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Add a way to support default initialization of values on UnrealStructs #106

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waneck opened this issue Aug 2, 2018 · 0 comments
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waneck commented Aug 2, 2018

When declaring your own UnrealStruct, we currently have no way to set default values in a way where it would also be accessible through C++
Possibly related to #103 - as if we can expose a default constructor, this would be fixed

@waneck waneck self-assigned this Aug 2, 2018
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