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QuickSlots_Patch.cs
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QuickSlots_Patch.cs
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using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using static ErrorMessage;
namespace Tweaks_Fixes
{
class QuickSlots_Patch
{
static HashSet<TechType> eqiupped;
static Queue<InventoryItem> toEqiup;
static HashSet<TechType> toEqiupTT;
public static GameInput.Button quickslotButton;
public static bool invChanged = true;
public static void GetTools()
{
toEqiup = new Queue<InventoryItem>();
toEqiupTT = new HashSet<TechType>();
GetEquippedTools();
//Main.Log("GetTools " );
foreach (InventoryItem item in Inventory.main.container)
{
if (item.item.GetComponent<PlayerTool>() && !item.item.GetComponent<Eatable>())
{ // eatable fish is PlayerTool
TechType techType = item.item.GetTechType();
if (!eqiupped.Contains(techType) && !toEqiupTT.Contains(techType))
{
toEqiup.Enqueue(item);
toEqiupTT.Add(techType);
//AddDebug("toEqiup " + techType);
//Main.Log("toEqiup " + techType);
}
}
}
}
public static void GetEquippedTools()
{
eqiupped = new HashSet<TechType>();
//Main.Log("GetEquippedTools");
foreach (TechType item in Inventory.main.quickSlots.GetSlotBinding())
{
eqiupped.Add(item);
//Main.Log("eqiupped " + item);
}
}
private static void EquipNextTool()
{
if (invChanged)
{
GetTools();
invChanged = false;
}
int activeSlot = Inventory.main.quickSlots.activeSlot;
InventoryItem currentItem = Inventory.main.quickSlots.binding[activeSlot];
//if (currentItem == null)
// AddDebug("currentItem == null ");
//AddDebug("currentItem " + currentItem.item.GetTechName());
//AddDebug("toEqiup Remove " + toEqiup.Peek().item.GetTechName());
Inventory.main.quickSlots.Bind(activeSlot, toEqiup.Peek());
toEqiup.Dequeue();
toEqiup.Enqueue(currentItem);
Inventory.main.quickSlots.SelectImmediate(activeSlot);
//GetEquippedTools();
}
[HarmonyPatch(typeof(Inventory))]
class Inventory_OnAddItem_Patch
{ // this called during loading and tools returned are wrong
[HarmonyPostfix]
[HarmonyPatch("OnAddItem")]
public static void OnAddItemPostfix(Inventory __instance, InventoryItem item)
{
if (item != null && item.isBindable)
{
//GetTools();
invChanged = true;
//AddDebug("Inventory OnAddItem ");
}
}
[HarmonyPostfix]
[HarmonyPatch("OnRemoveItem")]
public static void OnRemoveItemPostfix(Inventory __instance, InventoryItem item)
{
if (item != null && item.isBindable)
{
//GetTools();
invChanged = true;
//AddDebug("Inventory OnRemoveItem ");
}
}
}
[HarmonyPatch(typeof(QuickSlots))]
class QuickSlots_Bind_Patch
{
[HarmonyPostfix]
[HarmonyPatch("Bind")]
public static void BindPostfix(QuickSlots __instance)
{
GetEquippedTools();
//AddDebug(" Bind ");
}
[HarmonyPrefix]
[HarmonyPatch("SlotNext")]
public static bool SlotNextPrefix(QuickSlots __instance)
{
//AddDebug("SlotNext");
if (Input.GetKey(ConfigMenu.quickslotButton.Value) || GameInput.GetButtonHeld(quickslotButton))
{
//AddDebug("quickslotButton");
Pickupable pickupable = Inventory.main.GetHeld();
if (pickupable != null)
{
EquipNextTool();
return false;
}
}
return true;
}
[HarmonyPrefix]
[HarmonyPatch("SlotPrevious")]
public static bool SlotPreviousPrefix(QuickSlots __instance)
{
if (Input.GetKey(ConfigMenu.quickslotButton.Value) || GameInput.GetButtonHeld(quickslotButton))
//if (Input.GetKey(Main.configOld.quickslotKey) || GameInput.GetButtonHeld(quickslotButton))
{
Pickupable pickupable = Inventory.main.GetHeld();
if (pickupable != null)
{
EquipNextTool();
return false;
}
}
return true;
}
}
}
}