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minshell.html
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minshell.html
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<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/normalize/8.0.1/normalize.min.css"
integrity="sha512-NhSC1YmyruXifcj/KFRWoC561YpHpc5Jtzgvbuzx5VozKpWvQ+4nXhPdFgmx8xqexRcpAglTj9sIBWINXa8x5w=="
crossorigin="anonymous" referrerpolicy="no-referrer" />
<title>Convex Hull</title>
<meta name="title" content="Convex Hull">
<meta name="description" content="Convex Hull implementation in C++ using raylib">
<meta name="viewport" content="width=device-width">
<!-- Favicon -->
<link rel="shortcut icon" href="https://www.raylib.com/favicon.ico">
<style>
body {
/* this will surely not bite back later */
min-height: 100vh;
overflow:hidden;
}
canvas.emscripten {
border: 0px none;
background-color: black;
}
</style>
<script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
<script type='text/javascript'>
function saveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code
{
var isSafari = false; // Not supported, navigator.userAgent access is being restricted
//var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
var data = FS.readFile(memoryFSname);
var blob;
if (isSafari) blob = new Blob([data.buffer], { type: "application/octet-stream" });
else blob = new Blob([data.buffer], { type: "application/octet-binary" });
// NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome,
// in Settings/Advanced/Downloads section you have a setting:
// 'Ask where to save each file before downloading' - which you can set true/false.
// If you enable this setting it would always ask you and bring the SaveAsDialog
saveAs(blob, localFSname);
}
</script>
</head>
<body>
<canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas>
<p id="output" />
<script>
var Module = {
print: (function () {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function (text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
canvas: (function () {
var canvas = document.getElementById('canvas');
return canvas;
})()
};
</script>
{{{ SCRIPT }}}
</body>
</html>