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The coordinates used in PCS, which I think are what's used here, have a goofy normalization condition that causes its canonical gates to span a triangular prism rather than a tetrahedron. ... inject an extra step here to re-scissor its output into the tetrahedron you expect ... I don't think much (anything?) in quilc depends on that alternative convention, and it was definitely a flub on our part not to do that from the start.
The coordinates used in PCS, which I think are what's used here, have a goofy normalization condition that causes its canonical gates to span a triangular prism rather than a tetrahedron. ... inject an extra step here to re-scissor its output into the tetrahedron you expect ... I don't think much (anything?) in quilc depends on that alternative convention, and it was definitely a flub on our part not to do that from the start.
Originally posted by @ecpeterson in #868 (comment)
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