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Fix example nav sidebar stickiness #2282

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2 changes: 1 addition & 1 deletion doc/conf.py
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Expand Up @@ -121,7 +121,7 @@
'display_version': True,
'logo_only': False,
'sticky_navigation': True,
'navigation_depth': 3,
'navigation_depth': 4,
'collapse_navigation': False,
}

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2 changes: 0 additions & 2 deletions doc/example_code/array_backed_grid.rst
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:orphan:

.. _array_backed_grid:

Array-Backed Grid
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2 changes: 0 additions & 2 deletions doc/example_code/array_backed_grid_buffered.rst
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:orphan:

.. _array_backed_grid_buffered:

Array-Backed Grid Buffered
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2 changes: 0 additions & 2 deletions doc/example_code/array_backed_grid_sprites_1.rst
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.. _array_backed_grid_sprites_1:

Grid Using Sprites v1
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2 changes: 0 additions & 2 deletions doc/example_code/array_backed_grid_sprites_2.rst
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.. _array_backed_grid_sprites_2:

Grid Using Sprites v2
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2 changes: 0 additions & 2 deletions doc/example_code/astar_pathfinding.rst
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:orphan:

.. _astar_pathfinding:

A-Star Path Finding
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2 changes: 0 additions & 2 deletions doc/example_code/asteroid_smasher.rst
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.. _asteroid_smasher:

Asteroid Smasher
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2 changes: 0 additions & 2 deletions doc/example_code/background_parallax.rst
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.. _background_parallax:

Parallax
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2 changes: 0 additions & 2 deletions doc/example_code/bouncing_rectangle.rst
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.. _bouncing_rectangle:

Bouncing Rectangle
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2 changes: 0 additions & 2 deletions doc/example_code/camera_platform.rst
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.. _camera_platform:

Camera Use in a Platformer
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2 changes: 0 additions & 2 deletions doc/example_code/controller.rst
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.. _controller:

How To Get Connected Controllers
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2 changes: 0 additions & 2 deletions doc/example_code/conway_alpha.rst
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.. _conway_alpha:

Conway's Game of Life
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2 changes: 0 additions & 2 deletions doc/example_code/drawing_primitives.rst
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.. _drawing_primitives:

Drawing Primitives
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2 changes: 0 additions & 2 deletions doc/example_code/drawing_text.rst
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.. _drawing_text:

Slow but Easy Text Drawing
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2 changes: 0 additions & 2 deletions doc/example_code/drawing_text_objects.rst
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.. _drawing_text_objects:

Better Text Drawing with Text Objects
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2 changes: 0 additions & 2 deletions doc/example_code/drawing_text_objects_batch.rst
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.. _drawing_text_objects_batch:

The Fastest Text Drawing: pyglet Batches
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2 changes: 0 additions & 2 deletions doc/example_code/dual_stick_shooter.rst
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.. _dual_stick_shooter:

Dual Stick Shooter
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2 changes: 0 additions & 2 deletions doc/example_code/easing_example_1.rst
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.. _easing_example_1:

Easing Example 1
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2 changes: 0 additions & 2 deletions doc/example_code/easing_example_2.rst
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.. _easing_example_2:

Easing Example 2
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2 changes: 0 additions & 2 deletions doc/example_code/follow_path.rst
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.. _follow_path:

Sprites That Follow a Path
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2 changes: 0 additions & 2 deletions doc/example_code/full_screen_example.rst
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.. _full_screen_example:

Full Screen Example
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2 changes: 0 additions & 2 deletions doc/example_code/game_of_life_fbo.rst
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.. _game_of_life_fbo:

Game of Life with Frame Buffers
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2 changes: 0 additions & 2 deletions doc/example_code/gradients.rst
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.. _gradients:

Gradients Example
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2 changes: 0 additions & 2 deletions doc/example_code/gui_flat_button.rst
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.. _gui_flat_button:

Flat Text Buttons
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2 changes: 0 additions & 2 deletions doc/example_code/gui_flat_button_styled.rst
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.. _gui_flat_button_styled:

Flat Text Button Styled
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2 changes: 0 additions & 2 deletions doc/example_code/gui_ok_messagebox.rst
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.. _gui_ok_messagebox:

OK Message Box
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2 changes: 0 additions & 2 deletions doc/example_code/gui_scrollable_text.rst
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.. _gui_scrollable_text:

GUI Scrollable Text
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2 changes: 0 additions & 2 deletions doc/example_code/gui_slider.rst
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.. _gui_slider:

GUI Slider
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2 changes: 0 additions & 2 deletions doc/example_code/gui_widgets.rst
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.. _gui_widgets:

GUI Widgets
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2 changes: 0 additions & 2 deletions doc/example_code/happy_face.rst
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.. _happy_face:

Happy Face
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27 changes: 19 additions & 8 deletions doc/example_code/index.rst
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Expand Up @@ -3,6 +3,17 @@
Examples
========

.. Partly solve https://github.com/pythonarcade/arcade/issues/2274
.. via globbing support in Sphinx toctrees to exclude this file

.. toctree::
:glob:
:hidden:
:maxdepth: 1

[a-h]*
[j-z]*


Starting Templates
------------------
Expand All @@ -19,11 +30,11 @@ Starting Templates

:ref:`template_platformer`

Primitives
----------
Drawing Shapes
--------------

Drawing Primitives
^^^^^^^^^^^^^^^^^^
Basic Shape Drawing
^^^^^^^^^^^^^^^^^^^

.. figure:: images/thumbs/happy_face.png
:figwidth: 170px
Expand Down Expand Up @@ -55,8 +66,8 @@ Drawing Primitives

:ref:`drawing_text_objects_batch`

Animating Drawing Primitives
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Animating Basic Shape Drawing
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

.. figure:: images/thumbs/bouncing_rectangle.png
:figwidth: 170px
Expand Down Expand Up @@ -84,8 +95,8 @@ Animating Drawing Primitives

.. _shape-element-lists:

Faster Drawing with ShapeElementLists
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Faster Shapes with ShapeElementLists
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

.. figure:: images/thumbs/shape_list_demo.png
:figwidth: 170px
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2 changes: 0 additions & 2 deletions doc/example_code/light_demo.rst
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.. _light_demo:

Lighting Demo
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2 changes: 0 additions & 2 deletions doc/example_code/line_of_sight.rst
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.. _line_of_sight:

Line of Sight
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2 changes: 0 additions & 2 deletions doc/example_code/lines_buffered.rst
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.. _lines_buffered:

Using a Vertex Buffer Object With Lines
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2 changes: 0 additions & 2 deletions doc/example_code/maze_depth_first.rst
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.. _maze_depth_first:

Creating a Depth First Maze
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2 changes: 0 additions & 2 deletions doc/example_code/maze_recursive.rst
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.. _maze_recursive:

Creating a Recursive Maze
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2 changes: 0 additions & 2 deletions doc/example_code/minimap.rst
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.. _minimap:

Mini-Map
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2 changes: 0 additions & 2 deletions doc/example_code/music_control_demo.rst
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.. _music_control_demo:

Music Control Demo
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2 changes: 0 additions & 2 deletions doc/example_code/normal_mapping.rst
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.. _normal_mapping:

Normal Mapping
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2 changes: 0 additions & 2 deletions doc/example_code/particle_fireworks.rst
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.. _particle_fireworks:

Particle System - Fireworks
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2 changes: 0 additions & 2 deletions doc/example_code/particle_systems.rst
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.. _particle_systems:

Particle Systems
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2 changes: 0 additions & 2 deletions doc/example_code/performance_statistics.rst
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.. _performance_statistics_example:

Performance Statistics
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2 changes: 0 additions & 2 deletions doc/example_code/perspective.rst
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.. _perspective:

Perspective
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2 changes: 0 additions & 2 deletions doc/example_code/procedural_caves_bsp.rst
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.. _procedural_caves_bsp:

Procedural Caves - Binary Space Partitioning
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2 changes: 0 additions & 2 deletions doc/example_code/procedural_caves_cellular.rst
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.. _procedural_caves_cellular:

Procedural Caves - Cellular Automata
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2 changes: 0 additions & 2 deletions doc/example_code/pymunk_box_stacks.rst
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.. _pymunk_box_stacks:

Pymunk Physics Engine - Stacks of Boxes
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2 changes: 0 additions & 2 deletions doc/example_code/pymunk_demo_top_down.rst
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.. _pymunk_demo_top_down:

Pymunk Demo - Top Down
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2 changes: 0 additions & 2 deletions doc/example_code/pymunk_joint_builder.rst
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.. _pymunk_joint_builder:

Pymunk Physics Engine - Joint Builder
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2 changes: 0 additions & 2 deletions doc/example_code/pymunk_pegboard.rst
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.. _pymunk_pegboard:

Pymunk Physics Engine - Pegboard
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2 changes: 0 additions & 2 deletions doc/example_code/radar_sweep.rst
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.. _radar_sweep:

Radar Sweep
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2 changes: 0 additions & 2 deletions doc/example_code/resizable_window.rst
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.. _resizable_window:

Resizable Window
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2 changes: 0 additions & 2 deletions doc/example_code/sections_demo_1.rst
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.. _sections_demo_1:

Sections Demo 1
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2 changes: 0 additions & 2 deletions doc/example_code/sections_demo_2.rst
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.. _sections_demo_2:

Sections Demo 2
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2 changes: 0 additions & 2 deletions doc/example_code/sections_demo_3.rst
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.. _sections_demo_3:

Sections Demo 3
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2 changes: 0 additions & 2 deletions doc/example_code/shape_list_demo.rst
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.. _shape_list_demo:

ShapeElementList Explanation
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2 changes: 0 additions & 2 deletions doc/example_code/shape_list_demo_skylines.rst
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.. _shape_list_demo_skylines:

Shape List - Skylines
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2 changes: 0 additions & 2 deletions doc/example_code/shapes.rst
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.. _shapes-slow:

Bouncing Shapes
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