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Make textures gpu only to save memory footprint #136

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pfcDorn opened this issue Jan 24, 2024 · 0 comments
Open

Make textures gpu only to save memory footprint #136

pfcDorn opened this issue Jan 24, 2024 · 0 comments

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@pfcDorn
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pfcDorn commented Jan 24, 2024

To save a lot of memory, we could consider to set all textures to gpu only.
After scene importing, we can call tex.Apply to achieve this.

Also extending ImportSettings with "Keep CPU copy of Texture" in case a user want to access the pixels.

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