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system.cpp
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system.cpp
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// Aseprite UI Library
// Copyright (C) 2001-2017 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "ui/system.h"
#include "gfx/point.h"
#include "she/display.h"
#include "she/surface.h"
#include "she/system.h"
#include "ui/cursor.h"
#include "ui/intern.h"
#include "ui/intern.h"
#include "ui/manager.h"
#include "ui/overlay.h"
#include "ui/overlay_manager.h"
#include "ui/theme.h"
#include "ui/widget.h"
namespace ui {
// Current mouse cursor type.
static CursorType mouse_cursor_type = kOutsideDisplay;
static const Cursor* mouse_cursor_custom = nullptr;
static const Cursor* mouse_cursor = nullptr;
static she::Display* mouse_display = nullptr;
static Overlay* mouse_cursor_overlay = nullptr;
static bool use_native_mouse_cursor = true;
static bool support_native_custom_cursor = false;
// Mouse information (button and position).
static volatile MouseButtons m_buttons;
static gfx::Point m_mouse_pos;
static int mouse_cursor_scale = 1;
static int mouse_scares = 0;
static void update_mouse_overlay(const Cursor* cursor)
{
mouse_cursor = cursor;
if (mouse_cursor && mouse_scares == 0) {
if (!mouse_cursor_overlay) {
mouse_cursor_overlay = new Overlay(
mouse_cursor->getSurface(),
get_mouse_position(),
Overlay::MouseZOrder);
OverlayManager::instance()->addOverlay(mouse_cursor_overlay);
}
else {
mouse_cursor_overlay->setSurface(mouse_cursor->getSurface());
update_cursor_overlay();
}
}
else if (mouse_cursor_overlay) {
OverlayManager::instance()->removeOverlay(mouse_cursor_overlay);
mouse_cursor_overlay->setSurface(NULL);
delete mouse_cursor_overlay;
mouse_cursor_overlay = NULL;
}
}
static bool update_custom_native_cursor(const Cursor* cursor)
{
bool result = false;
// Check if we can use a custom native mouse in this platform
if (!use_native_mouse_cursor &&
support_native_custom_cursor &&
mouse_display) {
if (cursor) {
result = mouse_display->setNativeMouseCursor(
// The surface is already scaled by guiscale()
cursor->getSurface(),
cursor->getFocus(),
// We scale the cursor by the she::Display scale
mouse_display->scale() * mouse_cursor_scale);
}
else if (mouse_cursor_type == kOutsideDisplay) {
result = mouse_display->setNativeMouseCursor(she::kArrowCursor);
}
else {
result = mouse_display->setNativeMouseCursor(she::kNoCursor);
}
}
return result;
}
static void update_mouse_cursor()
{
she::NativeCursor nativeCursor = she::kNoCursor;
const Cursor* cursor = nullptr;
if (use_native_mouse_cursor ||
mouse_cursor_type == kOutsideDisplay) {
switch (mouse_cursor_type) {
case ui::kOutsideDisplay:
nativeCursor = she::kArrowCursor;
break;
case ui::kNoCursor: break;
case ui::kArrowCursor:
case ui::kArrowPlusCursor:
nativeCursor = she::kArrowCursor;
break;
case ui::kCrosshairCursor:
nativeCursor = she::kCrosshairCursor;
break;
case ui::kForbiddenCursor:
nativeCursor = she::kForbiddenCursor;
break;
case ui::kHandCursor:
nativeCursor = she::kLinkCursor;
break;
case ui::kScrollCursor:
case ui::kMoveCursor:
nativeCursor = she::kMoveCursor;
break;
case ui::kSizeNSCursor: nativeCursor = she::kSizeNSCursor; break;
case ui::kSizeWECursor: nativeCursor = she::kSizeWECursor; break;
case ui::kSizeNCursor: nativeCursor = she::kSizeNCursor; break;
case ui::kSizeNECursor: nativeCursor = she::kSizeNECursor; break;
case ui::kSizeECursor: nativeCursor = she::kSizeECursor; break;
case ui::kSizeSECursor: nativeCursor = she::kSizeSECursor; break;
case ui::kSizeSCursor: nativeCursor = she::kSizeSCursor; break;
case ui::kSizeSWCursor: nativeCursor = she::kSizeSWCursor; break;
case ui::kSizeWCursor: nativeCursor = she::kSizeWCursor; break;
case ui::kSizeNWCursor: nativeCursor = she::kSizeNWCursor; break;
}
}
// Set native cursor
if (mouse_display) {
bool ok = mouse_display->setNativeMouseCursor(nativeCursor);
// It looks like the specific native cursor is not supported,
// so we can should use the internal overlay (even when we
// have use_native_mouse_cursor flag enabled).
if (!ok)
nativeCursor = she::kNoCursor;
}
// Use a custom cursor
if (nativeCursor == she::kNoCursor &&
mouse_cursor_type != ui::kOutsideDisplay) {
if (get_theme() && mouse_cursor_type != ui::kCustomCursor)
cursor = get_theme()->getStandardCursor(mouse_cursor_type);
else
cursor = mouse_cursor_custom;
}
// Try to use a custom native cursor if it's possible
if (!update_custom_native_cursor(cursor)) {
// Or an overlay as last resource
update_mouse_overlay(cursor);
}
}
UISystem::UISystem()
{
mouse_cursor_type = kOutsideDisplay;
support_native_custom_cursor =
((she::instance() &&
(int(she::instance()->capabilities()) &
int(she::Capabilities::CustomNativeMouseCursor))) ?
true: false);
details::initWidgets();
}
UISystem::~UISystem()
{
OverlayManager::destroyInstance();
// finish theme
set_theme(nullptr);
details::exitWidgets();
_internal_set_mouse_display(nullptr);
if (!update_custom_native_cursor(nullptr))
update_mouse_overlay(nullptr);
}
void _internal_set_mouse_display(she::Display* display)
{
CursorType cursor = get_mouse_cursor();
set_mouse_cursor(kNoCursor);
mouse_display = display;
if (display)
set_mouse_cursor(cursor); // Restore mouse cursor
}
int display_w()
{
if (mouse_display)
return mouse_display->width() / mouse_display->scale();
else
return 1;
}
int display_h()
{
if (mouse_display)
return mouse_display->height() / mouse_display->scale();
else
return 1;
}
void update_cursor_overlay()
{
if (mouse_cursor_overlay != NULL && mouse_scares == 0) {
gfx::Point newPos =
get_mouse_position() - mouse_cursor->getFocus();
if (newPos != mouse_cursor_overlay->position()) {
mouse_cursor_overlay->moveOverlay(newPos);
}
}
}
void set_use_native_cursors(bool state)
{
use_native_mouse_cursor = state;
update_mouse_cursor();
}
CursorType get_mouse_cursor()
{
return mouse_cursor_type;
}
void set_mouse_cursor(CursorType type, const Cursor* cursor)
{
if (mouse_cursor_type == type &&
mouse_cursor_custom == cursor)
return;
mouse_cursor_type = type;
mouse_cursor_custom = cursor;
update_mouse_cursor();
}
void set_mouse_cursor_scale(const int newScale)
{
mouse_cursor_scale = newScale;
update_mouse_cursor();
}
void hide_mouse_cursor()
{
ASSERT(mouse_scares >= 0);
mouse_scares++;
}
void show_mouse_cursor()
{
ASSERT(mouse_scares > 0);
mouse_scares--;
if (mouse_scares == 0)
update_mouse_cursor();
}
void _internal_no_mouse_position()
{
if (!update_custom_native_cursor(nullptr))
update_mouse_overlay(nullptr);
}
void _internal_set_mouse_position(const gfx::Point& newPos)
{
m_mouse_pos = newPos;
}
void _internal_set_mouse_buttons(MouseButtons buttons)
{
m_buttons = buttons;
}
MouseButtons _internal_get_mouse_buttons()
{
return m_buttons;
}
const gfx::Point& get_mouse_position()
{
return m_mouse_pos;
}
void set_mouse_position(const gfx::Point& newPos)
{
if (mouse_display)
mouse_display->setMousePosition(newPos);
_internal_set_mouse_position(newPos);
}
} // namespace ui