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overlay.h
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overlay.h
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// Aseprite UI Library
// Copyright (C) 2001-2016 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
#ifndef UI_OVERLAY_H_INCLUDED
#define UI_OVERLAY_H_INCLUDED
#pragma once
#include "gfx/fwd.h"
#include "gfx/point.h"
#include "ui/base.h"
namespace she {
class Surface;
}
namespace ui {
class Overlay {
public:
typedef int ZOrder;
static const ZOrder NormalZOrder = 0;
static const ZOrder MouseZOrder = 5000;
Overlay(she::Surface* overlaySurface, const gfx::Point& pos, ZOrder zorder = 0);
~Overlay();
she::Surface* setSurface(she::Surface* newSurface);
const gfx::Point& position() const { return m_pos; }
gfx::Rect bounds() const;
void captureOverlappedArea(she::Surface* screen);
void restoreOverlappedArea(she::Surface* screen);
void drawOverlay(she::Surface* screen);
void moveOverlay(const gfx::Point& newPos);
bool operator<(const Overlay& other) const {
return m_zorder < other.m_zorder;
}
private:
she::Surface* m_surface;
she::Surface* m_overlap;
gfx::Point m_pos;
ZOrder m_zorder;
};
} // namespace ui
#endif