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Material options that aren't serialized in glTF can't be edited in this mode, we should either disable them or write them to an extension if non-default values are selected:
Depth Write, Depth Test
Cast Shadows, Receive Shadows
Enable Vertex Colors
Queue Control, Render Queue, Double Sided GI, Global Illumination
The text was updated successfully, but these errors were encountered:
Material options that aren't serialized in glTF can't be edited in this mode, we should either disable them or write them to an extension if non-default values are selected:
The text was updated successfully, but these errors were encountered: