Morphing or Gravity #765
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DanielSchussmann
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Hello,
I want to create a subdivided plane (or suqished box), that lies flat and can be dragged by its indivudal vertecies. so you can pick it up at one corner and bend it over to the other corner. Really simular to already existing a cloth animations, but interactable.
Question 1-> Is it genreally easier to use phyiscs and make the mesh bend and flail by gravity alone. Or is it better to use morphing, positioning and roation without gravity?
Question 2-> Does anyone have an example or refrence for picking up objects at specific points, not just the center point.
Thanx in advance 👍
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