Options, flashCmdList[0], flashCmdList[1:]...)
cmd.Stdout = os.Stdout
cmd.Stderr = os.Stderr
cmd.Dir = goenv.Get("TINYGOROOT")
err = cmd.Run()
if err != nil {
return &commandError{"failed to flash", result.Binary, err}
}
case "msd":
switch fileExt {
case ".uf2":
err := flashUF2UsingMSD(config.Target.FlashVolume, result.Binary, config.Options)
if err != nil {
return &commandError{"failed to flash", result.Binary, err}
}
case ".hex":
err := flashHexUsingMSD(config.Target.FlashVolume, result.Binary, config.Options)
if err != nil {
return &commandError{"failed to flash", result.Binary, err}
}
default:
return errors.New("mass storage device flashing currently only supports uf2 and hex")
}
case "openocd":
args, err := config.OpenOCDConfiguration()
if err != nil {
return err
}
exit := " reset exit"
if config.Target.OpenOCDVerify != nil && *config.Target.OpenOCDVerify {
exit = " verify" + exit
}
args = append(args, "-c", "program "+filepath.ToSlash(result.Binary)+exit)
cmd := executeCommand(config.Options, "openocd", args...)
cmd.Stdout = os.Stdout
cmd.Stderr = os.Stderr
err = cmd.Run()
if err != nil {
return &commandError{"failed to flash", result.Binary, err}
}
case "bmp":
gdb, err := config.Target.LookupGDB()
if err != nil {
return err
}
var bmpGDBPort string
bmpGDBPort, _, err = getBMPPorts()
if err != nil {
return err
}
args := []string{"-ex", "target extended-remote " + bmpGDBPort, "-ex", "monitor swdp_scan", "-ex", "attach 1", "-ex", "load", filepath.ToSlash(result.Binary)}
cmd := executeCommand(config.Options, gdb, args...)
cmd.Stdout = os.Stdout
cmd.Stderr = os.Stderr
err = cmd.Run()
if err != nil {
return &commandError{"failed to flash", result.Binary, err}
}
default:
return fmt.Errorf("unknown flash method: %s", flashMethod)
}
if options.Monitor {
return Monitor("", options)
}
return nil
})
}
// Debug compiles and flashes a program to a microcontroller (just like Flash)
// but instead of resetting the target, it will drop into a debug shell like GDB
// or LLDB. You can then set breakpoints, run the `continue` command to start,
// hit Ctrl+C to break the running program, etc.
//
// Note: this command is expected to execute just before exiting, as it
// modifies global state.
func Debug(debugger, pkgName string, ocdOutput bool, options *compileopts.Options) error {
config, err := builder.NewConfig(options)
if err != nil {
return err
}
var cmdName string
switch debugger {
case "gdb":
cmdName, err = config.Target.LookupGDB()
case "lldb":
cmdName, err = builder.LookupCommand("lldb")
}
if err != nil {
return err
}
format, fileExt := config.EmulatorFormat()
return builder.Build(pkgName, fileExt, config, func(result builder.BuildResult) error {
// Find a good way to run GDB.
gdbInterface, openocdInterface := config.Programmer()
switch gdbInterface {
case "msd", "command", "":
emulator := config.EmulatorName()
if emulator != "" {
if emulator == "mgba" {
gdbInterface = "mgba"
} else if emulator == "simavr" {
gdbInterface = "simavr"
} else if strings.HasPrefix(emulator, "qemu-system-") {
gdbInterface = "qemu"
} else {
// Assume QEMU as an emulator.
gdbInterface = "qemu-user"
}
} else if openocdInterface != "" && config.Target.OpenOCDTarget != "" {
gdbInterface = "openocd"
} else if config.Target.JLinkDevice != "" {
gdbInterface = "jlink"
} else {
gdbInterface = "native"
}
}
// Run the GDB server, if necessary.
port := ""
var gdbCommands []string
var daemon *exec.Cmd
emulator, err := config.Emulator(format, result.Binary)
if err != nil {
return err
}
switch gdbInterface {
case "native":
// Run GDB directly.
case "bmp":
var bmpGDBPort string
bmpGDBPort, _, err = getBMPPorts()
if err != nil {
return err
}
port = bmpGDBPort
gdbCommands = append(gdbCommands, "monitor swdp_scan", "compare-sections", "attach 1", "load")
case "openocd":
port = ":3333"
gdbCommands = append(gdbCommands, "monitor halt", "load", "monitor reset halt")
// We need a separate debugging daemon for on-chip debugging.
args, err := config.OpenOCDConfiguration()
if err != nil {
return err
}
daemon = executeCommand(config.Options, "openocd", args...)
if ocdOutput {
// Make it clear which output is from the daemon.
w := &ColorWriter{
Out: colorable.NewColorableStderr(),
Prefix: "openocd: ",
Color: TermColorYellow,
}
daemon.Stdout = w
daemon.Stderr = w
}
case "jlink":
port = ":2331"
gdbCommands = append(gdbCommands, "load", "monitor reset halt")
// We need a separate debugging daemon for on-chip debugging.
daemon = executeCommand(config.Options, "JLinkGDBServer", "-device", config.Target.JLinkDevice)
if ocdOutput {
// Make it clear which output is from the daemon.
w := &ColorWriter{
Out: colorable.NewColorableStderr(),
Prefix: "jlink: ",
Color: TermColorYellow,
}
daemon.Stdout = w
daemon.Stderr = w
}
case "qemu":
port = ":1234"
// Run in an emulator.
args := append(emulator[1:], "-s", "-S")
daemon = executeCommand(config.Options, emulator[0], args...)
daemon.Stdout = os.Stdout
daemon.Stderr = os.Stderr
case "qemu-user":
port = ":1234"
// Run in an emulator.
args := append(emulator[1:], "-g", "1234")
daemon = executeCommand(config.Options, emulator[0], args...)
daemon.Stdout = os.Stdout
daemon.Stderr = os.Stderr
case "mgba":
port = ":2345"
// Run in an emulator.
args := append(emulator[1:], "-g")
daemon = executeCommand(config.Options, emulator[0], args...)
daemon.Stdout = os.Stdout
daemon.Stderr = os.Stderr
case "simavr":
port = ":1234"
// Run in an emulator.
args := append(emulator[1:], "-g")
daemon = executeCommand(config.Options, emulator[0], args...)
daemon.Stdout = os.Stdout
daemon.Stderr = os.Stderr
case "msd":
return errors.New("gdb is not supported for drag-and-drop programmable devices")
default:
return fmt.Errorf("gdb is not supported with interface %#v", gdbInterface)
}
if daemon != nil {
// Make sure the daemon doesn't receive Ctrl-C that is intended for
// GDB (to break the currently executing program).
setCommandAsDaemon(daemon)
// Start now, and kill it on exit.
err = daemon.Start()
if err != nil {
return &commandError{"failed to run", daemon.Path, err}
}
defer func() {
daemon.Process.Signal(os.Interrupt)
var stopped uint32
go func() {
time.Sleep(time.Millisecond * 100)
if atomic.LoadUint32(&stopped) == 0 {
daemon.Process.Kill()
}
}()
daemon.Wait()
atomic.StoreUint32(&stopped, 1)
}()
}
// Ignore Ctrl-C, it must be passed on to GDB.
c := make(chan os.Signal, 1)
signal.Notify(c, os.Interrupt)
go func() {
for range c {
}
}()
// Construct and execute a gdb or lldb command.
// By default: gdb -ex run <binary>
// Exit the debugger with Ctrl-D.
params := []string{result.Executable}
switch debugger {
case "gdb":
if port != "" {
params = append(params, "-ex", "target extended-remote "+port)
}
for _, cmd := range gdbCommands {
params = append(params, "-ex", cmd)
}
case "lldb":
params = append(params, "--arch", config.Triple())
if port != "" {
if strings.HasPrefix(port, ":") {
params = append(params, "-o", "gdb-remote "+port[1:])
} else {
return fmt.Errorf("cannot use LLDB over a gdb-remote that isn't a TCP port: %s", port)
}
}
for _, cmd := range gdbCommands {
if strings.HasPrefix(cmd, "monitor ") {
params = append(params, "-o", "process plugin packet "+cmd)
} else if cmd == "load" {
params = append(params, "-o", "target modules load --load --slide 0")
} else {
return fmt.Errorf("don't know how to convert GDB command %#v to LLDB", cmd)
}
}
}
cmd := executeCommand(config.Options, cmdName, params...)
cmd.Stdin = os.Stdin
cmd.Stdout = os.Stdout
cmd.Stderr = os.Stderr
err = cmd.Run()
if err != nil {
return &commandError{"failed to run " + cmdName + " with", result.Executable, err}
}
return nil
})
}
// Run compiles and runs the given program. Depending on the target provided in
// the options, it will run the program directly on the host or will run it in
// an emulator. For example, -target=wasm will cause the binary to be run inside
// of a WebAssembly VM.
func Run(pkgName string, options *compileopts.Options, cmdArgs []string) error {
config, err := builder.NewConfig(options)
if err != nil {
return err
}
return buildAndRun(pkgName, config, os.Stdout, cmdArgs, nil, 0, func(cmd *exec.Cmd, result builder.BuildResult) error {
return cmd.Run()
})
}
// buildAndRun builds and runs the given program, writing output to stdout and
// errors to os.Stderr. It takes care of emulators (qemu, wasmtime, etc) and
// passes command line arguments and evironment variables in a way appropriate
// for the given emulator.
func buildAndRun(pkgName string, config *compileopts.Config, stdout io.Writer, cmdArgs, environmentVars []string, timeout time.Duration, run func(cmd *exec.Cmd, result builder.BuildResult) error) error {
// Determine whether we're on a system that supports environment variables
// and command line parameters (operating systems, WASI) or not (baremetal,
// WebAssembly in the browser). If we're on a system without an environment,
// we need to pass command line arguments and environment variables through
// global variables (built into the binary directly) instead of the
// conventional way.
needsEnvInVars := config.GOOS() == "js"
for _, tag := range config.BuildTags() {
if tag == "baremetal" {
needsEnvInVars = true
}
}
var args, env []string
if needsEnvInVars {
runtimeGlobals := make(map[string]string)
if len(cmdArgs) != 0 {
runtimeGlobals["osArgs"] = strings.Join(cmdArgs, "\x00")
}
if len(environmentVars) != 0 {
runtimeGlobals["osEnv"] = strings.Join(environmentVars, "\x00")
}
if len(runtimeGlobals) != 0 {
// This sets the global variables like they would be set with
// `-ldflags="-X=runtime.osArgs=first\x00second`.
// The runtime package has two variables (osArgs and osEnv) that are
// both strings, from which the parameters and environment variables
// are read.
config.Options.GlobalValues = map[string]map[string]string{
"runtime": runtimeGlobals,
}
}
} else if config.EmulatorName() == "wasmtime" {
// Wasmtime needs some special flags to pass environment variables
// and allow reading from the current directory.
args = append(args, "--dir=.")
for _, v := range environmentVars {
args = append(args, "--env", v)
}
if len(cmdArgs) != 0 {
// mark end of wasmtime arguments and start of program ones: --
args = append(args, "--")
args = append(args, cmdArgs...)
}
} else {
// Pass environment variables and command line parameters as usual.
// This also works on qemu-aarch64 etc.
args = cmdArgs
env = environmentVars
}
format, fileExt := config.EmulatorFormat()
return builder.Build(pkgName, fileExt, config, func(result builder.BuildResult) error {
// If needed, set a timeout on the command. This is done in tests so
// they don't waste resources on a stalled test.
var ctx context.Context
if timeout != 0 {
var cancel context.CancelFunc
ctx, cancel = context.WithTimeout(context.Background(), timeout)
defer cancel()
}
// Set up the command.
var name string
if config.Target.Emulator == "" {
name = result.Binary
} else {
emulator, err := config.Emulator(format, result.Binary)
if err != nil {
return err
}
name = emulator[0]
emuArgs := append([]string(nil), emulator[1:]...)
args = append(emuArgs, args...)
}
var cmd *exec.Cmd
if ctx != nil {
cmd = exec.CommandContext(ctx, name, args...)
} else {
cmd = exec.Command(name, args...)
}
cmd.Env = env
// Configure stdout/stderr. The stdout may go to a buffer, not a real
// stdout.
cmd.Stdout = stdout
cmd.Stderr = os.Stderr
if config.EmulatorName() == "simavr" {
cmd.Stdout = nil // don't print initial load commands
cmd.Stderr = stdout
}
// If this is a test, reserve CPU time for it so that increased
// parallelism doesn't blow up memory usage. If this isn't a test but
// simply `tinygo run`, then it is practically a no-op.
config.Options.Semaphore <- struct{}{}
defer func() {
<-config.Options.Semaphore
}()
// Run binary.
if config.Options.PrintCommands != nil {
config.Options.PrintCommands(cmd.Path, cmd.Args...)
}
err := run(cmd, result)
if err != nil {
if ctx != nil && ctx.Err() == context.DeadlineExceeded {
stdout.Write([]byte(fmt.Sprintf("--- timeout of %s exceeded, terminating...\n", timeout)))
err = ctx.Err()
}
return &commandError{"failed to run compiled binary", result.Binary, err}
}
return nil
})
}
func touchSerialPortAt1200bps(port string) (err error) {
retryCount := 3
for i := 0; i < retryCount; i++ {
// Open port
p, e := serial.Open(port, &serial.Mode{BaudRate: 1200})
if e != nil {
if runtime.GOOS == `windows` {
se, ok := e.(*serial.PortError)
if ok && se.Code() == serial.InvalidSerialPort {
// InvalidSerialPort error occurs when transitioning to boot
return nil
}
}
time.Sleep(1 * time.Second)
err = e
continue
}
defer p.Close()
p.SetDTR(false)
return nil
}
return fmt.Errorf("opening port: %s", err)
}
const maxMSDRetries = 10
func flashUF2UsingMSD(volume, tmppath string, options *compileopts.Options) error {
// find standard UF2 info path
var infoPath string
switch runtime.GOOS {
case "linux", "freebsd":
fi, err := os.Stat("/run/media")
if err != nil || !fi.IsDir() {
infoPath = "/media/*/" + volume + "/INFO_UF2.TXT"
} else {
infoPath = "/run/media/*/" + volume + "/INFO_UF2.TXT"
}
case "darwin":
infoPath = "/Volumes/" + volume + "/INFO_UF2.TXT"
case "windows":
path, err := windowsFindUSBDrive(volume, options)
if err != nil {
return err
}
infoPath = path + "/INFO_UF2.TXT"
}
d, err := locateDevice(volume, infoPath)
if err != nil {
return err
}
return moveFile(tmppath, filepath.Dir(d)+"/flash.uf2")
}
func flashHexUsingMSD(volume, tmppath string, options *compileopts.Options) error {
// find expected volume path
var destPath string
switch runtime.GOOS {
case "linux", "freebsd":
fi, err := os.Stat("/run/media")
if err != nil || !fi.IsDir() {
destPath = "/media/*/" + volume
} else {
destPath = "/run/media/*/" + volume
}
case "darwin":
destPath = "/Volumes/" + volume
case "windows":
path, err := windowsFindUSBDrive(volume, options)
if err != nil {
return err
}
destPath = path + "/"
}
d, err := locateDevice(volume, destPath)
if err != nil {
return err
}
return moveFile(tmppath, d+"/flash.hex")
}
func locateDevice(volume, path string) (string, error) {
var d []string
var err error
for i := 0; i < maxMSDRetries; i++ {
d, err = filepath.Glob(path)
if err != nil {
return "", err
}
if d != nil {
break
}
time.Sleep(500 * time.Millisecond)
}
if d == nil {
return "", errors.New("unable to locate device: " + volume)
}
return d[0], nil
}
func windowsFindUSBDrive(volume string, options *compileopts.Options) (string, error) {
cmd := executeCommand(options, "wmic",
"PATH", "Win32_LogicalDisk", "WHERE", "VolumeName = '"+volume+"'",
"get", "DeviceID,VolumeName,FileSystem,DriveType")
var out bytes.Buffer
cmd.Stdout = &out
err := cmd.Run()
if err != nil {
return "", err
}
for _, line := range strings.Split(out.String(), "\n") {
words := strings.Fields(line)
if len(words) >= 3 {
if words[1] == "2" && words[2] == "FAT" {
return words[0], nil
}
}
}
return "", errors.New("unable to locate a USB device to be flashed")
}
// getDefaultPort returns the default serial port depending on the operating system.
func getDefaultPort(portFlag string, usbInterfaces []string) (port string, err error) {
portCandidates := strings.FieldsFunc(portFlag, func(c rune) bool { return c == ',' })
if len(portCandidates) == 1 {
return portCandidates[0], nil
}
var ports []string
switch runtime.GOOS {
case "freebsd":
ports, err = filepath.Glob("/dev/cuaU*")
case "darwin", "linux", "windows":
var portsList []*enumerator.PortDetails
portsList, err = enumerator.GetDetailedPortsList()
if err != nil {
return "", err
}
var preferredPortIDs [][2]uint16
for _, s := range usbInterfaces {
parts := strings.Split(s, ":")
if len(parts) != 3 || (parts[0] != "acm" && parts[0] == "usb") {
// acm and usb are the two types of serial ports recognized
// under Linux (ttyACM*, ttyUSB*). Other operating systems don't
// generally make this distinction. If this is not one of the
// given USB devices, don't try to parse the USB IDs.
continue
}
vid, err := strconv.ParseUint(parts[1], 16, 16)
if err != nil {
return "", fmt.Errorf("could not parse USB vendor ID %q: %w", parts[1], err)
}
pid, err := strconv.ParseUint(parts[2], 16, 16)
if err != nil {
return "", fmt.Errorf("could not parse USB product ID %q: %w", parts[1], err)
}
preferredPortIDs = append(preferredPortIDs, [2]uint16{uint16(vid), uint16(pid)})
}