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cvar.h
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cvar.h
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#pragma once
typedef struct {
double r; // a fraction between 0 and 1
double g; // a fraction between 0 and 1
double b; // a fraction between 0 and 1
} rgb;
namespace cvar {
bool bobuck;
namespace visuals {
bool playerEsp, locationEsp, playerList, itemEsp, chams, chams_oldv, drawFovCircle, aimbot_target;
float itemRenderDistance = 10;
float itemUpdateCooldown = 55;
float locationRenderDistance = 500;
int entityListUpdateCooldown = 1000;
int eluc = 0;
float rainbow_color_h = 0;
float rainbow_speed = 1;
bool ambience_enabled;
bool aimbot_target_rainbow;
rgb rainbow_color = rgb();
float aimbot_target_color[3] = { 1.0f, 1.0f, 1.0f };
float doorYpos = -65535.f;
}
bool minecraftStep = true;
float radius = -65535.f;
float step = -65535.f;
namespace aimbot {
bool active, friendlyFire, targetTutorial, tutorialAsSerpentsHand, noRecoil, silent, prioritizeHumans;
#if _DEVELOPER
bool scpFriendlyFire;
bool doubleTap;
#endif
int hitbox;
int fov = 120;
float customFirerate_c;
bool fullAuto;
bool customFirerate;
}
float btnSize = 30;
namespace player {
bool antiTesla, deaf939, deaf939_enable, noclip, teslaKill, antiDesync, scpcbDoorInteractive;
bool spinbot, jitterMode;
//-- DON'T SHOW ON MENU
// Range 0,360
float spinbotEuler;
//---------------------
float spinbotSpeed;
bool holdToSprint = true;
}
#if _DEVELOPER
namespace sniper {
bool active;
bool snipeWeapons;
bool snipeGrenades;
bool snipeMedicals;
bool snipeKeycards;
bool snipeScps;
bool snipeArmours;
bool snipeAmmo;
bool snipeOther;
}
namespace speedhack {
bool active;
float multiplier;
float jumpMultiplier;
}
#endif
namespace menu {
bool show = true;
int id = 0;
}
namespace etc {
bool hearAll;
float ambientColor[3] = { 0.4f, 0.4f, 0.4f };
bool ambientRainbow = false;
bool experimentalServerCrashHandcuff;
#if _DEVELOPER
bool memeMenu = true;
#endif
}
namespace Keybinding {
bool active;
int activeId;
bool finished;
bool is_b_down;
Input::KeyCode stored;
}
namespace Keybinds {
Input::KeyCode noclip = Input::KeyCode::F;
Input::KeyCode toggleMenu = Input::KeyCode::Insert;
Input::KeyCode spinbot = Input::KeyCode::None;
Input::KeyCode speedhack = Input::KeyCode::K;
Input::KeyCode friendlyfire = Input::KeyCode::None;
Input::KeyCode visuals = Input::KeyCode::None;
Input::KeyCode aimbot = Input::KeyCode::None;
Input::KeyCode doubleTap = Input::KeyCode::None;
}
int callAmount = 50;
float cameraFov = 70;
void DefaultSettings() {
visuals::playerList = true;
visuals::playerEsp = true;
visuals::locationEsp = true;
player::antiDesync = true;
player::antiTesla = true;
player::deaf939_enable = true;
player::teslaKill = false;
aimbot::active = true;
aimbot::fov = 500;
aimbot::friendlyFire = false;
aimbot::hitbox = 2;
aimbot::noRecoil = true;
aimbot::targetTutorial = true;
aimbot::tutorialAsSerpentsHand = true;
#if _DEVELOPER
speedhack::active = true;
speedhack::multiplier = 1.3f;
speedhack::jumpMultiplier = 0;
#endif
etc::hearAll = true;
callAmount = 1;
aimbot::customFirerate = false;
aimbot::customFirerate_c = 0;
aimbot::fullAuto = true;
aimbot::silent = true;
aimbot::prioritizeHumans = true;
visuals::aimbot_target_rainbow = true;
visuals::itemEsp = true;
}
}