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3D Pathfinding Demos or Documentations? #213
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Hey @evandarcy , |
Hey @brean, Imagine you have 3D environment that takes the form of a multi-level building. On each floor of the building, there are different layouts of obstacles that are considered "non walkable" nodes. You will end up with multiple instances of the same (x,z) coordinates for each y level of the building that may have varying "walkable" or "non walkable" values for each coordinate. I am wondering if the fork by @schteppe is intended for a scenario like that or should I be coming up with my own solution. My concern with https://github.com/donmccurdy/three-pathfinding is that I would require the pathfinding to work in a procedural 3D environment, but maybe I could look at creating a navmesh using a tool like https://github.com/but0n/recastCLI.js |
hey evandarcy. What you describe I would call multi-level path finding which would be less complex then real 3D where the agent could go in every direction (think of a quadcopter or an underwater vehicle navigating). |
Hey @schteppe, I am really curious about your fork.
At the moment this is the approach I am taking:
I would like to extend this code to work in a 3D environment, how could I use your fork to achieve something like this? Are there some extra steps I would need to take?
If there are any demos or documentation specific to your fork, I would love to see them!
Thank you!
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