forked from Vantskruv/wejoy
-
Notifications
You must be signed in to change notification settings - Fork 1
/
main.cc
302 lines (250 loc) · 7.96 KB
/
main.cc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
#include <unistd.h> //sleep
#include <thread> //thread
#include <mutex>
#include "LuaScript.h"
#include "global.h"
#include "CKeyboard.h"
bool bPoll = true;
std::mutex mtx;
void updateThreadJoysticks(LuaScript& lScript)
{
//Sleep one second to give the X11 system time to adapt.
sleep(1);
JoystickEvent event;
while(bPoll)
{
usleep(1000);
for(unsigned int i=0; i<GLOBAL::joyList.size(); i++)
{
if(GLOBAL::joyList[i]->readJoy(&event))
{
mtx.lock();
if(event.isButton()) lScript.call_device_function("d" + std::to_string(i) + "_b" + std::to_string(event.number) + "_event", event.value);
else if(event.isAxis()) lScript.call_device_function("d" + std::to_string(i) + "_a" + std::to_string(event.number) + "_event", event.value);
mtx.unlock();
}//if
}//for
}//while
}
void updateThreadKeyboard(LuaScript& lScript)
{
sleep(1);
CKeyboardEvent kbdEvent;
while(bPoll)
{
usleep(1000);
for(unsigned int i=0; i<GLOBAL::kbdList.size(); i++)
{
if(GLOBAL::kbdList[i]->readEvent(&kbdEvent))
{
mtx.lock();
if(kbdEvent.isPressed) lScript.call_device_function("kbd" + std::to_string(i) + "_pressed", kbdEvent.code);
else lScript.call_device_function("kbd" + std::to_string(i) + "_released", kbdEvent.code);
mtx.unlock();
}//if
}//for
}//while
}
//Called from user via lua script
int l_send_keyboard_event(lua_State* L)
{
int type = lua_tonumber(L, 1);
int value = lua_tonumber(L, 2);
GLOBAL::vKeyboard->send_key_event(type, value);
return 0;
}
//Called from user via lua script
int l_get_joy_button_status(lua_State* L)
{
unsigned int id = lua_tonumber(L, 1);
int type = lua_tonumber(L, 2);
if(id>=GLOBAL::joyList.size())
{
std::cout << "ERROR get_joy_button_status: Device " << id << " does not exist.\n";
lua_pushnumber(L, -1);
return 1;
}
int status = GLOBAL::joyList[id]->get_button_status(type);
lua_pushnumber(L, status);
return 1;
}
//Called from user via lua script
int l_get_joy_axis_status(lua_State* L)
{
unsigned int id = lua_tonumber(L, 1);
int type = lua_tonumber(L, 2);
if(id>=GLOBAL::joyList.size())
{
std::cout << "ERROR get_joy_axis_status: Device " << id << " does not exist.\n";
lua_pushnumber(L, -1);
return 1;
}
int status = GLOBAL::joyList[id]->get_axis_status(type);
lua_pushnumber(L, status);
return 1;
}
//Called from user via lua script
int l_send_vjoy_button_event(lua_State* _L)
{
unsigned int id = lua_tonumber(_L, 1);
int type = lua_tonumber(_L, 2);
int value = lua_tonumber(_L, 3);
if(id >= GLOBAL::vJoyList.size())
{
std::cout << "ERROR send_vjoy_button_event: Virtual device " << id << " does not exist.\n";
return 0;
}//if
GLOBAL::vJoyList[id]->send_button_event(type, value);
return 0;
}
//Called from user via lua script
int l_send_vjoy_axis_event(lua_State* _L)
{
unsigned int id = lua_tonumber(_L, 1);
int type = lua_tonumber(_L, 2);
int value = lua_tonumber(_L, 3);
if(id >= GLOBAL::vJoyList.size())
{
std::cout << "ERROR send_vjoy_axis_event: Virtual device " << id << " does not exist.\n";
return 0;
}//if
GLOBAL::vJoyList[id]->send_axis_event(type, value);
return 0;
}
//Called from user via lua script
int l_get_vjoy_button_status(lua_State* L)
{
unsigned int id = lua_tonumber(L, 1);
int type = lua_tonumber(L, 2);
if(id>=GLOBAL::vJoyList.size())
{
std::cout << "ERROR get_vjoy_button_status: Virtual device " << id << " does not exist.\n";
lua_pushnumber(L, -1);
return 1;
}
int status = GLOBAL::vJoyList[id]->get_button_status(type);
lua_pushnumber(L, status);
return 1;
}
//Called from user via lua script
int l_get_vjoy_axis_status(lua_State* L)
{
unsigned int id = lua_tonumber(L, 1);
int type = lua_tonumber(L, 2);
if(id>=GLOBAL::vJoyList.size())
{
std::cout << "ERROR get_vjoy_axis_status: Virtual device " << id << " does not exist.\n";
lua_pushnumber(L, -1);
return 1;
}
int status = GLOBAL::vJoyList[id]->get_axis_status(type);
lua_pushnumber(L, status);
return 1;
}
//Populate a list of physical devices defined in user lua file
bool populate_devices(LuaScript& lScript)
{
//Get the data from the user lua file
std::vector<std::array<int, 2>> dList;
std::array<int, 2> val;
int cIndex = 0;
while(1)
{
bool noerr;
val[0] = lScript.get<int>("devices.d" + std::to_string(cIndex) + ".vendorid", noerr);
if(!noerr) break;
val[1] = lScript.get<int>("devices.d" + std::to_string(cIndex) + ".productid", noerr);
if(!noerr) break;
dList.push_back(val);
cIndex++;
}//for
//Populate the list of found joysticks
for(unsigned int i=0; i<dList.size(); i++)
{
Joystick* cJoy = new Joystick(dList[i][0], dList[i][1], GLOBAL::joyList);
if(!cJoy->isFound())
{
std::cout << "WARNING: Joystick " << std::hex << dList[i][0] << ":" << std::hex << dList[i][1] << " is not found.\n";
delete cJoy;
return false;
}
GLOBAL::joyList.push_back(cJoy);
}//for
//Initilize the keyboards for input
cIndex = 0;
while(1)
{
bool noerr;
std::string kbdEventPath = lScript.get<std::string>("devices.kbd" + std::to_string(cIndex), noerr);
if(!noerr) break;
CKeyboard* nKBG = new CKeyboard(kbdEventPath);
GLOBAL::kbdList.push_back(nKBG);
cIndex++;
}//while
return true;
}
//Populate a alist of virtual devices defined in user lua file
bool populate_virtual_devices(LuaScript& lScript)
{
std::vector<std::array<int, 2>> dList;
std::array<int, 2> val;
int cIndex = 0;
while(1)
{
bool noerr;
val[0] = lScript.get<int>("v_devices.v" + std::to_string(cIndex) + ".buttons", noerr);
if(!noerr) break;
val[1] = lScript.get<int>("v_devices.v" + std::to_string(cIndex) + ".axes", noerr);
if(!noerr) break;
dList.push_back(val);
cIndex++;
}//for
//Create and populate the list of user defined virtual devices
for(unsigned int i=0; i<dList.size(); i++)
{
CVirtualJoy* vJoy = new CVirtualJoy(dList[i][0], dList[i][1]);
if (!vJoy->isOpen()) return false;
GLOBAL::vJoyList.push_back(vJoy);
}//for
GLOBAL::vKeyboard = new CVirtualKeyboard();
return true;
}
//Initialize lua functions
void link_lua_functions(LuaScript& lScript)
{
lScript.pushcfunction(l_send_vjoy_button_event, "send_button_event");
lScript.pushcfunction(l_send_vjoy_axis_event, "send_axis_event");
lScript.pushcfunction(l_send_keyboard_event, "send_keyboard_event");
lScript.pushcfunction(l_get_joy_button_status, "get_button_status");
lScript.pushcfunction(l_get_joy_axis_status, "get_axis_status");
lScript.pushcfunction(l_get_vjoy_button_status, "get_vjoy_button_status");
lScript.pushcfunction(l_get_vjoy_axis_status, "get_vjoy_axis_status");
}
int main(int argc, char** argv)
{
//TODO I need to search for information on which buttons and axes is required to correctly be found in applications, as sometimes i.e. axes are found in system, but not by applications.
std::cout << "WeJoy v0.2 by Johannes Bergmark\n";
if(argc<2)
{
std::cout << "Please type the path of your lua file.\n";
std::cout << "I.e. 'wejoy config.lua'\n";
return 0;
}
//Open the user lua file.
LuaScript lScript(argv[1]);
if(!lScript.isOpen()) return 0;
if (!populate_devices(lScript)) exit(0);
if (!populate_virtual_devices(lScript)) exit(0);
link_lua_functions(lScript);
std::cout << "Press 'q' and then 'ENTER' to quit!\n";
std::thread threadUpdateJoysticks(updateThreadJoysticks, std::ref(lScript));
std::thread threadUpdateKeyboard(updateThreadKeyboard, std::ref(lScript));
while(getchar()!='q') { sleep(10);};
bPoll = false,
threadUpdateJoysticks.join();
threadUpdateKeyboard.join();
sleep(1);
for(unsigned int i=0; i<GLOBAL::kbdList.size(); i++) delete GLOBAL::kbdList[i];
delete GLOBAL::vKeyboard;
return 0;
}