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[3D] Unify some some shader code #58114
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benoitdm-oslandia
approved these changes
Jul 16, 2024
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LGTM!
nyalldawson
reviewed
Jul 18, 2024
There is no need to define a special vertex shader code for this material, it can use the default case. This way, it reduces the number of vertex shader files.
There is no need to define a special vertex shader code for this material, it can use the default case. This way, it reduces the number of vertex shader files.
This will be used by `QgsPhongMaterialSettings` in the next commit.
This commit makes two changes to `QgsPhongMaterialSettings`: 1. It merges `dataDefinedMaterial()` and `constantColorMaterial` into one new function: `buildMaterial`. 2. The fragment shader files `phongDataDefined.frag` and `phongConstant.frag` are merged into a new file `phong.frag`. This is achieved by a `#define` logic. If `DATA_DEFINED` is defined, this is the dataDefined case. Otherwise, this is the constant case.
nyalldawson
approved these changes
Jul 18, 2024
This is similar to the previous QgsPhongMaterialSettings change: This commit makes two changes to `QgsGoochMaterialSettings`: 1. It merges `dataDefinedMaterial()` and `constantColorMaterial` into one new function: `buildMaterial`. 2. There is one fragment shader file called `gooch.frag`. This is achieved by a `#define` logic. If `DATA_DEFINED` is defined, this is the dataDefined case. Otherwise, this is the constant case.
good stuff! 👏 |
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Description
This PR is factored out from #57899
It contains some unification for the shader code:
QgsPhongTexturedMaterialSettings
QgsPhongMaterialSettings
QgsPhongMaterialSettings
with one shader file by using a#ifdef
logicQgsGoochMaterialSettings
with one shader file by using a#ifdef
logic