From df2041df34139447a16b9cbd0e2e1190fd01a9d4 Mon Sep 17 00:00:00 2001 From: Lacyway <20912169+Lacyway@users.noreply.github.com> Date: Mon, 6 May 2024 13:58:47 +0200 Subject: [PATCH] Assign standard NetId of 1000 to clients --- Fika.Core/Coop/GameMode/CoopGame.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Fika.Core/Coop/GameMode/CoopGame.cs b/Fika.Core/Coop/GameMode/CoopGame.cs index 89dc70d0..fa8dfbd2 100644 --- a/Fika.Core/Coop/GameMode/CoopGame.cs +++ b/Fika.Core/Coop/GameMode/CoopGame.cs @@ -654,7 +654,7 @@ public override async Task vmethod_2(int playerId, Vector3 position LocalPlayer myPlayer = await CoopPlayer.Create(playerId, spawnPoint.Position, spawnPoint.Rotation, "Player", "Main_", EPointOfView.FirstPerson, profile, false, UpdateQueue, Player.EUpdateMode.Auto, Player.EUpdateMode.Auto, GClass549.Config.CharacterController.ClientPlayerMode, () => Singleton.Instance.Control.Settings.MouseSensitivity, - () => Singleton.Instance.Control.Settings.MouseAimingSensitivity, new GClass1445(), 0, questController); + () => Singleton.Instance.Control.Settings.MouseAimingSensitivity, new GClass1445(), MatchmakerAcceptPatches.IsServer ? 0 : 1000, questController); profile.SetSpawnedInSession(profile.Side == EPlayerSide.Savage);