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When declaring your own UnrealStruct, we currently have no way to set default values in a way where it would also be accessible through C++
Possibly related to #103 - as if we can expose a default constructor, this would be fixed
The text was updated successfully, but these errors were encountered:
When declaring your own UnrealStruct, we currently have no way to set default values in a way where it would also be accessible through C++
Possibly related to #103 - as if we can expose a default constructor, this would be fixed
The text was updated successfully, but these errors were encountered: