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FString and Const<PRef<FString>> UHT issue #127

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waneck opened this issue May 6, 2019 · 0 comments
Open

FString and Const<PRef<FString>> UHT issue #127

waneck opened this issue May 6, 2019 · 0 comments
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waneck commented May 6, 2019

In UHT, if you define

@:ufunction(BlueprintImplementableEvent) function Something(Arg:FString);

It will generate the reflection code as if we had declared a Const<PRef<FString>>. We should fix this in Unreal.hx by always making such transform for ufunction arguments

@waneck waneck added the bug label May 6, 2019
@waneck waneck self-assigned this May 6, 2019
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