You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When a gltf/glb file referencing a texture asset, it only support the sampler state of this texture.
To use multiple Sampler States with the same texture, it would required to make a copy of the texture (or maybe a custom sampling in shader?) WrapMode.zip
The text was updated successfully, but these errors were encountered:
When a gltf/glb file referencing a texture asset, it only support the sampler state of this texture.
To use multiple Sampler States with the same texture, it would required to make a copy of the texture (or maybe a custom sampling in shader?)
WrapMode.zip
The text was updated successfully, but these errors were encountered: