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Screens currently have no unloading process to dispose of textures, sprites, layers, etc.
Screen
The text was updated successfully, but these errors were encountered:
@KallDrexx I know you changed the unloading process recently. Have you completed any/all of these requirements
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Screen unloading is done by TransitionToScreen(), which will call Dispose() on the screen if it implements IDisposable: https://github.com/profexorgeek/Glade2d/blob/main/Glade2d/Game.cs#L107
TransitionToScreen()
Dispose()
IDisposable
Not sure if there's more to it that's needed.
profexorgeek
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Screens currently have no unloading process to dispose of textures, sprites, layers, etc.
Screen
class should have a virtual unload methodThe text was updated successfully, but these errors were encountered: