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If i have a grid filled with empty blocks and/or level 1~10 walls and i want that the monster would find the easiest way trough it, by removing the weakest walls if the way is blocked to reach the target - has this Pathfinding library this functionality?
The text was updated successfully, but these errors were encountered:
If i have a grid filled with empty blocks and/or level 1~10 walls and i want that the monster would find the easiest way trough it, by removing the weakest walls if the way is blocked to reach the target - has this Pathfinding library this functionality?
The text was updated successfully, but these errors were encountered: