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It seems when running the emulator in debug mode its running at round half the speed of normal operation. Also warp mode doesn't seem to work while in this mode. Is this just a downfall of debugging with fs-uae?
Should I consider moving to the winuae debugger?
Also, thank you so much for this project. I have to say the whole environment from the solid debugging to the formatting is perfect. I'm currently working on a large game porting project and without this I wouldn't be anywhere as far down the road as I am already.
The text was updated successfully, but these errors were encountered:
The version of fsuae used is slow in debug. And it's, for me, certainly a too big effort to look at it.
So yes, I think the more recent winuae version is faster. I don't know if it runs in real-time during debug.
Another solution is to use a faster emulated computer as an amiga 4000.
It seems when running the emulator in debug mode its running at round half the speed of normal operation. Also warp mode doesn't seem to work while in this mode. Is this just a downfall of debugging with fs-uae?
Should I consider moving to the winuae debugger?
Also, thank you so much for this project. I have to say the whole environment from the solid debugging to the formatting is perfect. I'm currently working on a large game porting project and without this I wouldn't be anywhere as far down the road as I am already.
The text was updated successfully, but these errors were encountered: