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To save a lot of memory, we could consider to set all textures to gpu only. After scene importing, we can call tex.Apply to achieve this.
Also extending ImportSettings with "Keep CPU copy of Texture" in case a user want to access the pixels.
The text was updated successfully, but these errors were encountered:
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To save a lot of memory, we could consider to set all textures to gpu only.
After scene importing, we can call tex.Apply to achieve this.
Also extending ImportSettings with "Keep CPU copy of Texture" in case a user want to access the pixels.
The text was updated successfully, but these errors were encountered: