From d7f5d3e1e47cf2e332ec391d085bb6e8128a853c Mon Sep 17 00:00:00 2001 From: Automated Date: Thu, 21 Nov 2024 02:04:41 +0000 Subject: [PATCH] Analyses & Sets (2024-11-21) --- data/analyses/gen8.json | 2 +- data/analyses/gen8zu.json | 2 +- data/analyses/gen9.json | 72 ++++++++++++++++------------ data/analyses/gen9nationaldexuu.json | 7 +-- data/analyses/gen9nfe.json | 2 + data/analyses/gen9ru.json | 11 ++++- data/analyses/gen9ubersuu.json | 2 +- data/analyses/gen9uu.json | 42 ++++++++-------- data/analyses/gen9vgc2024.json | 2 +- data/analyses/gen9zu.json | 6 ++- data/analyses/index.json | 18 +++---- data/sets/gen9.json | 8 ++-- data/sets/gen9nationaldexuu.json | 2 +- data/sets/gen9nfe.json | 2 + data/sets/gen9uu.json | 2 +- data/sets/gen9zu.json | 2 +- data/sets/index.json | 10 ++-- 17 files changed, 108 insertions(+), 84 deletions(-) diff --git a/data/analyses/gen8.json b/data/analyses/gen8.json index 461cf97fb..bb52e6e67 100644 --- a/data/analyses/gen8.json +++ b/data/analyses/gen8.json @@ -15161,7 +15161,7 @@ }, "Meltan": { "zu": { - "overview": "

Meltan has terrible stats across the board and an extremely lackluster movepool. While Meltan can trap Klinklang and remove it, it fails at doing anything else, meaning it is not worth using over any other Klinklang counter such as Palossand, Qwilfish, and Rapidash. These Pokemon can be useful even when the opponent doesn't have Klinklang, and they fulfil more roles.

", + "overview": "

Meltan has terrible stats across the board and an extremely lackluster movepool. While Meltan can trap Klinklang and remove it, it fails at doing anything else, meaning it is not worth using over any other Klinklang counter such as Palossand, Qwilfish, and Rapidash. These Pokemon can be useful even when the opponent doesn't have Klinklang, and they fulfill more roles.

", "sets": {"Magnet Pull": {"description": "

This set attempts to trap Klinklang with Magnet Pull and PP stall it with Acid Armor. However, Meltan can't do anything else than that and is completely useless if the opponent doesn't have Klinklang. There are better Klinklang checks such as Alolan Persian and Stunfisk that can also perform other roles.

"}}, "credits": {"writtenBy": [{"user_id": 369076, "username": "Tuthur"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 226429, "username": "Jett"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} } diff --git a/data/analyses/gen8zu.json b/data/analyses/gen8zu.json index 73ea12608..5397cdb16 100644 --- a/data/analyses/gen8zu.json +++ b/data/analyses/gen8zu.json @@ -1071,7 +1071,7 @@ "credits": {"writtenBy": [{"user_id": 601970, "username": "sleid"}, {"user_id": 485135, "username": "Toto"}, {"user_id": 369076, "username": "Tuthur"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 484079, "username": "Corthius"}, {"user_id": 226429, "username": "Jett"}, {"user_id": 369076, "username": "Tuthur"}]}, {"name": "Grammar checked by", "members": [{"user_id": 375662, "username": "Isaiah"}, {"user_id": 523866, "username": "UT"}, {"user_id": 511181, "username": "Rose"}]}]} }, "Meltan": { - "overview": "

Meltan has terrible stats across the board and an extremely lackluster movepool. While Meltan can trap Klinklang and remove it, it fails at doing anything else, meaning it is not worth using over any other Klinklang counter such as Palossand, Qwilfish, and Rapidash. These Pokemon can be useful even when the opponent doesn't have Klinklang, and they fulfil more roles.

", + "overview": "

Meltan has terrible stats across the board and an extremely lackluster movepool. While Meltan can trap Klinklang and remove it, it fails at doing anything else, meaning it is not worth using over any other Klinklang counter such as Palossand, Qwilfish, and Rapidash. These Pokemon can be useful even when the opponent doesn't have Klinklang, and they fulfill more roles.

", "sets": {"Magnet Pull": {"description": "

This set attempts to trap Klinklang with Magnet Pull and PP stall it with Acid Armor. However, Meltan can't do anything else than that and is completely useless if the opponent doesn't have Klinklang. There are better Klinklang checks such as Alolan Persian and Stunfisk that can also perform other roles.

"}}, "credits": {"writtenBy": [{"user_id": 369076, "username": "Tuthur"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 226429, "username": "Jett"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} }, diff --git a/data/analyses/gen9.json b/data/analyses/gen9.json index 5602f5440..11b291039 100644 --- a/data/analyses/gen9.json +++ b/data/analyses/gen9.json @@ -835,6 +835,7 @@ "credits": {"writtenBy": [{"user_id": 355040, "username": "Chessking345"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 577920, "username": "Tea Guzzler"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} } }, + "Seadra": {"nfe": {"sets": {"RestTalk Pivot": {}}}}, "Starmie": {"nationaldexru": {"sets": {"Offensive": {}, "Defensive": {}}}}, "Scyther": { "pu": { @@ -1451,7 +1452,7 @@ } }, "Mew": { - "uu": {"sets": {"Hazard Lead": {}}}, + "uu": {"sets": {"Hazard Lead": {"description": "

160 Speed EVs and a Timid Nature lets Mew outspeed Excadrill. The rest of the EVs are spent into HP Defense to live Tera Bug First Impression from Lokix. Tera Ghost lets it block Rapid Spin.

"}}}, "ru": { "overview": "

Mew proves itself as one of the tier's top setup sweepers thanks to its combination of good bulk and an expansive movepool that gives it multiple setup options and unpredictable coverage. Mew's advantageous matchup against many of the tier's defensive Pokemon such as Jirachi and Fezandipiti makes it a good option as a late-game cleaner or mid-game wallbreaker. Mew's unpredictability comes from its set variety, being able to run Nasty Plot, Calm Mind, and Dragon Dance sets, and it can leverage this versatility to swing the game to its advantage once it gets on the field. However, Mew suffers from having only above average Speed that allows it to be outsped and revenge killed by many offensive threats such as Gengar and Maushold, and a Psychic typing gives it a vulnerability to priority moves, which prevents it from cleaning up teams by itself.

", "comments": "

Other Options

Thanks to having one of the largest movepool among all Pokemon, Mew has the ability to run other sets that a team may need to account for. It can function as a suicide lead for hyper offensive teams, as it can run Spikes, Stealth Rock, and Taunt all in one set. A Double Dance set with Iron Defense, Calm Mind, and Stored Power can also be run on more defensive teams as a wincon. A physical wallbreaker set with either Swords Dance or Dragon Dance and attacking moves such as Psychic Fangs, Earthquake, and Knock Off can be run, but it is not as efficient as the Nasty Plot set with Intimidate and Rocky Helmet being very common in the tier. Shadow Ball on the Nasty Plot set allows Mew to hit Psychic-type Calm Mind sweepers such as Slowbro and Cresselia super effectively.

Checks and Counters

Priority Moves: Priority moves are rather common in the tier, and Mew is weak to a lot of them, like Slither Wing's First Impression, Bisharp's Sucker Punch, and Mimikyu's Shadow Sneak.

Faster Pokemon and Choice Scarf Users: Mew has relatively good Speed, but the tier has a lot of faster Pokemon that threaten it with an OHKO such as Gengar, Hisuian Zoroark, and Choice Scarf Krookodile.

Bulky Dark-types: Specially defensive Dark-type Pokemon such as Umbreon and Wo-Chien can easily wall Mew, as they are immune to Mew's Psychic-type STAB move and take little damage from Draining Kiss unless Mew Terastallizes into a Fairy-type.

Bulky Psychic-types: Mew struggles to fit Dark- and Ghost-type coverage in its moveset, so Psychic-types such as Slowbro, Cresselia, and Reuniclus can handily beat Mew if it is not running a super effective coverage move. Most of these Psychic-type Pokemon can also boost their Special Defense via Calm Mind to give Mew difficulty in wallbreaking while still being able to resist Psyshock. Cresselia notably can give Mew difficulty thanks to its immunity to Earth Power.

", @@ -1642,7 +1643,7 @@ "uu": { "sets": { "Defensive Pivot": { - "description": "

Slowking leverages its good typing and Regenerator to be a great pivot in UU. Scald punishes foes trying to threaten it out such as Lokix and Ogerpon. Thunder Wave slows down foes such as Tornadus-T and Latios. On teams where the speed control is not needed, Future Sight is a good alternative to support its teammates with extra damage. Chilly Recpetion is key for bringing teammates in safely while pairing very well with Future Sight. It can also be used to clear sand. The first EV spread allows it to take on physical attackers like Mamoswine and +2 Excadrill, while the second EV spread lets it survive Choice Specs Tera Dragon Draco Meteor from Latios. 0 Speed IVs make Slowking as slow as possible to ensure that Chilly Reception can pivot in a teammate without taking any damage. Tera Fairy flips its weakness to Dark and Bug while gaining a Dragon immunity, letting it paralyze Greninja and Ogerpon while more safely switching into Hydrapple. Tera Water is a decent alternative that retains its Water resistance so it can still check Azumarill and Keldeo while boosting Scald’s damage, OHKOing Rhyperior and Excadrill with slight chip damage.

Slowking fits best on bulky offense and balance teams that appreciate the speed control and consistent pivoting. Hydrapple forms a fantastic Regenerator core with Slowking, as it can easily handle Ogerpon as well as shared checks in Lokix and Latios if it Terastalizes. Slowking can also use Thunder Wave to slow down Tinkaton and opposing Hydrapple. Lokix is another excellent partner for Slowking, as it can be brought in safely by Chilly Reception to revenge kill a foe like Excadrill. It is also able to threaten Dark-types, which are immune to Future Sight, such as Tyranitar, opposing Lokix, and Mandibuzz with Knock Off. Slower wallbreakers like Flame Orb Ursaluna and Mamoswine love Slowking slowing down Cobalion, Tinkaton, and Tornadus-T for them, while in return, they can both break through Zapdos. The latter also appreciates the Defense boost from snow, letting it easily take priority moves from Lokix, Scizor, and Azumarill. Zapdos and Thundurus-T are huge nuisances to Slowking, so Sandy Shocks and Rhyperior help handle them nicely. Slowking also appreciates teammates that handle Grass-types like Hydrapple and Ogerpon. Scizor and Assault Vest Tornadus-T form a good pivot core, with the latter helping on take on Latios for physically defensive variants. Skeledirge appreciates Slowking spreading status for Hex to deal more damage as well. Tinkaton can run Thunder Wave itself, opening up Slowking to use Future Sight while checking Ogerpon-C, Lokix, and Latios. Weather Ball users like Nasty Plot Tornadus-T, Thundurus-T, and Raikou also appreciate the Ice coverage from snow, allowing them to nail Hydrapple and Ogerpon-C.

" + "description": "

Slowking leverages its good typing and Regenerator to be a great pivot in UU. Scald punishes foes trying to threaten it out such as Lokix and Ogerpon. Thunder Wave slows down foes such as Tornadus-T and Latios. On teams where the speed control is not needed, Future Sight is a good alternative to support its teammates with extra damage. Chilly Recpetion is key for bringing teammates in safely while pairing very well with Future Sight. It can also be used to clear sand. The first EV spread allows it to take on physical attackers like Mamoswine and +2 Excadrill, while the second EV spread lets it survive Choice Specs Tera Dragon Draco Meteor from Latios. 0 Speed IVs make Slowking as slow as possible to ensure that Chilly Reception can pivot in a teammate without taking any damage. Tera Fairy flips its weakness to Dark and Bug while gaining a Dragon immunity, letting it paralyze Greninja and Ogerpon while more safely switching into Hydrapple. Tera Water is a decent alternative that retains its Water resistance so it can still check Azumarill and Keldeo while boosting Scald’s damage, OHKOing Rhyperior and Excadrill with slight chip damage.

Slowking fits best on bulky offense and balance teams that appreciate the speed control and consistent pivoting. Hydrapple forms a fantastic Regenerator core with Slowking, as it can easily handle Ogerpon as well as shared checks in Lokix and Latios if it Terastalizes. Slowking can also use Thunder Wave to slow down Tinkaton and opposing Hydrapple. Lokix is another excellent partner for Slowking, as it can be brought in safely by Chilly Reception to revenge kill a foe like Excadrill. It is also able to threaten Dark-types, which are immune to Future Sight, such as Tyranitar, opposing Lokix, and Mandibuzz with Knock Off. Slower wallbreakers like Choice Specs Hydrapple and Mamoswine love Slowking slowing down Cobalion, Tinkaton, and Tornadus-T for them. The latter also appreciates the Defense boost from snow, letting it easily take priority moves from Lokix, Scizor, and Azumarill. Slowking also appreciates teammates that handle Grass-types like Hydrapple and Ogerpon. Scizor and Assault Vest Tornadus-T form a good pivot core, with the latter helping on take on Latios for physically defensive variants. Skeledirge appreciates Slowking spreading status for Hex to deal more damage as well. Tinkaton can run Thunder Wave itself, opening up Slowking to use Future Sight while checking Ogerpon-C, Lokix, and Latios. Weather Ball users like Nasty Plot Tornadus-T, Thundurus-T, and Raikou also appreciate the Ice coverage from snow, allowing them to nail Hydrapple and Ogerpon-C.

" } }, "credits": {"writtenBy": [{"user_id": 524894, "username": "cheru"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 515132, "username": "Monky25"}, {"user_id": 344575, "username": "Twilight"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} @@ -1819,13 +1820,13 @@ "uu": { "sets": { "Pivot": { - "description": "

Scizor is a potent threat in the UU metagame due to its combination of Swords Dance + Technician-boosted Bullet Punch providing strong revenge killing and cleaning abilities as well as its access to utility options like Knock Off and U-turn to allow it to function as a bulky pivot. Bullet Punch in tandem with Technician allows Scizor to pressure frailer, faster threats, notably OHKOing Ogerpon-C after Stealth Rock, Mamoswine after little chip damage, and Lokix and Latios at +2. Knock Off helps Scizor cripple common switch-ins like Zapdos and Mandibuzz by removing their Heavy-Duty Boots, as well as dealing super effective damage to Skeledirge and Metagross. U-turn does big damage to Pokemon like Slowking and Hydrapple, as well as allowing Scizor to escape bad matchups from Pokemon like Cobalion and Toxapex. 136 Speed EVs are used for Scizor to outspeed Adamant Azumarill, with the rest pumped into bulk. Tera Steel is used to add extra power to its already impressive Technician-boosted Bullet Punch, notably OHKOing Heavy-Duty Boots Tornadus-T at +2 and 2HKOing Azumarill. Alternatively, Tera Fire is used to flip its matchup versus Skeledirge and Hisuian Arcanine, allowing it to safely hit the former with Knock Off and hindering its ability to consistently switch in. It can also be used to absorb Will-O-Wisp from the aforementioned Skeledirge, as well as resisting Heat Wave from Tornadus-T. However, this gives up Scizor's good defensive typing, resulting in worse matchups against tier staples like Hydrapple, Rhyperior, and Excadrill, as well as taking more entry hazard damage should Scizor's Heavy-Duty Boots get removed. Scizor can also use Tera Electric to avoid getting paralyzed by Static from Zapdos, which would otherwise punish its contact moves.

As an offensive pivot, Scizor does best on bulky offense and offense structures, able to use the fast-paced nature of such team styles to pivot around, provide item displacement, and revenge kill key threats. Rhyperior is a phenomenal teammate due to its ability to counter dangerous threats to Scizor like Zapdos, Tornadus-T, and Hisuian Arcanine well as provide key Stealth Rock support to put threats like Ogerpon-C and Mamoswine into range of Bullet Punch more easily. Other entry hazard setters like Sandy Shocks and Cobalion also are good teammates, both forming a VoltTurn core to bring Scizor in against threats like Hydrapple, with Cobalion also being able to offensively check Lokix and Excadrill. Scizor also works well with the Pokemon that appreciate its free switches, such as wallbreakers like Latios, Mamoswine, and Azumarill. These wallbreakers provide the raw power needed to blast past Scizor's defensive checks and counters, like Cobalion, Toxapex, and Zapdos. Once these walls are gone, Scizor can clean up after a Swords Dance. Scizor also forms a potent core with other pivots, such as Zapdos and Slowking, with the latter able to take on the Fire-type moves thrown at it. Defensive partners include Pokemon like the aforementioned Slowking, as well as Rhyperior, Skeledirge, and Tinkaton; the latter acts as a primary check to Latios and Hydrapple so that Scizor doesn't get chipped down trying to switch into their attacks.

" + "description": "

Scizor is a potent threat in the UU metagame due to its combination of Swords Dance + Technician-boosted Bullet Punch providing strong revenge killing and cleaning abilities as well as its access to utility options like Knock Off and U-turn to allow it to function as a bulky pivot. Bullet Punch in tandem with Technician allows Scizor to pressure frailer, faster threats, notably OHKOing Ogerpon-C after Stealth Rock, Mamoswine after little chip damage, and Lokix and Latios at +2. Knock Off helps Scizor cripple common switch-ins like Cobalion and Mandibuzz by removing their items, as well as dealing super effective damage to Skeledirge and Metagross. U-turn does big damage to Pokemon like Slowking, Pecharunt, and Hydrapple, as well as allowing Scizor to escape bad matchups from Pokemon like Cobalion and Toxapex. 136 Speed EVs are used for Scizor to outspeed Adamant Azumarill, with the rest pumped into bulk. Tera Steel is used to add extra power to its already impressive Technician-boosted Bullet Punch, notably OHKOing Heavy-Duty Boots Tornadus-T at +2 and 2HKOing Azumarill. Alternatively, Tera Fire is used to flip its matchup versus Skeledirge, Heatran, and Hisuian Arcanine, allowing it to safely hit the former with Knock Off and hindering its ability to consistently switch in. It can also be used to absorb Will-O-Wisp from the aforementioned Skeledirge, as well as resisting Heat Wave from Tornadus-T. However, this gives up Scizor's good defensive typing, resulting in worse matchups against tier staples like Hydrapple, Rhyperior, and Excadrill, as well as taking more entry hazard damage should Scizor's Heavy-Duty Boots get removed.

As an offensive pivot, Scizor does best on bulky offense and offense structures, able to use the fast-paced nature of such team styles to pivot around, provide item displacement, and revenge kill key threats. Rhyperior is a phenomenal teammate due to its ability to counter dangerous threats to Scizor like Pecharunt, Tornadus-T, and Hisuian Arcanine well as provide key Stealth Rock support to put threats like Ogerpon-C and Mamoswine into range of Bullet Punch more easily. Other entry hazard setters like Sandy Shocks and Cobalion also are good teammates, both forming a VoltTurn core to bring Scizor in against threats like Hydrapple, with Cobalion also being able to offensively check Lokix and Excadrill. Scizor also works well with the Pokemon that appreciate its free switches, such as wallbreakers like Latios, Mamoswine, and Azumarill. These wallbreakers provide the raw power needed to blast past Scizor's defensive checks and counters, like Cobalion, Toxapex, and Heatran. Once these walls are gone, Scizor can clean up after a Swords Dance. Scizor also forms a potent core with other pivots, such as Rotom-W and Slowking, with the latter able to take on the Fire-type moves thrown at it. Defensive partners include Pokemon like the aforementioned Slowking, as well as Rhyperior, Skeledirge, and Tinkaton; the latter acts as a primary check to Latios and Hydrapple so that Scizor doesn't get chipped down trying to switch into their attacks.

" }, "Offensive Swords Dance": { - "description": "

Technician-boosted Bullet Punch is a big reason why Scizor is such a great late-game Pokemon and revenge killer once the opposing team is worn down. Close Combat is a great coverage move for Scizor, as it complements Bullet Punch well due to it being super effective against Steel-resistant Pokemon like Excadrill, Cobalion, Empoleon, and Tera Steel Hydrapple. Knock Off allows Scizor to force progress even against foes it cannot do much damage against like defensive Zapdos, Skeledirge, and Toxapex. Tera Fire gives Scizor the advantage against Pokemon that rely on burning it like Skeledirge and Rotom-W while making it so Fire-type attacks bounce off it, although Rotom-W can threaten it with a super effective Hydro Pump. Tera Steel powers up Scizor's Bullet Punch, allowing it to both break through foes and pick off weakened threats more effectively. Tera Electric is a great tool against Zapdos, Tornadus-T, and Thundurus-T, allowing Scizor to beat them one-on-one without being worried about Static, strong Electric-type attacks, and coverage.

This Scizor set fits best on hyper offensive teams that can create a path to win late-game by weakening checks like Zapdos, Toxapex, and Rotom-W. Entry hazard support is a great way for Scizor to find itself in a scenario where the foes are weakened enough thanks to the chip damage of hazards from Excadrill, Mew, and Sandy Shocks. Excadrill is a great partner, as it can remove hazards so that Scizor doesn't get worn down by passive damage as quickly as it would otherwise. Alternatively, Mew and Sandy Shocks both provide Spikes alongside Stealth Rock to help wear down Scizor's checks more quickly. Sandy Shocks can also take on Zapdos and Tornadus-T while also luring in Hydrapple and removing it with Tera Blast Ice. Strong Pokemon like Ogerpon-C, Latios, and Thundurus-T can create opportunities for Scizor by punching holes against Pokemon like Zapdos, Hydrapple, and Mandibuzz. Keldeo and Greninja are Pokemon that Scizor might give free turns to fire off powerful attacks thanks to them resisting Bullet Punch, so Azumarill is a great partner, as it helps deal with these threats and pressures checks and counters that it shares with Scizor to help open up a late-game sweep.

" + "description": "

Technician-boosted Bullet Punch is a big reason why Scizor is such a great late-game Pokemon and revenge killer once the opposing team is worn down. Close Combat is a great coverage move for Scizor, as it complements Bullet Punch well due to it being super effective against Steel-resistant Pokemon like Excadrill, Cobalion, Empoleon, and Tera Steel Hydrapple. Knock Off allows Scizor to force progress even against foes it cannot do much damage against like Mandibuzz, Skeledirge, and Toxapex. Tera Fire gives Scizor the advantage against Pokemon that rely on burning it like Skeledirge and Rotom-W while making it so Fire-type attacks bounce off it, although Rotom-W can threaten it with a super effective Hydro Pump. Tera Steel powers up Scizor's Bullet Punch, allowing it to both break through foes and pick off weakened threats more effectively. Tera Electric is a great tool against Tornadus-T and Thundurus-T, allowing Scizor to beat them one-on-one without being worried about strong Electric- and Flying-type attacks and coverage.

This Scizor set fits best on hyper offensive teams that can create a path to win late-game by weakening checks like Tornadus-T, Toxapex, and Rotom-W. Entry hazard support is a great way for Scizor to find itself in a scenario where the foes are weakened enough thanks to the chip damage of hazards from Excadrill, Mew, and Sandy Shocks. Excadrill is a great partner, as it can remove hazards so that Scizor doesn't get worn down by passive damage as quickly as it would otherwise. Alternatively, Mew and Sandy Shocks both provide Spikes alongside Stealth Rock to help wear down Scizor's checks more quickly. Sandy Shocks can also take on Zapdos and Tornadus-T while also luring in Hydrapple and removing it with Tera Blast Ice. Strong Pokemon like Ogerpon-C, Latios, and Thundurus-T can create opportunities for Scizor by punching holes against Pokemon like Cobalion, Hydrapple, and Mandibuzz. Keldeo, Quaquaval, and Greninja are Pokemon that Scizor might give free turns to fire off powerful attacks thanks to them resisting Bullet Punch, so Azumarill is a great partner, as it helps deal with these threats and pressures checks and counters that it shares with Scizor to help open up a late-game sweep.

" }, "Choice Band": { - "description": "

With a Choice Band, excellent STAB moves, good defensive typing, and amazing ability in Technician, Scizor proves to be a threatening pivot, wallbreaker, and revenge killer. Bullet Punch is an incredibly powerful priority move capable of picking off faster attackers like Ogerpon-C and Mienshao after Spikes chip damage, as well as 2HKOing Latios and Lokix. U-turn allows Scizor to switch out of unfavorable matchups such as Zapdos and Toxapex so that it can get a more reliable teammate in to handle them. Close Combat is an excellent coverage move for Scizor, allowing it to break offensive Steel-type Pokemon such as Excadrill, Cobalion, and Magnezone. Lastly, Knock Off is used to cripple and weaken Pokemon reliant on their items, such as Zapdos, Skeledirge, and Hippowdon, making them all easier to target. Tera Steel maximizes the power of Bullet Punch, allowing Scizor to hit even harder. Tera Electric prevents Scizor from getting paralyzed by Zapdos's Static.

Scizor fits best on bulky offense and VoltTurn teams to make the most of its offensive capabilities. Offensive teammates like Ogerpon-C, Latios, and Zapdos are appreciated, as they can take on threats such as Toxapex and Keldeo for Scizor, as well as being able to dismantle the opposing team for it to begin sweeping. Defensive pivots such as Tornadus-T and Slowking work amazingly with Scizor, helping take on offensive threats it dislikes such as Greninja and Latios while keeping up momentum. Rotom-W is a great teammate, as it forms a VoltTurn core with Scizor that can handle one another's checks, with Scizor taking on the likes of Hydrapple and Ogerpon for Rotom-W, while Rotom-W removes Fire-type Pokemon that can threaten Scizor such as Skeledirge and Hisuian Arcanine. Entry hazard setters like Sandy Shocks and Cobalion help Scizor to get more value out of using Bullet Punch with the help of chip damage, while Tyranitar can set up both Stealth Rock and sand, which chip away at opposing Pokemon even quicker. Excadrill is a very important teammate for Scizor to have, as it can lure in Zapdos and remove it with a +2 Rock Slide and can take pressure off of Scizor by pivoting into Latios so it can preserve its HP.

" + "description": "

With a Choice Band, excellent STAB moves, good defensive typing, and amazing ability in Technician, Scizor proves to be a threatening pivot, wallbreaker, and revenge killer. Bullet Punch is an incredibly powerful priority move capable of picking off faster attackers like Ogerpon-C and Hoopa-U after chip damage, as well as 2HKOing Latios and Lokix. U-turn allows Scizor to switch out of unfavorable matchups such as Mandibuzz and Toxapex so that it can get a more reliable teammate in to handle them. Close Combat is an excellent coverage move for Scizor, allowing it to break offensive Steel-type Pokemon such as Excadrill and Cobalion. Lastly, Knock Off is used to cripple and weaken Pokemon reliant on their items, such as the aforementioned Mandibuzz, Skeledirge, and Hippowdon, making them all easier to target. Tera Steel maximizes the power of Bullet Punch, allowing Scizor to hit even harder, while Tera Fire makes Scizor immune from burn while flipping its matchup against Skeledirge and Heatran.

Scizor fits best on bulky offense and VoltTurn teams to make the most of its offensive capabilities. Offensive teammates like Ogerpon-C, Latios, and Sandy Shocks are appreciated, as they can take on threats such as Toxapex and Keldeo for Scizor, as well as being able to dismantle the opposing team for it to begin sweeping. Defensive pivots such as Tornadus-T and Slowking work amazingly with Scizor, helping take on offensive threats it dislikes such as Greninja and Latios while keeping up momentum. Rotom-W is a great teammate, as it forms a VoltTurn core with Scizor that can handle one another's checks, with Scizor taking on the likes of Hydrapple and Ogerpon for Rotom-W, while Rotom-W removes Fire-type Pokemon that can threaten Scizor such as Skeledirge and Hisuian Arcanine. Entry hazard setters like the aforementioned Sandy Shocks and Cobalion help Scizor to get more value out of using Bullet Punch with the help of chip damage, while Tyranitar can set up both Stealth Rock and sand, which chip away at opposing Pokemon even quicker.

" } }, "credits": {"writtenBy": [{"user_id": 655366, "username": "RodentTamer"}, {"user_id": 642289, "username": "mrsuslawl"}, {"user_id": 492518, "username": "HydreigonTheChild"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 344575, "username": "Twilight"}, {"user_id": 540289, "username": "Tidal"}, {"user_id": 617840, "username": "gulch"}, {"user_id": 515132, "username": "Monky25"}, {"user_id": 620325, "username": "ThatOneApple"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 652656, "username": "Gambit"}, {"user_id": 197240, "username": "sunny004"}]}]} @@ -2943,10 +2944,10 @@ "uu": { "sets": { "Bulky Attacker": { - "description": "

Metagross's great typing, stats, and movepool allow it to function as a solid bulky attacker, handling threats like Latios and Ogerpon-C. Heavy Slam is a reliable STAB move, taking advantage of Metagross's large weight to do solid damage to threats like Hydrapple, Mandibuzz, and Greninja. Stealth Rock also allows Metagross to function as an entry hazard setter, while Bullet Punch gives Metagross a STAB priority move to circumvent its below average Speed, hitting foes like Ogerpon-C and Mamoswine. Knock Off can be used to cripple checks like Slowking and Zapdos by removing their items, while Earthquake can be used to hit Steel-types such as Excadrill and Cobalion. Leftovers is crucial for maintaining Metagross's longevity, since it doesn't get a recovery move. 96 Speed EVs allow Metagross to outspeed maximum Speed Adamant Azumarill. Tera Dark allows Metagross to turn its weaknesses to Dark and Ghost into resistances while also boosting the power of its Knock Off, while Tera Water allows it to resist Fire-type attacks from Hisuian Arcanine and Skeledirge and tank Belly Drum Azumarill's boosted Aqua Jet.

Metagross does best on bulky offense and balance teams that appreciate its good mix of power and bulk. Teammates like Zapdos, Mandibuzz, and Hydrapple all provide a Ground resistance that covers Metagross's weakness. In return, Metagross answers Ogerpon-C, which is scary for the former two and takes pressure off of Hydrapple. However, it is important to note that Zapdos and Tornadus-T cannot switch into Rhyperior safely, so answers to it like Slowking or the aforementioned Hydrapple are appreciated. Metagross is also weak to Fire-type moves from Pokemon like Hisuian Arcanine and Skeledirge, so Water types like Rotom-W and Slowking can help tank these attacks, both of which can use pivot moves to bring Metagross in safely. In general, Metagross benefits greatly from pivots that can bring it in safely, so U-turn users like Lokix, Tornadus-T, and Scizor also make great teammates. Metagross tends to struggle with bulky Flying-types like Zapdos and Mandibuzz, so it benefits from teammates that can handle these two, such as Rhyperior and Sandy Shocks. These two Pokemon also act as alternate Stealth Rock users, which not only synergizes well with Metagross's Knock Off but also allows it to run Bullet Punch. The latter can also act as a spiker to form a hazard-stacking core with Metagross.

" + "description": "

Metagross's great typing, stats, and movepool allow it to function as a solid bulky attacker, handling threats like Latios and Ogerpon-C. Heavy Slam is a reliable STAB move, taking advantage of Metagross's large weight to do solid damage to threats like Hydrapple, Mandibuzz, and Greninja. Stealth Rock also allows Metagross to function as an entry hazard setter, while Bullet Punch gives Metagross a STAB priority move to circumvent its below average Speed, hitting foes like Ogerpon-C and Mamoswine. Knock Off can be used to cripple checks like Slowking and Hydrapple by removing their items, while Earthquake can be used to hit Steel-types such as Excadrill, Heatran, and Cobalion. Leftovers is crucial for maintaining Metagross's longevity, since it doesn't get a recovery move. 96 Speed EVs allow Metagross to outspeed maximum Speed Adamant Azumarill. Tera Dark allows Metagross to turn its weaknesses to Dark and Ghost into resistances while also boosting the power of its Knock Off, while Tera Water allows it to resist Fire-type attacks from Hisuian Arcanine and Skeledirge and tank Belly Drum Azumarill's boosted Aqua Jet.

Metagross does best on bulky offense and balance teams that appreciate its good mix of power and bulk. Teammates like Tornadus-T, Mandibuzz, and Hydrapple all provide a Ground resistance that covers Metagross's weakness. In return, Metagross answers Ogerpon-C, which is scary for the former two and takes pressure off of Hydrapple. However, it is important to note that Tornadus-T cannot switch into Rhyperior safely, so answers to it like Slowking or the aforementioned Hydrapple are appreciated. Metagross is also weak to Fire-type moves from Pokemon like Hisuian Arcanine and Skeledirge, so Water types like Rotom-W and Slowking can help tank these attacks, both of which can use pivot moves to bring Metagross in safely. In general, Metagross benefits greatly from pivots that can bring it in safely, so U-turn users like Lokix, Ogerpon, and Scizor also make great teammates. Metagross tends to struggle with bulky Flying-types like Skarmory and Mandibuzz, so it benefits from teammates that can handle these two, such as Rhyperior and Sandy Shocks. These two Pokemon also act as alternate Stealth Rock users, which not only synergizes well with Metagross's Knock Off but also allows it to run Bullet Punch. The latter can also act as a spiker to form a hazard-stacking core with Metagross.

" }, "METABOOM": { - "description": "

Explosion Metagross is an offensive Pokemon with some defensive utility and a simple gameplan: set Stealth Rock then use Explosion. Explosion does a lot of damage to the tier's defensive Pokemon like Hydrapple and Slowking. Earthquake lets it hit the Steel-types that resist its Explosion and Heavy Slam, like Empoleon and Excadrill. Stealth Rock gives it excellent utility, setting entry hazards while the foe switches out. Bullet Punch is useful when running an alternative hazard setter, as it can clean up foes at low HP. Metagross can utilize its fantastic typing to defensively check Pokemon like Latios and Hydrapple. Custap Berry alleviates how low Metagross may get in the process by gaining priority on Explosion. Normal Gem can allow it to KO some important targets, such as maximum Defense Hydrapple after Tera Normal. The given Speed investment allows Metagross to outspeed Mandibuzz, Azumarill, and Ursaluna, but 196 Speed EVs can allow it to outspeed targets like Tinkaton and Choice Band Tyranitar; however, doing so would sacrifice some of the bulk that lets it check Ogerpon-C and Latios. Tera Normal lets Metagross power up its Explosion, letting it OHKO Zapdos and favours it to KO Hydrapple with chip, but beware that most of its defensive utility comes from its typing, so only use Tera if Metagross needs Tera Normal to KO the foe.

Metagross fits best on offensive structures, as it lures in Zapdos and Hydrapple and weakens them for the rest of the team to exploit. Excadrill is an amazing partner, especially considering how much it threatens Skeledirge and Rotom-W, Pokemon that Metagross hates. Thundurus and Sandy Shocks also are good partners, as they enjoy Metagross's ability to switch into Latios and weaken Hydrapple. Sandy Shocks can also act as an alternate Stealth Rock setter. Metagross also enjoys Sticky Web support from Araquanid, allowing it to outspeed Pokemon like Tyranitar and Tinkaton while keeping its bulk as well as offensive checks like non-Heavy-Duty Boots Mamoswine and most Okidogi sets. Okidogi is another good partner, as it is great at keeping Lokix in check and uses it as a setup opportunity. Ghost-type Pokemon like Sinistcha and Pecharunt can cause problems, as they block Metagross's Explosion attempts while threatening it with Shadow Ball, so it appreciates offensive Dark-types like Tyranitar and Lokix.

" + "description": "

Explosion Metagross is an offensive Pokemon with some defensive utility and a simple gameplan: set Stealth Rock then use Explosion. Explosion does a lot of damage to the tier's defensive Pokemon like Hydrapple and Slowking. Earthquake lets it hit the Steel-types that resist its Explosion and Heavy Slam, like Heatran and Excadrill. Stealth Rock gives it excellent utility, setting entry hazards while the foe switches out. Bullet Punch is useful when running an alternative hazard setter, as it can clean up foes at low HP. Metagross can utilize its fantastic typing to defensively check Pokemon like Latios and Hydrapple. Custap Berry alleviates how low Metagross may get in the process by gaining priority on Explosion. Normal Gem can allow it to KO some important targets, such as maximum Defense Hydrapple after Tera Normal. The given Speed investment allows Metagross to outspeed Mandibuzz and Azumarill but 196 Speed EVs can allow it to outspeed targets like Tinkaton and Choice Band Tyranitar; however, doing so would sacrifice some of the bulk that lets it check Ogerpon-C and Latios. Tera Normal lets Metagross power up its Explosion, letting it potentially OHKO Slowking and Hydrapple with chip, but beware that most of its defensive utility comes from its typing, so only use Tera if Metagross needs Tera Normal to KO the foe.

Metagross fits best on offensive structures, as it lures in Zapdos and Hydrapple and weakens them for the rest of the team to exploit. Excadrill is an amazing partner, especially considering how much it threatens Skeledirge and Rotom-W, Pokemon that Metagross hates. Thundurus and Sandy Shocks also are good partners, as they enjoy Metagross's ability to switch into Latios and weaken Hydrapple. Sandy Shocks can also act as an alternate Stealth Rock setter. Metagross also enjoys Sticky Web support from Araquanid, allowing it to outspeed Pokemon like Tyranitar and Tinkaton while keeping its bulk as well as offensive checks like non-Heavy-Duty Boots Mamoswine. Ghost-type Pokemon like Sinistcha and Pecharunt can cause problems, as they block Metagross's Explosion attempts while threatening it with Shadow Ball, so it appreciates offensive Dark-types like Tyranitar and Lokix.

" } }, "credits": {"writtenBy": [{"user_id": 540058, "username": "StarFalcon555"}, {"user_id": 647932, "username": "Goombatower69"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 620325, "username": "ThatOneApple"}, {"user_id": 344575, "username": "Twilight"}, {"user_id": 515132, "username": "Monky25"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} @@ -3110,16 +3111,16 @@ "uu": { "sets": { "Choice Specs": { - "description": "

With its high Speed and Special Attack, Choice Specs Latios is a very deadly wallbreaker in UU, able to even break past checks such as Metagross, Slowking, and Tyranitar over time with its nuclear Draco Meteor. Surf nails Heatran and Excadrill while having good neutral damage against Scizor and Metagross. Flip Turn allows Latios to preserve momentum off of checks like Empoleon and Tinkaton coming in. Trick hinders Pokemon like Slowking and Tyranitar with a useless item for them but should only be used when Latios's Choice Specs is no longer needed, is not useful in the current matchup, or is more valuable to weaken said checks to open up another teammate to win. Latios can run other coverage moves too; Thunderbolt threatens Mandibuzz and Slowking, Shadow Ball hits Metagross super effectively while retaining coverage for Slowking, while Aura Sphere slams Tyranitar and retains the ability to break Heatran and Excadrill, but they generally are difficult moves to lock into compared to more standard options. Tera Dragon boosts Latios's Draco Meteor to absurd levels, being able to OHKO Assault Vest Tornadus-T after Stealth Rock and Slowking after very little chip damage as well as 2HKO specially defensive walls like Tyranitar. Tera Steel is an alternative that gives Latios greater defensive utility, being able to avoid revenge killing attempts from Pokemon like Greninja, Lokix, Mamoswine, and opposing Latios.

Choice Specs Latios is a powerful asset on bulky offense and balance builds for its powerful wallbreaking capabilities. Physical attackers such as Scizor, Okidogi, Excadrill, and Cobalion excel at pressuring checks to Latios such as Metagross, Slowking, Tinkaton, and Tyranitar. Choice Scarf Okidogi also can revenge kill Greninja and swap into Lokix, while Excadrill provides entry hazard removal to keep Stealth Rock from wearing down Latios and switches into Tinkaton reliably. Tornadus-T and Lokix act as pivots that can wear down shared checks like Tyranitar and Tinkaton and enable Latios to wallbreak by bringing it in on other foes like Zapdos and Toxapex. Entry hazard support from Pokemon like Tinkaton, Rhyperior, and Sandy Shocks does a great job at wearing down Metagross and Tyranitar into range of Latios's attacks; the latter two also check Zapdos due to the lower longevity Choice Specs Latios has. Defensive Pokemon like Zapdos, Slowking, and the aforementioned Tornadus-T can defensively solidify Latios's team due to its need to predict correctly or otherwise risk losing momentum, with the latter two being additional checks to threats like Keldeo. Zapdos and Slowking also provide paralysis support to mess with revenge killers like Lokix, Tornadus-T, and Greninja.

" + "description": "

With its high Speed and Special Attack, Choice Specs Latios is a very deadly wallbreaker in UU, able to even break past checks such as Metagross, Slowking, and Tyranitar over time with its nuclear Draco Meteor. Surf nails Heatran and Excadrill while having good neutral damage against Scizor and Metagross. Flip Turn allows Latios to preserve momentum off of checks like Blissey and Tinkaton coming in. Trick hinders Pokemon like Slowking and Tyranitar with a useless item for them but should only be used when Latios's Choice Specs is no longer needed, is not useful in the current matchup, or is more valuable to weaken said checks to open up another teammate to win. Latios can run other coverage moves too; Thunderbolt threatens Mandibuzz and Slowking, Shadow Ball hits Metagross super effectively while retaining coverage for Slowking, while Aura Sphere slams Tyranitar and retains the ability to break Heatran and Excadrill, but they generally are difficult moves to lock into compared to more standard options. Tera Dragon boosts Latios's Draco Meteor to absurd levels, being able to OHKO Assault Vest Tornadus-T after Stealth Rock and Slowking after very little chip damage as well as 2HKO specially defensive walls like Tyranitar. Tera Steel is an alternative that gives Latios greater defensive utility, being able to avoid revenge killing attempts from Pokemon like Greninja, Lokix, Mamoswine, and opposing Latios.

Choice Specs Latios is a powerful asset on bulky offense and balance builds for its powerful wallbreaking capabilities. Physical attackers such as Scizor, Weavile, Excadrill, and Cobalion excel at pressuring checks to Latios such as Metagross, Slowking, Tinkaton, and Tyranitar. Excadrill also provides entry hazard removal to keep Stealth Rock from wearing down Latios and switches into Tinkaton reliably. Tornadus-T and Lokix act as pivots that can wear down shared checks like Tyranitar and Tinkaton and enable Latios to wallbreak by bringing it in on other foes like Zapdos and Toxapex. Entry hazard support from Pokemon like Tinkaton, Heatran, and Sandy Shocks does a great job at wearing down Metagross and Tyranitar into range of Latios's attacks. Defensive Pokemon like Slowking and the aforementioned Tornadus-T can defensively solidify Latios's team due to its need to predict correctly or otherwise risk losing momentum while the being additional checks to threats like Keldeo. Slowking can also provide paralysis support to mess with revenge killers like Lokix, Tornadus-T, and Greninja.

" }, "Choice Scarf": { - "description": "

Equipped with a Choice Scarf, Latios becomes one of the fastest revenge killers in the tier, taking out the likes of Ogerpon-C, Greninja, opposing Latios, and +1 Quaquaval as well as outpacing other Choice Scarf users like Hoopa-U and Okidogi. Flip Turn lets Latios retain momentum as a revenge killer, especially because its lower power means it can end up as a momentum sink if it locks into the wrong STAB move, not to mention it slightly chips switch-ins like Tinkaton and Excadrill for another teammate. Trick ruins defensive switch-ins like Slowking and Tyranitar but should only be used when Latios's Choice Scarf isn’t needed. Thanks to Latios's ability to still be useful with its STAB moves + Flip Turn, it can still use Trick more liberally than other Choice item users. Tera Dragon is best to get a power boost on Latios's Draco Meteor, being able to KO Assault Vest Tornadus-T in two turns after Stealth Rock as well as guaranteeing an OHKO on Ogerpon-C after Stealth Rock with a singular Draco Meteor.

Choice Scarf Latios best fits on offensive builds that appreciate its lightning-fast revenge killing capabilities. Physical attackers like Rhyperior and Excadrill are able to pressure Steel-types like Tinkaton and Metagross for Latios; the former provides Stealth Rock support and a Zapdos switch-in while the latter offers entry hazard removal to keep Latios from being worn down by Stealth Rock, and in return, they enjoy Latios's ability to revenge kill Ogerpon-C, Cobalion, and Greninja. Zapdos, Slowking, and Cobalion can swap into attacks from Pokemon that take advantage of Latios being locked into an attack such as Metagross and Tyranitar. Zapdos, Slowking, and the aforementioned Rhyperior also check Assault Vest Tornadus-T for Latios. Lokix helps act as a secondary revenge killer against threats that don’t fear Latios like Scizor and Excadrill while wearing down Tinkaton and Tornadus-T. Lokix, alongside the aforementioned Slowking and Zapdos, also form pivoting cores with Choice Scarf Latios. Wallbreakers like Hisuian Arcanine and Greninja enjoy Latios's ability to give its Choice Scarf to Slowking and Tinkaton with Trick, in turn pressuring checks like Tyranitar and Metagross.

" + "description": "

Equipped with a Choice Scarf, Latios becomes one of the fastest revenge killers in the tier, taking out the likes of Ogerpon-C, Greninja, opposing Latios, and +1 Quaquaval as well as outpacing other Choice Scarf users like Hoopa-U and Zarude. Flip Turn lets Latios retain momentum as a revenge killer, especially because its lower power means it can end up as a momentum sink if it locks into the wrong STAB move, not to mention it slightly chips switch-ins like Tinkaton and Excadrill for another teammate. Trick ruins defensive switch-ins like Slowking and Tyranitar but should only be used when Latios's Choice Scarf isn’t needed. Thanks to Latios's ability to still be useful with its STAB moves + Flip Turn, it can still use Trick more liberally than other Choice item users. Tera Dragon is best to get a power boost on Latios's Draco Meteor, being able to KO Assault Vest Tornadus-T in two turns after Stealth Rock as well as guaranteeing an OHKO on Ogerpon-C after Stealth Rock with a singular Draco Meteor.

Choice Scarf Latios best fits on offensive builds that appreciate its lightning-fast revenge killing capabilities. Physical attackers like Quaquaval and Excadrill are able to pressure Steel-types like Tinkaton and Heatran for Latios; the former capable of defensively checking the likes of Weavile and Protean Greninja while the latter offers entry hazard removal to keep Latios from being worn down by Stealth Rock, and in return, they enjoy Latios's ability to revenge kill Ogerpon-C, Cobalion, and Hydrapple. Skarmory, Slowking, and Cobalion can swap into attacks from Pokemon that take advantage of Latios being locked into an attack such as Metagross and Tyranitar. Lokix helps act as a secondary revenge killer against threats that don’t fear Latios like Scizor and Excadrill while wearing down Tinkaton and Tornadus-T. Lokix, alongside the aforementioned Slowking and Cobalion, also form pivoting cores with Choice Scarf Latios. Wallbreakers like Hisuian Arcanine and Greninja enjoy Latios's ability to give its Choice Scarf to Slowking and Tinkaton with Trick, in turn pressuring checks like Tyranitar and Metagross.

" }, "Soul Dew": { - "description": "

With Soul Dew amplifying the power of its STAB moves, key defensive utility, and longevity, Latios is a formidable wallbreaker that can use its serviceable defensive utility in tandem with Recover to be an offensive threat that has longevity and key traits to bring to a team. Flip Turn allows Latios to gain momentum against and wear down threats like Excadrill, Slowking, and Tyranitar. Recover lets Latios pivot into the likes of Keldeo, Thundurus-T, Cobalion, and Zapdos while not having to worry about being worn down. Soul Dew amplifies Latios's STAB moves while keeping its move flexibility. Tera Steel lets Latios avoid getting revenge killed by Pokemon like Greninja, Mamoswine, and Lokix. It also lets Latios act as a reliable switch-in against Hydrapple and Rhyperior as well as giving it a Poison immunity, although it can no longer switch into Cobalion and Keldeo after Tera Steel.

Latios largely fits on offense and bulky offense teams as a useful wallbreaker that provides much-needed defensive utility against foes like Zapdos and Cobalion. Pivots like Lokix and Zapdos can bring Latios in safely to wallbreak while helping it overwhelm shared checks such as Tinkaton and Tyranitar. Zapdos also checks Pokemon that threaten Latios such as Lokix and Excadrill, while Lokix revenge kills faster threats like Greninja and Choice Scarf Zarude. Tornadus-T can also bring Latios in safely while being a good source of defensive utility against the likes of Greninja and can wear down Pokemon like Slowking and Metagross for it. Tinkaton and Rhyperior can provide Stealth Rock support to put threats like Slowking and Assault Vest Tornadus-T in range of KOs more easily. Sandy Shocks can set up Spikes, help wear down Tornadus-T, and bring Latios in against Hydrapple. Araquanid is a good enabler for Latios on Sticky Web teams, slowing down faster threats like Greninja, Choice Scarf Mienshao, and Choice Scarf Okidogi as well as helping it avoid a Speed tie with Ogerpon-C.

" + "description": "

With Soul Dew amplifying the power of its STAB moves, key defensive utility, and longevity, Latios is a formidable wallbreaker that can use its serviceable defensive utility in tandem with Recover to be an offensive threat that has longevity and key traits to bring to a team. Flip Turn allows Latios to gain momentum against and wear down threats like Excadrill, Slowking, and Tyranitar. Recover lets Latios pivot into the likes of Keldeo, Thundurus-T, Cobalion, and Sandy Shocks while not having to worry about being worn down. Soul Dew amplifies Latios's STAB moves while keeping its move flexibility. Tera Steel lets Latios avoid getting revenge killed by Pokemon like Greninja, Weavile, and Lokix. It also lets Latios act as a reliable switch-in against Hydrapple, Clodsire, and Gastrodon as well as giving it a Poison immunity, although it can no longer switch into Cobalion and Keldeo after Tera Steel.

Latios largely fits on offense and bulky offense teams as a useful wallbreaker that provides much-needed defensive utility against foes like Keldeo and Cobalion. Pivots like Lokix and Tornadus-T can bring Latios in safely to wallbreak while helping it overwhelm shared checks such as Tinkaton and Tyranitar. Tornadus-T also checks Pokemon that threaten Latios such as Lokix and Excadrill, while Lokix revenge kills faster threats like Greninja and Choice Scarf Zarude. Tornadus-T can also bring Latios in safely while being a good source of defensive utility against the likes of Greninja and can wear down Pokemon like Slowking and Metagross for it. Tinkaton and Cobalion can provide Stealth Rock support to put threats like Slowking and Assault Vest Tornadus-T in range of KOs more easily. Sandy Shocks can set up Spikes, help wear down Tornadus-T, and bring Latios in against Hydrapple. Araquanid is a good enabler for Latios on Sticky Web teams, slowing down faster threats like Greninja, Choice Scarf Mienshao, and Choice Scarf Hoopa-U as well as helping it avoid a Speed tie with Ogerpon-C.

" }, "Calm Mind + Tera Electric": { - "description": "

Thanks to Terastallization, Latios utilizes Calm Mind in tandem with a STAB Thunderbolt to become an extremely powerful sweeper that plays a defining role in UU. Latios's natural bulk and high Speed allow it to gain setup chances with Calm Mind to snowball against common Pokemon like Zapdos and Rotom-W as well as others like Greninja and Tornadus-T post Tera, working in tandem with Draco Meteor to offset the Special Attack drops. Dragon Pulse is a weaker alternative that offers the benefit of not dropping Latios's Special Attack. Thunderbolt complements Latios's Dragon-type STAB attack to be an unwallable combination outside of Excadrill, targeting many Pokemon such as Azumarill, Toxapex, Tinkaton, and Metagross. Recover allows Latios to maintain longevity throughout the game and gain multiple chances to sweep while simultaneously providing natural defensive utility to its team against foes like Zapdos, Keldeo, and Thundurus-T. The passive recovery of Leftovers allows Latios to set up more easily without relying on Recover, but Ability Shield is an alternative to bypass Excadrill's Mold Breaker, allowing Latios to now set up on its biggest counter. However, this item relies on surprise factor and is vulnerable to being removed via Knock Off from Pokemon like Tornadus-T and Metagross. Maximum investment in Special Attack and Speed allows Latios to be a fast, hard-hitting natural threat that doesn't need to rely on boosts to be effective. Alternatively, 96 Speed EVs to outspeed Hisuian Arcanine, maximum HP investment, and the remaining EVs in Defense let Latios act as a bulkier sweeper to better stand up to foes like Metagross and Lokix at the cost of immediate power. Tera Electric is the driving point of this set, boosting Thunderbolt to powerful levels to get past foes like Tinkaton and Metagross more easily while also making it safer into Lokix and Tornadus-T, not to mention giving Latios no weaknesses thanks to its synergy with Levitate. Latios also gains an immunity to Thunder Wave from foes like Slowking and Tinkaton.

Calm Mind + Tera Electric Latios fits on a multitude of archetypes ranging from offense to semi-stall, but it finds itself most at home on bulky offense and balance teams thanks to its role as a reliable sweeper. Latios's biggest obstacle is Mold Breaker Excadrill, which handles its otherwise unresisted move combination, so Slowking and Hydrapple are great teammates to keep Excadrill in line. Slowking also provides slow pivoting support with Chilly Reception to get Latios in safely as well as provide speed control with Thunder Wave or amplify wallbreaking with Future Sight. Pivots like Zapdos and Lokix can bring Latios in to set up for a sweep while wearing down shared checks like Tyranitar and Tinkaton. Zapdos checks dangerous threats to Latios like Lokix, Tornadus-T, and Ogerpon. Meanwhile, Lokix exerts offensive pressure on the likes of Excadrill and Greninja for Latios. Stealth Rock support from Tinkaton and Rhyperior wears down foes like Toxapex and Assault Vest Tornadus-T into range of being KOed more easily. Tinkaton can also wear down Excadrill and Tera Fairy Hydrapple, while Rhyperior can pressure foes like Slowking and Mandibuzz. Skeledirge is another issue for this set, so Pokemon that handle it such as Excadrill, Ogerpon-C, and Mamoswine make great teammates. Latios is quite Tera reliant to function at its very best, so offensive threats that do not use Terastallization often like the aforementioned Excadrill and Mamoswine as well as others like Azumarill and Choice Scarf Okidogi form great offensive cores that can take out checks to Latios such as Tyranitar, Metagross, and Tinkaton.

" + "description": "

Thanks to Terastallization, Latios utilizes Calm Mind in tandem with a STAB Thunderbolt to become an extremely powerful sweeper that plays a defining role in UU. Latios's natural bulk and high Speed allow it to gain setup chances with Calm Mind to snowball against common Pokemon like Heatran and Rotom-W as well as others like Greninja and Tornadus-T post Tera, working in tandem with Draco Meteor to offset the Special Attack drops. Dragon Pulse is a weaker alternative that offers the benefit of not dropping Latios's Special Attack. Thunderbolt complements Latios's Dragon-type STAB attack to be an unwallable combination outside of Excadrill, targeting many Pokemon such as Azumarill, Toxapex, Tinkaton, and Heatrann. Recover allows Latios to maintain longevity throughout the game and gain multiple chances to sweep while simultaneously providing natural defensive utility to its team against foes like Rotom-W, Keldeo, and Thundurus-T. The passive recovery of Leftovers allows Latios to set up more easily without relying on Recover, but Ability Shield is an alternative to bypass Excadrill's Mold Breaker, allowing Latios to now set up on its biggest counter. However, this item relies on surprise factor and is vulnerable to being removed via Knock Off from Pokemon like Tornadus-T and Weavile. Maximum investment in Special Attack and Speed allows Latios to be a fast, hard-hitting natural threat that doesn't need to rely on boosts to be effective. Alternatively, 96 Speed EVs to outspeed Hisuian Arcanine, maximum HP investment, and the remaining EVs in Defense let Latios act as a bulkier sweeper to better stand up to foes like Metagross and Lokix at the cost of immediate power. Tera Electric is the driving point of this set, boosting Thunderbolt to powerful levels to get past foes like Tinkaton and Metagross more easily while also making it safer into Lokix and Tornadus-T, not to mention giving Latios no weaknesses thanks to its synergy with Levitate. Latios also gains an immunity to Thunder Wave from foes like Slowking and Tinkaton.

Calm Mind + Tera Electric Latios fits on a multitude of archetypes ranging from offense to semi-stall, but it finds itself most at home on bulky offense and balance teams thanks to its role as a reliable sweeper. Latios's biggest obstacle is Mold Breaker Excadrill, which handles its otherwise unresisted move combination, so Slowking and Hydrapple are great teammates to keep Excadrill in line. Slowking also provides slow pivoting support with Chilly Reception to get Latios in safely as well as provide speed control with Thunder Wave or amplify wallbreaking with Future Sight. Pivots like Tornadus-T and Lokix can bring Latios in to set up for a sweep while wearing down shared checks like Tyranitar and Tinkaton. Tornadus-T checks dangerous threats to Latios like Lokix and Ogerpon, whereas Lokix exerts offensive pressure on the likes of Excadrill and Greninja for Latios. Stealth Rock support from Tinkaton and Cobalion wears down foes like Toxapex and Assault Vest Tornadus-T into range of being KOed more easily. Tinkaton can also wear down Excadrill and Tera Fairy Hydrapple, while Cobalion can pressure foes like Zarude and Mandibuzz. Skeledirge is another issue for this set, so Pokemon that handle it such as Excadrill, Ogerpon-C, and Greninja make great teammates. Latios is quite Tera reliant to function at its very best, so offensive threats that do not use Terastallization often like the aforementioned Excadrill and Weavile as well as others like Hoopa-U and Quaquaval form great offensive cores that can take out checks to Latios such as Tyranitar, Clodsire, and Tinkaton.

" } }, "credits": {"writtenBy": [{"user_id": 515132, "username": "Monky25"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 344575, "username": "Twilight"}, {"user_id": 617840, "username": "gulch"}, {"user_id": 540289, "username": "Tidal"}, {"user_id": 461329, "username": "Estarossa"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 602431, "username": "CaptainDaimyo"}, {"user_id": 470115, "username": "SolarBeam"}]}]} @@ -3706,7 +3707,16 @@ "Shellos": {"lc": {"outdated": true, "sets": {"Defensive": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 588203, "username": "Charis_Akins"}]}]}}}, "Gastrodon": { "uu": {"sets": {"Specially Defensive": {}}}, - "ru": {"sets": {"Defensive": {}}}, + "ru": { + "overview": "

Gastrodon holds a place as one of the premier defensive Spikes setters in the tier. Its good natural bulk, coupled with a fantastic defensive typing that renders it weak only to a rare offensive type in the metagame, ensures that it can be very difficult to take down. Sticky Hold provides Gastrodon with further utility as one of the best Knock Off absorbers available, improving its matchup against Rapid Spin Cyclizar, which is the most common Pokemon in the tier. However, Gastrodon's mediocre attacking stats and lack of status spreading and disruption moves mean that it often struggles to punish setup sweepers like Calm Mind Slowbro and Suicune as well as Dragon Dance Gyarados for staying in. Despite Gastrodon's high HP stat, its low Defense stat leads to strong physical wallbreakers such as Slither Wing, Flame Orb Conkeldurr, and Crawdaunt often being able to take it down. Lastly, its Water / Ground typing's sole weakness comes into play as a vulnerability to Grass-type coverage attacks, including Energy Ball from Armarouge and Grass Knot from Empoleon.

", + "comments": "

Other Options

Gastrodon has the ability to set Stealth Rock on teams that lack other entry hazard setters; however, this is not optimal, as Gastrodon becomes passive after just one turn of setting up Stealth Rock, which can allow bulky wallbreakers and sweepers such as Basculegion-F and Calm Mind Slowbro to exploit it without fear of it setting up more hazards. Sludge Bomb is a decent coverage option over Ice Beam that similarly hits Grass-types like Chesnaught while possessing a useful chance to spread poison. Clear Smog is an option that can mitigate Gastrodon's general weakness to setup sweepers, though it can be neutralized by Covert Cloak or Substitute. Leftovers is an alternative defensive item that can improve Gastrodon's longevity. Covert Cloak can also be used to prevent Gastrodon from being affected by moves like Slowbro's Scald and Reuniclus's Psychic Noise. Storm Drain allows Gastrodon to check Water-type wallbreakers such as Barraskewda and Basculegion-F; this is best used on rain teams that appreciate a Water-immune Pokemon that prevents opposing Water-type sweepers from using the rain against them. Earth Power can be used alongside Storm Drain to take advantage of the potential boost.

Checks and Counters

Calm Mind Sweepers: Bulky Calm Mind sweepers like Slowbro, Suicune, and Reuniclus take little damage from Gastrodon's attacks and can exploit it as setup fodder.

Grass-type Attacks: While there is a lack of offensive Grass-type Pokemon in RU, Amoonguss and certain special attackers with Grass-type coverage, such as Energy Ball Armarouge and Reuniclus as well as Grass Knot Empoleon, can threaten Gastrodon with significant damage. Niche picks like Hisuian Lilligant, Wood Hammer Mimikyu, and Tera Blast Grass Magnezone can also prove a challenge for Gastrodon.

Powerful Physical Wallbreakers: The strongest physical wallbreakers in the tier, including Choice Band Crawdaunt, Choice Band Slither Wing, and Flame Orb Conkeldurr, can threaten Gastrodon with massive damage, while they themselves don't fear staying in due to Gastrodon's weak offenses and lack of status moves.

", + "sets": { + "Defensive": { + "description": "

Set Details

Spikes is Gastrodon's main tool for making progress and chipping away at the opposing team's health. Earthquake is used over Earth Power to deal more damage to common specially defensive Pokemon like Hisuian Goodra, Empoleon, and Assault Vest Cyclizar. Ice Beam is very useful coverage that targets Flying-, Dragon-, and Grass-type Pokemon that can switch in on Earthquake like Noivern, Flygon, and Chesnaught. Rocky Helmet punishes weak attacks from Pokemon like Cyclizar, Jirachi, and Chesnaught while pairing well with Sticky Hold. Heavy-Duty Boots can help keep Gastrodon healthy on teams lacking reliable entry hazard control. Sticky Hold is the preferred ability, as it enables Gastrodon to act as a Knock Off absorber at little cost to itself, with the additional utility of blocking Trick from Choice Scarf Gardevoir and Jirachi. Tera Ghost provides Gastrodon with invaluable immunities to strong Fighting- and Normal-type attacks, including Slither Wing's Close Combat and Maushold's Population Bomb, and allows it to spinblock Cyclizar. However, Tera Ghost Gastrodon's weakness to Knock Off from attackers like Krookodile and Mienshao can be very detrimental to it, especially as Knock Off's power will always be boosted due to Sticky Hold. Tera Poison is an alternative that provides Gastrodon with an immunity to Toxic from Umbreon and Toxic Chain Fezandipiti, flips its weakness to Grass-type attacks like Giga Drain from Amoonguss, and offers resistances to Fighting-, Bug-, and Fairy-type attacks from offensive threats such as Slither Wing and Mimikyu.

Gastrodon fits best on balance teams that rely on stacking entry hazards to overwhelm the opposing team. Stealth Rock setters such as Jirachi, Registeel, and Krookodile are therefore important partners for Gastrodon. While Gastrodon itself is a reliable Cyclizar answer in these teams, it fails to prevent and punish common Defog users like Talonflame and Galarian Weezing; hence, strong special attackers that can break through these defensive Pokemon, like Volcanion, Armarouge, and Reuniclus, as well as Defiant users that deter Defog, like Bisharp and Galarian Zapdos, can make for great assets to Gastrodon's team. Knock Off users such as Cyclizar, Krookodile, and Galarian Zapdos can further the hazard stacking gameplan by removing Heavy-Duty Boots from defensive Pokemon like Slowbro and Fezandipiti. Late-game cleaners, including the likes of Calm Mind Armarouge, Choice Scarf Gardevoir, and Choice Scarf Krookodile, can operate well in these teams, as they can eliminate many of the common Pokemon in the metagame after marginal chip damage from hazards. Gastrodon's vulnerability to special setup sweepers such as Calm Mind Slowbro, Suicune, and Reuniclus necessitates the presence of Pokemon with access to disruption moves like Encore Jirachi, Taunt Volcanion, and Trick + Choice Scarf Gardevoir that can prevent these sweepers from winning the game outright.

" + } + }, + "credits": {"writtenBy": [{"user_id": 655207, "username": "Sir Tetris"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 555741, "username": "MachJacob"}, {"user_id": 513635, "username": "Rarelyme"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} + }, "pu": { "sets": { "Physical Wall": {}, @@ -4305,7 +4315,7 @@ "uu": { "sets": { "Wallbreaker": { - "description": "

Mamoswine functions as an excellent wallbreaker thanks to its nearly unwallable Ice / Ground STAB combination and high base Attack, allowing it to break through common threats such as Hydrapple, Okidogi, Toxapex, and Zapdos. Ice Shard is a reliable priority move that allows Mamoswine to bypass its below average Speed to revenge kill foes such as Ogerpon-C, Latios, and Thundurus-T. Trailblaze not only raises Mamoswine's otherwise subpar Speed but also allows it to hit Rotom-W, the only Pokemon in the tier that can wall Mamoswine's STAB combination. Knock Off can be used as an alternative to cripple Rotom-W and other checks like Slowking by removing their items, allowing Mamoswine or another teammate to break through them more efficiently later on. Substitute can also be used as an option to force switches and grant Mamoswine a safety net, though it must be used in tandem with Leftovers to preserve Mamoswine's longevity. Never-Melt Ice further boosts the power of Mamoswine's Ice-type STAB attacks. Heavy-Duty Boots can be used instead to prevent Mamoswine from being chipped down by hazards, though it comes at the price of lower power. Thick Fat reduces the damage Mamoswine takes from Hisuian Arcanine's Flare Blitz, allowing it to easily OHKO it back while also allowing it to take Heat Wave from Zapdos and Tornadus-T. Tera Grass boosts the power of Trailblaze while allowing Mamoswine to tank powerful Water-type moves from foes like Greninja, Azumarill, and Quaquaval. It also helps Mamoswine handle Grass-types like Hydrapple and Ogerpon-C better, though it also makes Mamoswine weak to Zapdos and Tornadus-T's Hurricane and Lokix's First Impression. Tera Ice bolsters the power of Mamoswine's Ice-type moves even further, allowing it to score OHKOs with Ice Shard on Ogerpon-C, Latios, and Tornadus-T after Stealth Rock. Tera Fairy can be used to give Mamoswine a resistance to Fighting-type moves, allowing it to better handle Cobalion and Choice Scarf Okidogi while still taking neutral damage from Water-type moves.

Mamoswine fits best on bulky offense and offensive teams that appreciate its ability to wallbreak with its powerful STAB combination. Mamoswine's lackluster Speed and poor defenses make it hard for it to get in safely, which can be made easier by pairing it with pivots such as Lokix, Zapdos, Tornadus-T, and Slowking. Lokix also helps revenge kill threats like Hoopa-U and Greninja that cannot be revenge killed with Ice Shard, and the latter three also handle Fighting-types like Okidogi and Cobalion that threaten Mamoswine; Zapdos in particular can handle threats like Azumarill, Scizor, and Metagross, all of which scare Mamoswine out with their super effective STAB priority moves. Mamoswine's biggest checks are Water-types like Rotom-W, Slowking, and Greninja, so Grass- and Electric- types like Hydrapple, Ogerpon, Serperior, and Thundurus-T make great partners to handle these threats. Entry hazard setters such as Cobalion, Tinkaton, and Excadrill help to soften up threats like Latios and Assault Vest Tornadus-T for Mamoswine in the late-game via chip from Stealth Rock. Excadrill in particular makes a great partner, as it can put pressure on Rotom-W with Mold Breaker Earthquake and spin hazards away. In return, Mamoswine handles threats like Hydrapple and Sinistcha, making it easier for Swords Dance Excadrill to clean up teams late in the game. Mamoswine does not like switching into Zapdos and getting chipped by its Hurricane, so Pokemon that can handle Zapdos, such as Sandy Shocks and Latios, make great partners. The former provides hazard support, also checks Cobalion and Scizor, and acts as a pivot with Volt Switch to safely bring Mamoswine in against Hydrapple and Latios, while the latter revenge kills Quaquaval and Cobalion for Mamoswine while working in tandem with it to overwhelm their shared check, Slowking.

" + "description": "

Mamoswine functions as an excellent wallbreaker thanks to its nearly unwallable Ice / Ground STAB combination and high base Attack, allowing it to break through common threats such as Hydrapple, Heatran, Toxapex, and Skeledirge. Ice Shard is a reliable priority move that allows Mamoswine to bypass its below average Speed to revenge kill foes such as Ogerpon-C, Latios, and Thundurus-T. Trailblaze not only raises Mamoswine's otherwise subpar Speed but also allows it to hit Rotom-W, the only Pokemon in the tier that can wall Mamoswine's STAB combination. Knock Off can be used as an alternative to cripple Rotom-W and other checks like Slowking by removing their items, allowing Mamoswine or another teammate to break through them more efficiently later on. Substitute can also be used as an option to force switches and grant Mamoswine a safety net, though it must be used in tandem with Leftovers to preserve Mamoswine's longevity. Never-Melt Ice further boosts the power of Mamoswine's Ice-type STAB attacks. Heavy-Duty Boots can be used instead to prevent Mamoswine from being chipped down by hazards, though it comes at the price of lower power. Thick Fat reduces the damage Mamoswine takes from Hisuian Arcanine's Flare Blitz and Heatran's Magma Storm, allowing it to easily OHKO them back while also allowing it to take Heat Wave from Tornadus-T better. Tera Grass boosts the power of Trailblaze while allowing Mamoswine to tank powerful Water-type moves from foes like Greninja, Azumarill, and Quaquaval. It also helps Mamoswine handle Grass-types like Hydrapple and Ogerpon-C better, though it also makes Mamoswine weak to Zapdos and Tornadus-T's Hurricane and Lokix's First Impression. Tera Ice bolsters the power of Mamoswine's Ice-type moves even further, allowing it to score OHKOs with Ice Shard on Ogerpon-C, Latios, and Tornadus-T after Stealth Rock. Tera Fairy can be used to give Mamoswine a resistance to Fighting-type moves, allowing it to better handle Cobalion and Quaquaval while still taking neutral damage from Water-type moves.

Mamoswine fits best on bulky offense and offensive teams that appreciate its ability to wallbreak with its powerful STAB combination. Mamoswine's lackluster Speed and poor defenses make it hard for it to get in safely, which can be made easier by pairing it with pivots such as Lokix, Thundurus-T, Tornadus-T, and Slowking. Lokix also helps revenge kill threats like Hoopa-U and Greninja that cannot be revenge killed with Ice Shard, and the latter three also handle checks like Quaquaval and Cobalion that threaten Mamoswine. Mamoswine's biggest checks are Water-types like Rotom-W, Slowking, and Greninja, so Grass- and Electric- types like Hydrapple, Ogerpon, Serperior, and the aforementioned Thundurus-T make great partners to handle these threats. Entry hazard setters such as Cobalion, Tinkaton, and Excadrill help to soften up threats like Latios and Assault Vest Tornadus-T for Mamoswine in the late-game via chip from Stealth Rock. Excadrill in particular makes a great partner, as it can put pressure on Rotom-W with Mold Breaker Earthquake and spin hazards away. In return, Mamoswine handles threats like Hydrapple and Sinistcha, making it easier for Swords Dance Excadrill to clean up teams late in the game. Offensive teammates such as Sandy Shocks and Latios make for great partners, with the former providing hazard support, an offensive check to Cobalion and Scizor, and pivot support with Volt Switch to safely bring Mamoswine in against Hydrapple and Latios, while the latter revenge kills Quaquaval and Cobalion for Mamoswine while working in tandem with it to overwhelm their shared check, Slowking.

" } }, "credits": {"writtenBy": [{"user_id": 540058, "username": "StarFalcon555"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 344575, "username": "Twilight"}, {"user_id": 515132, "username": "Monky25"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} @@ -4493,7 +4503,7 @@ "uu": { "sets": { "Utility Pivot": { - "description": "

Rotom-W thrives as a pivot within the tier thanks to its unique typing, solid bulk in tandem with access to Pain Split, and access to a great ability in Levitate. Hydro Pump gives Rotom-W an excellent STAB option and makes the life of Ground-types wishing to block Volt Switch such as Rhyperior and Excadrill hard. Volt Switch lets Rotom-W generate momentum on Pokemon that would easily take a Hydro Pump such as Azumarill, Tornadus-T, and Slowking. Will-O-Wisp helps Rotom-W cripple physically offensive threats that dislike being burnt such as Ogerpon and Excadrill while slowly chipping down any burnt Pokemon. Thunder Wave, on the other hand, punishes Tornadus-T and Latios by slowing them down while helping teammates take advantage of the Speed cut as well as the chance of paralysis. Pain Split in tandem with Rotom-W's naturally low HP stat allows it to recover a significant amount of health on foes like Hydrapple and Slowking, keeping itself healthy throughout the game. Leftovers is used to increase Rotom-W's longevity over the course of the match, letting it passively recover its health. Rotom-W is able to run two distinct EV spreads, both of which maximize its HP while allowing it to outspeed Adamant Scizor and Tyranitar. Investment into Rotom-W's Defense with a Bold nature lets it handle Sand Rush Excadrill and Metagross while living a Choice Band Hisuian Arcanine Head Smash. Rotom-W with a Calm nature and EVs in Special Defense make it a solid check to Greninja, Tornadus-T, and Zapdos. Tera Steel combined with Levitate removes the Ground weakness it would otherwise gain while gifting Rotom-W a spectacular defensive typing, letting it check Ogerpon-C and Latios better.

Rotom-W's traits fit best on bulky offense teams that love its ability to cripple opposing Pokemon while pivoting on and off the field. Wallbreakers such as Ogerpon-C and Metagross fit excellently with it, being able to take advantage of Latios, Hydrapple, and Zapdos, which may want to switch into Rotom-W to block its shenanigans, with Metagross also functioning as a solid Latios check. Other pivots that synergize well with Rotom-W such as Lokix, Scizor, and Tornadus-T are excellent teammates, with Lokix and Scizor forming a strong VoltTurn core while handling Ogerpon, Hydrapple, and Latios for Rotom-W, while Assault Vest Tornadus-T can pivot into Latios and Keldeo for it. Ogerpon specifically both functions as a pivot and a way of punishing setup sweepers like Dragon Dance Salamence and Calm Mind Latios with Encore thanks to Rotom-W's Volt Switch giving it free entry. Entry hazard setters like Tinkaton and Cobalion are fantastic partners for Rotom-W that support it with their strong defensive profiles. Hydrapple is an great check to Excadrill as well as the Ogerpon formes that appreciates Rotom-W's ability to handle Flying- and Ice-type types like Zapdos, Tornadus-T, and Mamoswine. Hisuian Arcanine functions excellently with Rotom-W, being able to maximize its offensive potential thanks to Rotom-W baiting in the likes of Hydrapple and Tinkaton for it, with Will-O-Wisp chipping down opposing checks like Mamoswine and Thunder Wave allowing Hisuian Arcanine to outspeed Pokemon like Latios and Keldeo.

" + "description": "

Rotom-W thrives as a pivot within the tier thanks to its unique typing, solid bulk in tandem with access to Pain Split, and access to a great ability in Levitate. Hydro Pump gives Rotom-W an excellent STAB option and makes the life of Ground-types wishing to block Volt Switch such as Rhyperior and Excadrill hard. Volt Switch lets Rotom-W generate momentum on Pokemon that would easily take a Hydro Pump such as Azumarill, Tornadus-T, and Slowking. Will-O-Wisp helps Rotom-W cripple physically offensive threats that dislike being burnt such as Ogerpon and Excadrill while slowly chipping down any burnt Pokemon. Thunder Wave, on the other hand, punishes Tornadus-T and Latios by slowing them down while helping teammates take advantage of the Speed cut as well as the chance of paralysis. Pain Split in tandem with Rotom-W's naturally low HP stat allows it to recover a significant amount of health on foes like Hydrapple and Slowking, keeping itself healthy throughout the game. Leftovers is used to increase Rotom-W's longevity over the course of the match, letting it passively recover its health. Rotom-W is able to run two distinct EV spreads, both of which maximize its HP while allowing it to outspeed Adamant Scizor and Tyranitar. Investment into Rotom-W's Defense with a Bold nature lets it handle Sand Rush Excadrill and Metagross while living a Choice Band Hisuian Arcanine Head Smash. Rotom-W with a Calm nature and EVs in Special Defense make it a solid check to Greninja, Tornadus-T, and Heatran. Tera Steel combined with Levitate removes the Ground weakness it would otherwise gain while gifting Rotom-W a spectacular defensive typing, letting it check Ogerpon-C and Latios better.

Rotom-W's traits fit best on bulky offense teams that love its ability to cripple opposing Pokemon while pivoting on and off the field. Wallbreakers such as Ogerpon-C and Metagross fit excellently with it, being able to take advantage of Latios, Hydrapple, and Clodsire, which may want to switch into Rotom-W to block its shenanigans, with Metagross also functioning as a solid Latios check. Other pivots that synergize well with Rotom-W such as Lokix, Scizor, and Tornadus-T are excellent teammates, with Lokix and Scizor forming a strong VoltTurn core while handling Ogerpon, Hydrapple, and Latios for Rotom-W, while Assault Vest Tornadus-T can pivot into Latios and Keldeo for it. Ogerpon specifically both functions as a pivot and a way of punishing setup sweepers like Dragon Dance Salamence and Calm Mind Latios with Encore thanks to Rotom-W's Volt Switch giving it free entry. Clodsire is particularly annoying for Rotom-W, blocking both of its STAB options with Water Absorb while giving it an opportunity to throw off a nasty Toxic, so teammates like Metagross and Air Balloon Tinkaton work amazingly with it. Entry hazard setters like the aforementioned Skarmory and Tinkaton, as well as Cobalion, are fantastic partners for Rotom-W that support it with their strong defensive profiles. Hydrapple is an great check to Excadrill as well as the Ogerpon formes that appreciates Rotom-W's ability to handle Flying- and Ice-type types like Tornadus-T, Weavile, and Mamoswine. Hisuian Arcanine functions excellently with Rotom-W, being able to maximize its offensive potential thanks to Rotom-W baiting in the likes of Hydrapple and Tinkaton for it, with Will-O-Wisp chipping down opposing checks like Mamoswine and Thunder Wave allowing Hisuian Arcanine to outspeed Pokemon like Latios and Keldeo.

" } }, "credits": {"writtenBy": [{"user_id": 540289, "username": "Tidal"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 344575, "username": "Twilight"}, {"user_id": 515132, "username": "Monky25"}]}, {"name": "Grammar checked by", "members": [{"user_id": 356215, "username": "Clouds"}]}]} @@ -5394,7 +5404,7 @@ "sets": { "Dual Screens": {}, "Glare": { - "description": "

Thanks to its high Speed and plethora of move choices, Serperior cements itself as a strong utility Pokemon. Glare is a powerful option that can cripple common switch-ins to Serperior like Tornadus-T and Latios. When combined with Contrary, Leaf Storm allows Serperior to threaten foes by launching a powerful STAB attack that also boosts its power at the same time. Tera Blast provides Serperior with a strong, customizable coverage option; Tera Blast Electric nails foes like Tornadus-T and Mandibuzz while providing neutral coverage against Zapdos, Tinkaton, Metagross, and Scizor. Tera Blast Fire deals super effective damage to the aforementioned Steel-types as well as other foes such as Lokix and Zarude while also hitting Thundurus-T for meaningful damage. In addition, even without Tera, Tera Blast can act as strong enough neutral coverage against several foes that resist Leaf Storm. Alternatively, Dragon Pulse bolsters Serperior's coverage without the need for Tera, allowing it to hit foes such as Latios and Hydrapple for meaningful damage. Synthesis allows Serperior to restore its health in order to stick around longer, improving its longevity and helping it against more passive foes such as Slowking and Rotom-W. Knock Off and Substitute are also options to further cripple foes that Serperior has paralyzed and to take advantage of the switches it can force with Leaf Storm, respectively, but are generally not preferable due to being overall more prediction-reliant and less consistently useful than Synthesis. Leftovers increases Serperior's longevity and allows it to take advantage of the extra turns generated by paralysis while also being able to generate more setup opportunities for itself with Leaf Storm. An alternative spread of 252 HP / 4 SpD / 252 Spe can be used to improve Serperior's matchups against foes such as Excadrill and Ogerpon-C but further underscores Serperior's lack of immediate power. Tera Electric is used to provide a resistance to Flying, greatly improving Serperior's matchup against Zapdos and Tornadus-T, while also removing Serperior's weakness to Bug and giving it an additional resistance to Steel, making it less vulnerable to Scizor and Lokix. It also offers a handy immunity to paralysis, making Serperior safer against foes like Slowking, Rotom-W, and Cobalion. Tera Fire allows Serperior to offensively threaten foes it would otherwise be helpless against, such as Scizor and Tinkaton, but should be used with caution, as it does miss out on many of the notable benefits of Tera Electric while also making Serperior weak to Stealth Rock and more vulnerable to revenge killing attempts from Azumarill and Greninja.

Glare Serperior fits best on offensive teams with slow and strong wallbreakers that can take advantage of its ability to spread paralysis, such as Mamoswine, Okidogi, and Hoopa-U. In addition, Serperior can soften up checks to these Pokemon such as Toxapex with Leaf Storm and can also clean out weakened foes after these wallbreakers have blown holes in the opposing team. These wallbreakers can also remove problematic foes such as Hydrapple that can shrug off Serperior's attacks with ease and are not overly threatened by paralysis. Tornadus-T also makes for an excellent partner, as it is able to check Latios, Greninja, and Hydrapple and can assist Serperior by pivoting it in against targets like Rhyperior and Slowking with U-turn or harassing its paralysis targets with Knock Off. Many Stealth Rock setters, such as Cobalion and Rhyperior, also greatly appreciate Serperior's ability to slow down their checks and give them more chances to set up the hazard, with the latter also appreciating Serperior's ability to threaten Excadrill. In return, Serperior appreciates the chip damage from Stealth Rock making its Contrary-boosted attacks even more potent and punishing Assault Vest Tornadus-T, which it notably struggles against. The aforementioned Cobalion, as well as Pokemon such as Zapdos and Okidogi, also provides a defensive out to revenge killers such as Lokix and Scizor. Skeledirge is also an extreme nuisance, as Serperior can not break it at all, so teammates that can handle it such as Greninja and Hoopa-U are appreciated. Serperior notably struggles with the tier's multitude of Flying-types without Tera, especially Zapdos, so checks to them such as Ogerpon-C, Thundurus-T, and the aforementioned Rhyperior are greatly appreciated, with Serperior softening up their checks in return.

" + "description": "

Thanks to its high Speed and plethora of move choices, Serperior cements itself as a strong utility Pokemon. Glare is a powerful option that can cripple common switch-ins to Serperior like Tornadus-T and Latios. When combined with Contrary, Leaf Storm allows Serperior to threaten foes by launching a powerful STAB attack that also boosts its power at the same time. Tera Blast provides Serperior with a strong, customizable coverage option; Tera Blast Electric nails foes like Tornadus-T and Mandibuzz while providing neutral coverage against Cobalion, Tinkaton, Metagross, and Scizor. Tera Blast Fire deals super effective damage to the aforementioned Steel-types as well as other foes such as Lokix and Zarude while also hitting Thundurus-T for meaningful damage, and Tera Blast Ground allows it to still hit Steel-types super-effectively, especially Heatran. In addition, even without Tera, Tera Blast can act as strong enough neutral coverage against several foes that resist Leaf Storm. Alternatively, Dragon Pulse bolsters Serperior's coverage without the need for Tera, allowing it to hit foes such as Latios and Hydrapple for meaningful damage. Synthesis allows Serperior to restore its health in order to stick around longer, improving its longevity and helping it against more passive foes such as Slowking and Rotom-W. Knock Off and Substitute are also options to further cripple foes that Serperior has paralyzed and to take advantage of the switches it can force with Leaf Storm, respectively, but are generally not preferable due to being overall more prediction-reliant and less consistently useful than Synthesis. Leftovers increases Serperior's longevity and allows it to take advantage of the extra turns generated by paralysis while also being able to generate more setup opportunities for itself with Leaf Storm. An alternative spread of 252 HP / 4 SpD / 252 Spe can be used to improve Serperior's matchups against foes such as Excadrill and Ogerpon-C but further underscores Serperior's lack of immediate power. Tera Electric is used to provide a resistance to Flying, greatly improving Serperior's matchup against Tornadus-T, while also removing Serperior's weakness to Bug and giving it an additional resistance to Steel, making it less vulnerable to Scizor and Lokix. It also offers a handy immunity to paralysis, making Serperior safer against foes like Slowking, Rotom-W, and Cobalion. Tera Ground allows Serperior to OHKO Heatran after a Leaf Storm, which is its largest check, whereas Tera Fire allows Serperior to offensively threaten foes it would otherwise be helpless against, such as Scizor and Tinkaton, but should be used with caution, as it does miss out on many of the notable benefits of Tera Electric while also making Serperior weak to Stealth Rock and more vulnerable to revenge killing attempts from Azumarill and Greninja.

Glare Serperior fits best on offensive teams with slow and strong wallbreakers that can take advantage of its ability to spread paralysis, such as Mamoswine, Azumarill, and Hoopa-U. In addition, Serperior can soften up checks to these Pokemon such as Toxapex with Leaf Storm and can also clean out weakened foes after these wallbreakers have blown holes in the opposing team. These wallbreakers can also remove problematic foes such as Hydrapple that can shrug off Serperior's attacks with ease and are not overly threatened by paralysis. Tornadus-T also makes for an excellent partner, as it is able to check Latios, Greninja, and Hydrapple and can assist Serperior by pivoting it in against targets like Rhyperior and Slowking with U-turn or harassing its paralysis targets with Knock Off. Many Stealth Rock setters, such as Cobalion and Rhyperior, also greatly appreciate Serperior's ability to slow down their checks and give them more chances to set up the hazard, with the latter also appreciating Serperior's ability to threaten Excadrill. In return, Serperior appreciates the chip damage from Stealth Rock making its Contrary-boosted attacks even more potent and punishing Assault Vest Tornadus-T, which it notably struggles against. The aforementioned Cobalion, as well as Pokemon such as the aforementioned Cobalion and Tinkaton, also provides a defensive out to revenge killers such as Lokix and Scizor. Skeledirge is also an extreme nuisance, as Serperior can not break it at all, so teammates that can handle it such as Greninja and Hoopa-U are appreciated. Serperior notably struggles with the tier's multitude of Flying-types without Tera, especially Assault Vest Tornadus-T, so checks to them such as Ogerpon-C, Thundurus-T, and the aforementioned Rhyperior are greatly appreciated, with Serperior softening up their checks in return.

" } }, "credits": {"writtenBy": [{"user_id": 617840, "username": "gulch"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 515132, "username": "Monky25"}, {"user_id": 344575, "username": "Twilight"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} @@ -6334,7 +6344,7 @@ "uu": { "sets": { "Mixed Defensive": { - "description": "

Mandibuzz has a solid niche in the UU metagame thanks to a unique and solid defensive typing, great mixed walling capabilities, and access to rare utility options like Defog and Toxic that make it a valuable addition to bulkier builds. Foul Play lets it threaten out Pokemon like Metagross, Excadrill, Scizor, and Belly Drum Azumarill. Defog lets Mandibuzz remove entry hazards for its teammates, especially against threats like Metagross and Rhyperior, although the latter might require more precise positioning than the former; it must be hit with Toxic first to be worn down, allowing Mandibuzz to utilize its natural bulk to tank Stone Edge, freely use Defog, and then use Roost to heal off the damage while not being trapped in a healing cycle due to the inability to progress against Rhyperior. Roost keeps it healthy throughout a match, allowing it to repeatedly come in and check Latios, Excadrill, Ogerpon, and Scizor. Toxic alleviates Mandibuzz's passivity a bit, threatening opposing bulky Pokemon like Slowking and Zapdos and setup sweepers like Nasty Plot Hydrapple and Calm Mind Tera Electric Latios. U-turn is an alternative to either Defog or Toxic that allows it to act as a slow pivot to maintain momentum against counters like Cobalion and Tinkaton, but Mandibuzz does not usually fit on the offensive structures that necessitate the need of U-turn to keep it from being a momentum sink. Heavy-Duty Boots keeps away the pesky damage from entry hazards. The given Speed investment allows Mandibuzz to outspeed Azumarill, while the Special Defense investment allows it to survive two Soul Dew-boosted Draco Meteors from Latios. Tera Steel helps Mandibuzz better answer foes like Latios and Greninja while flipping the script against foes like Ogerpon-C and shielding it from opposing Toxic. Tera Fairy lets it counter Dragon-types like Latios much more reliably, especially if it chooses to carry Toxic, and allows Mandibuzz to now gain a Fighting resistance while keeping its Ground neutrality against Excadrill.

Mandibuzz best fits on balance and stall builds that enjoy its mixed walling and key utility features. Skeledirge is a great partner, as its typing and ability let it handle annoying Pokemon like Hydrapple and Cobalion somewhat consistently, while also helping against Tera Electric Calm Mind Latios. Toxapex also is a great partner, being a fantastic Knock Off absorber against Tornadus-T and Lokix, while also handling threats like Azumarill and Greninja that Mandibuzz struggles against. Tinkaton can not only act as a secondary check to Latios so that Mandibuzz won't get overwhelmed, but also beat the threatening Ogerpon-C. Mandibuzz also struggles a lot against Zapdos, so it synergizes well with Zapdos checks like Rhyperior, Hippowdon, and Bellibolt. In addition, Rhyperior and Hippowdon happen to also check Hisuian Arcanine, another Pokemon that Mandibuzz struggles against. Excadrill is another Pokemon that can give Mandibuzz trouble, so a check like Hydrapple or Slowking is necessary. Slowking also has the benefit of providing more assurance against Latios.

" + "description": "

Mandibuzz has a solid niche in the UU metagame thanks to a unique and solid defensive typing, great mixed walling capabilities, and access to rare utility options like Defog and Toxic that make it a valuable addition to bulkier builds. Foul Play lets it threaten out Pokemon like Metagross, Excadrill, Scizor, and Belly Drum Azumarill. Defog lets Mandibuzz remove entry hazards for its teammates, especially against threats like Metagross and Rhyperior, although the latter might require more precise positioning than the former; it must be hit with Toxic first to be worn down, allowing Mandibuzz to utilize its natural bulk to tank Stone Edge, freely use Defog, and then use Roost to heal off the damage while not being trapped in a healing cycle due to the inability to progress against Rhyperior. Roost keeps it healthy throughout a match, allowing it to repeatedly come in and check Latios, Excadrill, Ogerpon, and Scizor. Toxic alleviates Mandibuzz's passivity a bit, threatening opposing bulky Pokemon like Slowking and Tornadus-T and setup sweepers like Nasty Plot Hydrapple and Calm Mind Tera Electric Latios. U-turn is an alternative to either Defog or Toxic that allows it to act as a slow pivot to maintain momentum against counters like Cobalion and Tinkaton, but Mandibuzz does not usually fit on the offensive structures that necessitate the need of U-turn to keep it from being a momentum sink. Heavy-Duty Boots keeps away the pesky damage from entry hazards. The given Speed investment allows Mandibuzz to outspeed Azumarill, while the Special Defense investment allows it to survive two Soul Dew-boosted Draco Meteors from Latios. Tera Steel helps Mandibuzz better answer foes like Latios and Greninja while flipping the script against foes like Ogerpon-C and shielding it from opposing Toxic. Tera Fairy lets it counter Dragon-types like Latios much more reliably, especially if it chooses to carry Toxic, and allows Mandibuzz to now gain a Fighting resistance while keeping its Ground neutrality against Excadrill.

Mandibuzz best fits on balance and stall builds that enjoy its mixed walling and key utility features. Skeledirge is a great partner, as its typing and ability let it handle annoying Pokemon like Hydrapple and Cobalion somewhat consistently, while also helping against Tera Electric Calm Mind Latios. Toxapex also is a great partner, being a fantastic Knock Off absorber against Tornadus-T and Lokix, while also handling threats like Azumarill and Greninja that Mandibuzz struggles against. Tinkaton can not only act as a secondary check to Latios so that Mandibuzz won't get overwhelmed, but also beat the threatening Ogerpon-C. Rhyperior and Hippowdon can check Hisuian Arcanine, which Mandibuzz struggles against. Excadrill is another Pokemon that can give Mandibuzz trouble, so a check like Hydrapple or Slowking is necessary. Slowking also has the benefit of providing more assurance against Latios.

" } }, "credits": {"writtenBy": [{"user_id": 647932, "username": "Goombatower69"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 617840, "username": "gulch"}, {"user_id": 515132, "username": "Monky25"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} @@ -6766,7 +6776,7 @@ "sets": { "Pivot": {}, "Nasty Plot": { - "description": "

Nasty Plot takes Thundurus-T's already monstrous Special Attack and amplifies it to be a destroyer of balance builds, being nigh unwallable after a boost and functioning as a key early-game wallbreaker for its team that also happens to counter Zapdos, enabling physical sweepers like Azumarill and Scizor. At +2, Thundurus-T is able to OHKO numerous bulky foes such as Metagross, Okidogi, Hydrapple, and defensive Zapdos and 2HKO others such as Pecharunt and Tinkaton with Thunderbolt. Sludge Bomb provides key coverage to nail Hydrapple and Serperior while being a strong neutral move against Latios. It also covers Tera Fairy users such as Skeledirge and Okidogi. Focus Blast drops the likes of Excadrill and Mamoswine unboosted and OHKOes Sandy Shocks and Rhyperior at +2. Tera Steel avoids revenge killing attempts from faster threats such as Ogerpon-C and Latios. Meanwhile, Tera Water stops Greninja from using Surf and Ice Beam to nail Thundurus-T and allows Thundurus-T to reactively answer Quaquaval and Belly Drum Azumarill, both of which are threats to the hyper offense teams Nasty Plot Thundurus-T finds itself on.

Nasty Plot Thundurus-T best fits on hyper offense teams that enable it to wallbreak early in the game. Entry hazard setters like Mew and Excadrill are key to wear down bulky foes like Pecharunt and Assault Vest Okidogi into range of +2 Thunderbolt. Greninja is a phenomenal teammate, being a constant source of offensive pressure against faster foes like Latios and Serperior while working to overwhelm the likes of Tinkaton and Okidogi. Comfey offensively pressures numerous revenge killers such as Latios, Lokix, and Keldeo. Physical wallbreakers like Ogerpon-C and Azumarill can take out Ground-types such as Hippowdon, Donphan, and Sandy Shocks. Both Ogerpon-C and Greninja also excel at overwhelming Skeledirge or forcing it to Terastallize at least, with Thundurus-T having the ability to get heavy damage on all variants post-Tera. Quaquaval and Mimikyu help out in the opposing offense matchup and break past annoying Pokemon like Greninja and Latios. Grimmsnarl can provide dual screens support, allowing Thundurus-T to boost more freely without fearing revenge killing from Pokemon such as Lokix and Zarude.

" + "description": "

Nasty Plot takes Thundurus-T's already monstrous Special Attack and amplifies it to be a destroyer of balance builds, being nigh unwallable after a boost and functioning as a key early-game wallbreaker for its team, enabling sweepers like Azumarill and Scizor. At +2, Thundurus-T is able to OHKO numerous bulky foes such as Metagross, Rotom-W, Hydrapple, and Cobalion, and 2HKO others such as Pecharunt and Tinkaton with Thunderbolt. Sludge Bomb provides key coverage to nail Hydrapple and Serperior while being a strong neutral move against Latios. It also covers Tera Fairy users such as Skeledirge. Focus Blast drops the likes of Excadrill and unboosted and OHKOes Sandy Shocks and defensive Heatran at +2. Tera Steel avoids revenge killing attempts from faster threats such as Ogerpon-C and Latios. Meanwhile, Tera Water stops Greninja from using Surf and Ice Beam to nail Thundurus-T and allows Thundurus-T to reactively answer Quaquaval and Belly Drum Azumarill, both of which are threats to the hyper offense teams Nasty Plot Thundurus-T finds itself on.

Nasty Plot Thundurus-T best fits on hyper offense teams that enable it to wallbreak early in the game. Entry hazard setters like Mew and Excadrill are key to wear down bulky foes like Pecharunt and defensive Heatran into range of +2 Thunderbolt. Greninja is a phenomenal teammate, being a constant source of offensive pressure against faster foes like Latios and Serperior while working to overwhelm the likes of Tinkaton and Tyranitar. Comfey offensively pressures numerous revenge killers such as Latios, Lokix, and Keldeo. Physical wallbreakers like Ogerpon-C and Azumarill can take out Ground-types such as Hippowdon, Donphan, and Sandy Shocks. Both Ogerpon-C and Greninja also excel at overwhelming Skeledirge or forcing it to Terastallize at least, with Thundurus-T having the ability to get heavy damage on all variants post-Tera. Quaquaval and Mimikyu help out in the opposing offense matchup and break past annoying Pokemon like Greninja and Latios. Grimmsnarl can provide dual screens support, allowing Thundurus-T to boost more freely without fearing revenge killing from Pokemon such as Lokix and Zarude.

" } }, "credits": {"writtenBy": [{"user_id": 515132, "username": "Monky25"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 461329, "username": "Estarossa"}, {"user_id": 344575, "username": "Twilight"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} @@ -7164,13 +7174,10 @@ "description": "

Choice Specs Keldeo leverages its fantastic offensive and defensive typing to be a reliable wallbreaker, capable of threatening defensive staples like Ting-Lu, Celesteela, Scizor, and Tyranitar while taking little from their attacks. Hydro Pump is generally preferred on Keldeo, OHKOing Buzzwole and Scizor after Stealth Rock and having odds to 2HKO defensive Celesteela. Surf hits similarly hard, and while it misses these damage thresholds, it provides greater consistency and more PP; this is particularly notable against Celesteela, which can waste Hydro Pump PP with Protect. Air Slash 2HKOes Mega Venusaur and Amoonguss, while Flip Turn is an option alongside Pursuit users like Tyranitar and Bisharp, as they can threaten the aforementioned defensive options as well as other answers to Keldeo like Slowking and Mega Latias. Toxic is an alternative on teams without Pursuit to cripple checks like Slowking and Mega Latias, but it significantly hinders Keldeo's matchup against Mega Venusaur and Amoonguss, making it a niche option. Vacuum Wave provides Keldeo with powerful priority that is able to pick off faster threats like Sand Rush Excadrill and Greninja as well as weakened targets like Iron Boulder and Mega Aerodactyl. Keldeo is typically seen on offense and sand teams looking for a powerful special attacker that can shore up weaknesses to offensive threats like Greninja and Iron Boulder. Sand teams in particular utilize Keldeo well, as Tyranitar can Pursuit trap Slowking and Mega Latias with Pursuit and provides sand, preventing Tapu Fini and Synthesis Mega Venusaur from being reliable long-term checks to Keldeo. Keldeo in return can help force damage onto Rotom-W and handle physical walls like Skarmory and Buzzwole. While Keldeo is powerful, it can struggle against teams with multiple Pokemon resistant or immune to its STAB attacks, which include defensive options such as Mega Venusaur, Tapu Fini, Slowking, and Mega Latias. It can also be outsped quite easily by the offensive metagame, which consists of Pokemon such as Iron Moth, Iron Boulder, and Mega Aerodactyl. For these reasons, teammates like Scizor and Mienshao are appreciated for their ability to pressure shared checks, use Knock Off to remove important held items like Leftovers from Aegislash and Celesteela, and provide offensive answers to these Pokemon that threaten Keldeo. Teammates like Iron Moth and Zeraora work similarly, pivoting Keldeo in against Ground- and Grass-type Pokemon that it can threaten. Ting-Lu, Skarmory, and Celesteela help provide Keldeo's team with a defensive backbone against options like Iron Boulder and Clefable, with the former two able to set entry hazards to wear down many of its checks.

" }, "Calm Mind": { - "description": "

Calm Mind Keldeo is a threatening sweeper, thanks to its ability to break past many defensive cores. Scald is usually chosen because of its high PP and burn chance, allowing Keldeo to slowly wear down checks like Mega Venusaur while crippling physical attackers like Tapu Bulu and Salamence. Scald is especially potent in tandem with Substitute and Leftovers, as it allows Keldeo to set up on many defensive Pokemon that struggle to break its Substitute like Slowking, Celesteela, and Gastrodon lacking Earthquake while dodging status and Leech Seed. Alternatively, Hydro Pump in combination with Waterium Z allows Keldeo to blow past common answers to itself such as Mega Venusaur, Tapu Fini, and Slowbro if they are weakened. When using Hydro Pump, Taunt is used over Substitute to prevent Pokemon like Mega Venusaur and Unaware Clefable from recovering their HP, though Keldeo must be wary of moves like Giga Drain and Moonblast in return. Secret Sword hits the lower Defense of many common checks to special attackers like Blissey and Gastrodon. Calm Mind Keldeo fits best on balance and bulky offense which appreciate its ability to effectively take on defensive team styles. Keldeo is threatened out by faster offensive Pokemon that can hit it super effectively like Alakazam and Mega Latias if it does not have a Substitute up. Therefore, it pairs well with Pokemon that can switch into them like Celesteela and Scizor. They are also valuable for their ability to switch into checks to Keldeo like Tapu Fini and Mega Venusaur. Keldeo pairs well with entry hazard support from Pokemon like Tyranitar, Skarmory, and Excadrill that can push its checks into range of a boosted Hydro Vortex.

" - }, - "Choice Scarf": { - "description": "

Choice Scarf allows Keldeo to act as a decent revenge killer with its strong STAB moves and high Speed. Its decent natural bulk and useful typing also allow it to check Dark-types like Tyranitar and Bisharp while also giving it a Stealth Rock resistance. Hydro Pump is chosen for its high power, OHKOing Pokemon like Victini while giving Keldeo a high chance to KO Choice Scarf Enamorus and Nasty Plot Thundurus after Stealth Rock damage. Secret Sword hits the weaker Defense of common special walls like Blissey and Gastrodon. Flip Turn allows Keldeo to pivot out of bad matchups while maintaining momentum for its team. Toxic is used to status common checks to Keldeo such as Mega Altaria and Mega Latias. Hidden Power Ice can be used as an alternative to allow Keldeo to revenge kill threats such as Dragon Dance Salamence while also doing solid damage against Mega Altaria and Latias. Furthermore, Keldeo itself is threatened by faster Choice Scarf users like Zarude and Hydreigon and therefore requires checks to these Pokemon like Skarmory and Celesteela. Keldeo also appreciates entry hazard setters like Excadrill and Mew that can push Pokemon like Scizor and Enamorus into Hydro Pump range.

" + "description": "

Calm Mind Keldeo is a fantastic wallbreaker, its formidable offensive typing and ability to run a variety of mixed attacking sets enable it to be a threat against balanced or stall teams, making it an effective setup sweeper versus the likes of Ting-Lu, Tyranitar, and Celesteela. Scald is an excellent Water-type STAB move for Keldeo, as it can burn foes and make it easier to wear down physical attackers like Scizor and Mega Gallade. Hydro Pump, though having lower accuracy, is best used in tandem with Waterium Z to OHKO Ting-Lu after a Calm Mind boost while threatening a KO on both Buzzwole and Scizor with an unboosted Hydro Vortex. Secret Sword is Keldeo's preferred Fighting-type STAB attack, as it hits common pivots to special attacks like Blissey. Substitute, when paired with Leftovers, helps Keldeo set up on defensive switch-ins like Slowking, Gastrodon, and Celesteela. Alternatively, Air Slash could be used for coverage against threatening Grass-type foes and gives Keldeo the ability to run Flyinium Z to OHKO the likes of Hydrapple and Mega Venusaur after a boost. Alternatively, Taunt can be used to prevent bulky Pokemon like Slowbro and Aegislash from spreading status. With this much wallbreaking power, Keldeo is seen on more offensive teams that are lacking in checks against the likes of Scizor and Greninja. Although Keldeo can be seen as a wallbreaking threat, many teams can utilize Pokemon that aren't weak to either STAB attack such as Mega Venusaur, Slowking, and Tapu Fini. There are also quite a few Pokemon that can outspeed and threaten Keldeo such as Zeraora, Iron Boulder, and Serperior. Teamates such as Scizor and Mienshao help against these faster threats and can assist greatly by pressuring checks to Keldeo like Aegislash and Celesteela by removing their Leftovers while also being able to efficiently pivot out with U-turn. In return, Keldeo assists both by pressuring physical walls like Skarmory and Mandibuzz. Teammates that can provide entry hazard support such as Tyranitar and Clefable are appreciated by Keldeo, as chip from entry hazards makes it easier to threaten a OHKO on physical walls. Faster teammates such as Iron Moth and Zeraora can be excellent in baiting in Ground-type threats and pivoting back into Keldeo for more offensive pressure. In return, Keldeo removes Ground-type threats like Excadrill and Hippowdon to make it easier for both to pivot reliably.

" } }, - "credits": {"writtenBy": [{"user_id": 572981, "username": "Aera"}, {"user_id": 589016, "username": "Danbear02"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 535530, "username": "Gangsta Spongebob"}, {"user_id": 546157, "username": "Iride"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528036, "username": "Sulo"}, {"user_id": 655207, "username": "Sir Tetris"}, {"user_id": 528364, "username": "adorluigi"}]}]} + "credits": {"writtenBy": [{"user_id": 589016, "username": "Danbear02"}, {"user_id": 635656, "username": "Elvira"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 546157, "username": "Iride"}, {"user_id": 589016, "username": "Danbear02"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}, {"user_id": 655207, "username": "Sir Tetris"}, {"user_id": 528364, "username": "adorluigi"}]}]} }, "monotype": { "comments": "

Other Options

Fighting (Choice Specs)

Air Slash provides Keldeo coverage against Grass-types such as Amoonguss and Sinistcha; however, the two of them are the only real targets of Air Slash, and Grass teams usually find ways to play around Keldeo.

Fighting (Calm Mind)

Black Belt is an alternative, granting an OHKO versus Meowscarada after a Calm Mind with Vacuum Wave. It can also OHKO 252 HP Hoopa with +1 Sacred Sword and Choice Scarf Iron Treads with +1 Vacuum Wave after Stealth Rock chip, making it a very difficult Pokemon to revenge in the Steel and Dark matchups.

", @@ -10069,7 +10076,7 @@ "sets": { "Swords Dance": {}, "Choice Scarf": { - "description": "

Choice Scarf Zarude provides a solid speed control option with a decent amount of defensive utility. Zarude's Speed grants it the ability to pressure Latios, Greninja, Serperior, and Quaquaval at +1 Speed, while its typing allows it to switch into foes like +1 Speed Excadrill and Choice Scarf Hoopa and threaten them out. U-turn allows Zarude to pivot out against opposing switch-ins like Tinkaton and Okidogi, allowing it to bring in teammates that can threaten them. Close Combat gives Zarude super effective coverage for Ogerpon-C and Cobalion while also OHKOing Excadrill, while Jungle Healing grants Zarude the ability to shrug off status from Slowking, Rotom-W, and Zapdos. However, locking Zarude into Jungle Healing is very risky, due to the fact that the opponent will be able to switch anything in for free. Tera Dark gives Knock Off an extra boost in power, notably 2HKOing Serperior even after its item is removed, while Tera Fighting boosts Close Combat and makes Zarude less susceptible to revenge kill attempts from Lokix. However, Zarude loses its defensive utility when it Terastallizes, so it should only Terastallize when it is necessary to either revenge kill an opposing threat or clean up the rest of the game.

Choice Scarf Zarude fits on offense teams that appreciate its compression as a revenge killer and Ground-resistant Pokemon. However, as a Choice item user, Zarude struggles with foes that can sponge its attacks and switch to a resist such as Hydrapple or Toxapex. As a result, it appreciates teammates that it can pivot to to pressure these foes such as Latios and Okidogi. Latios also outspeeds and pressures opposing Okidogi and Cobalion, allowing Zarude to more easily slot Jungle Healing, while Okidogi can sponge hits from Lokix. More offensively capable foes such as Enamorus-T and Okidogi can also switch into Zarude, so it appreciates defensive teammates that can withstand their attacks, like Tornadus-T and Pecharunt. Zarude also appreciates teammates that can handle the tier's Flying-types in Mandibuzz, Zapdos, and opposing Tornadus-T. Rhyperior and Excadrill both help against Zapdos and Tinkaton and provide Stealth Rock to help wear down the aforementioned Flying-types after Zarude removes their Heavy-Duty Boots. Rhyperior also offensively pressures Tornadus-T and Mandibuzz, while Excadrill provides entry hazard removal to prevent Zarude from being worn down by opposing hazards. Zapdos can act as a switch-in to Tornadus-T and Tinkaton while also offensively pressuring Mandibuzz and Okidogi. Zapdos, alongside other potential teammates like Tornadus-T and Slowking, also functions as a pivot that can bring Zarude in on foes it can pressure out such as Latios.

" + "description": "

Choice Scarf Zarude provides a solid speed control option with a decent amount of defensive utility. Zarude's Speed grants it the ability to pressure Latios, Greninja, Serperior, and Quaquaval at +1 Speed, while its typing allows it to switch into foes like +1 Speed Excadrill and Choice Scarf Hoopa and threaten them out. U-turn allows Zarude to pivot out against opposing switch-ins like Tinkaton and Cobalion, allowing it to bring in teammates that can threaten them. Close Combat gives Zarude super effective coverage for Ogerpon-C and Cobalion and an option to consistently hit Skarmory, while also OHKOing Excadrill, whereas Jungle Healing grants Zarude the ability to shrug off status from Slowking, Rotom-W, and Skelediirge. However, locking Zarude into Jungle Healing is very risky, due to the fact that the opponent will be able to switch anything in for free. Tera Dark gives Knock Off an extra boost in power, notably 2HKOing Serperior even after its item is removed, while Tera Fighting boosts Close Combat and makes Zarude less susceptible to revenge kill attempts from Lokix. However, Zarude loses its defensive utility when it Terastallizes, so it should only Terastallize when it is necessary to either revenge kill an opposing threat or clean up the rest of the game.

Choice Scarf Zarude fits on offense teams that appreciate its compression as a revenge killer and Ground-resistant Pokemon. However, as a Choice item user, Zarude struggles with foes that can sponge its attacks and switch to a resist such as Hydrapple or Toxapex. As a result, it appreciates teammates that it can pivot to to pressure these foes such as Latios and Thundurus-T. Latios also outspeeds and pressures Skarmory and Cobalion, allowing Zarude to more easily slot Jungle Healing, while Thundurus-T can form a powerful pivoting core with Zarude. More offensively capable foes such as Enamorus-T can also switch into Zarude, so it appreciates defensive teammates that can withstand their attacks, like Tornadus-T and Skarmory. Zarude also appreciates teammates that can handle the tier's Flying-types in Mandibuzz and opposing Tornadus-T. Heatran and Excadrill help against these Pokemon, as well as Tinkaton, and can provide Stealth Rock to help wear down the aforementioned Flying-types after Zarude removes their Heavy-Duty Boots. Heatran also offensively pressures Tornadus-T and Mandibuzz, while Excadrill provides entry hazard removal to prevent Zarude from being worn down by opposing hazards. Sandy Shocks can act as a switch-in to Tornadus-T and Tinkaton while also offensively pressuring Mandibuzz and Enamorus-T. Sandy Shocks, alongside other potential teammates like Tornadus-T, Rotom-W, and Slowking, also functions as a pivot that can bring Zarude in on foes it can pressure out such as Latios.

" } }, "credits": {"writtenBy": [{"user_id": 620325, "username": "ThatOneApple"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 515132, "username": "Monky25"}, {"user_id": 344575, "username": "Twilight"}]}, {"name": "Grammar checked by", "members": [{"user_id": 652656, "username": "Gambit"}, {"user_id": 197240, "username": "sunny004"}]}]} @@ -10187,7 +10194,7 @@ }, "Nasty Plot Sweeper": {} }, - "credits": {"writtenBy": [{"user_id": 570956, "username": "BigDaddyAddy"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 567483, "username": "Bella"}, {"user_id": 610920, "username": "vesp"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} + "credits": {"writtenBy": [{"user_id": 570956, "username": "VloneVictini"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 567483, "username": "Bella"}, {"user_id": 610920, "username": "vesp"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} }, "1v1": {"sets": {"Life Orb": {}, "Choice Specs": {}, "Sitrus Berry + Disable": {}}}, "monotype": { @@ -10389,7 +10396,7 @@ "Ursaluna-Bloodmoon": { "1v1": {"sets": {"Chople Berry": {}, "Choice Scarf": {}, "Assault Vest": {}}}, "vgc2024": { - "comments": "

Teambuilding

Strategy Comments

", + "comments": "

Teambuilding

Strategy Comments

", "sets": { "Bulky Wallbreaker": { "description": "" @@ -10755,7 +10762,7 @@ "uu": { "sets": { "Unaware Wall": { - "description": "

Torch Song allows Skeledirge to function dually as not only a defensive wall but also a threat that can overwhelm Pokemon like Tornadus-T and Hydrapple. Will-O-Wisp lets Skeledirge neuter many offensive threats such as Tyranitar and Okidogi, and it works in tandem with Hex to overwhelm defensive Pokemon like Slowking and Zapdos. Heavy-Duty Boots keeps Skeledirge from being worn down by entry hazards, letting it handle Pokemon like Okidogi variants lacking Knock Off and Calm Mind Latios more reliably. Tera Fairy is the most common Tera option, granting Skeledirge a very useful defensive typing that stops many threats like Hydrapple, Quaquaval, Lokix, and Calm Mind Latios, in addition to being a good neutral typing that helps it burn foes like Azumarill and Ogerpon-C. Tera Water lets Skeledirge check Azumarill, Greninja, Mamoswine, and Sand Rush Excadrill more efficiently. Tera Steel helps Skeledirge wall all Latios sets, Ogerpon, and Ogerpon-C while still checking Greninja, and Skeledirge gains a Toxic immunity, which can be useful for switching into Toxapex and Mandibuzz. However, every Tera type has downsides that flip certain matchups that may be unfavorable for Skeledirge. Tera Fairy makes it vulnerable to Metagross and Scizor, Tera Water makes it very weak to Zapdos and Hydrapple, and Tera Steel opens up a nasty weakness to Fighting- and Ground-type attacks that can be unfavorable, especially since it now loses to foes it should check, like Okidogi and Cobalion, ultimately meaning that general caution should be exerted when choosing to Terastallize Skeledirge.

Skeledirge fits best on balance and fat builds that cover its defensive weaknesses and accommodate its need to Terastallize in-game. Switch-ins to Knock Off, such as Toxapex and Cobalion, are arguably mandatory teammates, answering critical threats that force Skeledirge out due to the threat of Knock Off such as Azumarill and Lokix. Cobalion offensively checks dangerous wallbreakers like Mamoswine, Ursaluna, and Ogerpon-C that can overwhelm Skeledirge. Slowking, Empoleon, and the aforementioned Toxapex form great cores with Skeledirge, answering annoying Water-types like Keldeo, Greninja, and Azumarill that typically force Skeledirge to Terastallize; not to mention, Toxapex and Slowking do a great job at checking Hisuian Arcanine, which can freely switch into Skeledirge. Slowking and Tinkaton can spread paralysis with Thunder Wave to boost the power of Hex while also being valuable scouts to see if Latios is running Choice Specs, which Skeledirge fails to check, or Calm Mind. Hydrapple and Mandibuzz are great teammates that can handle Mold Breaker Excadrill; both can serve as middle-grounds into Ursaluna while Mandibuzz can also provide support with Defog to clear entry hazards in the event that Skeledirge gets hit with Knock Off. Mandibuzz can also take out Pokemon that might reactively Tera into Fire-resistant Tera types to handle Skeledirge, like Excadrill and Scizor. Setup sweepers such as Swords Dance Excadrill and Calm Mind + Tera Electric Latios can remove annoying Pokemon like Toxapex, Mandibuzz, and Zapdos that stand in the way of a Skeledirge sweep with Torch Song. In return, Skeledirge's ability to spread burns can open up more opportunities for these teammates to set up.

" + "description": "

Torch Song allows Skeledirge to function dually as not only a defensive wall but also a threat that can overwhelm Pokemon like Tornadus-T and Hydrapple. Will-O-Wisp lets Skeledirge neuter many offensive threats such as Quaquaval and Weavile, and it works in tandem with Hex to overwhelm defensive Pokemon like Slowking and Hydrapple. Heavy-Duty Boots keeps Skeledirge from being worn down by entry hazards, letting it handle Pokemon like Thundurus-T and Calm Mind Latios more reliably. Tera Fairy is the most common Tera option, granting Skeledirge a very useful defensive typing that stops many threats like Hydrapple, Quaquaval, Lokix, and Calm Mind Latios, in addition to being a good neutral typing that helps it burn foes like Azumarill and Ogerpon-C. Tera Water lets Skeledirge check Azumarill, Greninja, Mamoswine, and Sand Rush Excadrill more efficiently. Tera Poison helps Skeledirge wall Pecharunt while still checking both Ogerpon formes and Lokix, as well as granting Skeledirge a Toxic immunity, which can be useful for switching into Toxapex and Mandibuzz. However, every Tera type has downsides that flip certain matchups that may be unfavorable for Skeledirge. Tera Fairy makes it vulnerable to Metagross and Scizor, Tera Water makes it very weak to Zapdos and Hydrapple, and Tera Poison opens up a nasty weakness to Psychic- and Ground-type attacks that can be unfavorable, ultimately meaning that general caution should be exerted when choosing to Terastallize Skeledirge.

Skeledirge fits best on balance and fat builds that cover its defensive weaknesses and accommodate its need to Terastallize in-game. Switch-ins to Knock Off, such as Toxapex and Cobalion, are arguably mandatory teammates, answering critical threats that force Skeledirge out due to the threat of Knock Off such as Azumarill and Lokix. Cobalion offensively checks dangerous wallbreakers like Mamoswine, Lokix, and Ogerpon-C that can overwhelm Skeledirge. Slowking, Rotom-W, and the aforementioned Toxapex form great cores with Skeledirge, answering annoying Water-types like Keldeo, Greninja, and Azumarill that typically force Skeledirge to Terastallize; not to mention, Toxapex and Slowking do a great job at checking Hisuian Arcanine, which can freely switch into Skeledirge. Slowking and Tinkaton can spread paralysis with Thunder Wave to boost the power of Hex while also being valuable scouts to see if Latios is running Choice Specs, which Skeledirge fails to check, or Calm Mind. Hydrapple and Mandibuzz are great teammates that can handle Mold Breaker Excadrill, while Mandibuzz can also provide support with Defog to clear entry hazards in the event that Skeledirge gets hit with Knock Off. Mandibuzz can also take out Pokemon that might reactively Tera into Fire-resistant Tera types to handle Skeledirge, like Excadrill and Scizor. Setup sweepers such as Swords Dance Excadrill and Calm Mind + Tera Electric Latios can remove annoying Pokemon like Toxapex, Mandibuzz, and Heatran that stand in the way of a Skeledirge sweep with Torch Song. In return, Skeledirge's ability to spread burns can open up more opportunities for these teammates to set up.

" } }, "credits": {"writtenBy": [{"user_id": 515132, "username": "Monky25"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 344575, "username": "Twilight"}, {"user_id": 620325, "username": "ThatOneApple"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} @@ -11303,7 +11310,9 @@ "overview": "

Grafaiai's excellent choice of abilities paired with its high Speed and strong offensive movepool lets it play several offensive roles in SV ZU. Pivot sets are Grafaiai's showpiece given its excellent Speed tier and options to keep up momentum; they are extremely disruptive thanks to Knock Off and the choice between Poison Touch to spread status and Prankster's synergy with Encore. Grafaiai can also put its excellent Speed to work as a Swords Dance sweeper, and it can be further enabled by Prankster, Encore, and Copycat. Grafaiai even has a viable Choice Scarf set, and it's effectively one of the fastest Choice Scarf users in the metagame. However, Grafaiai is altogether frail and possesses a bad defensive typing, leaving pivot and Swords Dance sets easily revenge killed or threatened out by faster offensive Pokemon like Jolteon and Choice Scarf Passimian, while its Choice Scarf set can be stonewalled by defensive Pokemon like Regirock and Orthworm without good prediction.

", "comments": "

Other Options

Grafaiai can be a niche Prankster weather setter for sun teams that further provides safe entry and setup opportunities for its teammates with U-turn, Parting Shot, and Encore. Grafaiai has Taunt in its toolkit but struggles to use it effectively given its underwhelming bulk and the comparatively greater potential of Encore. Choice Band sets can work given Grafaiai's excellent Speed and powerful STAB moves, but they lack the outstanding Speed of Choice Scarf sets to avoid being revenge killed by Choice Scarf users and faster revenge killers. Toxic can be used on pivot sets with Prankster for more reliable status spreading than Poison Touch, but Grafaiai's frailty makes spending a turn to poison a foe risky.

Checks and Counters

Physical Walls: Even Swords Dance Grafaiai struggles to break through Sandaconda and Weezing on its own without prior chip damage, and pivot sets struggle to do more than remove their items or use Encore on them. Palossand dislikes losing its item to Knock Off or being poisoned, but it has the bulk and longevity to withstand attacks from Grafaiai. However, Palossand should be wary both of Encore and Swords Dance Grafaiai's Knock Off. Regirock can fend off pivot Grafaiai short-term thanks to its bulk but can be worn down by a combination of Knock Off, poison, and chip damage, and it risks being OHKoed by Swords Dance Grafaiai's Low Kick. Despite a Poison immunity, Orthworm is a similar story to Regirock, though it can survive Swords Dance Grafaiai's boosted Low Kick if Terastallization isn't in the picture.

Dark-types: Spiritomb's trio of immunities to Double-Edge, Low Kick, and Prankster moves on top of its 4x resistance to Gunk Shot makes it an excellent wall to Swords Dance Grafaiai, but its dependence on Leftovers for recovery can lead it to being worn down by offensive pivot sets using Knock Off and U-turn, especially when Poison Touch is in the picture. Grafaiai can overwhelm Hisuian Qwilfish between Knock Off, U-turn, and its lack of recovery. Sneasel can \"trap\" Grafaiai by blocking its escape with Prankster Parting Shot and threatening it with its strong STAB moves, and its Ice Shard is still faster than Prankster Copycat.

Faster Revenge Killers: Jolteon, Floatzel, and Lycanroc naturally outspeed Grafaiai and threaten it with their powerful STAB attacks, though they should be wary of Grafaiai's Prankster moves, Copycat in particular. Common Choice Scarf users such as Mesprit, Passimian, and Magneton similarly threaten to revenge kill Grafaiai and can gain momentum with their pivot moves, though Choice Scarf Grafaiai is faster than all of these and the aforementioned revenge killers. Choice Band Floatzel outspeeds Grafaiai's Swords Dance set and has Aqua Jet to finish it off even if Grafaiai has Prankster + Copycat.

", "sets": { - "Choice Scarf": {}, + "Choice Scarf": { + "description": "

Choice Scarf Grafaiai distinguishes itself as a phenomenal offensive pivot and revenge killer by virtue of its decent Attack, powerful STAB options, and incredible Speed tier, outpacing the entire unboosted metagame and even many other Choice Scarf users such as Typhlosion and Passimian. Furthermore, Poison Touch gives Grafaiai the rare ability to punish otherwise safe switch-ins, such as Regirock, Palossand, and Hisuian Avalugg, with a chance to get poisoned as it pivots out with U-turn. Gunk Shot is essential to dispatch threats such as Whimsicott and Virizion. Knock Off provides Grafaiai with the coverage to hit foes that resist its STAB moves such as Mismagius, Froslass, and Oricorio-G. Additionally, it punishes bulky foes reliant on their items, such as Orthworm and Hisuian Qwilfish that cannot be afflicted by Poison Touch, as well as removing Rocky Helmet from the likes of Palossand, Sandaconda, and Qwilfish to ease its pivoting later. Double-Edge grants Grafaiai an accurate STAB option and enables it to muscle past Poison-resistant Pokemon such as Muk and Hisuian Qwilfish, though it comes at the cost of recoil damage. Double-Edge also eliminates the need for predicting Terastallization from potential Tera Ground users like Oricorio-F and Frosmoth compared to Gunk Shot. Switcheroo can be used instead to restrict defensive checks such as Orthworm and Palossand, as well as Choice-locking setup sweepers such as Dudunsparce, Oricorio formes, and Mesprit, though it requires subsequent use of Knock Off to be more measured to avoid unintentionally freeing them. Tera Dark allows Grafaiai to better revenge kill the likes of Oricorio-G and resist moves such as Sucker Punch from threats such as Brute Bonnet and Hisuian Decidueye. Furthermore, gaining an immunity to Psychic-type moves can allow Grafaiai to turn the tables against the likes of Mespirit and Farigiraf in a pinch. Alternatively, Tera Normal can be used in conjunction with Double-Edge to let Grafaiai secure reliable OHKOs, dispatching threats like Jolteon, Frosmoth, and, after Stealth Rock damage, Typhlosion.

Grafaiai fits well on offense and balance teams that can benefit from its ability to generate momentum and take on top offensive threats. Offensive setup sweepers such as Virizion, Mesprit, and Oricorio formes appreciate Grafaiai's ability to revenge kill opposing setup sweepers for them such as Frosmoth. Grafaiai can form offensive pivot cores with the likes of Floatzel, Jolteon, Hisuian Decidueye, and Magneton, maintaining momentum and whittling down each other's checks. Grafaiai lures in Regirock and bulky Ground-type Pokemon like Sandaconda that are forced out by Floatzel and Hisuian Decidueye, while Grafaiai can return the favor by dealing with the likes of Whimsicott. Hisuian Decidueye is especially notable for its ability to bring Grafaiai in safely via slow pivoting support. Physical wallbreakers such as Swords Dance Hisuian Decidueye, Glastrier, and Brute Bonnet can open up holes in opposing teams by eliminating bulky Pokemon like Dudunsparce, Snorlax, and Sandaconda so Grafaiai can clean late-game. Powerful special attacking wallbreakers such as Alolan Exeggutor, Jolteon, and Clawitzer can take advantage of the physically defensive walls Grafaiai lures in such as Regirock, Orthworm, Hisuian Avalugg, and Weezing, assisting Grafaiai in getting past them. Fire-types such as Charizard and Typhlosion can take on Orthworm for Grafaiai while also benefiting from Grafaiai chipping down a shared check in Regirock. Entry hazard setters such as Mesprit and Orthworm synergize well with the residual damage inflicted from Grafaiai's Poison Touch, frequent pivoting, and Knock Off support, putting additional pressure on its aforementioned defensive checks, as well as bringing offensive threats like Typhlosion into range for Grafaiai to pick them off. Mesprit can also help against Poison- and Ground-types like Weezing, Qwilfish, and Sandslash. Bulky setup sweepers such as Dipplin, Snorlax, Regirock, and Dudunsparce benefit from poison spread by Grafaiai's Poison Touch, allowing them to more easily outlastfoes thanks to poison chip damage. Hazard removal support from the likes of Hisuian Decidueye, Cramorant, and Sandslash can help alleviate Grafaiai's weakness to chip damage that arises from its repeated pivoting.

" + }, "Swords Dance": { "description": "

Grafaiai is a threatening Swords Dance sweeper thanks to its high Speed and powerful STAB Double-Edge. Knock Off covers Ghost-types like Palossand, Rotom, and Oricorio-G that would otherwise wall Grafaiai, and it can soften up defensive Pokemon like Regirock and Orthworm to make them more easily picked off once they've been further chipped. Copycat's extra priority from Prankster lets Grafaiai overcome faster revenge killers like Jolteon, Sneasel formes, Floatzel, and Lycanroc as well as Choice Scarf users such as Mesprit and Passimian, though its efficacy can fluctuate depending on the move that was used last. Low Kick is an alternative for a direct attack to knock down Rock- and Steel-types like the aforementioned Regirock and Orthworm as well as Hisuian Avalugg and Magneton, overall enhancing Grafaiai's wallbreaking ability. Prankster is integral for sets running Copycat, but Grafaiai without it should use Posion Touch, which can help it make more progress against Regirock and other Pokemon early-game. Grafaiai can opt for an Adamant nature to increase its power for more reliable KOs against physically defensive Pokmeon such as Orthworm and Regirock with its coverage moves, relying more on Prankster Encore to sweep teams at the cost of moving after threats like Charizard, Typhlosion, and Mismagius. Tera Normal cranks up the power of Grafaiai's STAB move to blow through physical walls like Weezing and Sandaconda without needing much chip damage. Tera Fighting is an alternative Tera type that can be used to power up Low Kick in order to secure more KOs on troublesome foes like Regirock, Orthworm, and Magneton. Heavy-Duty Boots ensures Grafaiai won't be worn down if it comes out earlier in games to play as a revenge killer and soften up its checks with Knock Off. A Silk Scarf can further power up Tera Normal Grafaiai's Double-Edge to pull off feats like OHKOing Sandaconda and Weezing when at +2.

Grafaiai fits on several types of teams thanks to its threatening offensive profile and great Speed, enabling it to be a revenge killer or cleaner alongside its role as a Swords Dance sweeper. Grafaiai especially benefits from pivot support from teammates such as Hisuian Decidueye, Jolteon, and Mesprit to bring it in safely and widen setup opportunities for it. Grafaiai appreciates entry hazards from setters like Lycanroc, Regirock, and Palossand wearing down foes like Regirock, Dipplin, and Snorlax so it can more effectively sweep. Spikes setters like Froslass, Qwilfish formes, and Orthworm are especially effective at softening up foes like Sandaconda, Palossand, and Magneton for Grafaiai. Grafaiai can maximize the utility of its hazard-setting partners by using Knock Off to remove Leftovers from Regirock as well as Heavy-Duty Boots from Pokemon like Palossand, Sandslash, and Hisuian Avalugg. Charizard, Passimian, and Typhlosion pressure Steel-types like Orthworm and Magneton that stand in Grafaiai's way and can soften up teams with their wallbreaking capabilities. Defensive teammates such as Poliwrath and Mesprit can help against revenge killers such as Floatzel, Lycanroc, and Sneasel, while Weezing and Palossand can help against others such as Passimian and Hisuian Sneasel.

" }, @@ -11311,7 +11320,7 @@ "description": "

Grafaiai uses Gunk Shot as its STAB move to most effectively threaten Grass-types like Whimsicott, Hisuian Decidueye, and Virizion. Knock Off lets Grafaiai make quick progress, especially with Poison Touch, and it effectively punishes defensive switch-ins such as Hisuian Qwilfish, Orthworm, and Regirock that depend on their items for their longevity. Knock Off also provides coverage against frail Ghost-types like Froslass, Oricorio-G, and Mismagius. Knock Off absorbers like Booster Energy Brute Bonnet and Dipplin are also threatened by STAB Gunk Shot and potential poisons from Poison Touch hindering them. U-turn has the best synergy with Poison Touch, breaks Focus Sash and Sturdy against entry hazard setters like Lycanroc and Hisuian Avalugg, and doesn't risk activating Passimian's Defiant unlike Parting Shot. Parting Shot allows Grafaiai to escape even faster Pokemon like Jolteon and Choice Scarf Mesprit in conjunction with Prankster, and its debuffs can enable Grafaiai's offensive and defensive teammates alike. Encore lets Grafaiai take advantage of passive Pokemon such as Palossand and Dipplin, and it can neutralize setup sweepers like Mesprit and Hisuian Decidueye. Prankster facilitates Encore even further, letting Grafaiai lock faster setup sweepers like Jolteon and Floatzel into their setup moves. Prankster Copycat can be used as an alternative to Encore to give Grafaiai a priority attack based on the last moved used and cut off would-be revenge killers like Choice Scarf Mesprit. Tera Dark affords Grafaiai a convenient defensive typing against Mesprit's Psychic-type STAB moves as well as Sucker Punch from Brute Bonnet and Hisuian Decidueye. Tera Dark also powers up Grafaiai's Knock Off to more effectively threaten Mesprit and previously mentioned Ghost-types. However, Grafaiai is often better off not Terastallizing given the limited benefits it gains from doing so, better preserving the resource for a teammate.

Grafaiai is a great enabler to offensive teammates, especially physical wallbreakers like Hisuian Decidueye, Glastrier, and Virizion that can take advantage of defensive Pokemon it lures in such as Sandaconda and Palossand. Other Fighting-types like Passimian and Hitmonlee can also threaten Pokemon like Regirock, Orthworm, and Magneton for Grafaiai while benefitting from it softening up foes with Knock Off, poison status, and U-turn chip damage. Charizard and Typhlosion can threaten Orthworm and Magneton in particular for Grafaiai, and they're supported as wallbreakers by the safe entry points Grafaiai provides via U-turn and Parting Shot. Setup sweepers like Dudunsparce, Nasty Plot Mesprit, and Calm Mind Jolteon also benefit greatly from Grafaiai creating setup opportunities with Encore and Parting Shot, and they threaten physically defensive Pokemon Grafaiai struggles against. Grafaiai relies on partners like Mesprit and Magneton to deal with Poison-type walls like Qwilfish and Weezing. Bulky partners such as Lanturn and Porygon2 can help Grafaiai against Jolteon, a common revenge killer. Palossand and Sandaconda can intercept Choice Scarf Passimian from revenge killing Grafaiai, while Grafaiai helps them in return by threatening troublesome Grass-types like Whimsicott and Virizion. Floatzel is one more potential revenge killer to Grafaiai, and it can be handled by defensive teammates such as Hisuian Decidueye, Qwilfish, and Dipplin.

" } }, - "credits": {"writtenBy": [{"user_id": 452572, "username": "missangelic"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 601970, "username": "sleid"}, {"user_id": 654091, "username": "FlamPoke"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} + "credits": {"writtenBy": [{"user_id": 435539, "username": "BloodAce"}, {"user_id": 452572, "username": "missangelic"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 601970, "username": "sleid"}, {"user_id": 654091, "username": "FlamPoke"}, {"user_id": 452572, "username": "missangelic"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 583607, "username": "PowerOfMemes"}]}]} } }, "Bramblin": {"lc": {"sets": {"Spinner": {}}}}, @@ -11406,7 +11415,7 @@ "uu": { "sets": { "Utility": { - "description": "

Tinkaton's good matchup against Mandibuzz makes it a strong Stealth Rock setter that uses its typing to get plenty of entry hazard-setting chances. Certain teams prefer Tinkaton to use Thunder Wave, though, since they can fit another Stealth Rock setter; this can help significantly when dealing with foes like Latios and Spiky Shield Ogerpon-C. Knock Off is excellent utility that prevents Tinkaton from being passive, removing items from Excadrill, Zapdos, and Hisuian Arcanine. Encore is Tinkaton's most useful asset, letting it use its typing and bulk to checkmate foes like Latios and Hydrapple. Leftovers is preferred on Mold Breaker sets so that Tinkaton has some longevity, with Mold Breaker proving useful to let it OHKO Ogerpon-C and Mimikyu despite their abilities. Pickpocket with an Air Balloon can let it steal items from Excadrill, Ogerpon, and Lokix, which can help immensely in fending these threats off. The given EVs allow Tinkaton to KO Latios with Knock Off followed by Gigaton Hammer while surviving a +2 Superpower from Ogerpon-C. Play Rough is a niche option that lets Tinkaton more directly pressure Greninja and Latios, but it is extremely weak against foes it doesn't hit super effectively. Tera Flying lets Tinkaton use Encore after Excadrill's Earthquake. Tera Dark helps Tinkaton against strong Psychic-type attackers like Hoopa-U and Choice Specs Latios, while Tera Dragon lets it check Greninja and Belly Drum Azumarill.

Tinkaton's incredible typing and utility let it fit on all kinds of bulky offense and balance teams, using Stealth Rock to support teammates like Tyranitar and Lokix that love to weaken checks with Knock Off. It's also a good partner for teammates like Sandy Shocks and Rotom-W that dislike dealing with Latios. Tinkaton's flexibility lets it use its bulk to tank huge attacks and lock foes into them with Encore; for example, it often needs to lock Greninja into Surf or Okidogi into Drain Punch. As such, teammates that can handle these attacks like Slowking and Hydrapple can be very useful to have. They also help signficantly against Excadrill, which Tinkaton tends to let in for free. Teams that use Tinkaton should aim to make progress fairly quickly; while it's a great stopgap to all kinds of threats, its lack of reliable recovery prevents it from lasting forever, so it needs progress-making teammates like Hisuian Arcanine and Mamoswine, which can help it create favorable game states.

" + "description": "

Tinkaton's good matchup against Mandibuzz makes it a strong Stealth Rock setter that uses its typing to get plenty of entry hazard-setting chances. Certain teams prefer Tinkaton to use Thunder Wave, though, since they can fit another Stealth Rock setter; this can help significantly when dealing with foes like Latios and Spiky Shield Ogerpon-C. Knock Off is excellent utility that prevents Tinkaton from being passive, removing items from Excadrill, Tornadus-T, and Rotom-W. Encore is Tinkaton's most useful asset, letting it use its typing and bulk to checkmate foes like Latios and Hydrapple. Leftovers is preferred on Mold Breaker sets so that Tinkaton has some longevity, with Mold Breaker proving useful to let it OHKO Ogerpon-C and Mimikyu despite their abilities. Pickpocket with an Air Balloon can let it steal items from Excadrill, Ogerpon, and Lokix, which can help immensely in fending these threats off. The given EVs allow Tinkaton to KO Latios with Knock Off followed by Gigaton Hammer while surviving a +2 Superpower from Ogerpon-C. Play Rough is a niche option that lets Tinkaton more directly pressure Greninja and Latios, but it is extremely weak against foes it doesn't hit super effectively. Tera Flying lets Tinkaton use Encore after Excadrill's Earthquake, While Tera Ghost can Encore Excadrill and Quaquaval into a failed attempt to remove hazards with Rapid Spin. Tera Dark helps Tinkaton against strong Psychic-type attackers like Hoopa-U and Choice Specs Latios, while Tera Dragon lets it check Greninja and Belly Drum Azumarill.

Tinkaton's incredible typing and utility let it fit on all kinds of bulky offense and balance teams, using Stealth Rock to support teammates like Zarude and Lokix that love to weaken checks with Knock Off. It's also a good partner for teammates like Sandy Shocks and Rotom-W that dislike dealing with Latios. Tinkaton's flexibility lets it use its bulk to tank huge attacks and lock foes into them with Encore; for example, it often needs to lock Greninja into Surf. As such, teammates that can handle these attacks like Slowking and Hydrapple can be very useful to have. They also help signficantly against Excadrill, which Tinkaton tends to let in for free. Teams that use Tinkaton should aim to make progress fairly quickly; while it's a great stopgap to all kinds of threats, its lack of reliable recovery prevents it from lasting forever, so it needs progress-making teammates like Tornadus-T and Weavile, which can help it create favorable game states.

" } }, "credits": {"writtenBy": [{"user_id": 481709, "username": "Lily"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 344575, "username": "Twilight"}, {"user_id": 617840, "username": "gulch"}]}, {"name": "Grammar checked by", "members": [{"user_id": 602431, "username": "CaptainDaimyo"}, {"user_id": 470115, "username": "SolarBeam"}]}]} @@ -11510,6 +11519,7 @@ } } }, + "Varoom": {"nfe": {"sets": {"Defensive Pivot": {}}}}, "Revavroom": { "uu": {"sets": {"Shift Gear": {}}}, "ru": { @@ -13704,7 +13714,7 @@ "uu": { "sets": { "Calm Mind": { - "description": "

Sinistcha is a potent setup sweeper thanks to a variety of tools at its disposal: high Special Attack, great Defense, Heatproof, Calm Mind to shore up its Special Defense, and access to healing through Matcha Gotcha and Strength Sap, which can both also cripple opposing physical attackers. Strength Sap provides a way to get bigger bursts of recovery while also lowering the opponent's Attack, letting Sinistcha take hits from the likes of Lokix and Hisuian Arcanine and in turn use them to set up Calm Mind. Heatproof provides Sinistcha with a neutrality to Fire-type attacks, which is useful for taking on Hisuian Arcanine. Leftovers provides passive recovery alongside Sinistcha's healing moves, while Heavy-Duty Boots keeps it healthy through repeated switches. 96 Speed EVs let Sinistcha outspeed Adamant Azumarill, with the rest invested to maximize its physical bulk. Tera Poison allows Sinistcha to avoid Toxic from Mandibuzz and Toxapex and resist Okidogi's STAB attacks, as well as preventing Toxic Chain, while Tera Fairy can be used instead to help Sinistcha check Latios and Hydrapple while gaining a resistance to Dark-type moves from Tyranitar and Greninja. However, both of these Tera types take away Sinistcha's ability to spinblock, and Tera Poison makes it significantly weaker to Excadrill, so Sinistcha should only be Terastallized when necessary.

Sinistcha fits particularly well on hazard stacking teams, where entry hazard setters like Excadrill, Cobalion, Sandy Shocks, and Rhyperior benefit from its spinblocking and incredible matchup against Excadrill, the tier's best Rapid Spinner. In turn, Excadrill provides an answer to Latios, which can threaten Sinistcha if it doesn't have any Calm Mind boosts yet, especially if it is using Tera Poison. Cobalion also makes an excellent teammate, using Justified to provide a great answer to many Dark-types, like Mandibuzz, which otherwise easily uses Defog in front of Sinistcha, and Zarude, which resists both of Sinistcha's STAB moves and heals off burns with Jungle Healing. Rhyperior and Sandy Shocks are teammates that can both pressure both Zapdos and Tornadus-T, which outspeed and threaten Sinistcha. Tornadus-T takes advantage of unboosted Sinistcha's middling Special Defense to OHKO it after minor chip damage, and Hoopa-U easily 2HKOes Sinistcha with Hyperspace Fury, so teammates like Latios and Lokix that deal significant damage to them are appreciated. Zapdos also makes a great teammate to punish Pokemon like Okidogi and Tornadus-T with Static, letting Sinistcha outspeed them. Skeledirge is a particularly annoying Pokemon for Sinistcha to deal with thanks to Unaware, so it needs teammates like Hisuian Arcanine and Greninja that can handle Skeledirge; these two also pressure the Flying-types that give Sinistcha issues.

" + "description": "

Sinistcha is a potent setup sweeper thanks to a variety of tools at its disposal: high Special Attack, great Defense, Heatproof, Calm Mind to shore up its Special Defense, and access to healing through Matcha Gotcha and Strength Sap, which can both also cripple opposing physical attackers. Strength Sap provides a way to get bigger bursts of recovery while also lowering the opponent's Attack, letting Sinistcha take hits from the likes of Lokix and Hisuian Arcanine and in turn use them to set up Calm Mind. Heatproof provides Sinistcha with a neutrality to Fire-type attacks, which is useful for taking on Hisuian Arcanine. Leftovers provides passive recovery alongside Sinistcha's healing moves, while Heavy-Duty Boots keeps it healthy through repeated switches. 96 Speed EVs let Sinistcha outspeed Adamant Azumarill, with the rest invested to maximize its physical bulk. Tera Poison allows Sinistcha to avoid Toxic from Mandibuzz and Toxapex while still maintaining a resistance to Fighting-type attacks, as well as preventing Toxic Chain, while Tera Fairy can be used instead to help Sinistcha check Latios and Hydrapple while gaining a resistance to Dark-type moves from Tyranitar and Greninja. However, both of these Tera types take away Sinistcha's ability to spinblock, and Tera Poison makes it significantly weaker to Excadrill, so Sinistcha should only be Terastallized when necessary.

Sinistcha fits particularly well on hazard stacking teams, where entry hazard setters like Excadrill, Cobalion, Sandy Shocks, and Rhyperior benefit from its spinblocking and incredible matchup against Excadrill, the tier's best Rapid Spinner. In turn, Excadrill provides an answer to Latios, which can threaten Sinistcha if it doesn't have any Calm Mind boosts yet, especially if it is using Tera Poison. Cobalion also makes an excellent teammate, using Justified to provide a great answer to many Dark-types, like Mandibuzz, which otherwise easily uses Defog in front of Sinistcha, and Zarude, which resists both of Sinistcha's STAB moves and heals off burns with Jungle Healing. Rhyperior and Sandy Shocks are teammates that can both pressure both Heatran and Tornadus-T, which outspeed and threaten Sinistcha. Tornadus-T takes advantage of unboosted Sinistcha's middling Special Defense to OHKO it after minor chip damage, and Hoopa-U easily 2HKOes Sinistcha with Hyperspace Fury, so teammates like Latios and Lokix that deal significant damage to them are appreciated. Skeledirge is a particularly annoying Pokemon for Sinistcha to deal with thanks to Unaware, so it needs teammates like Hisuian Arcanine and Greninja that can handle Skeledirge; these two also pressure the Flying-types that give Sinistcha issues.

" } }, "credits": {"writtenBy": [{"user_id": 439018, "username": "Maia"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 481709, "username": "Lily"}, {"user_id": 620325, "username": "ThatOneApple"}, {"user_id": 344575, "username": "Twilight"}]}, {"name": "Grammar checked by", "members": [{"user_id": 197240, "username": "sunny004"}]}]} @@ -13858,7 +13868,7 @@ "uu": { "sets": { "Pivot": { - "description": "

Ogerpon functions as a solid pivot within the tier thanks to an array of excellent utility moves, a powerful STAB move in Ivy Cudgel, and great offensive stats. Knock Off allows Ogerpon to punish many of the Pokemon attempting to switch into it such as Zapdos, Tornadus-T, and Skeledirge. U-turn allows Ogerpon to pivot out of matchups that are unfavorable for it such as Tinkaton, Okidogi, and Skeledirge while doing solid damage to Hydrapple that may want to switch in, and thanks to Heavy-Duty Boots, it is able to remain healthy throughout the match and easily pivot in and out of the field. Encore gives it the ability to take advantage of slower Pokemon that have locked themselves into an awkward move so it can go for a free move the turn after, such as Zapdos using Roost or Mandibuzz clicking Defog, which, when paired with Defiant, gives Ogerpon a free Attack boost. On the other hand, Ogerpon is able to use the pressure it creates as opportunities to set up Spikes for its team, helping its teammates and itself by slowly chipping down the opposing team's checks. Ogerpon's Tera type is locked into Grass, but with Embody Aspect, it is given a boost to its Speed on top of the additional boost to its STAB moves, letting it OHKO Slowking and have a chance to 2HKO Tornadus-T after Stealth Rock. This means that Ogerpon can act not only as a powerful breaker with Tera, but also as an emergency speed control option that can outrun every unboosted Pokemon in the metagame, as well as a number of boosted Pokemon such as Choice Scarf Mienshao and Excadrill after Rapid Spin. Ogerpon's Speed boost also allows it to have unique interactions with Encore, switching in on faster Pokemon to lock them into set up moves such as Calm Mind Latios or Dragon Dance Salamence.

Ogerpon's pivoting and utility options are best suited on bulky offense teams that appreciate its ability to disrupt foes while bringing in their own threats. Wallbreakers such as Azumarill, Hisuian Arcanine, and Mamoswine love Ogerpon's ability to pivot them in safely, weaken their checks, and potentially set up Spikes for them to break more easily; In return, they are able to deal with some of Ogerpon's checks such as Zapdos, Tornadus-T, and Hydrapple. Pivots that are able to synergize well with Ogerpon such as Slowking, Tornadus-T, and Zapdos make for excellent partners, being able to form a strong core while relieving Ogerpon of the pressure of taking on threats like Latios, Excadrill, and Lokix. Stealth Rock setters such as Tinkaton and Cobalion mesh well with Ogerpon that opt for Spikes by maximizing the entry hazard stacking potential, with Tinkaton able to fit Encore instead while taking on Greninja and Zapdos, while Cobalion can effectively deal with Excadrill and Lokix for it. Sandy Shocks is an excellent teammate for Ogerpon, being able to take on the Flying-types that it's afraid of, creating a VoltTurn core with it, and being able to set up Stealth Rock for it while Ogerpon handles the Water- and Grass-type attacks aimed at Sandy Shocks well while beating its key checks like Azumarill and Rotom-Wash.

" + "description": "

Ogerpon functions as a solid pivot within the tier thanks to an array of excellent utility moves, a powerful STAB move in Ivy Cudgel, and great offensive stats. Knock Off allows Ogerpon to punish many of the Pokemon attempting to switch into it such as Heatran, Tornadus-T, and Skeledirge. U-turn allows Ogerpon to pivot out of matchups that are unfavorable for it such as Tinkaton, Cobalion, and Skeledirge while doing solid damage to Hydrapple that may want to switch in, and thanks to Heavy-Duty Boots, it is able to remain healthy throughout the match and easily pivot in and out of the field. Encore gives it the ability to take advantage of slower Pokemon that have locked themselves into an awkward move so it can go for a free move the turn after, such as Skarmory using Roost or Mandibuzz clicking Defog, which, when paired with Defiant, gives Ogerpon a free Attack boost. On the other hand, Ogerpon is able to use the pressure it creates as opportunities to set up Spikes for its team, helping its teammates and itself by slowly chipping down the opposing team's checks. Ogerpon's Tera type is locked into Grass, but with Embody Aspect, it is given a boost to its Speed on top of the additional boost to its STAB moves, letting it OHKO Slowking and have a chance to 2HKO Tornadus-T after Stealth Rock. This means that Ogerpon can act not only as a powerful breaker with Tera, but also as an emergency speed control option that can outrun every unboosted Pokemon in the metagame, as well as a number of boosted Pokemon such as Quaquaval after Aqua Step, Choice Scarf Mienshao and Excadrill after Rapid Spin. Ogerpon's Speed boost also allows it to have unique interactions with Encore, switching in on faster Pokemon to lock them into set up moves such as Calm Mind Latios or Nasty Plot Tornadus-T.

Ogerpon's pivoting and utility options are best suited on bulky offense teams that appreciate its ability to disrupt foes while bringing in their own threats. Wallbreakers such as Azumarill, Hisuian Arcanine, and Mamoswine love Ogerpon's ability to pivot them in safely, weaken their checks, and potentially set up Spikes for them to break more easily; In return, they are able to deal with some of Ogerpon's checks such as Heatran, Tornadus-T, and Hydrapple. Pivots that are able to synergize well with Ogerpon such as Slowking, Tornadus-T, and Rotom-W make for excellent partners, being able to form a strong core while relieving Ogerpon of the pressure of taking on threats like Latios, Excadrill, and Quaquaval. Stealth Rock setters such as Tinkaton and Cobalion mesh well with Ogerpon that opt for Spikes by maximizing the entry hazard stacking potential, with Tinkaton able to fit Encore instead while taking on Greninja and Weavile, while Cobalion can effectively deal with Excadrill and Lokix for it. Sandy Shocks is an excellent teammate for Ogerpon, being able to take on the Flying-types that it's afraid of, creating a VoltTurn core with it, and being able to set up Stealth Rock for it while Ogerpon handles the Water- and Grass-type attacks aimed at Sandy Shocks well while beating its key checks like Azumarill and Rotom-Wash.

" } }, "credits": {"writtenBy": [{"user_id": 540289, "username": "Tidal"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 515132, "username": "Monky25"}, {"user_id": 344575, "username": "Twilight"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} diff --git a/data/analyses/gen9nationaldexuu.json b/data/analyses/gen9nationaldexuu.json index cfb457e7a..ec46836a0 100644 --- a/data/analyses/gen9nationaldexuu.json +++ b/data/analyses/gen9nationaldexuu.json @@ -373,13 +373,10 @@ "description": "

Choice Specs Keldeo leverages its fantastic offensive and defensive typing to be a reliable wallbreaker, capable of threatening defensive staples like Ting-Lu, Celesteela, Scizor, and Tyranitar while taking little from their attacks. Hydro Pump is generally preferred on Keldeo, OHKOing Buzzwole and Scizor after Stealth Rock and having odds to 2HKO defensive Celesteela. Surf hits similarly hard, and while it misses these damage thresholds, it provides greater consistency and more PP; this is particularly notable against Celesteela, which can waste Hydro Pump PP with Protect. Air Slash 2HKOes Mega Venusaur and Amoonguss, while Flip Turn is an option alongside Pursuit users like Tyranitar and Bisharp, as they can threaten the aforementioned defensive options as well as other answers to Keldeo like Slowking and Mega Latias. Toxic is an alternative on teams without Pursuit to cripple checks like Slowking and Mega Latias, but it significantly hinders Keldeo's matchup against Mega Venusaur and Amoonguss, making it a niche option. Vacuum Wave provides Keldeo with powerful priority that is able to pick off faster threats like Sand Rush Excadrill and Greninja as well as weakened targets like Iron Boulder and Mega Aerodactyl. Keldeo is typically seen on offense and sand teams looking for a powerful special attacker that can shore up weaknesses to offensive threats like Greninja and Iron Boulder. Sand teams in particular utilize Keldeo well, as Tyranitar can Pursuit trap Slowking and Mega Latias with Pursuit and provides sand, preventing Tapu Fini and Synthesis Mega Venusaur from being reliable long-term checks to Keldeo. Keldeo in return can help force damage onto Rotom-W and handle physical walls like Skarmory and Buzzwole. While Keldeo is powerful, it can struggle against teams with multiple Pokemon resistant or immune to its STAB attacks, which include defensive options such as Mega Venusaur, Tapu Fini, Slowking, and Mega Latias. It can also be outsped quite easily by the offensive metagame, which consists of Pokemon such as Iron Moth, Iron Boulder, and Mega Aerodactyl. For these reasons, teammates like Scizor and Mienshao are appreciated for their ability to pressure shared checks, use Knock Off to remove important held items like Leftovers from Aegislash and Celesteela, and provide offensive answers to these Pokemon that threaten Keldeo. Teammates like Iron Moth and Zeraora work similarly, pivoting Keldeo in against Ground- and Grass-type Pokemon that it can threaten. Ting-Lu, Skarmory, and Celesteela help provide Keldeo's team with a defensive backbone against options like Iron Boulder and Clefable, with the former two able to set entry hazards to wear down many of its checks.

" }, "Calm Mind": { - "description": "

Calm Mind Keldeo is a threatening sweeper, thanks to its ability to break past many defensive cores. Scald is usually chosen because of its high PP and burn chance, allowing Keldeo to slowly wear down checks like Mega Venusaur while crippling physical attackers like Tapu Bulu and Salamence. Scald is especially potent in tandem with Substitute and Leftovers, as it allows Keldeo to set up on many defensive Pokemon that struggle to break its Substitute like Slowking, Celesteela, and Gastrodon lacking Earthquake while dodging status and Leech Seed. Alternatively, Hydro Pump in combination with Waterium Z allows Keldeo to blow past common answers to itself such as Mega Venusaur, Tapu Fini, and Slowbro if they are weakened. When using Hydro Pump, Taunt is used over Substitute to prevent Pokemon like Mega Venusaur and Unaware Clefable from recovering their HP, though Keldeo must be wary of moves like Giga Drain and Moonblast in return. Secret Sword hits the lower Defense of many common checks to special attackers like Blissey and Gastrodon. Calm Mind Keldeo fits best on balance and bulky offense which appreciate its ability to effectively take on defensive team styles. Keldeo is threatened out by faster offensive Pokemon that can hit it super effectively like Alakazam and Mega Latias if it does not have a Substitute up. Therefore, it pairs well with Pokemon that can switch into them like Celesteela and Scizor. They are also valuable for their ability to switch into checks to Keldeo like Tapu Fini and Mega Venusaur. Keldeo pairs well with entry hazard support from Pokemon like Tyranitar, Skarmory, and Excadrill that can push its checks into range of a boosted Hydro Vortex.

" - }, - "Choice Scarf": { - "description": "

Choice Scarf allows Keldeo to act as a decent revenge killer with its strong STAB moves and high Speed. Its decent natural bulk and useful typing also allow it to check Dark-types like Tyranitar and Bisharp while also giving it a Stealth Rock resistance. Hydro Pump is chosen for its high power, OHKOing Pokemon like Victini while giving Keldeo a high chance to KO Choice Scarf Enamorus and Nasty Plot Thundurus after Stealth Rock damage. Secret Sword hits the weaker Defense of common special walls like Blissey and Gastrodon. Flip Turn allows Keldeo to pivot out of bad matchups while maintaining momentum for its team. Toxic is used to status common checks to Keldeo such as Mega Altaria and Mega Latias. Hidden Power Ice can be used as an alternative to allow Keldeo to revenge kill threats such as Dragon Dance Salamence while also doing solid damage against Mega Altaria and Latias. Furthermore, Keldeo itself is threatened by faster Choice Scarf users like Zarude and Hydreigon and therefore requires checks to these Pokemon like Skarmory and Celesteela. Keldeo also appreciates entry hazard setters like Excadrill and Mew that can push Pokemon like Scizor and Enamorus into Hydro Pump range.

" + "description": "

Calm Mind Keldeo is a fantastic wallbreaker, its formidable offensive typing and ability to run a variety of mixed attacking sets enable it to be a threat against balanced or stall teams, making it an effective setup sweeper versus the likes of Ting-Lu, Tyranitar, and Celesteela. Scald is an excellent Water-type STAB move for Keldeo, as it can burn foes and make it easier to wear down physical attackers like Scizor and Mega Gallade. Hydro Pump, though having lower accuracy, is best used in tandem with Waterium Z to OHKO Ting-Lu after a Calm Mind boost while threatening a KO on both Buzzwole and Scizor with an unboosted Hydro Vortex. Secret Sword is Keldeo's preferred Fighting-type STAB attack, as it hits common pivots to special attacks like Blissey. Substitute, when paired with Leftovers, helps Keldeo set up on defensive switch-ins like Slowking, Gastrodon, and Celesteela. Alternatively, Air Slash could be used for coverage against threatening Grass-type foes and gives Keldeo the ability to run Flyinium Z to OHKO the likes of Hydrapple and Mega Venusaur after a boost. Alternatively, Taunt can be used to prevent bulky Pokemon like Slowbro and Aegislash from spreading status. With this much wallbreaking power, Keldeo is seen on more offensive teams that are lacking in checks against the likes of Scizor and Greninja. Although Keldeo can be seen as a wallbreaking threat, many teams can utilize Pokemon that aren't weak to either STAB attack such as Mega Venusaur, Slowking, and Tapu Fini. There are also quite a few Pokemon that can outspeed and threaten Keldeo such as Zeraora, Iron Boulder, and Serperior. Teamates such as Scizor and Mienshao help against these faster threats and can assist greatly by pressuring checks to Keldeo like Aegislash and Celesteela by removing their Leftovers while also being able to efficiently pivot out with U-turn. In return, Keldeo assists both by pressuring physical walls like Skarmory and Mandibuzz. Teammates that can provide entry hazard support such as Tyranitar and Clefable are appreciated by Keldeo, as chip from entry hazards makes it easier to threaten a OHKO on physical walls. Faster teammates such as Iron Moth and Zeraora can be excellent in baiting in Ground-type threats and pivoting back into Keldeo for more offensive pressure. In return, Keldeo removes Ground-type threats like Excadrill and Hippowdon to make it easier for both to pivot reliably.

" } }, - "credits": {"writtenBy": [{"user_id": 572981, "username": "Aera"}, {"user_id": 589016, "username": "Danbear02"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 535530, "username": "Gangsta Spongebob"}, {"user_id": 546157, "username": "Iride"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528036, "username": "Sulo"}, {"user_id": 655207, "username": "Sir Tetris"}, {"user_id": 528364, "username": "adorluigi"}]}]} + "credits": {"writtenBy": [{"user_id": 589016, "username": "Danbear02"}, {"user_id": 635656, "username": "Elvira"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 546157, "username": "Iride"}, {"user_id": 589016, "username": "Danbear02"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}, {"user_id": 655207, "username": "Sir Tetris"}, {"user_id": 528364, "username": "adorluigi"}]}]} }, "Greninja": { "sets": { diff --git a/data/analyses/gen9nfe.json b/data/analyses/gen9nfe.json index ed143fba8..35b0e1257 100644 --- a/data/analyses/gen9nfe.json +++ b/data/analyses/gen9nfe.json @@ -7,6 +7,7 @@ "Weepinbell": {"sets": {"Utility": {}}}, "Grimer-Alola": {"sets": {"Tank": {}}}, "Koffing": {"sets": {"Defensive": {}}}, + "Seadra": {"sets": {"RestTalk Pivot": {}}}, "Dragonair": {"sets": {"Dragon Dance": {}}}, "Murkrow": {"sets": {"Nasty Plot": {}}}, "Misdreavus": {"sets": {"Setup": {}, "Utility": {}, "Choice Item": {}}}, @@ -58,5 +59,6 @@ "Naclstack": {"sets": {"Stealth Rock": {}, "Iron Defense": {}}}, "Toedscool": {"sets": {"Utility": {}}}, "Tinkatuff": {"sets": {"Offensive Stealth Rock": {}, "Swords Dance": {}, "Physically Defensive": {}}}, + "Varoom": {"sets": {"Defensive Pivot": {}}}, "Glimmet": {"sets": {"Hazard Lead": {}, "Physically Defensive": {}}} } \ No newline at end of file diff --git a/data/analyses/gen9ru.json b/data/analyses/gen9ru.json index bf1423cb4..8307c729b 100644 --- a/data/analyses/gen9ru.json +++ b/data/analyses/gen9ru.json @@ -158,7 +158,16 @@ }, "credits": {"writtenBy": [{"user_id": 654091, "username": "FlamPoke"}, {"user_id": 655207, "username": "Sir Tetris"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 555741, "username": "MachJacob"}, {"user_id": 598717, "username": "Sneakyplanner"}, {"user_id": 231398, "username": "feen"}, {"user_id": 513635, "username": "Rarelyme"}, {"user_id": 614438, "username": "fluff!!"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 555379, "username": "Tbolt"}]}]} }, - "Gastrodon": {"sets": {"Defensive": {}}}, + "Gastrodon": { + "overview": "

Gastrodon holds a place as one of the premier defensive Spikes setters in the tier. Its good natural bulk, coupled with a fantastic defensive typing that renders it weak only to a rare offensive type in the metagame, ensures that it can be very difficult to take down. Sticky Hold provides Gastrodon with further utility as one of the best Knock Off absorbers available, improving its matchup against Rapid Spin Cyclizar, which is the most common Pokemon in the tier. However, Gastrodon's mediocre attacking stats and lack of status spreading and disruption moves mean that it often struggles to punish setup sweepers like Calm Mind Slowbro and Suicune as well as Dragon Dance Gyarados for staying in. Despite Gastrodon's high HP stat, its low Defense stat leads to strong physical wallbreakers such as Slither Wing, Flame Orb Conkeldurr, and Crawdaunt often being able to take it down. Lastly, its Water / Ground typing's sole weakness comes into play as a vulnerability to Grass-type coverage attacks, including Energy Ball from Armarouge and Grass Knot from Empoleon.

", + "comments": "

Other Options

Gastrodon has the ability to set Stealth Rock on teams that lack other entry hazard setters; however, this is not optimal, as Gastrodon becomes passive after just one turn of setting up Stealth Rock, which can allow bulky wallbreakers and sweepers such as Basculegion-F and Calm Mind Slowbro to exploit it without fear of it setting up more hazards. Sludge Bomb is a decent coverage option over Ice Beam that similarly hits Grass-types like Chesnaught while possessing a useful chance to spread poison. Clear Smog is an option that can mitigate Gastrodon's general weakness to setup sweepers, though it can be neutralized by Covert Cloak or Substitute. Leftovers is an alternative defensive item that can improve Gastrodon's longevity. Covert Cloak can also be used to prevent Gastrodon from being affected by moves like Slowbro's Scald and Reuniclus's Psychic Noise. Storm Drain allows Gastrodon to check Water-type wallbreakers such as Barraskewda and Basculegion-F; this is best used on rain teams that appreciate a Water-immune Pokemon that prevents opposing Water-type sweepers from using the rain against them. Earth Power can be used alongside Storm Drain to take advantage of the potential boost.

Checks and Counters

Calm Mind Sweepers: Bulky Calm Mind sweepers like Slowbro, Suicune, and Reuniclus take little damage from Gastrodon's attacks and can exploit it as setup fodder.

Grass-type Attacks: While there is a lack of offensive Grass-type Pokemon in RU, Amoonguss and certain special attackers with Grass-type coverage, such as Energy Ball Armarouge and Reuniclus as well as Grass Knot Empoleon, can threaten Gastrodon with significant damage. Niche picks like Hisuian Lilligant, Wood Hammer Mimikyu, and Tera Blast Grass Magnezone can also prove a challenge for Gastrodon.

Powerful Physical Wallbreakers: The strongest physical wallbreakers in the tier, including Choice Band Crawdaunt, Choice Band Slither Wing, and Flame Orb Conkeldurr, can threaten Gastrodon with massive damage, while they themselves don't fear staying in due to Gastrodon's weak offenses and lack of status moves.

", + "sets": { + "Defensive": { + "description": "

Set Details

Spikes is Gastrodon's main tool for making progress and chipping away at the opposing team's health. Earthquake is used over Earth Power to deal more damage to common specially defensive Pokemon like Hisuian Goodra, Empoleon, and Assault Vest Cyclizar. Ice Beam is very useful coverage that targets Flying-, Dragon-, and Grass-type Pokemon that can switch in on Earthquake like Noivern, Flygon, and Chesnaught. Rocky Helmet punishes weak attacks from Pokemon like Cyclizar, Jirachi, and Chesnaught while pairing well with Sticky Hold. Heavy-Duty Boots can help keep Gastrodon healthy on teams lacking reliable entry hazard control. Sticky Hold is the preferred ability, as it enables Gastrodon to act as a Knock Off absorber at little cost to itself, with the additional utility of blocking Trick from Choice Scarf Gardevoir and Jirachi. Tera Ghost provides Gastrodon with invaluable immunities to strong Fighting- and Normal-type attacks, including Slither Wing's Close Combat and Maushold's Population Bomb, and allows it to spinblock Cyclizar. However, Tera Ghost Gastrodon's weakness to Knock Off from attackers like Krookodile and Mienshao can be very detrimental to it, especially as Knock Off's power will always be boosted due to Sticky Hold. Tera Poison is an alternative that provides Gastrodon with an immunity to Toxic from Umbreon and Toxic Chain Fezandipiti, flips its weakness to Grass-type attacks like Giga Drain from Amoonguss, and offers resistances to Fighting-, Bug-, and Fairy-type attacks from offensive threats such as Slither Wing and Mimikyu.

Gastrodon fits best on balance teams that rely on stacking entry hazards to overwhelm the opposing team. Stealth Rock setters such as Jirachi, Registeel, and Krookodile are therefore important partners for Gastrodon. While Gastrodon itself is a reliable Cyclizar answer in these teams, it fails to prevent and punish common Defog users like Talonflame and Galarian Weezing; hence, strong special attackers that can break through these defensive Pokemon, like Volcanion, Armarouge, and Reuniclus, as well as Defiant users that deter Defog, like Bisharp and Galarian Zapdos, can make for great assets to Gastrodon's team. Knock Off users such as Cyclizar, Krookodile, and Galarian Zapdos can further the hazard stacking gameplan by removing Heavy-Duty Boots from defensive Pokemon like Slowbro and Fezandipiti. Late-game cleaners, including the likes of Calm Mind Armarouge, Choice Scarf Gardevoir, and Choice Scarf Krookodile, can operate well in these teams, as they can eliminate many of the common Pokemon in the metagame after marginal chip damage from hazards. Gastrodon's vulnerability to special setup sweepers such as Calm Mind Slowbro, Suicune, and Reuniclus necessitates the presence of Pokemon with access to disruption moves like Encore Jirachi, Taunt Volcanion, and Trick + Choice Scarf Gardevoir that can prevent these sweepers from winning the game outright.

" + } + }, + "credits": {"writtenBy": [{"user_id": 655207, "username": "Sir Tetris"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 555741, "username": "MachJacob"}, {"user_id": 513635, "username": "Rarelyme"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} + }, "Lucario": {"sets": {"Swords Dance": {}, "Choice Band": {}, "Nasty Plot": {}}}, "Hippowdon": { "overview": "

Hippowdon is one of the best physical walls in the tier, excelling thanks to its high base HP and Defense as well as the difficult to break pure Ground typing. Hippowdon has the best raw physical bulk compared to other physical walls such as Slowbro, Chesnaught, and Amoonguss. This bulk allows it to take neutral hits exceptionally well, making it a safe switch-in to unresisted moves like Terrakion’s Close Combat and Galarian Zapdos’s Brave Bird. As it is taking these hits, it is wearing foes down through passive damage from the sand it summons. It also has many chances to switch in, giving it plenty of opportunities to set up Stealth Rock. Hippowdon is the anchor for most balance teams in the tier, putting in work and making progress in basically every game. However, Hippowdon can struggle with particularly strong wallbreakers like Choice Band Mienshao or Galarian Zapdos because it does not resist their STAB attacks and struggles to take them effectively, and it is also vulnerable to passive damage such as entry hazards.

", diff --git a/data/analyses/gen9ubersuu.json b/data/analyses/gen9ubersuu.json index b37bb72c8..445020bd5 100644 --- a/data/analyses/gen9ubersuu.json +++ b/data/analyses/gen9ubersuu.json @@ -385,7 +385,7 @@ }, "Nasty Plot Sweeper": {} }, - "credits": {"writtenBy": [{"user_id": 570956, "username": "BigDaddyAddy"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 567483, "username": "Bella"}, {"user_id": 610920, "username": "vesp"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} + "credits": {"writtenBy": [{"user_id": 570956, "username": "VloneVictini"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 567483, "username": "Bella"}, {"user_id": 610920, "username": "vesp"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} }, "Ursaluna": { "sets": { diff --git a/data/analyses/gen9uu.json b/data/analyses/gen9uu.json index 14b6ee7be..0ff1dabf5 100644 --- a/data/analyses/gen9uu.json +++ b/data/analyses/gen9uu.json @@ -9,7 +9,7 @@ "credits": {"writtenBy": [{"user_id": 481709, "username": "Lily"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 344575, "username": "Twilight"}, {"user_id": 515132, "username": "Monky25"}]}, {"name": "Grammar checked by", "members": [{"user_id": 356215, "username": "Clouds"}]}]} }, "Zapdos-Galar": {"sets": {"Choice Scarf": {}}}, - "Mew": {"sets": {"Hazard Lead": {}}}, + "Mew": {"sets": {"Hazard Lead": {"description": "

160 Speed EVs and a Timid Nature lets Mew outspeed Excadrill. The rest of the EVs are spent into HP Defense to live Tera Bug First Impression from Lokix. Tera Ghost lets it block Rapid Spin.

"}}}, "Azumarill": { "sets": { "Offensive": { @@ -24,7 +24,7 @@ "Slowking": { "sets": { "Defensive Pivot": { - "description": "

Slowking leverages its good typing and Regenerator to be a great pivot in UU. Scald punishes foes trying to threaten it out such as Lokix and Ogerpon. Thunder Wave slows down foes such as Tornadus-T and Latios. On teams where the speed control is not needed, Future Sight is a good alternative to support its teammates with extra damage. Chilly Recpetion is key for bringing teammates in safely while pairing very well with Future Sight. It can also be used to clear sand. The first EV spread allows it to take on physical attackers like Mamoswine and +2 Excadrill, while the second EV spread lets it survive Choice Specs Tera Dragon Draco Meteor from Latios. 0 Speed IVs make Slowking as slow as possible to ensure that Chilly Reception can pivot in a teammate without taking any damage. Tera Fairy flips its weakness to Dark and Bug while gaining a Dragon immunity, letting it paralyze Greninja and Ogerpon while more safely switching into Hydrapple. Tera Water is a decent alternative that retains its Water resistance so it can still check Azumarill and Keldeo while boosting Scald’s damage, OHKOing Rhyperior and Excadrill with slight chip damage.

Slowking fits best on bulky offense and balance teams that appreciate the speed control and consistent pivoting. Hydrapple forms a fantastic Regenerator core with Slowking, as it can easily handle Ogerpon as well as shared checks in Lokix and Latios if it Terastalizes. Slowking can also use Thunder Wave to slow down Tinkaton and opposing Hydrapple. Lokix is another excellent partner for Slowking, as it can be brought in safely by Chilly Reception to revenge kill a foe like Excadrill. It is also able to threaten Dark-types, which are immune to Future Sight, such as Tyranitar, opposing Lokix, and Mandibuzz with Knock Off. Slower wallbreakers like Flame Orb Ursaluna and Mamoswine love Slowking slowing down Cobalion, Tinkaton, and Tornadus-T for them, while in return, they can both break through Zapdos. The latter also appreciates the Defense boost from snow, letting it easily take priority moves from Lokix, Scizor, and Azumarill. Zapdos and Thundurus-T are huge nuisances to Slowking, so Sandy Shocks and Rhyperior help handle them nicely. Slowking also appreciates teammates that handle Grass-types like Hydrapple and Ogerpon. Scizor and Assault Vest Tornadus-T form a good pivot core, with the latter helping on take on Latios for physically defensive variants. Skeledirge appreciates Slowking spreading status for Hex to deal more damage as well. Tinkaton can run Thunder Wave itself, opening up Slowking to use Future Sight while checking Ogerpon-C, Lokix, and Latios. Weather Ball users like Nasty Plot Tornadus-T, Thundurus-T, and Raikou also appreciate the Ice coverage from snow, allowing them to nail Hydrapple and Ogerpon-C.

" + "description": "

Slowking leverages its good typing and Regenerator to be a great pivot in UU. Scald punishes foes trying to threaten it out such as Lokix and Ogerpon. Thunder Wave slows down foes such as Tornadus-T and Latios. On teams where the speed control is not needed, Future Sight is a good alternative to support its teammates with extra damage. Chilly Recpetion is key for bringing teammates in safely while pairing very well with Future Sight. It can also be used to clear sand. The first EV spread allows it to take on physical attackers like Mamoswine and +2 Excadrill, while the second EV spread lets it survive Choice Specs Tera Dragon Draco Meteor from Latios. 0 Speed IVs make Slowking as slow as possible to ensure that Chilly Reception can pivot in a teammate without taking any damage. Tera Fairy flips its weakness to Dark and Bug while gaining a Dragon immunity, letting it paralyze Greninja and Ogerpon while more safely switching into Hydrapple. Tera Water is a decent alternative that retains its Water resistance so it can still check Azumarill and Keldeo while boosting Scald’s damage, OHKOing Rhyperior and Excadrill with slight chip damage.

Slowking fits best on bulky offense and balance teams that appreciate the speed control and consistent pivoting. Hydrapple forms a fantastic Regenerator core with Slowking, as it can easily handle Ogerpon as well as shared checks in Lokix and Latios if it Terastalizes. Slowking can also use Thunder Wave to slow down Tinkaton and opposing Hydrapple. Lokix is another excellent partner for Slowking, as it can be brought in safely by Chilly Reception to revenge kill a foe like Excadrill. It is also able to threaten Dark-types, which are immune to Future Sight, such as Tyranitar, opposing Lokix, and Mandibuzz with Knock Off. Slower wallbreakers like Choice Specs Hydrapple and Mamoswine love Slowking slowing down Cobalion, Tinkaton, and Tornadus-T for them. The latter also appreciates the Defense boost from snow, letting it easily take priority moves from Lokix, Scizor, and Azumarill. Slowking also appreciates teammates that handle Grass-types like Hydrapple and Ogerpon. Scizor and Assault Vest Tornadus-T form a good pivot core, with the latter helping on take on Latios for physically defensive variants. Skeledirge appreciates Slowking spreading status for Hex to deal more damage as well. Tinkaton can run Thunder Wave itself, opening up Slowking to use Future Sight while checking Ogerpon-C, Lokix, and Latios. Weather Ball users like Nasty Plot Tornadus-T, Thundurus-T, and Raikou also appreciate the Ice coverage from snow, allowing them to nail Hydrapple and Ogerpon-C.

" } }, "credits": {"writtenBy": [{"user_id": 524894, "username": "cheru"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 515132, "username": "Monky25"}, {"user_id": 344575, "username": "Twilight"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} @@ -33,13 +33,13 @@ "Scizor": { "sets": { "Pivot": { - "description": "

Scizor is a potent threat in the UU metagame due to its combination of Swords Dance + Technician-boosted Bullet Punch providing strong revenge killing and cleaning abilities as well as its access to utility options like Knock Off and U-turn to allow it to function as a bulky pivot. Bullet Punch in tandem with Technician allows Scizor to pressure frailer, faster threats, notably OHKOing Ogerpon-C after Stealth Rock, Mamoswine after little chip damage, and Lokix and Latios at +2. Knock Off helps Scizor cripple common switch-ins like Zapdos and Mandibuzz by removing their Heavy-Duty Boots, as well as dealing super effective damage to Skeledirge and Metagross. U-turn does big damage to Pokemon like Slowking and Hydrapple, as well as allowing Scizor to escape bad matchups from Pokemon like Cobalion and Toxapex. 136 Speed EVs are used for Scizor to outspeed Adamant Azumarill, with the rest pumped into bulk. Tera Steel is used to add extra power to its already impressive Technician-boosted Bullet Punch, notably OHKOing Heavy-Duty Boots Tornadus-T at +2 and 2HKOing Azumarill. Alternatively, Tera Fire is used to flip its matchup versus Skeledirge and Hisuian Arcanine, allowing it to safely hit the former with Knock Off and hindering its ability to consistently switch in. It can also be used to absorb Will-O-Wisp from the aforementioned Skeledirge, as well as resisting Heat Wave from Tornadus-T. However, this gives up Scizor's good defensive typing, resulting in worse matchups against tier staples like Hydrapple, Rhyperior, and Excadrill, as well as taking more entry hazard damage should Scizor's Heavy-Duty Boots get removed. Scizor can also use Tera Electric to avoid getting paralyzed by Static from Zapdos, which would otherwise punish its contact moves.

As an offensive pivot, Scizor does best on bulky offense and offense structures, able to use the fast-paced nature of such team styles to pivot around, provide item displacement, and revenge kill key threats. Rhyperior is a phenomenal teammate due to its ability to counter dangerous threats to Scizor like Zapdos, Tornadus-T, and Hisuian Arcanine well as provide key Stealth Rock support to put threats like Ogerpon-C and Mamoswine into range of Bullet Punch more easily. Other entry hazard setters like Sandy Shocks and Cobalion also are good teammates, both forming a VoltTurn core to bring Scizor in against threats like Hydrapple, with Cobalion also being able to offensively check Lokix and Excadrill. Scizor also works well with the Pokemon that appreciate its free switches, such as wallbreakers like Latios, Mamoswine, and Azumarill. These wallbreakers provide the raw power needed to blast past Scizor's defensive checks and counters, like Cobalion, Toxapex, and Zapdos. Once these walls are gone, Scizor can clean up after a Swords Dance. Scizor also forms a potent core with other pivots, such as Zapdos and Slowking, with the latter able to take on the Fire-type moves thrown at it. Defensive partners include Pokemon like the aforementioned Slowking, as well as Rhyperior, Skeledirge, and Tinkaton; the latter acts as a primary check to Latios and Hydrapple so that Scizor doesn't get chipped down trying to switch into their attacks.

" + "description": "

Scizor is a potent threat in the UU metagame due to its combination of Swords Dance + Technician-boosted Bullet Punch providing strong revenge killing and cleaning abilities as well as its access to utility options like Knock Off and U-turn to allow it to function as a bulky pivot. Bullet Punch in tandem with Technician allows Scizor to pressure frailer, faster threats, notably OHKOing Ogerpon-C after Stealth Rock, Mamoswine after little chip damage, and Lokix and Latios at +2. Knock Off helps Scizor cripple common switch-ins like Cobalion and Mandibuzz by removing their items, as well as dealing super effective damage to Skeledirge and Metagross. U-turn does big damage to Pokemon like Slowking, Pecharunt, and Hydrapple, as well as allowing Scizor to escape bad matchups from Pokemon like Cobalion and Toxapex. 136 Speed EVs are used for Scizor to outspeed Adamant Azumarill, with the rest pumped into bulk. Tera Steel is used to add extra power to its already impressive Technician-boosted Bullet Punch, notably OHKOing Heavy-Duty Boots Tornadus-T at +2 and 2HKOing Azumarill. Alternatively, Tera Fire is used to flip its matchup versus Skeledirge, Heatran, and Hisuian Arcanine, allowing it to safely hit the former with Knock Off and hindering its ability to consistently switch in. It can also be used to absorb Will-O-Wisp from the aforementioned Skeledirge, as well as resisting Heat Wave from Tornadus-T. However, this gives up Scizor's good defensive typing, resulting in worse matchups against tier staples like Hydrapple, Rhyperior, and Excadrill, as well as taking more entry hazard damage should Scizor's Heavy-Duty Boots get removed.

As an offensive pivot, Scizor does best on bulky offense and offense structures, able to use the fast-paced nature of such team styles to pivot around, provide item displacement, and revenge kill key threats. Rhyperior is a phenomenal teammate due to its ability to counter dangerous threats to Scizor like Pecharunt, Tornadus-T, and Hisuian Arcanine well as provide key Stealth Rock support to put threats like Ogerpon-C and Mamoswine into range of Bullet Punch more easily. Other entry hazard setters like Sandy Shocks and Cobalion also are good teammates, both forming a VoltTurn core to bring Scizor in against threats like Hydrapple, with Cobalion also being able to offensively check Lokix and Excadrill. Scizor also works well with the Pokemon that appreciate its free switches, such as wallbreakers like Latios, Mamoswine, and Azumarill. These wallbreakers provide the raw power needed to blast past Scizor's defensive checks and counters, like Cobalion, Toxapex, and Heatran. Once these walls are gone, Scizor can clean up after a Swords Dance. Scizor also forms a potent core with other pivots, such as Rotom-W and Slowking, with the latter able to take on the Fire-type moves thrown at it. Defensive partners include Pokemon like the aforementioned Slowking, as well as Rhyperior, Skeledirge, and Tinkaton; the latter acts as a primary check to Latios and Hydrapple so that Scizor doesn't get chipped down trying to switch into their attacks.

" }, "Offensive Swords Dance": { - "description": "

Technician-boosted Bullet Punch is a big reason why Scizor is such a great late-game Pokemon and revenge killer once the opposing team is worn down. Close Combat is a great coverage move for Scizor, as it complements Bullet Punch well due to it being super effective against Steel-resistant Pokemon like Excadrill, Cobalion, Empoleon, and Tera Steel Hydrapple. Knock Off allows Scizor to force progress even against foes it cannot do much damage against like defensive Zapdos, Skeledirge, and Toxapex. Tera Fire gives Scizor the advantage against Pokemon that rely on burning it like Skeledirge and Rotom-W while making it so Fire-type attacks bounce off it, although Rotom-W can threaten it with a super effective Hydro Pump. Tera Steel powers up Scizor's Bullet Punch, allowing it to both break through foes and pick off weakened threats more effectively. Tera Electric is a great tool against Zapdos, Tornadus-T, and Thundurus-T, allowing Scizor to beat them one-on-one without being worried about Static, strong Electric-type attacks, and coverage.

This Scizor set fits best on hyper offensive teams that can create a path to win late-game by weakening checks like Zapdos, Toxapex, and Rotom-W. Entry hazard support is a great way for Scizor to find itself in a scenario where the foes are weakened enough thanks to the chip damage of hazards from Excadrill, Mew, and Sandy Shocks. Excadrill is a great partner, as it can remove hazards so that Scizor doesn't get worn down by passive damage as quickly as it would otherwise. Alternatively, Mew and Sandy Shocks both provide Spikes alongside Stealth Rock to help wear down Scizor's checks more quickly. Sandy Shocks can also take on Zapdos and Tornadus-T while also luring in Hydrapple and removing it with Tera Blast Ice. Strong Pokemon like Ogerpon-C, Latios, and Thundurus-T can create opportunities for Scizor by punching holes against Pokemon like Zapdos, Hydrapple, and Mandibuzz. Keldeo and Greninja are Pokemon that Scizor might give free turns to fire off powerful attacks thanks to them resisting Bullet Punch, so Azumarill is a great partner, as it helps deal with these threats and pressures checks and counters that it shares with Scizor to help open up a late-game sweep.

" + "description": "

Technician-boosted Bullet Punch is a big reason why Scizor is such a great late-game Pokemon and revenge killer once the opposing team is worn down. Close Combat is a great coverage move for Scizor, as it complements Bullet Punch well due to it being super effective against Steel-resistant Pokemon like Excadrill, Cobalion, Empoleon, and Tera Steel Hydrapple. Knock Off allows Scizor to force progress even against foes it cannot do much damage against like Mandibuzz, Skeledirge, and Toxapex. Tera Fire gives Scizor the advantage against Pokemon that rely on burning it like Skeledirge and Rotom-W while making it so Fire-type attacks bounce off it, although Rotom-W can threaten it with a super effective Hydro Pump. Tera Steel powers up Scizor's Bullet Punch, allowing it to both break through foes and pick off weakened threats more effectively. Tera Electric is a great tool against Tornadus-T and Thundurus-T, allowing Scizor to beat them one-on-one without being worried about strong Electric- and Flying-type attacks and coverage.

This Scizor set fits best on hyper offensive teams that can create a path to win late-game by weakening checks like Tornadus-T, Toxapex, and Rotom-W. Entry hazard support is a great way for Scizor to find itself in a scenario where the foes are weakened enough thanks to the chip damage of hazards from Excadrill, Mew, and Sandy Shocks. Excadrill is a great partner, as it can remove hazards so that Scizor doesn't get worn down by passive damage as quickly as it would otherwise. Alternatively, Mew and Sandy Shocks both provide Spikes alongside Stealth Rock to help wear down Scizor's checks more quickly. Sandy Shocks can also take on Zapdos and Tornadus-T while also luring in Hydrapple and removing it with Tera Blast Ice. Strong Pokemon like Ogerpon-C, Latios, and Thundurus-T can create opportunities for Scizor by punching holes against Pokemon like Cobalion, Hydrapple, and Mandibuzz. Keldeo, Quaquaval, and Greninja are Pokemon that Scizor might give free turns to fire off powerful attacks thanks to them resisting Bullet Punch, so Azumarill is a great partner, as it helps deal with these threats and pressures checks and counters that it shares with Scizor to help open up a late-game sweep.

" }, "Choice Band": { - "description": "

With a Choice Band, excellent STAB moves, good defensive typing, and amazing ability in Technician, Scizor proves to be a threatening pivot, wallbreaker, and revenge killer. Bullet Punch is an incredibly powerful priority move capable of picking off faster attackers like Ogerpon-C and Mienshao after Spikes chip damage, as well as 2HKOing Latios and Lokix. U-turn allows Scizor to switch out of unfavorable matchups such as Zapdos and Toxapex so that it can get a more reliable teammate in to handle them. Close Combat is an excellent coverage move for Scizor, allowing it to break offensive Steel-type Pokemon such as Excadrill, Cobalion, and Magnezone. Lastly, Knock Off is used to cripple and weaken Pokemon reliant on their items, such as Zapdos, Skeledirge, and Hippowdon, making them all easier to target. Tera Steel maximizes the power of Bullet Punch, allowing Scizor to hit even harder. Tera Electric prevents Scizor from getting paralyzed by Zapdos's Static.

Scizor fits best on bulky offense and VoltTurn teams to make the most of its offensive capabilities. Offensive teammates like Ogerpon-C, Latios, and Zapdos are appreciated, as they can take on threats such as Toxapex and Keldeo for Scizor, as well as being able to dismantle the opposing team for it to begin sweeping. Defensive pivots such as Tornadus-T and Slowking work amazingly with Scizor, helping take on offensive threats it dislikes such as Greninja and Latios while keeping up momentum. Rotom-W is a great teammate, as it forms a VoltTurn core with Scizor that can handle one another's checks, with Scizor taking on the likes of Hydrapple and Ogerpon for Rotom-W, while Rotom-W removes Fire-type Pokemon that can threaten Scizor such as Skeledirge and Hisuian Arcanine. Entry hazard setters like Sandy Shocks and Cobalion help Scizor to get more value out of using Bullet Punch with the help of chip damage, while Tyranitar can set up both Stealth Rock and sand, which chip away at opposing Pokemon even quicker. Excadrill is a very important teammate for Scizor to have, as it can lure in Zapdos and remove it with a +2 Rock Slide and can take pressure off of Scizor by pivoting into Latios so it can preserve its HP.

" + "description": "

With a Choice Band, excellent STAB moves, good defensive typing, and amazing ability in Technician, Scizor proves to be a threatening pivot, wallbreaker, and revenge killer. Bullet Punch is an incredibly powerful priority move capable of picking off faster attackers like Ogerpon-C and Hoopa-U after chip damage, as well as 2HKOing Latios and Lokix. U-turn allows Scizor to switch out of unfavorable matchups such as Mandibuzz and Toxapex so that it can get a more reliable teammate in to handle them. Close Combat is an excellent coverage move for Scizor, allowing it to break offensive Steel-type Pokemon such as Excadrill and Cobalion. Lastly, Knock Off is used to cripple and weaken Pokemon reliant on their items, such as the aforementioned Mandibuzz, Skeledirge, and Hippowdon, making them all easier to target. Tera Steel maximizes the power of Bullet Punch, allowing Scizor to hit even harder, while Tera Fire makes Scizor immune from burn while flipping its matchup against Skeledirge and Heatran.

Scizor fits best on bulky offense and VoltTurn teams to make the most of its offensive capabilities. Offensive teammates like Ogerpon-C, Latios, and Sandy Shocks are appreciated, as they can take on threats such as Toxapex and Keldeo for Scizor, as well as being able to dismantle the opposing team for it to begin sweeping. Defensive pivots such as Tornadus-T and Slowking work amazingly with Scizor, helping take on offensive threats it dislikes such as Greninja and Latios while keeping up momentum. Rotom-W is a great teammate, as it forms a VoltTurn core with Scizor that can handle one another's checks, with Scizor taking on the likes of Hydrapple and Ogerpon for Rotom-W, while Rotom-W removes Fire-type Pokemon that can threaten Scizor such as Skeledirge and Hisuian Arcanine. Entry hazard setters like the aforementioned Sandy Shocks and Cobalion help Scizor to get more value out of using Bullet Punch with the help of chip damage, while Tyranitar can set up both Stealth Rock and sand, which chip away at opposing Pokemon even quicker.

" } }, "credits": {"writtenBy": [{"user_id": 655366, "username": "RodentTamer"}, {"user_id": 642289, "username": "mrsuslawl"}, {"user_id": 492518, "username": "HydreigonTheChild"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 344575, "username": "Twilight"}, {"user_id": 540289, "username": "Tidal"}, {"user_id": 617840, "username": "gulch"}, {"user_id": 515132, "username": "Monky25"}, {"user_id": 620325, "username": "ThatOneApple"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 652656, "username": "Gambit"}, {"user_id": 197240, "username": "sunny004"}]}]} @@ -64,10 +64,10 @@ "Metagross": { "sets": { "Bulky Attacker": { - "description": "

Metagross's great typing, stats, and movepool allow it to function as a solid bulky attacker, handling threats like Latios and Ogerpon-C. Heavy Slam is a reliable STAB move, taking advantage of Metagross's large weight to do solid damage to threats like Hydrapple, Mandibuzz, and Greninja. Stealth Rock also allows Metagross to function as an entry hazard setter, while Bullet Punch gives Metagross a STAB priority move to circumvent its below average Speed, hitting foes like Ogerpon-C and Mamoswine. Knock Off can be used to cripple checks like Slowking and Zapdos by removing their items, while Earthquake can be used to hit Steel-types such as Excadrill and Cobalion. Leftovers is crucial for maintaining Metagross's longevity, since it doesn't get a recovery move. 96 Speed EVs allow Metagross to outspeed maximum Speed Adamant Azumarill. Tera Dark allows Metagross to turn its weaknesses to Dark and Ghost into resistances while also boosting the power of its Knock Off, while Tera Water allows it to resist Fire-type attacks from Hisuian Arcanine and Skeledirge and tank Belly Drum Azumarill's boosted Aqua Jet.

Metagross does best on bulky offense and balance teams that appreciate its good mix of power and bulk. Teammates like Zapdos, Mandibuzz, and Hydrapple all provide a Ground resistance that covers Metagross's weakness. In return, Metagross answers Ogerpon-C, which is scary for the former two and takes pressure off of Hydrapple. However, it is important to note that Zapdos and Tornadus-T cannot switch into Rhyperior safely, so answers to it like Slowking or the aforementioned Hydrapple are appreciated. Metagross is also weak to Fire-type moves from Pokemon like Hisuian Arcanine and Skeledirge, so Water types like Rotom-W and Slowking can help tank these attacks, both of which can use pivot moves to bring Metagross in safely. In general, Metagross benefits greatly from pivots that can bring it in safely, so U-turn users like Lokix, Tornadus-T, and Scizor also make great teammates. Metagross tends to struggle with bulky Flying-types like Zapdos and Mandibuzz, so it benefits from teammates that can handle these two, such as Rhyperior and Sandy Shocks. These two Pokemon also act as alternate Stealth Rock users, which not only synergizes well with Metagross's Knock Off but also allows it to run Bullet Punch. The latter can also act as a spiker to form a hazard-stacking core with Metagross.

" + "description": "

Metagross's great typing, stats, and movepool allow it to function as a solid bulky attacker, handling threats like Latios and Ogerpon-C. Heavy Slam is a reliable STAB move, taking advantage of Metagross's large weight to do solid damage to threats like Hydrapple, Mandibuzz, and Greninja. Stealth Rock also allows Metagross to function as an entry hazard setter, while Bullet Punch gives Metagross a STAB priority move to circumvent its below average Speed, hitting foes like Ogerpon-C and Mamoswine. Knock Off can be used to cripple checks like Slowking and Hydrapple by removing their items, while Earthquake can be used to hit Steel-types such as Excadrill, Heatran, and Cobalion. Leftovers is crucial for maintaining Metagross's longevity, since it doesn't get a recovery move. 96 Speed EVs allow Metagross to outspeed maximum Speed Adamant Azumarill. Tera Dark allows Metagross to turn its weaknesses to Dark and Ghost into resistances while also boosting the power of its Knock Off, while Tera Water allows it to resist Fire-type attacks from Hisuian Arcanine and Skeledirge and tank Belly Drum Azumarill's boosted Aqua Jet.

Metagross does best on bulky offense and balance teams that appreciate its good mix of power and bulk. Teammates like Tornadus-T, Mandibuzz, and Hydrapple all provide a Ground resistance that covers Metagross's weakness. In return, Metagross answers Ogerpon-C, which is scary for the former two and takes pressure off of Hydrapple. However, it is important to note that Tornadus-T cannot switch into Rhyperior safely, so answers to it like Slowking or the aforementioned Hydrapple are appreciated. Metagross is also weak to Fire-type moves from Pokemon like Hisuian Arcanine and Skeledirge, so Water types like Rotom-W and Slowking can help tank these attacks, both of which can use pivot moves to bring Metagross in safely. In general, Metagross benefits greatly from pivots that can bring it in safely, so U-turn users like Lokix, Ogerpon, and Scizor also make great teammates. Metagross tends to struggle with bulky Flying-types like Skarmory and Mandibuzz, so it benefits from teammates that can handle these two, such as Rhyperior and Sandy Shocks. These two Pokemon also act as alternate Stealth Rock users, which not only synergizes well with Metagross's Knock Off but also allows it to run Bullet Punch. The latter can also act as a spiker to form a hazard-stacking core with Metagross.

" }, "METABOOM": { - "description": "

Explosion Metagross is an offensive Pokemon with some defensive utility and a simple gameplan: set Stealth Rock then use Explosion. Explosion does a lot of damage to the tier's defensive Pokemon like Hydrapple and Slowking. Earthquake lets it hit the Steel-types that resist its Explosion and Heavy Slam, like Empoleon and Excadrill. Stealth Rock gives it excellent utility, setting entry hazards while the foe switches out. Bullet Punch is useful when running an alternative hazard setter, as it can clean up foes at low HP. Metagross can utilize its fantastic typing to defensively check Pokemon like Latios and Hydrapple. Custap Berry alleviates how low Metagross may get in the process by gaining priority on Explosion. Normal Gem can allow it to KO some important targets, such as maximum Defense Hydrapple after Tera Normal. The given Speed investment allows Metagross to outspeed Mandibuzz, Azumarill, and Ursaluna, but 196 Speed EVs can allow it to outspeed targets like Tinkaton and Choice Band Tyranitar; however, doing so would sacrifice some of the bulk that lets it check Ogerpon-C and Latios. Tera Normal lets Metagross power up its Explosion, letting it OHKO Zapdos and favours it to KO Hydrapple with chip, but beware that most of its defensive utility comes from its typing, so only use Tera if Metagross needs Tera Normal to KO the foe.

Metagross fits best on offensive structures, as it lures in Zapdos and Hydrapple and weakens them for the rest of the team to exploit. Excadrill is an amazing partner, especially considering how much it threatens Skeledirge and Rotom-W, Pokemon that Metagross hates. Thundurus and Sandy Shocks also are good partners, as they enjoy Metagross's ability to switch into Latios and weaken Hydrapple. Sandy Shocks can also act as an alternate Stealth Rock setter. Metagross also enjoys Sticky Web support from Araquanid, allowing it to outspeed Pokemon like Tyranitar and Tinkaton while keeping its bulk as well as offensive checks like non-Heavy-Duty Boots Mamoswine and most Okidogi sets. Okidogi is another good partner, as it is great at keeping Lokix in check and uses it as a setup opportunity. Ghost-type Pokemon like Sinistcha and Pecharunt can cause problems, as they block Metagross's Explosion attempts while threatening it with Shadow Ball, so it appreciates offensive Dark-types like Tyranitar and Lokix.

" + "description": "

Explosion Metagross is an offensive Pokemon with some defensive utility and a simple gameplan: set Stealth Rock then use Explosion. Explosion does a lot of damage to the tier's defensive Pokemon like Hydrapple and Slowking. Earthquake lets it hit the Steel-types that resist its Explosion and Heavy Slam, like Heatran and Excadrill. Stealth Rock gives it excellent utility, setting entry hazards while the foe switches out. Bullet Punch is useful when running an alternative hazard setter, as it can clean up foes at low HP. Metagross can utilize its fantastic typing to defensively check Pokemon like Latios and Hydrapple. Custap Berry alleviates how low Metagross may get in the process by gaining priority on Explosion. Normal Gem can allow it to KO some important targets, such as maximum Defense Hydrapple after Tera Normal. The given Speed investment allows Metagross to outspeed Mandibuzz and Azumarill but 196 Speed EVs can allow it to outspeed targets like Tinkaton and Choice Band Tyranitar; however, doing so would sacrifice some of the bulk that lets it check Ogerpon-C and Latios. Tera Normal lets Metagross power up its Explosion, letting it potentially OHKO Slowking and Hydrapple with chip, but beware that most of its defensive utility comes from its typing, so only use Tera if Metagross needs Tera Normal to KO the foe.

Metagross fits best on offensive structures, as it lures in Zapdos and Hydrapple and weakens them for the rest of the team to exploit. Excadrill is an amazing partner, especially considering how much it threatens Skeledirge and Rotom-W, Pokemon that Metagross hates. Thundurus and Sandy Shocks also are good partners, as they enjoy Metagross's ability to switch into Latios and weaken Hydrapple. Sandy Shocks can also act as an alternate Stealth Rock setter. Metagross also enjoys Sticky Web support from Araquanid, allowing it to outspeed Pokemon like Tyranitar and Tinkaton while keeping its bulk as well as offensive checks like non-Heavy-Duty Boots Mamoswine. Ghost-type Pokemon like Sinistcha and Pecharunt can cause problems, as they block Metagross's Explosion attempts while threatening it with Shadow Ball, so it appreciates offensive Dark-types like Tyranitar and Lokix.

" } }, "credits": {"writtenBy": [{"user_id": 540058, "username": "StarFalcon555"}, {"user_id": 647932, "username": "Goombatower69"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 620325, "username": "ThatOneApple"}, {"user_id": 344575, "username": "Twilight"}, {"user_id": 515132, "username": "Monky25"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} @@ -75,16 +75,16 @@ "Latios": { "sets": { "Choice Specs": { - "description": "

With its high Speed and Special Attack, Choice Specs Latios is a very deadly wallbreaker in UU, able to even break past checks such as Metagross, Slowking, and Tyranitar over time with its nuclear Draco Meteor. Surf nails Heatran and Excadrill while having good neutral damage against Scizor and Metagross. Flip Turn allows Latios to preserve momentum off of checks like Empoleon and Tinkaton coming in. Trick hinders Pokemon like Slowking and Tyranitar with a useless item for them but should only be used when Latios's Choice Specs is no longer needed, is not useful in the current matchup, or is more valuable to weaken said checks to open up another teammate to win. Latios can run other coverage moves too; Thunderbolt threatens Mandibuzz and Slowking, Shadow Ball hits Metagross super effectively while retaining coverage for Slowking, while Aura Sphere slams Tyranitar and retains the ability to break Heatran and Excadrill, but they generally are difficult moves to lock into compared to more standard options. Tera Dragon boosts Latios's Draco Meteor to absurd levels, being able to OHKO Assault Vest Tornadus-T after Stealth Rock and Slowking after very little chip damage as well as 2HKO specially defensive walls like Tyranitar. Tera Steel is an alternative that gives Latios greater defensive utility, being able to avoid revenge killing attempts from Pokemon like Greninja, Lokix, Mamoswine, and opposing Latios.

Choice Specs Latios is a powerful asset on bulky offense and balance builds for its powerful wallbreaking capabilities. Physical attackers such as Scizor, Okidogi, Excadrill, and Cobalion excel at pressuring checks to Latios such as Metagross, Slowking, Tinkaton, and Tyranitar. Choice Scarf Okidogi also can revenge kill Greninja and swap into Lokix, while Excadrill provides entry hazard removal to keep Stealth Rock from wearing down Latios and switches into Tinkaton reliably. Tornadus-T and Lokix act as pivots that can wear down shared checks like Tyranitar and Tinkaton and enable Latios to wallbreak by bringing it in on other foes like Zapdos and Toxapex. Entry hazard support from Pokemon like Tinkaton, Rhyperior, and Sandy Shocks does a great job at wearing down Metagross and Tyranitar into range of Latios's attacks; the latter two also check Zapdos due to the lower longevity Choice Specs Latios has. Defensive Pokemon like Zapdos, Slowking, and the aforementioned Tornadus-T can defensively solidify Latios's team due to its need to predict correctly or otherwise risk losing momentum, with the latter two being additional checks to threats like Keldeo. Zapdos and Slowking also provide paralysis support to mess with revenge killers like Lokix, Tornadus-T, and Greninja.

" + "description": "

With its high Speed and Special Attack, Choice Specs Latios is a very deadly wallbreaker in UU, able to even break past checks such as Metagross, Slowking, and Tyranitar over time with its nuclear Draco Meteor. Surf nails Heatran and Excadrill while having good neutral damage against Scizor and Metagross. Flip Turn allows Latios to preserve momentum off of checks like Blissey and Tinkaton coming in. Trick hinders Pokemon like Slowking and Tyranitar with a useless item for them but should only be used when Latios's Choice Specs is no longer needed, is not useful in the current matchup, or is more valuable to weaken said checks to open up another teammate to win. Latios can run other coverage moves too; Thunderbolt threatens Mandibuzz and Slowking, Shadow Ball hits Metagross super effectively while retaining coverage for Slowking, while Aura Sphere slams Tyranitar and retains the ability to break Heatran and Excadrill, but they generally are difficult moves to lock into compared to more standard options. Tera Dragon boosts Latios's Draco Meteor to absurd levels, being able to OHKO Assault Vest Tornadus-T after Stealth Rock and Slowking after very little chip damage as well as 2HKO specially defensive walls like Tyranitar. Tera Steel is an alternative that gives Latios greater defensive utility, being able to avoid revenge killing attempts from Pokemon like Greninja, Lokix, Mamoswine, and opposing Latios.

Choice Specs Latios is a powerful asset on bulky offense and balance builds for its powerful wallbreaking capabilities. Physical attackers such as Scizor, Weavile, Excadrill, and Cobalion excel at pressuring checks to Latios such as Metagross, Slowking, Tinkaton, and Tyranitar. Excadrill also provides entry hazard removal to keep Stealth Rock from wearing down Latios and switches into Tinkaton reliably. Tornadus-T and Lokix act as pivots that can wear down shared checks like Tyranitar and Tinkaton and enable Latios to wallbreak by bringing it in on other foes like Zapdos and Toxapex. Entry hazard support from Pokemon like Tinkaton, Heatran, and Sandy Shocks does a great job at wearing down Metagross and Tyranitar into range of Latios's attacks. Defensive Pokemon like Slowking and the aforementioned Tornadus-T can defensively solidify Latios's team due to its need to predict correctly or otherwise risk losing momentum while the being additional checks to threats like Keldeo. Slowking can also provide paralysis support to mess with revenge killers like Lokix, Tornadus-T, and Greninja.

" }, "Choice Scarf": { - "description": "

Equipped with a Choice Scarf, Latios becomes one of the fastest revenge killers in the tier, taking out the likes of Ogerpon-C, Greninja, opposing Latios, and +1 Quaquaval as well as outpacing other Choice Scarf users like Hoopa-U and Okidogi. Flip Turn lets Latios retain momentum as a revenge killer, especially because its lower power means it can end up as a momentum sink if it locks into the wrong STAB move, not to mention it slightly chips switch-ins like Tinkaton and Excadrill for another teammate. Trick ruins defensive switch-ins like Slowking and Tyranitar but should only be used when Latios's Choice Scarf isn’t needed. Thanks to Latios's ability to still be useful with its STAB moves + Flip Turn, it can still use Trick more liberally than other Choice item users. Tera Dragon is best to get a power boost on Latios's Draco Meteor, being able to KO Assault Vest Tornadus-T in two turns after Stealth Rock as well as guaranteeing an OHKO on Ogerpon-C after Stealth Rock with a singular Draco Meteor.

Choice Scarf Latios best fits on offensive builds that appreciate its lightning-fast revenge killing capabilities. Physical attackers like Rhyperior and Excadrill are able to pressure Steel-types like Tinkaton and Metagross for Latios; the former provides Stealth Rock support and a Zapdos switch-in while the latter offers entry hazard removal to keep Latios from being worn down by Stealth Rock, and in return, they enjoy Latios's ability to revenge kill Ogerpon-C, Cobalion, and Greninja. Zapdos, Slowking, and Cobalion can swap into attacks from Pokemon that take advantage of Latios being locked into an attack such as Metagross and Tyranitar. Zapdos, Slowking, and the aforementioned Rhyperior also check Assault Vest Tornadus-T for Latios. Lokix helps act as a secondary revenge killer against threats that don’t fear Latios like Scizor and Excadrill while wearing down Tinkaton and Tornadus-T. Lokix, alongside the aforementioned Slowking and Zapdos, also form pivoting cores with Choice Scarf Latios. Wallbreakers like Hisuian Arcanine and Greninja enjoy Latios's ability to give its Choice Scarf to Slowking and Tinkaton with Trick, in turn pressuring checks like Tyranitar and Metagross.

" + "description": "

Equipped with a Choice Scarf, Latios becomes one of the fastest revenge killers in the tier, taking out the likes of Ogerpon-C, Greninja, opposing Latios, and +1 Quaquaval as well as outpacing other Choice Scarf users like Hoopa-U and Zarude. Flip Turn lets Latios retain momentum as a revenge killer, especially because its lower power means it can end up as a momentum sink if it locks into the wrong STAB move, not to mention it slightly chips switch-ins like Tinkaton and Excadrill for another teammate. Trick ruins defensive switch-ins like Slowking and Tyranitar but should only be used when Latios's Choice Scarf isn’t needed. Thanks to Latios's ability to still be useful with its STAB moves + Flip Turn, it can still use Trick more liberally than other Choice item users. Tera Dragon is best to get a power boost on Latios's Draco Meteor, being able to KO Assault Vest Tornadus-T in two turns after Stealth Rock as well as guaranteeing an OHKO on Ogerpon-C after Stealth Rock with a singular Draco Meteor.

Choice Scarf Latios best fits on offensive builds that appreciate its lightning-fast revenge killing capabilities. Physical attackers like Quaquaval and Excadrill are able to pressure Steel-types like Tinkaton and Heatran for Latios; the former capable of defensively checking the likes of Weavile and Protean Greninja while the latter offers entry hazard removal to keep Latios from being worn down by Stealth Rock, and in return, they enjoy Latios's ability to revenge kill Ogerpon-C, Cobalion, and Hydrapple. Skarmory, Slowking, and Cobalion can swap into attacks from Pokemon that take advantage of Latios being locked into an attack such as Metagross and Tyranitar. Lokix helps act as a secondary revenge killer against threats that don’t fear Latios like Scizor and Excadrill while wearing down Tinkaton and Tornadus-T. Lokix, alongside the aforementioned Slowking and Cobalion, also form pivoting cores with Choice Scarf Latios. Wallbreakers like Hisuian Arcanine and Greninja enjoy Latios's ability to give its Choice Scarf to Slowking and Tinkaton with Trick, in turn pressuring checks like Tyranitar and Metagross.

" }, "Soul Dew": { - "description": "

With Soul Dew amplifying the power of its STAB moves, key defensive utility, and longevity, Latios is a formidable wallbreaker that can use its serviceable defensive utility in tandem with Recover to be an offensive threat that has longevity and key traits to bring to a team. Flip Turn allows Latios to gain momentum against and wear down threats like Excadrill, Slowking, and Tyranitar. Recover lets Latios pivot into the likes of Keldeo, Thundurus-T, Cobalion, and Zapdos while not having to worry about being worn down. Soul Dew amplifies Latios's STAB moves while keeping its move flexibility. Tera Steel lets Latios avoid getting revenge killed by Pokemon like Greninja, Mamoswine, and Lokix. It also lets Latios act as a reliable switch-in against Hydrapple and Rhyperior as well as giving it a Poison immunity, although it can no longer switch into Cobalion and Keldeo after Tera Steel.

Latios largely fits on offense and bulky offense teams as a useful wallbreaker that provides much-needed defensive utility against foes like Zapdos and Cobalion. Pivots like Lokix and Zapdos can bring Latios in safely to wallbreak while helping it overwhelm shared checks such as Tinkaton and Tyranitar. Zapdos also checks Pokemon that threaten Latios such as Lokix and Excadrill, while Lokix revenge kills faster threats like Greninja and Choice Scarf Zarude. Tornadus-T can also bring Latios in safely while being a good source of defensive utility against the likes of Greninja and can wear down Pokemon like Slowking and Metagross for it. Tinkaton and Rhyperior can provide Stealth Rock support to put threats like Slowking and Assault Vest Tornadus-T in range of KOs more easily. Sandy Shocks can set up Spikes, help wear down Tornadus-T, and bring Latios in against Hydrapple. Araquanid is a good enabler for Latios on Sticky Web teams, slowing down faster threats like Greninja, Choice Scarf Mienshao, and Choice Scarf Okidogi as well as helping it avoid a Speed tie with Ogerpon-C.

" + "description": "

With Soul Dew amplifying the power of its STAB moves, key defensive utility, and longevity, Latios is a formidable wallbreaker that can use its serviceable defensive utility in tandem with Recover to be an offensive threat that has longevity and key traits to bring to a team. Flip Turn allows Latios to gain momentum against and wear down threats like Excadrill, Slowking, and Tyranitar. Recover lets Latios pivot into the likes of Keldeo, Thundurus-T, Cobalion, and Sandy Shocks while not having to worry about being worn down. Soul Dew amplifies Latios's STAB moves while keeping its move flexibility. Tera Steel lets Latios avoid getting revenge killed by Pokemon like Greninja, Weavile, and Lokix. It also lets Latios act as a reliable switch-in against Hydrapple, Clodsire, and Gastrodon as well as giving it a Poison immunity, although it can no longer switch into Cobalion and Keldeo after Tera Steel.

Latios largely fits on offense and bulky offense teams as a useful wallbreaker that provides much-needed defensive utility against foes like Keldeo and Cobalion. Pivots like Lokix and Tornadus-T can bring Latios in safely to wallbreak while helping it overwhelm shared checks such as Tinkaton and Tyranitar. Tornadus-T also checks Pokemon that threaten Latios such as Lokix and Excadrill, while Lokix revenge kills faster threats like Greninja and Choice Scarf Zarude. Tornadus-T can also bring Latios in safely while being a good source of defensive utility against the likes of Greninja and can wear down Pokemon like Slowking and Metagross for it. Tinkaton and Cobalion can provide Stealth Rock support to put threats like Slowking and Assault Vest Tornadus-T in range of KOs more easily. Sandy Shocks can set up Spikes, help wear down Tornadus-T, and bring Latios in against Hydrapple. Araquanid is a good enabler for Latios on Sticky Web teams, slowing down faster threats like Greninja, Choice Scarf Mienshao, and Choice Scarf Hoopa-U as well as helping it avoid a Speed tie with Ogerpon-C.

" }, "Calm Mind + Tera Electric": { - "description": "

Thanks to Terastallization, Latios utilizes Calm Mind in tandem with a STAB Thunderbolt to become an extremely powerful sweeper that plays a defining role in UU. Latios's natural bulk and high Speed allow it to gain setup chances with Calm Mind to snowball against common Pokemon like Zapdos and Rotom-W as well as others like Greninja and Tornadus-T post Tera, working in tandem with Draco Meteor to offset the Special Attack drops. Dragon Pulse is a weaker alternative that offers the benefit of not dropping Latios's Special Attack. Thunderbolt complements Latios's Dragon-type STAB attack to be an unwallable combination outside of Excadrill, targeting many Pokemon such as Azumarill, Toxapex, Tinkaton, and Metagross. Recover allows Latios to maintain longevity throughout the game and gain multiple chances to sweep while simultaneously providing natural defensive utility to its team against foes like Zapdos, Keldeo, and Thundurus-T. The passive recovery of Leftovers allows Latios to set up more easily without relying on Recover, but Ability Shield is an alternative to bypass Excadrill's Mold Breaker, allowing Latios to now set up on its biggest counter. However, this item relies on surprise factor and is vulnerable to being removed via Knock Off from Pokemon like Tornadus-T and Metagross. Maximum investment in Special Attack and Speed allows Latios to be a fast, hard-hitting natural threat that doesn't need to rely on boosts to be effective. Alternatively, 96 Speed EVs to outspeed Hisuian Arcanine, maximum HP investment, and the remaining EVs in Defense let Latios act as a bulkier sweeper to better stand up to foes like Metagross and Lokix at the cost of immediate power. Tera Electric is the driving point of this set, boosting Thunderbolt to powerful levels to get past foes like Tinkaton and Metagross more easily while also making it safer into Lokix and Tornadus-T, not to mention giving Latios no weaknesses thanks to its synergy with Levitate. Latios also gains an immunity to Thunder Wave from foes like Slowking and Tinkaton.

Calm Mind + Tera Electric Latios fits on a multitude of archetypes ranging from offense to semi-stall, but it finds itself most at home on bulky offense and balance teams thanks to its role as a reliable sweeper. Latios's biggest obstacle is Mold Breaker Excadrill, which handles its otherwise unresisted move combination, so Slowking and Hydrapple are great teammates to keep Excadrill in line. Slowking also provides slow pivoting support with Chilly Reception to get Latios in safely as well as provide speed control with Thunder Wave or amplify wallbreaking with Future Sight. Pivots like Zapdos and Lokix can bring Latios in to set up for a sweep while wearing down shared checks like Tyranitar and Tinkaton. Zapdos checks dangerous threats to Latios like Lokix, Tornadus-T, and Ogerpon. Meanwhile, Lokix exerts offensive pressure on the likes of Excadrill and Greninja for Latios. Stealth Rock support from Tinkaton and Rhyperior wears down foes like Toxapex and Assault Vest Tornadus-T into range of being KOed more easily. Tinkaton can also wear down Excadrill and Tera Fairy Hydrapple, while Rhyperior can pressure foes like Slowking and Mandibuzz. Skeledirge is another issue for this set, so Pokemon that handle it such as Excadrill, Ogerpon-C, and Mamoswine make great teammates. Latios is quite Tera reliant to function at its very best, so offensive threats that do not use Terastallization often like the aforementioned Excadrill and Mamoswine as well as others like Azumarill and Choice Scarf Okidogi form great offensive cores that can take out checks to Latios such as Tyranitar, Metagross, and Tinkaton.

" + "description": "

Thanks to Terastallization, Latios utilizes Calm Mind in tandem with a STAB Thunderbolt to become an extremely powerful sweeper that plays a defining role in UU. Latios's natural bulk and high Speed allow it to gain setup chances with Calm Mind to snowball against common Pokemon like Heatran and Rotom-W as well as others like Greninja and Tornadus-T post Tera, working in tandem with Draco Meteor to offset the Special Attack drops. Dragon Pulse is a weaker alternative that offers the benefit of not dropping Latios's Special Attack. Thunderbolt complements Latios's Dragon-type STAB attack to be an unwallable combination outside of Excadrill, targeting many Pokemon such as Azumarill, Toxapex, Tinkaton, and Heatrann. Recover allows Latios to maintain longevity throughout the game and gain multiple chances to sweep while simultaneously providing natural defensive utility to its team against foes like Rotom-W, Keldeo, and Thundurus-T. The passive recovery of Leftovers allows Latios to set up more easily without relying on Recover, but Ability Shield is an alternative to bypass Excadrill's Mold Breaker, allowing Latios to now set up on its biggest counter. However, this item relies on surprise factor and is vulnerable to being removed via Knock Off from Pokemon like Tornadus-T and Weavile. Maximum investment in Special Attack and Speed allows Latios to be a fast, hard-hitting natural threat that doesn't need to rely on boosts to be effective. Alternatively, 96 Speed EVs to outspeed Hisuian Arcanine, maximum HP investment, and the remaining EVs in Defense let Latios act as a bulkier sweeper to better stand up to foes like Metagross and Lokix at the cost of immediate power. Tera Electric is the driving point of this set, boosting Thunderbolt to powerful levels to get past foes like Tinkaton and Metagross more easily while also making it safer into Lokix and Tornadus-T, not to mention giving Latios no weaknesses thanks to its synergy with Levitate. Latios also gains an immunity to Thunder Wave from foes like Slowking and Tinkaton.

Calm Mind + Tera Electric Latios fits on a multitude of archetypes ranging from offense to semi-stall, but it finds itself most at home on bulky offense and balance teams thanks to its role as a reliable sweeper. Latios's biggest obstacle is Mold Breaker Excadrill, which handles its otherwise unresisted move combination, so Slowking and Hydrapple are great teammates to keep Excadrill in line. Slowking also provides slow pivoting support with Chilly Reception to get Latios in safely as well as provide speed control with Thunder Wave or amplify wallbreaking with Future Sight. Pivots like Tornadus-T and Lokix can bring Latios in to set up for a sweep while wearing down shared checks like Tyranitar and Tinkaton. Tornadus-T checks dangerous threats to Latios like Lokix and Ogerpon, whereas Lokix exerts offensive pressure on the likes of Excadrill and Greninja for Latios. Stealth Rock support from Tinkaton and Cobalion wears down foes like Toxapex and Assault Vest Tornadus-T into range of being KOed more easily. Tinkaton can also wear down Excadrill and Tera Fairy Hydrapple, while Cobalion can pressure foes like Zarude and Mandibuzz. Skeledirge is another issue for this set, so Pokemon that handle it such as Excadrill, Ogerpon-C, and Greninja make great teammates. Latios is quite Tera reliant to function at its very best, so offensive threats that do not use Terastallization often like the aforementioned Excadrill and Weavile as well as others like Hoopa-U and Quaquaval form great offensive cores that can take out checks to Latios such as Tyranitar, Clodsire, and Tinkaton.

" } }, "credits": {"writtenBy": [{"user_id": 515132, "username": "Monky25"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 344575, "username": "Twilight"}, {"user_id": 617840, "username": "gulch"}, {"user_id": 540289, "username": "Tidal"}, {"user_id": 461329, "username": "Estarossa"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 602431, "username": "CaptainDaimyo"}, {"user_id": 470115, "username": "SolarBeam"}]}]} @@ -105,7 +105,7 @@ "Mamoswine": { "sets": { "Wallbreaker": { - "description": "

Mamoswine functions as an excellent wallbreaker thanks to its nearly unwallable Ice / Ground STAB combination and high base Attack, allowing it to break through common threats such as Hydrapple, Okidogi, Toxapex, and Zapdos. Ice Shard is a reliable priority move that allows Mamoswine to bypass its below average Speed to revenge kill foes such as Ogerpon-C, Latios, and Thundurus-T. Trailblaze not only raises Mamoswine's otherwise subpar Speed but also allows it to hit Rotom-W, the only Pokemon in the tier that can wall Mamoswine's STAB combination. Knock Off can be used as an alternative to cripple Rotom-W and other checks like Slowking by removing their items, allowing Mamoswine or another teammate to break through them more efficiently later on. Substitute can also be used as an option to force switches and grant Mamoswine a safety net, though it must be used in tandem with Leftovers to preserve Mamoswine's longevity. Never-Melt Ice further boosts the power of Mamoswine's Ice-type STAB attacks. Heavy-Duty Boots can be used instead to prevent Mamoswine from being chipped down by hazards, though it comes at the price of lower power. Thick Fat reduces the damage Mamoswine takes from Hisuian Arcanine's Flare Blitz, allowing it to easily OHKO it back while also allowing it to take Heat Wave from Zapdos and Tornadus-T. Tera Grass boosts the power of Trailblaze while allowing Mamoswine to tank powerful Water-type moves from foes like Greninja, Azumarill, and Quaquaval. It also helps Mamoswine handle Grass-types like Hydrapple and Ogerpon-C better, though it also makes Mamoswine weak to Zapdos and Tornadus-T's Hurricane and Lokix's First Impression. Tera Ice bolsters the power of Mamoswine's Ice-type moves even further, allowing it to score OHKOs with Ice Shard on Ogerpon-C, Latios, and Tornadus-T after Stealth Rock. Tera Fairy can be used to give Mamoswine a resistance to Fighting-type moves, allowing it to better handle Cobalion and Choice Scarf Okidogi while still taking neutral damage from Water-type moves.

Mamoswine fits best on bulky offense and offensive teams that appreciate its ability to wallbreak with its powerful STAB combination. Mamoswine's lackluster Speed and poor defenses make it hard for it to get in safely, which can be made easier by pairing it with pivots such as Lokix, Zapdos, Tornadus-T, and Slowking. Lokix also helps revenge kill threats like Hoopa-U and Greninja that cannot be revenge killed with Ice Shard, and the latter three also handle Fighting-types like Okidogi and Cobalion that threaten Mamoswine; Zapdos in particular can handle threats like Azumarill, Scizor, and Metagross, all of which scare Mamoswine out with their super effective STAB priority moves. Mamoswine's biggest checks are Water-types like Rotom-W, Slowking, and Greninja, so Grass- and Electric- types like Hydrapple, Ogerpon, Serperior, and Thundurus-T make great partners to handle these threats. Entry hazard setters such as Cobalion, Tinkaton, and Excadrill help to soften up threats like Latios and Assault Vest Tornadus-T for Mamoswine in the late-game via chip from Stealth Rock. Excadrill in particular makes a great partner, as it can put pressure on Rotom-W with Mold Breaker Earthquake and spin hazards away. In return, Mamoswine handles threats like Hydrapple and Sinistcha, making it easier for Swords Dance Excadrill to clean up teams late in the game. Mamoswine does not like switching into Zapdos and getting chipped by its Hurricane, so Pokemon that can handle Zapdos, such as Sandy Shocks and Latios, make great partners. The former provides hazard support, also checks Cobalion and Scizor, and acts as a pivot with Volt Switch to safely bring Mamoswine in against Hydrapple and Latios, while the latter revenge kills Quaquaval and Cobalion for Mamoswine while working in tandem with it to overwhelm their shared check, Slowking.

" + "description": "

Mamoswine functions as an excellent wallbreaker thanks to its nearly unwallable Ice / Ground STAB combination and high base Attack, allowing it to break through common threats such as Hydrapple, Heatran, Toxapex, and Skeledirge. Ice Shard is a reliable priority move that allows Mamoswine to bypass its below average Speed to revenge kill foes such as Ogerpon-C, Latios, and Thundurus-T. Trailblaze not only raises Mamoswine's otherwise subpar Speed but also allows it to hit Rotom-W, the only Pokemon in the tier that can wall Mamoswine's STAB combination. Knock Off can be used as an alternative to cripple Rotom-W and other checks like Slowking by removing their items, allowing Mamoswine or another teammate to break through them more efficiently later on. Substitute can also be used as an option to force switches and grant Mamoswine a safety net, though it must be used in tandem with Leftovers to preserve Mamoswine's longevity. Never-Melt Ice further boosts the power of Mamoswine's Ice-type STAB attacks. Heavy-Duty Boots can be used instead to prevent Mamoswine from being chipped down by hazards, though it comes at the price of lower power. Thick Fat reduces the damage Mamoswine takes from Hisuian Arcanine's Flare Blitz and Heatran's Magma Storm, allowing it to easily OHKO them back while also allowing it to take Heat Wave from Tornadus-T better. Tera Grass boosts the power of Trailblaze while allowing Mamoswine to tank powerful Water-type moves from foes like Greninja, Azumarill, and Quaquaval. It also helps Mamoswine handle Grass-types like Hydrapple and Ogerpon-C better, though it also makes Mamoswine weak to Zapdos and Tornadus-T's Hurricane and Lokix's First Impression. Tera Ice bolsters the power of Mamoswine's Ice-type moves even further, allowing it to score OHKOs with Ice Shard on Ogerpon-C, Latios, and Tornadus-T after Stealth Rock. Tera Fairy can be used to give Mamoswine a resistance to Fighting-type moves, allowing it to better handle Cobalion and Quaquaval while still taking neutral damage from Water-type moves.

Mamoswine fits best on bulky offense and offensive teams that appreciate its ability to wallbreak with its powerful STAB combination. Mamoswine's lackluster Speed and poor defenses make it hard for it to get in safely, which can be made easier by pairing it with pivots such as Lokix, Thundurus-T, Tornadus-T, and Slowking. Lokix also helps revenge kill threats like Hoopa-U and Greninja that cannot be revenge killed with Ice Shard, and the latter three also handle checks like Quaquaval and Cobalion that threaten Mamoswine. Mamoswine's biggest checks are Water-types like Rotom-W, Slowking, and Greninja, so Grass- and Electric- types like Hydrapple, Ogerpon, Serperior, and the aforementioned Thundurus-T make great partners to handle these threats. Entry hazard setters such as Cobalion, Tinkaton, and Excadrill help to soften up threats like Latios and Assault Vest Tornadus-T for Mamoswine in the late-game via chip from Stealth Rock. Excadrill in particular makes a great partner, as it can put pressure on Rotom-W with Mold Breaker Earthquake and spin hazards away. In return, Mamoswine handles threats like Hydrapple and Sinistcha, making it easier for Swords Dance Excadrill to clean up teams late in the game. Offensive teammates such as Sandy Shocks and Latios make for great partners, with the former providing hazard support, an offensive check to Cobalion and Scizor, and pivot support with Volt Switch to safely bring Mamoswine in against Hydrapple and Latios, while the latter revenge kills Quaquaval and Cobalion for Mamoswine while working in tandem with it to overwhelm their shared check, Slowking.

" } }, "credits": {"writtenBy": [{"user_id": 540058, "username": "StarFalcon555"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 344575, "username": "Twilight"}, {"user_id": 515132, "username": "Monky25"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} @@ -113,7 +113,7 @@ "Rotom-Wash": { "sets": { "Utility Pivot": { - "description": "

Rotom-W thrives as a pivot within the tier thanks to its unique typing, solid bulk in tandem with access to Pain Split, and access to a great ability in Levitate. Hydro Pump gives Rotom-W an excellent STAB option and makes the life of Ground-types wishing to block Volt Switch such as Rhyperior and Excadrill hard. Volt Switch lets Rotom-W generate momentum on Pokemon that would easily take a Hydro Pump such as Azumarill, Tornadus-T, and Slowking. Will-O-Wisp helps Rotom-W cripple physically offensive threats that dislike being burnt such as Ogerpon and Excadrill while slowly chipping down any burnt Pokemon. Thunder Wave, on the other hand, punishes Tornadus-T and Latios by slowing them down while helping teammates take advantage of the Speed cut as well as the chance of paralysis. Pain Split in tandem with Rotom-W's naturally low HP stat allows it to recover a significant amount of health on foes like Hydrapple and Slowking, keeping itself healthy throughout the game. Leftovers is used to increase Rotom-W's longevity over the course of the match, letting it passively recover its health. Rotom-W is able to run two distinct EV spreads, both of which maximize its HP while allowing it to outspeed Adamant Scizor and Tyranitar. Investment into Rotom-W's Defense with a Bold nature lets it handle Sand Rush Excadrill and Metagross while living a Choice Band Hisuian Arcanine Head Smash. Rotom-W with a Calm nature and EVs in Special Defense make it a solid check to Greninja, Tornadus-T, and Zapdos. Tera Steel combined with Levitate removes the Ground weakness it would otherwise gain while gifting Rotom-W a spectacular defensive typing, letting it check Ogerpon-C and Latios better.

Rotom-W's traits fit best on bulky offense teams that love its ability to cripple opposing Pokemon while pivoting on and off the field. Wallbreakers such as Ogerpon-C and Metagross fit excellently with it, being able to take advantage of Latios, Hydrapple, and Zapdos, which may want to switch into Rotom-W to block its shenanigans, with Metagross also functioning as a solid Latios check. Other pivots that synergize well with Rotom-W such as Lokix, Scizor, and Tornadus-T are excellent teammates, with Lokix and Scizor forming a strong VoltTurn core while handling Ogerpon, Hydrapple, and Latios for Rotom-W, while Assault Vest Tornadus-T can pivot into Latios and Keldeo for it. Ogerpon specifically both functions as a pivot and a way of punishing setup sweepers like Dragon Dance Salamence and Calm Mind Latios with Encore thanks to Rotom-W's Volt Switch giving it free entry. Entry hazard setters like Tinkaton and Cobalion are fantastic partners for Rotom-W that support it with their strong defensive profiles. Hydrapple is an great check to Excadrill as well as the Ogerpon formes that appreciates Rotom-W's ability to handle Flying- and Ice-type types like Zapdos, Tornadus-T, and Mamoswine. Hisuian Arcanine functions excellently with Rotom-W, being able to maximize its offensive potential thanks to Rotom-W baiting in the likes of Hydrapple and Tinkaton for it, with Will-O-Wisp chipping down opposing checks like Mamoswine and Thunder Wave allowing Hisuian Arcanine to outspeed Pokemon like Latios and Keldeo.

" + "description": "

Rotom-W thrives as a pivot within the tier thanks to its unique typing, solid bulk in tandem with access to Pain Split, and access to a great ability in Levitate. Hydro Pump gives Rotom-W an excellent STAB option and makes the life of Ground-types wishing to block Volt Switch such as Rhyperior and Excadrill hard. Volt Switch lets Rotom-W generate momentum on Pokemon that would easily take a Hydro Pump such as Azumarill, Tornadus-T, and Slowking. Will-O-Wisp helps Rotom-W cripple physically offensive threats that dislike being burnt such as Ogerpon and Excadrill while slowly chipping down any burnt Pokemon. Thunder Wave, on the other hand, punishes Tornadus-T and Latios by slowing them down while helping teammates take advantage of the Speed cut as well as the chance of paralysis. Pain Split in tandem with Rotom-W's naturally low HP stat allows it to recover a significant amount of health on foes like Hydrapple and Slowking, keeping itself healthy throughout the game. Leftovers is used to increase Rotom-W's longevity over the course of the match, letting it passively recover its health. Rotom-W is able to run two distinct EV spreads, both of which maximize its HP while allowing it to outspeed Adamant Scizor and Tyranitar. Investment into Rotom-W's Defense with a Bold nature lets it handle Sand Rush Excadrill and Metagross while living a Choice Band Hisuian Arcanine Head Smash. Rotom-W with a Calm nature and EVs in Special Defense make it a solid check to Greninja, Tornadus-T, and Heatran. Tera Steel combined with Levitate removes the Ground weakness it would otherwise gain while gifting Rotom-W a spectacular defensive typing, letting it check Ogerpon-C and Latios better.

Rotom-W's traits fit best on bulky offense teams that love its ability to cripple opposing Pokemon while pivoting on and off the field. Wallbreakers such as Ogerpon-C and Metagross fit excellently with it, being able to take advantage of Latios, Hydrapple, and Clodsire, which may want to switch into Rotom-W to block its shenanigans, with Metagross also functioning as a solid Latios check. Other pivots that synergize well with Rotom-W such as Lokix, Scizor, and Tornadus-T are excellent teammates, with Lokix and Scizor forming a strong VoltTurn core while handling Ogerpon, Hydrapple, and Latios for Rotom-W, while Assault Vest Tornadus-T can pivot into Latios and Keldeo for it. Ogerpon specifically both functions as a pivot and a way of punishing setup sweepers like Dragon Dance Salamence and Calm Mind Latios with Encore thanks to Rotom-W's Volt Switch giving it free entry. Clodsire is particularly annoying for Rotom-W, blocking both of its STAB options with Water Absorb while giving it an opportunity to throw off a nasty Toxic, so teammates like Metagross and Air Balloon Tinkaton work amazingly with it. Entry hazard setters like the aforementioned Skarmory and Tinkaton, as well as Cobalion, are fantastic partners for Rotom-W that support it with their strong defensive profiles. Hydrapple is an great check to Excadrill as well as the Ogerpon formes that appreciates Rotom-W's ability to handle Flying- and Ice-type types like Tornadus-T, Weavile, and Mamoswine. Hisuian Arcanine functions excellently with Rotom-W, being able to maximize its offensive potential thanks to Rotom-W baiting in the likes of Hydrapple and Tinkaton for it, with Will-O-Wisp chipping down opposing checks like Mamoswine and Thunder Wave allowing Hisuian Arcanine to outspeed Pokemon like Latios and Keldeo.

" } }, "credits": {"writtenBy": [{"user_id": 540289, "username": "Tidal"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 344575, "username": "Twilight"}, {"user_id": 515132, "username": "Monky25"}]}, {"name": "Grammar checked by", "members": [{"user_id": 356215, "username": "Clouds"}]}]} @@ -124,7 +124,7 @@ "sets": { "Dual Screens": {}, "Glare": { - "description": "

Thanks to its high Speed and plethora of move choices, Serperior cements itself as a strong utility Pokemon. Glare is a powerful option that can cripple common switch-ins to Serperior like Tornadus-T and Latios. When combined with Contrary, Leaf Storm allows Serperior to threaten foes by launching a powerful STAB attack that also boosts its power at the same time. Tera Blast provides Serperior with a strong, customizable coverage option; Tera Blast Electric nails foes like Tornadus-T and Mandibuzz while providing neutral coverage against Zapdos, Tinkaton, Metagross, and Scizor. Tera Blast Fire deals super effective damage to the aforementioned Steel-types as well as other foes such as Lokix and Zarude while also hitting Thundurus-T for meaningful damage. In addition, even without Tera, Tera Blast can act as strong enough neutral coverage against several foes that resist Leaf Storm. Alternatively, Dragon Pulse bolsters Serperior's coverage without the need for Tera, allowing it to hit foes such as Latios and Hydrapple for meaningful damage. Synthesis allows Serperior to restore its health in order to stick around longer, improving its longevity and helping it against more passive foes such as Slowking and Rotom-W. Knock Off and Substitute are also options to further cripple foes that Serperior has paralyzed and to take advantage of the switches it can force with Leaf Storm, respectively, but are generally not preferable due to being overall more prediction-reliant and less consistently useful than Synthesis. Leftovers increases Serperior's longevity and allows it to take advantage of the extra turns generated by paralysis while also being able to generate more setup opportunities for itself with Leaf Storm. An alternative spread of 252 HP / 4 SpD / 252 Spe can be used to improve Serperior's matchups against foes such as Excadrill and Ogerpon-C but further underscores Serperior's lack of immediate power. Tera Electric is used to provide a resistance to Flying, greatly improving Serperior's matchup against Zapdos and Tornadus-T, while also removing Serperior's weakness to Bug and giving it an additional resistance to Steel, making it less vulnerable to Scizor and Lokix. It also offers a handy immunity to paralysis, making Serperior safer against foes like Slowking, Rotom-W, and Cobalion. Tera Fire allows Serperior to offensively threaten foes it would otherwise be helpless against, such as Scizor and Tinkaton, but should be used with caution, as it does miss out on many of the notable benefits of Tera Electric while also making Serperior weak to Stealth Rock and more vulnerable to revenge killing attempts from Azumarill and Greninja.

Glare Serperior fits best on offensive teams with slow and strong wallbreakers that can take advantage of its ability to spread paralysis, such as Mamoswine, Okidogi, and Hoopa-U. In addition, Serperior can soften up checks to these Pokemon such as Toxapex with Leaf Storm and can also clean out weakened foes after these wallbreakers have blown holes in the opposing team. These wallbreakers can also remove problematic foes such as Hydrapple that can shrug off Serperior's attacks with ease and are not overly threatened by paralysis. Tornadus-T also makes for an excellent partner, as it is able to check Latios, Greninja, and Hydrapple and can assist Serperior by pivoting it in against targets like Rhyperior and Slowking with U-turn or harassing its paralysis targets with Knock Off. Many Stealth Rock setters, such as Cobalion and Rhyperior, also greatly appreciate Serperior's ability to slow down their checks and give them more chances to set up the hazard, with the latter also appreciating Serperior's ability to threaten Excadrill. In return, Serperior appreciates the chip damage from Stealth Rock making its Contrary-boosted attacks even more potent and punishing Assault Vest Tornadus-T, which it notably struggles against. The aforementioned Cobalion, as well as Pokemon such as Zapdos and Okidogi, also provides a defensive out to revenge killers such as Lokix and Scizor. Skeledirge is also an extreme nuisance, as Serperior can not break it at all, so teammates that can handle it such as Greninja and Hoopa-U are appreciated. Serperior notably struggles with the tier's multitude of Flying-types without Tera, especially Zapdos, so checks to them such as Ogerpon-C, Thundurus-T, and the aforementioned Rhyperior are greatly appreciated, with Serperior softening up their checks in return.

" + "description": "

Thanks to its high Speed and plethora of move choices, Serperior cements itself as a strong utility Pokemon. Glare is a powerful option that can cripple common switch-ins to Serperior like Tornadus-T and Latios. When combined with Contrary, Leaf Storm allows Serperior to threaten foes by launching a powerful STAB attack that also boosts its power at the same time. Tera Blast provides Serperior with a strong, customizable coverage option; Tera Blast Electric nails foes like Tornadus-T and Mandibuzz while providing neutral coverage against Cobalion, Tinkaton, Metagross, and Scizor. Tera Blast Fire deals super effective damage to the aforementioned Steel-types as well as other foes such as Lokix and Zarude while also hitting Thundurus-T for meaningful damage, and Tera Blast Ground allows it to still hit Steel-types super-effectively, especially Heatran. In addition, even without Tera, Tera Blast can act as strong enough neutral coverage against several foes that resist Leaf Storm. Alternatively, Dragon Pulse bolsters Serperior's coverage without the need for Tera, allowing it to hit foes such as Latios and Hydrapple for meaningful damage. Synthesis allows Serperior to restore its health in order to stick around longer, improving its longevity and helping it against more passive foes such as Slowking and Rotom-W. Knock Off and Substitute are also options to further cripple foes that Serperior has paralyzed and to take advantage of the switches it can force with Leaf Storm, respectively, but are generally not preferable due to being overall more prediction-reliant and less consistently useful than Synthesis. Leftovers increases Serperior's longevity and allows it to take advantage of the extra turns generated by paralysis while also being able to generate more setup opportunities for itself with Leaf Storm. An alternative spread of 252 HP / 4 SpD / 252 Spe can be used to improve Serperior's matchups against foes such as Excadrill and Ogerpon-C but further underscores Serperior's lack of immediate power. Tera Electric is used to provide a resistance to Flying, greatly improving Serperior's matchup against Tornadus-T, while also removing Serperior's weakness to Bug and giving it an additional resistance to Steel, making it less vulnerable to Scizor and Lokix. It also offers a handy immunity to paralysis, making Serperior safer against foes like Slowking, Rotom-W, and Cobalion. Tera Ground allows Serperior to OHKO Heatran after a Leaf Storm, which is its largest check, whereas Tera Fire allows Serperior to offensively threaten foes it would otherwise be helpless against, such as Scizor and Tinkaton, but should be used with caution, as it does miss out on many of the notable benefits of Tera Electric while also making Serperior weak to Stealth Rock and more vulnerable to revenge killing attempts from Azumarill and Greninja.

Glare Serperior fits best on offensive teams with slow and strong wallbreakers that can take advantage of its ability to spread paralysis, such as Mamoswine, Azumarill, and Hoopa-U. In addition, Serperior can soften up checks to these Pokemon such as Toxapex with Leaf Storm and can also clean out weakened foes after these wallbreakers have blown holes in the opposing team. These wallbreakers can also remove problematic foes such as Hydrapple that can shrug off Serperior's attacks with ease and are not overly threatened by paralysis. Tornadus-T also makes for an excellent partner, as it is able to check Latios, Greninja, and Hydrapple and can assist Serperior by pivoting it in against targets like Rhyperior and Slowking with U-turn or harassing its paralysis targets with Knock Off. Many Stealth Rock setters, such as Cobalion and Rhyperior, also greatly appreciate Serperior's ability to slow down their checks and give them more chances to set up the hazard, with the latter also appreciating Serperior's ability to threaten Excadrill. In return, Serperior appreciates the chip damage from Stealth Rock making its Contrary-boosted attacks even more potent and punishing Assault Vest Tornadus-T, which it notably struggles against. The aforementioned Cobalion, as well as Pokemon such as the aforementioned Cobalion and Tinkaton, also provides a defensive out to revenge killers such as Lokix and Scizor. Skeledirge is also an extreme nuisance, as Serperior can not break it at all, so teammates that can handle it such as Greninja and Hoopa-U are appreciated. Serperior notably struggles with the tier's multitude of Flying-types without Tera, especially Assault Vest Tornadus-T, so checks to them such as Ogerpon-C, Thundurus-T, and the aforementioned Rhyperior are greatly appreciated, with Serperior softening up their checks in return.

" } }, "credits": {"writtenBy": [{"user_id": 617840, "username": "gulch"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 515132, "username": "Monky25"}, {"user_id": 344575, "username": "Twilight"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} @@ -149,7 +149,7 @@ "Mandibuzz": { "sets": { "Mixed Defensive": { - "description": "

Mandibuzz has a solid niche in the UU metagame thanks to a unique and solid defensive typing, great mixed walling capabilities, and access to rare utility options like Defog and Toxic that make it a valuable addition to bulkier builds. Foul Play lets it threaten out Pokemon like Metagross, Excadrill, Scizor, and Belly Drum Azumarill. Defog lets Mandibuzz remove entry hazards for its teammates, especially against threats like Metagross and Rhyperior, although the latter might require more precise positioning than the former; it must be hit with Toxic first to be worn down, allowing Mandibuzz to utilize its natural bulk to tank Stone Edge, freely use Defog, and then use Roost to heal off the damage while not being trapped in a healing cycle due to the inability to progress against Rhyperior. Roost keeps it healthy throughout a match, allowing it to repeatedly come in and check Latios, Excadrill, Ogerpon, and Scizor. Toxic alleviates Mandibuzz's passivity a bit, threatening opposing bulky Pokemon like Slowking and Zapdos and setup sweepers like Nasty Plot Hydrapple and Calm Mind Tera Electric Latios. U-turn is an alternative to either Defog or Toxic that allows it to act as a slow pivot to maintain momentum against counters like Cobalion and Tinkaton, but Mandibuzz does not usually fit on the offensive structures that necessitate the need of U-turn to keep it from being a momentum sink. Heavy-Duty Boots keeps away the pesky damage from entry hazards. The given Speed investment allows Mandibuzz to outspeed Azumarill, while the Special Defense investment allows it to survive two Soul Dew-boosted Draco Meteors from Latios. Tera Steel helps Mandibuzz better answer foes like Latios and Greninja while flipping the script against foes like Ogerpon-C and shielding it from opposing Toxic. Tera Fairy lets it counter Dragon-types like Latios much more reliably, especially if it chooses to carry Toxic, and allows Mandibuzz to now gain a Fighting resistance while keeping its Ground neutrality against Excadrill.

Mandibuzz best fits on balance and stall builds that enjoy its mixed walling and key utility features. Skeledirge is a great partner, as its typing and ability let it handle annoying Pokemon like Hydrapple and Cobalion somewhat consistently, while also helping against Tera Electric Calm Mind Latios. Toxapex also is a great partner, being a fantastic Knock Off absorber against Tornadus-T and Lokix, while also handling threats like Azumarill and Greninja that Mandibuzz struggles against. Tinkaton can not only act as a secondary check to Latios so that Mandibuzz won't get overwhelmed, but also beat the threatening Ogerpon-C. Mandibuzz also struggles a lot against Zapdos, so it synergizes well with Zapdos checks like Rhyperior, Hippowdon, and Bellibolt. In addition, Rhyperior and Hippowdon happen to also check Hisuian Arcanine, another Pokemon that Mandibuzz struggles against. Excadrill is another Pokemon that can give Mandibuzz trouble, so a check like Hydrapple or Slowking is necessary. Slowking also has the benefit of providing more assurance against Latios.

" + "description": "

Mandibuzz has a solid niche in the UU metagame thanks to a unique and solid defensive typing, great mixed walling capabilities, and access to rare utility options like Defog and Toxic that make it a valuable addition to bulkier builds. Foul Play lets it threaten out Pokemon like Metagross, Excadrill, Scizor, and Belly Drum Azumarill. Defog lets Mandibuzz remove entry hazards for its teammates, especially against threats like Metagross and Rhyperior, although the latter might require more precise positioning than the former; it must be hit with Toxic first to be worn down, allowing Mandibuzz to utilize its natural bulk to tank Stone Edge, freely use Defog, and then use Roost to heal off the damage while not being trapped in a healing cycle due to the inability to progress against Rhyperior. Roost keeps it healthy throughout a match, allowing it to repeatedly come in and check Latios, Excadrill, Ogerpon, and Scizor. Toxic alleviates Mandibuzz's passivity a bit, threatening opposing bulky Pokemon like Slowking and Tornadus-T and setup sweepers like Nasty Plot Hydrapple and Calm Mind Tera Electric Latios. U-turn is an alternative to either Defog or Toxic that allows it to act as a slow pivot to maintain momentum against counters like Cobalion and Tinkaton, but Mandibuzz does not usually fit on the offensive structures that necessitate the need of U-turn to keep it from being a momentum sink. Heavy-Duty Boots keeps away the pesky damage from entry hazards. The given Speed investment allows Mandibuzz to outspeed Azumarill, while the Special Defense investment allows it to survive two Soul Dew-boosted Draco Meteors from Latios. Tera Steel helps Mandibuzz better answer foes like Latios and Greninja while flipping the script against foes like Ogerpon-C and shielding it from opposing Toxic. Tera Fairy lets it counter Dragon-types like Latios much more reliably, especially if it chooses to carry Toxic, and allows Mandibuzz to now gain a Fighting resistance while keeping its Ground neutrality against Excadrill.

Mandibuzz best fits on balance and stall builds that enjoy its mixed walling and key utility features. Skeledirge is a great partner, as its typing and ability let it handle annoying Pokemon like Hydrapple and Cobalion somewhat consistently, while also helping against Tera Electric Calm Mind Latios. Toxapex also is a great partner, being a fantastic Knock Off absorber against Tornadus-T and Lokix, while also handling threats like Azumarill and Greninja that Mandibuzz struggles against. Tinkaton can not only act as a secondary check to Latios so that Mandibuzz won't get overwhelmed, but also beat the threatening Ogerpon-C. Rhyperior and Hippowdon can check Hisuian Arcanine, which Mandibuzz struggles against. Excadrill is another Pokemon that can give Mandibuzz trouble, so a check like Hydrapple or Slowking is necessary. Slowking also has the benefit of providing more assurance against Latios.

" } }, "credits": {"writtenBy": [{"user_id": 647932, "username": "Goombatower69"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 617840, "username": "gulch"}, {"user_id": 515132, "username": "Monky25"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} @@ -178,7 +178,7 @@ "sets": { "Pivot": {}, "Nasty Plot": { - "description": "

Nasty Plot takes Thundurus-T's already monstrous Special Attack and amplifies it to be a destroyer of balance builds, being nigh unwallable after a boost and functioning as a key early-game wallbreaker for its team that also happens to counter Zapdos, enabling physical sweepers like Azumarill and Scizor. At +2, Thundurus-T is able to OHKO numerous bulky foes such as Metagross, Okidogi, Hydrapple, and defensive Zapdos and 2HKO others such as Pecharunt and Tinkaton with Thunderbolt. Sludge Bomb provides key coverage to nail Hydrapple and Serperior while being a strong neutral move against Latios. It also covers Tera Fairy users such as Skeledirge and Okidogi. Focus Blast drops the likes of Excadrill and Mamoswine unboosted and OHKOes Sandy Shocks and Rhyperior at +2. Tera Steel avoids revenge killing attempts from faster threats such as Ogerpon-C and Latios. Meanwhile, Tera Water stops Greninja from using Surf and Ice Beam to nail Thundurus-T and allows Thundurus-T to reactively answer Quaquaval and Belly Drum Azumarill, both of which are threats to the hyper offense teams Nasty Plot Thundurus-T finds itself on.

Nasty Plot Thundurus-T best fits on hyper offense teams that enable it to wallbreak early in the game. Entry hazard setters like Mew and Excadrill are key to wear down bulky foes like Pecharunt and Assault Vest Okidogi into range of +2 Thunderbolt. Greninja is a phenomenal teammate, being a constant source of offensive pressure against faster foes like Latios and Serperior while working to overwhelm the likes of Tinkaton and Okidogi. Comfey offensively pressures numerous revenge killers such as Latios, Lokix, and Keldeo. Physical wallbreakers like Ogerpon-C and Azumarill can take out Ground-types such as Hippowdon, Donphan, and Sandy Shocks. Both Ogerpon-C and Greninja also excel at overwhelming Skeledirge or forcing it to Terastallize at least, with Thundurus-T having the ability to get heavy damage on all variants post-Tera. Quaquaval and Mimikyu help out in the opposing offense matchup and break past annoying Pokemon like Greninja and Latios. Grimmsnarl can provide dual screens support, allowing Thundurus-T to boost more freely without fearing revenge killing from Pokemon such as Lokix and Zarude.

" + "description": "

Nasty Plot takes Thundurus-T's already monstrous Special Attack and amplifies it to be a destroyer of balance builds, being nigh unwallable after a boost and functioning as a key early-game wallbreaker for its team, enabling sweepers like Azumarill and Scizor. At +2, Thundurus-T is able to OHKO numerous bulky foes such as Metagross, Rotom-W, Hydrapple, and Cobalion, and 2HKO others such as Pecharunt and Tinkaton with Thunderbolt. Sludge Bomb provides key coverage to nail Hydrapple and Serperior while being a strong neutral move against Latios. It also covers Tera Fairy users such as Skeledirge. Focus Blast drops the likes of Excadrill and unboosted and OHKOes Sandy Shocks and defensive Heatran at +2. Tera Steel avoids revenge killing attempts from faster threats such as Ogerpon-C and Latios. Meanwhile, Tera Water stops Greninja from using Surf and Ice Beam to nail Thundurus-T and allows Thundurus-T to reactively answer Quaquaval and Belly Drum Azumarill, both of which are threats to the hyper offense teams Nasty Plot Thundurus-T finds itself on.

Nasty Plot Thundurus-T best fits on hyper offense teams that enable it to wallbreak early in the game. Entry hazard setters like Mew and Excadrill are key to wear down bulky foes like Pecharunt and defensive Heatran into range of +2 Thunderbolt. Greninja is a phenomenal teammate, being a constant source of offensive pressure against faster foes like Latios and Serperior while working to overwhelm the likes of Tinkaton and Tyranitar. Comfey offensively pressures numerous revenge killers such as Latios, Lokix, and Keldeo. Physical wallbreakers like Ogerpon-C and Azumarill can take out Ground-types such as Hippowdon, Donphan, and Sandy Shocks. Both Ogerpon-C and Greninja also excel at overwhelming Skeledirge or forcing it to Terastallize at least, with Thundurus-T having the ability to get heavy damage on all variants post-Tera. Quaquaval and Mimikyu help out in the opposing offense matchup and break past annoying Pokemon like Greninja and Latios. Grimmsnarl can provide dual screens support, allowing Thundurus-T to boost more freely without fearing revenge killing from Pokemon such as Lokix and Zarude.

" } }, "credits": {"writtenBy": [{"user_id": 515132, "username": "Monky25"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 461329, "username": "Estarossa"}, {"user_id": 344575, "username": "Twilight"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} @@ -232,7 +232,7 @@ "sets": { "Swords Dance": {}, "Choice Scarf": { - "description": "

Choice Scarf Zarude provides a solid speed control option with a decent amount of defensive utility. Zarude's Speed grants it the ability to pressure Latios, Greninja, Serperior, and Quaquaval at +1 Speed, while its typing allows it to switch into foes like +1 Speed Excadrill and Choice Scarf Hoopa and threaten them out. U-turn allows Zarude to pivot out against opposing switch-ins like Tinkaton and Okidogi, allowing it to bring in teammates that can threaten them. Close Combat gives Zarude super effective coverage for Ogerpon-C and Cobalion while also OHKOing Excadrill, while Jungle Healing grants Zarude the ability to shrug off status from Slowking, Rotom-W, and Zapdos. However, locking Zarude into Jungle Healing is very risky, due to the fact that the opponent will be able to switch anything in for free. Tera Dark gives Knock Off an extra boost in power, notably 2HKOing Serperior even after its item is removed, while Tera Fighting boosts Close Combat and makes Zarude less susceptible to revenge kill attempts from Lokix. However, Zarude loses its defensive utility when it Terastallizes, so it should only Terastallize when it is necessary to either revenge kill an opposing threat or clean up the rest of the game.

Choice Scarf Zarude fits on offense teams that appreciate its compression as a revenge killer and Ground-resistant Pokemon. However, as a Choice item user, Zarude struggles with foes that can sponge its attacks and switch to a resist such as Hydrapple or Toxapex. As a result, it appreciates teammates that it can pivot to to pressure these foes such as Latios and Okidogi. Latios also outspeeds and pressures opposing Okidogi and Cobalion, allowing Zarude to more easily slot Jungle Healing, while Okidogi can sponge hits from Lokix. More offensively capable foes such as Enamorus-T and Okidogi can also switch into Zarude, so it appreciates defensive teammates that can withstand their attacks, like Tornadus-T and Pecharunt. Zarude also appreciates teammates that can handle the tier's Flying-types in Mandibuzz, Zapdos, and opposing Tornadus-T. Rhyperior and Excadrill both help against Zapdos and Tinkaton and provide Stealth Rock to help wear down the aforementioned Flying-types after Zarude removes their Heavy-Duty Boots. Rhyperior also offensively pressures Tornadus-T and Mandibuzz, while Excadrill provides entry hazard removal to prevent Zarude from being worn down by opposing hazards. Zapdos can act as a switch-in to Tornadus-T and Tinkaton while also offensively pressuring Mandibuzz and Okidogi. Zapdos, alongside other potential teammates like Tornadus-T and Slowking, also functions as a pivot that can bring Zarude in on foes it can pressure out such as Latios.

" + "description": "

Choice Scarf Zarude provides a solid speed control option with a decent amount of defensive utility. Zarude's Speed grants it the ability to pressure Latios, Greninja, Serperior, and Quaquaval at +1 Speed, while its typing allows it to switch into foes like +1 Speed Excadrill and Choice Scarf Hoopa and threaten them out. U-turn allows Zarude to pivot out against opposing switch-ins like Tinkaton and Cobalion, allowing it to bring in teammates that can threaten them. Close Combat gives Zarude super effective coverage for Ogerpon-C and Cobalion and an option to consistently hit Skarmory, while also OHKOing Excadrill, whereas Jungle Healing grants Zarude the ability to shrug off status from Slowking, Rotom-W, and Skelediirge. However, locking Zarude into Jungle Healing is very risky, due to the fact that the opponent will be able to switch anything in for free. Tera Dark gives Knock Off an extra boost in power, notably 2HKOing Serperior even after its item is removed, while Tera Fighting boosts Close Combat and makes Zarude less susceptible to revenge kill attempts from Lokix. However, Zarude loses its defensive utility when it Terastallizes, so it should only Terastallize when it is necessary to either revenge kill an opposing threat or clean up the rest of the game.

Choice Scarf Zarude fits on offense teams that appreciate its compression as a revenge killer and Ground-resistant Pokemon. However, as a Choice item user, Zarude struggles with foes that can sponge its attacks and switch to a resist such as Hydrapple or Toxapex. As a result, it appreciates teammates that it can pivot to to pressure these foes such as Latios and Thundurus-T. Latios also outspeeds and pressures Skarmory and Cobalion, allowing Zarude to more easily slot Jungle Healing, while Thundurus-T can form a powerful pivoting core with Zarude. More offensively capable foes such as Enamorus-T can also switch into Zarude, so it appreciates defensive teammates that can withstand their attacks, like Tornadus-T and Skarmory. Zarude also appreciates teammates that can handle the tier's Flying-types in Mandibuzz and opposing Tornadus-T. Heatran and Excadrill help against these Pokemon, as well as Tinkaton, and can provide Stealth Rock to help wear down the aforementioned Flying-types after Zarude removes their Heavy-Duty Boots. Heatran also offensively pressures Tornadus-T and Mandibuzz, while Excadrill provides entry hazard removal to prevent Zarude from being worn down by opposing hazards. Sandy Shocks can act as a switch-in to Tornadus-T and Tinkaton while also offensively pressuring Mandibuzz and Enamorus-T. Sandy Shocks, alongside other potential teammates like Tornadus-T, Rotom-W, and Slowking, also functions as a pivot that can bring Zarude in on foes it can pressure out such as Latios.

" } }, "credits": {"writtenBy": [{"user_id": 620325, "username": "ThatOneApple"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 515132, "username": "Monky25"}, {"user_id": 344575, "username": "Twilight"}]}, {"name": "Grammar checked by", "members": [{"user_id": 652656, "username": "Gambit"}, {"user_id": 197240, "username": "sunny004"}]}]} @@ -250,7 +250,7 @@ "Skeledirge": { "sets": { "Unaware Wall": { - "description": "

Torch Song allows Skeledirge to function dually as not only a defensive wall but also a threat that can overwhelm Pokemon like Tornadus-T and Hydrapple. Will-O-Wisp lets Skeledirge neuter many offensive threats such as Tyranitar and Okidogi, and it works in tandem with Hex to overwhelm defensive Pokemon like Slowking and Zapdos. Heavy-Duty Boots keeps Skeledirge from being worn down by entry hazards, letting it handle Pokemon like Okidogi variants lacking Knock Off and Calm Mind Latios more reliably. Tera Fairy is the most common Tera option, granting Skeledirge a very useful defensive typing that stops many threats like Hydrapple, Quaquaval, Lokix, and Calm Mind Latios, in addition to being a good neutral typing that helps it burn foes like Azumarill and Ogerpon-C. Tera Water lets Skeledirge check Azumarill, Greninja, Mamoswine, and Sand Rush Excadrill more efficiently. Tera Steel helps Skeledirge wall all Latios sets, Ogerpon, and Ogerpon-C while still checking Greninja, and Skeledirge gains a Toxic immunity, which can be useful for switching into Toxapex and Mandibuzz. However, every Tera type has downsides that flip certain matchups that may be unfavorable for Skeledirge. Tera Fairy makes it vulnerable to Metagross and Scizor, Tera Water makes it very weak to Zapdos and Hydrapple, and Tera Steel opens up a nasty weakness to Fighting- and Ground-type attacks that can be unfavorable, especially since it now loses to foes it should check, like Okidogi and Cobalion, ultimately meaning that general caution should be exerted when choosing to Terastallize Skeledirge.

Skeledirge fits best on balance and fat builds that cover its defensive weaknesses and accommodate its need to Terastallize in-game. Switch-ins to Knock Off, such as Toxapex and Cobalion, are arguably mandatory teammates, answering critical threats that force Skeledirge out due to the threat of Knock Off such as Azumarill and Lokix. Cobalion offensively checks dangerous wallbreakers like Mamoswine, Ursaluna, and Ogerpon-C that can overwhelm Skeledirge. Slowking, Empoleon, and the aforementioned Toxapex form great cores with Skeledirge, answering annoying Water-types like Keldeo, Greninja, and Azumarill that typically force Skeledirge to Terastallize; not to mention, Toxapex and Slowking do a great job at checking Hisuian Arcanine, which can freely switch into Skeledirge. Slowking and Tinkaton can spread paralysis with Thunder Wave to boost the power of Hex while also being valuable scouts to see if Latios is running Choice Specs, which Skeledirge fails to check, or Calm Mind. Hydrapple and Mandibuzz are great teammates that can handle Mold Breaker Excadrill; both can serve as middle-grounds into Ursaluna while Mandibuzz can also provide support with Defog to clear entry hazards in the event that Skeledirge gets hit with Knock Off. Mandibuzz can also take out Pokemon that might reactively Tera into Fire-resistant Tera types to handle Skeledirge, like Excadrill and Scizor. Setup sweepers such as Swords Dance Excadrill and Calm Mind + Tera Electric Latios can remove annoying Pokemon like Toxapex, Mandibuzz, and Zapdos that stand in the way of a Skeledirge sweep with Torch Song. In return, Skeledirge's ability to spread burns can open up more opportunities for these teammates to set up.

" + "description": "

Torch Song allows Skeledirge to function dually as not only a defensive wall but also a threat that can overwhelm Pokemon like Tornadus-T and Hydrapple. Will-O-Wisp lets Skeledirge neuter many offensive threats such as Quaquaval and Weavile, and it works in tandem with Hex to overwhelm defensive Pokemon like Slowking and Hydrapple. Heavy-Duty Boots keeps Skeledirge from being worn down by entry hazards, letting it handle Pokemon like Thundurus-T and Calm Mind Latios more reliably. Tera Fairy is the most common Tera option, granting Skeledirge a very useful defensive typing that stops many threats like Hydrapple, Quaquaval, Lokix, and Calm Mind Latios, in addition to being a good neutral typing that helps it burn foes like Azumarill and Ogerpon-C. Tera Water lets Skeledirge check Azumarill, Greninja, Mamoswine, and Sand Rush Excadrill more efficiently. Tera Poison helps Skeledirge wall Pecharunt while still checking both Ogerpon formes and Lokix, as well as granting Skeledirge a Toxic immunity, which can be useful for switching into Toxapex and Mandibuzz. However, every Tera type has downsides that flip certain matchups that may be unfavorable for Skeledirge. Tera Fairy makes it vulnerable to Metagross and Scizor, Tera Water makes it very weak to Zapdos and Hydrapple, and Tera Poison opens up a nasty weakness to Psychic- and Ground-type attacks that can be unfavorable, ultimately meaning that general caution should be exerted when choosing to Terastallize Skeledirge.

Skeledirge fits best on balance and fat builds that cover its defensive weaknesses and accommodate its need to Terastallize in-game. Switch-ins to Knock Off, such as Toxapex and Cobalion, are arguably mandatory teammates, answering critical threats that force Skeledirge out due to the threat of Knock Off such as Azumarill and Lokix. Cobalion offensively checks dangerous wallbreakers like Mamoswine, Lokix, and Ogerpon-C that can overwhelm Skeledirge. Slowking, Rotom-W, and the aforementioned Toxapex form great cores with Skeledirge, answering annoying Water-types like Keldeo, Greninja, and Azumarill that typically force Skeledirge to Terastallize; not to mention, Toxapex and Slowking do a great job at checking Hisuian Arcanine, which can freely switch into Skeledirge. Slowking and Tinkaton can spread paralysis with Thunder Wave to boost the power of Hex while also being valuable scouts to see if Latios is running Choice Specs, which Skeledirge fails to check, or Calm Mind. Hydrapple and Mandibuzz are great teammates that can handle Mold Breaker Excadrill, while Mandibuzz can also provide support with Defog to clear entry hazards in the event that Skeledirge gets hit with Knock Off. Mandibuzz can also take out Pokemon that might reactively Tera into Fire-resistant Tera types to handle Skeledirge, like Excadrill and Scizor. Setup sweepers such as Swords Dance Excadrill and Calm Mind + Tera Electric Latios can remove annoying Pokemon like Toxapex, Mandibuzz, and Heatran that stand in the way of a Skeledirge sweep with Torch Song. In return, Skeledirge's ability to spread burns can open up more opportunities for these teammates to set up.

" } }, "credits": {"writtenBy": [{"user_id": 515132, "username": "Monky25"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 344575, "username": "Twilight"}, {"user_id": 620325, "username": "ThatOneApple"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} @@ -269,7 +269,7 @@ "Tinkaton": { "sets": { "Utility": { - "description": "

Tinkaton's good matchup against Mandibuzz makes it a strong Stealth Rock setter that uses its typing to get plenty of entry hazard-setting chances. Certain teams prefer Tinkaton to use Thunder Wave, though, since they can fit another Stealth Rock setter; this can help significantly when dealing with foes like Latios and Spiky Shield Ogerpon-C. Knock Off is excellent utility that prevents Tinkaton from being passive, removing items from Excadrill, Zapdos, and Hisuian Arcanine. Encore is Tinkaton's most useful asset, letting it use its typing and bulk to checkmate foes like Latios and Hydrapple. Leftovers is preferred on Mold Breaker sets so that Tinkaton has some longevity, with Mold Breaker proving useful to let it OHKO Ogerpon-C and Mimikyu despite their abilities. Pickpocket with an Air Balloon can let it steal items from Excadrill, Ogerpon, and Lokix, which can help immensely in fending these threats off. The given EVs allow Tinkaton to KO Latios with Knock Off followed by Gigaton Hammer while surviving a +2 Superpower from Ogerpon-C. Play Rough is a niche option that lets Tinkaton more directly pressure Greninja and Latios, but it is extremely weak against foes it doesn't hit super effectively. Tera Flying lets Tinkaton use Encore after Excadrill's Earthquake. Tera Dark helps Tinkaton against strong Psychic-type attackers like Hoopa-U and Choice Specs Latios, while Tera Dragon lets it check Greninja and Belly Drum Azumarill.

Tinkaton's incredible typing and utility let it fit on all kinds of bulky offense and balance teams, using Stealth Rock to support teammates like Tyranitar and Lokix that love to weaken checks with Knock Off. It's also a good partner for teammates like Sandy Shocks and Rotom-W that dislike dealing with Latios. Tinkaton's flexibility lets it use its bulk to tank huge attacks and lock foes into them with Encore; for example, it often needs to lock Greninja into Surf or Okidogi into Drain Punch. As such, teammates that can handle these attacks like Slowking and Hydrapple can be very useful to have. They also help signficantly against Excadrill, which Tinkaton tends to let in for free. Teams that use Tinkaton should aim to make progress fairly quickly; while it's a great stopgap to all kinds of threats, its lack of reliable recovery prevents it from lasting forever, so it needs progress-making teammates like Hisuian Arcanine and Mamoswine, which can help it create favorable game states.

" + "description": "

Tinkaton's good matchup against Mandibuzz makes it a strong Stealth Rock setter that uses its typing to get plenty of entry hazard-setting chances. Certain teams prefer Tinkaton to use Thunder Wave, though, since they can fit another Stealth Rock setter; this can help significantly when dealing with foes like Latios and Spiky Shield Ogerpon-C. Knock Off is excellent utility that prevents Tinkaton from being passive, removing items from Excadrill, Tornadus-T, and Rotom-W. Encore is Tinkaton's most useful asset, letting it use its typing and bulk to checkmate foes like Latios and Hydrapple. Leftovers is preferred on Mold Breaker sets so that Tinkaton has some longevity, with Mold Breaker proving useful to let it OHKO Ogerpon-C and Mimikyu despite their abilities. Pickpocket with an Air Balloon can let it steal items from Excadrill, Ogerpon, and Lokix, which can help immensely in fending these threats off. The given EVs allow Tinkaton to KO Latios with Knock Off followed by Gigaton Hammer while surviving a +2 Superpower from Ogerpon-C. Play Rough is a niche option that lets Tinkaton more directly pressure Greninja and Latios, but it is extremely weak against foes it doesn't hit super effectively. Tera Flying lets Tinkaton use Encore after Excadrill's Earthquake, While Tera Ghost can Encore Excadrill and Quaquaval into a failed attempt to remove hazards with Rapid Spin. Tera Dark helps Tinkaton against strong Psychic-type attackers like Hoopa-U and Choice Specs Latios, while Tera Dragon lets it check Greninja and Belly Drum Azumarill.

Tinkaton's incredible typing and utility let it fit on all kinds of bulky offense and balance teams, using Stealth Rock to support teammates like Zarude and Lokix that love to weaken checks with Knock Off. It's also a good partner for teammates like Sandy Shocks and Rotom-W that dislike dealing with Latios. Tinkaton's flexibility lets it use its bulk to tank huge attacks and lock foes into them with Encore; for example, it often needs to lock Greninja into Surf. As such, teammates that can handle these attacks like Slowking and Hydrapple can be very useful to have. They also help signficantly against Excadrill, which Tinkaton tends to let in for free. Teams that use Tinkaton should aim to make progress fairly quickly; while it's a great stopgap to all kinds of threats, its lack of reliable recovery prevents it from lasting forever, so it needs progress-making teammates like Tornadus-T and Weavile, which can help it create favorable game states.

" } }, "credits": {"writtenBy": [{"user_id": 481709, "username": "Lily"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 344575, "username": "Twilight"}, {"user_id": 617840, "username": "gulch"}]}, {"name": "Grammar checked by", "members": [{"user_id": 602431, "username": "CaptainDaimyo"}, {"user_id": 470115, "username": "SolarBeam"}]}]} @@ -283,7 +283,7 @@ "Sinistcha": { "sets": { "Calm Mind": { - "description": "

Sinistcha is a potent setup sweeper thanks to a variety of tools at its disposal: high Special Attack, great Defense, Heatproof, Calm Mind to shore up its Special Defense, and access to healing through Matcha Gotcha and Strength Sap, which can both also cripple opposing physical attackers. Strength Sap provides a way to get bigger bursts of recovery while also lowering the opponent's Attack, letting Sinistcha take hits from the likes of Lokix and Hisuian Arcanine and in turn use them to set up Calm Mind. Heatproof provides Sinistcha with a neutrality to Fire-type attacks, which is useful for taking on Hisuian Arcanine. Leftovers provides passive recovery alongside Sinistcha's healing moves, while Heavy-Duty Boots keeps it healthy through repeated switches. 96 Speed EVs let Sinistcha outspeed Adamant Azumarill, with the rest invested to maximize its physical bulk. Tera Poison allows Sinistcha to avoid Toxic from Mandibuzz and Toxapex and resist Okidogi's STAB attacks, as well as preventing Toxic Chain, while Tera Fairy can be used instead to help Sinistcha check Latios and Hydrapple while gaining a resistance to Dark-type moves from Tyranitar and Greninja. However, both of these Tera types take away Sinistcha's ability to spinblock, and Tera Poison makes it significantly weaker to Excadrill, so Sinistcha should only be Terastallized when necessary.

Sinistcha fits particularly well on hazard stacking teams, where entry hazard setters like Excadrill, Cobalion, Sandy Shocks, and Rhyperior benefit from its spinblocking and incredible matchup against Excadrill, the tier's best Rapid Spinner. In turn, Excadrill provides an answer to Latios, which can threaten Sinistcha if it doesn't have any Calm Mind boosts yet, especially if it is using Tera Poison. Cobalion also makes an excellent teammate, using Justified to provide a great answer to many Dark-types, like Mandibuzz, which otherwise easily uses Defog in front of Sinistcha, and Zarude, which resists both of Sinistcha's STAB moves and heals off burns with Jungle Healing. Rhyperior and Sandy Shocks are teammates that can both pressure both Zapdos and Tornadus-T, which outspeed and threaten Sinistcha. Tornadus-T takes advantage of unboosted Sinistcha's middling Special Defense to OHKO it after minor chip damage, and Hoopa-U easily 2HKOes Sinistcha with Hyperspace Fury, so teammates like Latios and Lokix that deal significant damage to them are appreciated. Zapdos also makes a great teammate to punish Pokemon like Okidogi and Tornadus-T with Static, letting Sinistcha outspeed them. Skeledirge is a particularly annoying Pokemon for Sinistcha to deal with thanks to Unaware, so it needs teammates like Hisuian Arcanine and Greninja that can handle Skeledirge; these two also pressure the Flying-types that give Sinistcha issues.

" + "description": "

Sinistcha is a potent setup sweeper thanks to a variety of tools at its disposal: high Special Attack, great Defense, Heatproof, Calm Mind to shore up its Special Defense, and access to healing through Matcha Gotcha and Strength Sap, which can both also cripple opposing physical attackers. Strength Sap provides a way to get bigger bursts of recovery while also lowering the opponent's Attack, letting Sinistcha take hits from the likes of Lokix and Hisuian Arcanine and in turn use them to set up Calm Mind. Heatproof provides Sinistcha with a neutrality to Fire-type attacks, which is useful for taking on Hisuian Arcanine. Leftovers provides passive recovery alongside Sinistcha's healing moves, while Heavy-Duty Boots keeps it healthy through repeated switches. 96 Speed EVs let Sinistcha outspeed Adamant Azumarill, with the rest invested to maximize its physical bulk. Tera Poison allows Sinistcha to avoid Toxic from Mandibuzz and Toxapex while still maintaining a resistance to Fighting-type attacks, as well as preventing Toxic Chain, while Tera Fairy can be used instead to help Sinistcha check Latios and Hydrapple while gaining a resistance to Dark-type moves from Tyranitar and Greninja. However, both of these Tera types take away Sinistcha's ability to spinblock, and Tera Poison makes it significantly weaker to Excadrill, so Sinistcha should only be Terastallized when necessary.

Sinistcha fits particularly well on hazard stacking teams, where entry hazard setters like Excadrill, Cobalion, Sandy Shocks, and Rhyperior benefit from its spinblocking and incredible matchup against Excadrill, the tier's best Rapid Spinner. In turn, Excadrill provides an answer to Latios, which can threaten Sinistcha if it doesn't have any Calm Mind boosts yet, especially if it is using Tera Poison. Cobalion also makes an excellent teammate, using Justified to provide a great answer to many Dark-types, like Mandibuzz, which otherwise easily uses Defog in front of Sinistcha, and Zarude, which resists both of Sinistcha's STAB moves and heals off burns with Jungle Healing. Rhyperior and Sandy Shocks are teammates that can both pressure both Heatran and Tornadus-T, which outspeed and threaten Sinistcha. Tornadus-T takes advantage of unboosted Sinistcha's middling Special Defense to OHKO it after minor chip damage, and Hoopa-U easily 2HKOes Sinistcha with Hyperspace Fury, so teammates like Latios and Lokix that deal significant damage to them are appreciated. Skeledirge is a particularly annoying Pokemon for Sinistcha to deal with thanks to Unaware, so it needs teammates like Hisuian Arcanine and Greninja that can handle Skeledirge; these two also pressure the Flying-types that give Sinistcha issues.

" } }, "credits": {"writtenBy": [{"user_id": 439018, "username": "Maia"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 481709, "username": "Lily"}, {"user_id": 620325, "username": "ThatOneApple"}, {"user_id": 344575, "username": "Twilight"}]}, {"name": "Grammar checked by", "members": [{"user_id": 197240, "username": "sunny004"}]}]} @@ -313,7 +313,7 @@ "Ogerpon": { "sets": { "Pivot": { - "description": "

Ogerpon functions as a solid pivot within the tier thanks to an array of excellent utility moves, a powerful STAB move in Ivy Cudgel, and great offensive stats. Knock Off allows Ogerpon to punish many of the Pokemon attempting to switch into it such as Zapdos, Tornadus-T, and Skeledirge. U-turn allows Ogerpon to pivot out of matchups that are unfavorable for it such as Tinkaton, Okidogi, and Skeledirge while doing solid damage to Hydrapple that may want to switch in, and thanks to Heavy-Duty Boots, it is able to remain healthy throughout the match and easily pivot in and out of the field. Encore gives it the ability to take advantage of slower Pokemon that have locked themselves into an awkward move so it can go for a free move the turn after, such as Zapdos using Roost or Mandibuzz clicking Defog, which, when paired with Defiant, gives Ogerpon a free Attack boost. On the other hand, Ogerpon is able to use the pressure it creates as opportunities to set up Spikes for its team, helping its teammates and itself by slowly chipping down the opposing team's checks. Ogerpon's Tera type is locked into Grass, but with Embody Aspect, it is given a boost to its Speed on top of the additional boost to its STAB moves, letting it OHKO Slowking and have a chance to 2HKO Tornadus-T after Stealth Rock. This means that Ogerpon can act not only as a powerful breaker with Tera, but also as an emergency speed control option that can outrun every unboosted Pokemon in the metagame, as well as a number of boosted Pokemon such as Choice Scarf Mienshao and Excadrill after Rapid Spin. Ogerpon's Speed boost also allows it to have unique interactions with Encore, switching in on faster Pokemon to lock them into set up moves such as Calm Mind Latios or Dragon Dance Salamence.

Ogerpon's pivoting and utility options are best suited on bulky offense teams that appreciate its ability to disrupt foes while bringing in their own threats. Wallbreakers such as Azumarill, Hisuian Arcanine, and Mamoswine love Ogerpon's ability to pivot them in safely, weaken their checks, and potentially set up Spikes for them to break more easily; In return, they are able to deal with some of Ogerpon's checks such as Zapdos, Tornadus-T, and Hydrapple. Pivots that are able to synergize well with Ogerpon such as Slowking, Tornadus-T, and Zapdos make for excellent partners, being able to form a strong core while relieving Ogerpon of the pressure of taking on threats like Latios, Excadrill, and Lokix. Stealth Rock setters such as Tinkaton and Cobalion mesh well with Ogerpon that opt for Spikes by maximizing the entry hazard stacking potential, with Tinkaton able to fit Encore instead while taking on Greninja and Zapdos, while Cobalion can effectively deal with Excadrill and Lokix for it. Sandy Shocks is an excellent teammate for Ogerpon, being able to take on the Flying-types that it's afraid of, creating a VoltTurn core with it, and being able to set up Stealth Rock for it while Ogerpon handles the Water- and Grass-type attacks aimed at Sandy Shocks well while beating its key checks like Azumarill and Rotom-Wash.

" + "description": "

Ogerpon functions as a solid pivot within the tier thanks to an array of excellent utility moves, a powerful STAB move in Ivy Cudgel, and great offensive stats. Knock Off allows Ogerpon to punish many of the Pokemon attempting to switch into it such as Heatran, Tornadus-T, and Skeledirge. U-turn allows Ogerpon to pivot out of matchups that are unfavorable for it such as Tinkaton, Cobalion, and Skeledirge while doing solid damage to Hydrapple that may want to switch in, and thanks to Heavy-Duty Boots, it is able to remain healthy throughout the match and easily pivot in and out of the field. Encore gives it the ability to take advantage of slower Pokemon that have locked themselves into an awkward move so it can go for a free move the turn after, such as Skarmory using Roost or Mandibuzz clicking Defog, which, when paired with Defiant, gives Ogerpon a free Attack boost. On the other hand, Ogerpon is able to use the pressure it creates as opportunities to set up Spikes for its team, helping its teammates and itself by slowly chipping down the opposing team's checks. Ogerpon's Tera type is locked into Grass, but with Embody Aspect, it is given a boost to its Speed on top of the additional boost to its STAB moves, letting it OHKO Slowking and have a chance to 2HKO Tornadus-T after Stealth Rock. This means that Ogerpon can act not only as a powerful breaker with Tera, but also as an emergency speed control option that can outrun every unboosted Pokemon in the metagame, as well as a number of boosted Pokemon such as Quaquaval after Aqua Step, Choice Scarf Mienshao and Excadrill after Rapid Spin. Ogerpon's Speed boost also allows it to have unique interactions with Encore, switching in on faster Pokemon to lock them into set up moves such as Calm Mind Latios or Nasty Plot Tornadus-T.

Ogerpon's pivoting and utility options are best suited on bulky offense teams that appreciate its ability to disrupt foes while bringing in their own threats. Wallbreakers such as Azumarill, Hisuian Arcanine, and Mamoswine love Ogerpon's ability to pivot them in safely, weaken their checks, and potentially set up Spikes for them to break more easily; In return, they are able to deal with some of Ogerpon's checks such as Heatran, Tornadus-T, and Hydrapple. Pivots that are able to synergize well with Ogerpon such as Slowking, Tornadus-T, and Rotom-W make for excellent partners, being able to form a strong core while relieving Ogerpon of the pressure of taking on threats like Latios, Excadrill, and Quaquaval. Stealth Rock setters such as Tinkaton and Cobalion mesh well with Ogerpon that opt for Spikes by maximizing the entry hazard stacking potential, with Tinkaton able to fit Encore instead while taking on Greninja and Weavile, while Cobalion can effectively deal with Excadrill and Lokix for it. Sandy Shocks is an excellent teammate for Ogerpon, being able to take on the Flying-types that it's afraid of, creating a VoltTurn core with it, and being able to set up Stealth Rock for it while Ogerpon handles the Water- and Grass-type attacks aimed at Sandy Shocks well while beating its key checks like Azumarill and Rotom-Wash.

" } }, "credits": {"writtenBy": [{"user_id": 540289, "username": "Tidal"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 515132, "username": "Monky25"}, {"user_id": 344575, "username": "Twilight"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} diff --git a/data/analyses/gen9vgc2024.json b/data/analyses/gen9vgc2024.json index c8ff2a3a1..88d056e53 100644 --- a/data/analyses/gen9vgc2024.json +++ b/data/analyses/gen9vgc2024.json @@ -350,7 +350,7 @@ "credits": {"writtenBy": [{"user_id": 555379, "username": "Tbolt"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 657713, "username": "Flarefox_7"}, {"user_id": 501951, "username": "zee"}]}, {"name": "Grammar checked by", "members": [{"user_id": 197240, "username": "sunny004"}]}]} }, "Ursaluna-Bloodmoon": { - "comments": "

Teambuilding

Strategy Comments

", + "comments": "

Teambuilding

Strategy Comments

", "sets": { "Bulky Wallbreaker": { "description": "" diff --git a/data/analyses/gen9zu.json b/data/analyses/gen9zu.json index 2cdefc7a1..3afb80278 100644 --- a/data/analyses/gen9zu.json +++ b/data/analyses/gen9zu.json @@ -325,7 +325,9 @@ "overview": "

Grafaiai's excellent choice of abilities paired with its high Speed and strong offensive movepool lets it play several offensive roles in SV ZU. Pivot sets are Grafaiai's showpiece given its excellent Speed tier and options to keep up momentum; they are extremely disruptive thanks to Knock Off and the choice between Poison Touch to spread status and Prankster's synergy with Encore. Grafaiai can also put its excellent Speed to work as a Swords Dance sweeper, and it can be further enabled by Prankster, Encore, and Copycat. Grafaiai even has a viable Choice Scarf set, and it's effectively one of the fastest Choice Scarf users in the metagame. However, Grafaiai is altogether frail and possesses a bad defensive typing, leaving pivot and Swords Dance sets easily revenge killed or threatened out by faster offensive Pokemon like Jolteon and Choice Scarf Passimian, while its Choice Scarf set can be stonewalled by defensive Pokemon like Regirock and Orthworm without good prediction.

", "comments": "

Other Options

Grafaiai can be a niche Prankster weather setter for sun teams that further provides safe entry and setup opportunities for its teammates with U-turn, Parting Shot, and Encore. Grafaiai has Taunt in its toolkit but struggles to use it effectively given its underwhelming bulk and the comparatively greater potential of Encore. Choice Band sets can work given Grafaiai's excellent Speed and powerful STAB moves, but they lack the outstanding Speed of Choice Scarf sets to avoid being revenge killed by Choice Scarf users and faster revenge killers. Toxic can be used on pivot sets with Prankster for more reliable status spreading than Poison Touch, but Grafaiai's frailty makes spending a turn to poison a foe risky.

Checks and Counters

Physical Walls: Even Swords Dance Grafaiai struggles to break through Sandaconda and Weezing on its own without prior chip damage, and pivot sets struggle to do more than remove their items or use Encore on them. Palossand dislikes losing its item to Knock Off or being poisoned, but it has the bulk and longevity to withstand attacks from Grafaiai. However, Palossand should be wary both of Encore and Swords Dance Grafaiai's Knock Off. Regirock can fend off pivot Grafaiai short-term thanks to its bulk but can be worn down by a combination of Knock Off, poison, and chip damage, and it risks being OHKoed by Swords Dance Grafaiai's Low Kick. Despite a Poison immunity, Orthworm is a similar story to Regirock, though it can survive Swords Dance Grafaiai's boosted Low Kick if Terastallization isn't in the picture.

Dark-types: Spiritomb's trio of immunities to Double-Edge, Low Kick, and Prankster moves on top of its 4x resistance to Gunk Shot makes it an excellent wall to Swords Dance Grafaiai, but its dependence on Leftovers for recovery can lead it to being worn down by offensive pivot sets using Knock Off and U-turn, especially when Poison Touch is in the picture. Grafaiai can overwhelm Hisuian Qwilfish between Knock Off, U-turn, and its lack of recovery. Sneasel can \"trap\" Grafaiai by blocking its escape with Prankster Parting Shot and threatening it with its strong STAB moves, and its Ice Shard is still faster than Prankster Copycat.

Faster Revenge Killers: Jolteon, Floatzel, and Lycanroc naturally outspeed Grafaiai and threaten it with their powerful STAB attacks, though they should be wary of Grafaiai's Prankster moves, Copycat in particular. Common Choice Scarf users such as Mesprit, Passimian, and Magneton similarly threaten to revenge kill Grafaiai and can gain momentum with their pivot moves, though Choice Scarf Grafaiai is faster than all of these and the aforementioned revenge killers. Choice Band Floatzel outspeeds Grafaiai's Swords Dance set and has Aqua Jet to finish it off even if Grafaiai has Prankster + Copycat.

", "sets": { - "Choice Scarf": {}, + "Choice Scarf": { + "description": "

Choice Scarf Grafaiai distinguishes itself as a phenomenal offensive pivot and revenge killer by virtue of its decent Attack, powerful STAB options, and incredible Speed tier, outpacing the entire unboosted metagame and even many other Choice Scarf users such as Typhlosion and Passimian. Furthermore, Poison Touch gives Grafaiai the rare ability to punish otherwise safe switch-ins, such as Regirock, Palossand, and Hisuian Avalugg, with a chance to get poisoned as it pivots out with U-turn. Gunk Shot is essential to dispatch threats such as Whimsicott and Virizion. Knock Off provides Grafaiai with the coverage to hit foes that resist its STAB moves such as Mismagius, Froslass, and Oricorio-G. Additionally, it punishes bulky foes reliant on their items, such as Orthworm and Hisuian Qwilfish that cannot be afflicted by Poison Touch, as well as removing Rocky Helmet from the likes of Palossand, Sandaconda, and Qwilfish to ease its pivoting later. Double-Edge grants Grafaiai an accurate STAB option and enables it to muscle past Poison-resistant Pokemon such as Muk and Hisuian Qwilfish, though it comes at the cost of recoil damage. Double-Edge also eliminates the need for predicting Terastallization from potential Tera Ground users like Oricorio-F and Frosmoth compared to Gunk Shot. Switcheroo can be used instead to restrict defensive checks such as Orthworm and Palossand, as well as Choice-locking setup sweepers such as Dudunsparce, Oricorio formes, and Mesprit, though it requires subsequent use of Knock Off to be more measured to avoid unintentionally freeing them. Tera Dark allows Grafaiai to better revenge kill the likes of Oricorio-G and resist moves such as Sucker Punch from threats such as Brute Bonnet and Hisuian Decidueye. Furthermore, gaining an immunity to Psychic-type moves can allow Grafaiai to turn the tables against the likes of Mespirit and Farigiraf in a pinch. Alternatively, Tera Normal can be used in conjunction with Double-Edge to let Grafaiai secure reliable OHKOs, dispatching threats like Jolteon, Frosmoth, and, after Stealth Rock damage, Typhlosion.

Grafaiai fits well on offense and balance teams that can benefit from its ability to generate momentum and take on top offensive threats. Offensive setup sweepers such as Virizion, Mesprit, and Oricorio formes appreciate Grafaiai's ability to revenge kill opposing setup sweepers for them such as Frosmoth. Grafaiai can form offensive pivot cores with the likes of Floatzel, Jolteon, Hisuian Decidueye, and Magneton, maintaining momentum and whittling down each other's checks. Grafaiai lures in Regirock and bulky Ground-type Pokemon like Sandaconda that are forced out by Floatzel and Hisuian Decidueye, while Grafaiai can return the favor by dealing with the likes of Whimsicott. Hisuian Decidueye is especially notable for its ability to bring Grafaiai in safely via slow pivoting support. Physical wallbreakers such as Swords Dance Hisuian Decidueye, Glastrier, and Brute Bonnet can open up holes in opposing teams by eliminating bulky Pokemon like Dudunsparce, Snorlax, and Sandaconda so Grafaiai can clean late-game. Powerful special attacking wallbreakers such as Alolan Exeggutor, Jolteon, and Clawitzer can take advantage of the physically defensive walls Grafaiai lures in such as Regirock, Orthworm, Hisuian Avalugg, and Weezing, assisting Grafaiai in getting past them. Fire-types such as Charizard and Typhlosion can take on Orthworm for Grafaiai while also benefiting from Grafaiai chipping down a shared check in Regirock. Entry hazard setters such as Mesprit and Orthworm synergize well with the residual damage inflicted from Grafaiai's Poison Touch, frequent pivoting, and Knock Off support, putting additional pressure on its aforementioned defensive checks, as well as bringing offensive threats like Typhlosion into range for Grafaiai to pick them off. Mesprit can also help against Poison- and Ground-types like Weezing, Qwilfish, and Sandslash. Bulky setup sweepers such as Dipplin, Snorlax, Regirock, and Dudunsparce benefit from poison spread by Grafaiai's Poison Touch, allowing them to more easily outlastfoes thanks to poison chip damage. Hazard removal support from the likes of Hisuian Decidueye, Cramorant, and Sandslash can help alleviate Grafaiai's weakness to chip damage that arises from its repeated pivoting.

" + }, "Swords Dance": { "description": "

Grafaiai is a threatening Swords Dance sweeper thanks to its high Speed and powerful STAB Double-Edge. Knock Off covers Ghost-types like Palossand, Rotom, and Oricorio-G that would otherwise wall Grafaiai, and it can soften up defensive Pokemon like Regirock and Orthworm to make them more easily picked off once they've been further chipped. Copycat's extra priority from Prankster lets Grafaiai overcome faster revenge killers like Jolteon, Sneasel formes, Floatzel, and Lycanroc as well as Choice Scarf users such as Mesprit and Passimian, though its efficacy can fluctuate depending on the move that was used last. Low Kick is an alternative for a direct attack to knock down Rock- and Steel-types like the aforementioned Regirock and Orthworm as well as Hisuian Avalugg and Magneton, overall enhancing Grafaiai's wallbreaking ability. Prankster is integral for sets running Copycat, but Grafaiai without it should use Posion Touch, which can help it make more progress against Regirock and other Pokemon early-game. Grafaiai can opt for an Adamant nature to increase its power for more reliable KOs against physically defensive Pokmeon such as Orthworm and Regirock with its coverage moves, relying more on Prankster Encore to sweep teams at the cost of moving after threats like Charizard, Typhlosion, and Mismagius. Tera Normal cranks up the power of Grafaiai's STAB move to blow through physical walls like Weezing and Sandaconda without needing much chip damage. Tera Fighting is an alternative Tera type that can be used to power up Low Kick in order to secure more KOs on troublesome foes like Regirock, Orthworm, and Magneton. Heavy-Duty Boots ensures Grafaiai won't be worn down if it comes out earlier in games to play as a revenge killer and soften up its checks with Knock Off. A Silk Scarf can further power up Tera Normal Grafaiai's Double-Edge to pull off feats like OHKOing Sandaconda and Weezing when at +2.

Grafaiai fits on several types of teams thanks to its threatening offensive profile and great Speed, enabling it to be a revenge killer or cleaner alongside its role as a Swords Dance sweeper. Grafaiai especially benefits from pivot support from teammates such as Hisuian Decidueye, Jolteon, and Mesprit to bring it in safely and widen setup opportunities for it. Grafaiai appreciates entry hazards from setters like Lycanroc, Regirock, and Palossand wearing down foes like Regirock, Dipplin, and Snorlax so it can more effectively sweep. Spikes setters like Froslass, Qwilfish formes, and Orthworm are especially effective at softening up foes like Sandaconda, Palossand, and Magneton for Grafaiai. Grafaiai can maximize the utility of its hazard-setting partners by using Knock Off to remove Leftovers from Regirock as well as Heavy-Duty Boots from Pokemon like Palossand, Sandslash, and Hisuian Avalugg. Charizard, Passimian, and Typhlosion pressure Steel-types like Orthworm and Magneton that stand in Grafaiai's way and can soften up teams with their wallbreaking capabilities. Defensive teammates such as Poliwrath and Mesprit can help against revenge killers such as Floatzel, Lycanroc, and Sneasel, while Weezing and Palossand can help against others such as Passimian and Hisuian Sneasel.

" }, @@ -333,7 +335,7 @@ "description": "

Grafaiai uses Gunk Shot as its STAB move to most effectively threaten Grass-types like Whimsicott, Hisuian Decidueye, and Virizion. Knock Off lets Grafaiai make quick progress, especially with Poison Touch, and it effectively punishes defensive switch-ins such as Hisuian Qwilfish, Orthworm, and Regirock that depend on their items for their longevity. Knock Off also provides coverage against frail Ghost-types like Froslass, Oricorio-G, and Mismagius. Knock Off absorbers like Booster Energy Brute Bonnet and Dipplin are also threatened by STAB Gunk Shot and potential poisons from Poison Touch hindering them. U-turn has the best synergy with Poison Touch, breaks Focus Sash and Sturdy against entry hazard setters like Lycanroc and Hisuian Avalugg, and doesn't risk activating Passimian's Defiant unlike Parting Shot. Parting Shot allows Grafaiai to escape even faster Pokemon like Jolteon and Choice Scarf Mesprit in conjunction with Prankster, and its debuffs can enable Grafaiai's offensive and defensive teammates alike. Encore lets Grafaiai take advantage of passive Pokemon such as Palossand and Dipplin, and it can neutralize setup sweepers like Mesprit and Hisuian Decidueye. Prankster facilitates Encore even further, letting Grafaiai lock faster setup sweepers like Jolteon and Floatzel into their setup moves. Prankster Copycat can be used as an alternative to Encore to give Grafaiai a priority attack based on the last moved used and cut off would-be revenge killers like Choice Scarf Mesprit. Tera Dark affords Grafaiai a convenient defensive typing against Mesprit's Psychic-type STAB moves as well as Sucker Punch from Brute Bonnet and Hisuian Decidueye. Tera Dark also powers up Grafaiai's Knock Off to more effectively threaten Mesprit and previously mentioned Ghost-types. However, Grafaiai is often better off not Terastallizing given the limited benefits it gains from doing so, better preserving the resource for a teammate.

Grafaiai is a great enabler to offensive teammates, especially physical wallbreakers like Hisuian Decidueye, Glastrier, and Virizion that can take advantage of defensive Pokemon it lures in such as Sandaconda and Palossand. Other Fighting-types like Passimian and Hitmonlee can also threaten Pokemon like Regirock, Orthworm, and Magneton for Grafaiai while benefitting from it softening up foes with Knock Off, poison status, and U-turn chip damage. Charizard and Typhlosion can threaten Orthworm and Magneton in particular for Grafaiai, and they're supported as wallbreakers by the safe entry points Grafaiai provides via U-turn and Parting Shot. Setup sweepers like Dudunsparce, Nasty Plot Mesprit, and Calm Mind Jolteon also benefit greatly from Grafaiai creating setup opportunities with Encore and Parting Shot, and they threaten physically defensive Pokemon Grafaiai struggles against. Grafaiai relies on partners like Mesprit and Magneton to deal with Poison-type walls like Qwilfish and Weezing. Bulky partners such as Lanturn and Porygon2 can help Grafaiai against Jolteon, a common revenge killer. Palossand and Sandaconda can intercept Choice Scarf Passimian from revenge killing Grafaiai, while Grafaiai helps them in return by threatening troublesome Grass-types like Whimsicott and Virizion. Floatzel is one more potential revenge killer to Grafaiai, and it can be handled by defensive teammates such as Hisuian Decidueye, Qwilfish, and Dipplin.

" } }, - "credits": {"writtenBy": [{"user_id": 452572, "username": "missangelic"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 601970, "username": "sleid"}, {"user_id": 654091, "username": "FlamPoke"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} + "credits": {"writtenBy": [{"user_id": 435539, "username": "BloodAce"}, {"user_id": 452572, "username": "missangelic"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 601970, "username": "sleid"}, {"user_id": 654091, "username": "FlamPoke"}, {"user_id": 452572, "username": "missangelic"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 583607, "username": "PowerOfMemes"}]}]} }, "Toedscruel": {"outdated": true, "sets": {"Offensive Rapid Spin": {}}}, "Scovillain": {"sets": {"Choice Specs": {}}}, diff --git a/data/analyses/index.json b/data/analyses/index.json index a2a5f42c3..af800188e 100644 --- a/data/analyses/index.json +++ b/data/analyses/index.json @@ -108,7 +108,7 @@ "gen7vgc2018.json": [183309, 50246], "gen7vgc2019.json": [26677, 8668], "gen7zu.json": [711432, 190718], - "gen8.json": [7858891, 2159798], + "gen8.json": [7858892, 2159798], "gen81v1.json": [135354, 34572], "gen82v2doubles.json": [56671, 15435], "gen8almostanyability.json": [417733, 109259], @@ -140,8 +140,8 @@ "gen8vgc2020.json": [1111, 341], "gen8vgc2021.json": [97641, 26001], "gen8vgc2022.json": [67404, 19178], - "gen8zu.json": [470802, 117939], - "gen9.json": [6252002, 1705784], + "gen8zu.json": [470803, 117939], + "gen9.json": [6262193, 1708748], "gen91v1.json": [84776, 20215], "gen9almostanyability.json": [178901, 43289], "gen9anythinggoes.json": [107856, 28103], @@ -159,19 +159,19 @@ "gen9nationaldexmonotype.json": [359544, 87027], "gen9nationaldexru.json": [6799, 1978], "gen9nationaldexubers.json": [364632, 94299], - "gen9nationaldexuu.json": [270865, 68486], - "gen9nfe.json": [3687, 916], + "gen9nationaldexuu.json": [270326, 68359], + "gen9nfe.json": [3780, 934], "gen9nu.json": [235806, 62428], "gen9ou.json": [466699, 123430], "gen9partnersincrime.json": [32996, 9507], "gen9pu.json": [185404, 49536], "gen9randombattle.json": [1049, 463], - "gen9ru.json": [274550, 71599], + "gen9ru.json": [281220, 73367], "gen9stabmons.json": [9470, 2181], "gen9ubers.json": [300286, 80548], "gen9ubersuu.json": [145583, 34909], - "gen9uu.json": [157136, 40677], + "gen9uu.json": [156531, 40666], "gen9vgc2023.json": [1555, 513], - "gen9vgc2024.json": [281012, 72500], - "gen9zu.json": [239645, 63984] + "gen9vgc2024.json": [281013, 72500], + "gen9zu.json": [244182, 65121] } \ No newline at end of file diff --git a/data/sets/gen9.json b/data/sets/gen9.json index cf553aedc..2c99f2679 100644 --- a/data/sets/gen9.json +++ b/data/sets/gen9.json @@ -206,6 +206,7 @@ "almostanyability": {"Wall": {"moves": ["Seismic Toss", "Soft-Boiled", ["Heal Bell", "Thunder Wave"], ["Stealth Rock", "Thunder Wave", "Protect"]], "ability": "Unaware", "item": "Eviolite", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 8, "def": 252, "spd": 248}}}, "balancedhackmons": {"Imposter": {"moves": ["Shore Up", "Block", "Topsy-Turvy", ["Heal Bell", "Jungle Healing"]], "ability": "Imposter", "item": ["Eviolite", "Covert Cloak", "Spooky Plate"], "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}} }, + "Seadra": {"nfe": {"RestTalk Pivot": {"moves": ["Rest", "Sleep Talk", "Flip Turn", "Surf"], "item": "Eviolite", "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}}}}, "Starmie": {"nationaldexru": {"Offensive": {"moves": ["Hydro Pump", "Ice Beam", "Thunderbolt", ["Rapid Spin", "Recover"]], "ability": "Analytic", "item": "Life Orb", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Defensive": {"moves": ["Scald", "Recover", "Teleport", "Rapid Spin"], "ability": "Natural Cure", "item": ["Heavy-Duty Boots", "Colbur Berry"], "nature": "Timid", "evs": {"hp": 252, "spa": 4, "spe": 252}}}}, "Scyther": { "pu": {"Swords Dance": {"moves": ["Swords Dance", "Dual Wingbeat", ["Close Combat", "Tera Blast", "U-turn"], ["Trailblaze", "Close Combat", "Quick Attack"]], "ability": "Technician", "item": ["Heavy-Duty Boots", "Eviolite"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Fighting", "Grass", "Ground", "Normal"]}, "Pivot": {"moves": ["U-turn", "Dual Wingbeat", "Close Combat", "Defog"], "ability": "Technician", "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Ground", "Flying", "Fighting"]}}, @@ -428,7 +429,7 @@ "nu": {"Rain Sweeper": {"moves": ["Swords Dance", "Crunch", "Gunk Shot", "Liquidation"], "ability": "Swift Swim", "item": "Eviolite", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}} }, "Scizor": { - "uu": {"Pivot": {"moves": ["Swords Dance", "Bullet Punch", "U-turn", "Knock Off"], "ability": "Technician", "item": "Heavy-Duty Boots", "nature": "Adamant", "evs": {"hp": 120, "atk": 252, "spe": 136}, "teratypes": ["Steel", "Fire", "Electric"]}, "Offensive Swords Dance": {"moves": ["Swords Dance", "Bullet Punch", "Close Combat", "Knock Off"], "ability": "Technician", "item": "Life Orb", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Fire", "Steel", "Electric"]}, "Choice Band": {"moves": ["Bullet Punch", "U-turn", "Close Combat", "Knock Off"], "ability": "Technician", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Steel", "Electric"]}}, + "uu": {"Pivot": {"moves": ["Swords Dance", "Bullet Punch", "U-turn", "Knock Off"], "ability": "Technician", "item": "Heavy-Duty Boots", "nature": "Adamant", "evs": {"hp": 120, "atk": 252, "spe": 136}, "teratypes": ["Steel", "Fire"]}, "Offensive Swords Dance": {"moves": ["Swords Dance", "Bullet Punch", "Close Combat", "Knock Off"], "ability": "Technician", "item": "Life Orb", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Fire", "Steel", "Electric"]}, "Choice Band": {"moves": ["Bullet Punch", "U-turn", "Close Combat", "Knock Off"], "ability": "Technician", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Steel", "Electric"]}}, "ou": {"Choice Band": {"moves": ["Bullet Punch", "U-turn", "Close Combat", "Knock Off"], "ability": "Technician", "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 120, "atk": 252, "spe": 136}, "teratypes": "Steel"}, "Swords Dance": {"moves": ["Swords Dance", "Bullet Punch", "Close Combat", "Knock Off"], "ability": "Technician", "item": "Life Orb", "nature": "Adamant", "evs": {"hp": 120, "atk": 252, "spe": 136}, "teratypes": ["Steel", "Fire"]}}, "nationaldexuu": {"Offensive Swords Dance": {"moves": ["Swords Dance", "Bullet Punch", "Knock Off", ["Dual Wingbeat", "Close Combat", "Quick Attack"]], "ability": "Technician", "item": "Life Orb", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Bulky Swords Dance": {"moves": ["Swords Dance", "Bullet Punch", ["Knock Off", "U-turn"], "Roost"], "ability": "Technician", "item": ["Heavy-Duty Boots", "Leftovers", "Buginium Z"], "nature": "Adamant", "evs": {"hp": 252, "atk": 112, "def": 56, "spd": 76, "spe": 12}}, "Choice Band": {"moves": ["Bullet Punch", "U-turn", "Knock Off", ["Pursuit", "Close Combat", "Dual Wingbeat"]], "ability": "Technician", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "nationaldex": {"Bulky Swords Dance": {"moves": ["Swords Dance", "Bullet Punch", ["Knock Off", "U-turn", "Close Combat"], "Roost"], "ability": "Light Metal", "item": "Scizorite", "nature": "Impish", "evs": {"hp": 248, "def": 112, "spd": 128, "spe": 20}, "teratypes": "Bug"}, "Offensive 2 Attacks": {"moves": ["Bullet Punch", "Swords Dance", "Roost", ["Close Combat", "Knock Off", "Sand Tomb"]], "ability": "Technician", "item": "Scizorite", "nature": "Adamant", "evs": {"hp": 248, "atk": 100, "spd": 28, "spe": 132}, "teratypes": "Bug"}, "Offensive 3 Attacks": {"moves": ["Swords Dance", "Bullet Punch", "Close Combat", "Dual Wingbeat"], "ability": "Light Metal", "item": "Scizorite", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, @@ -1620,7 +1621,7 @@ "Keldeo": { "uu": {"Calm Mind": {"moves": ["Calm Mind", "Surf", "Secret Sword", ["Substitute", "Taunt"]], "item": "Leftovers", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Steel"}, "Choice Specs": {"moves": [["Surf", "Hydro Pump"], "Secret Sword", ["Flip Turn", "Tera Blast"], "Vacuum Wave"], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Water", "Electric"]}}, "ou": {"Boots Attacker": {"moves": ["Surf", "Aura Sphere", "Vacuum Wave", "Flip Turn"], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}}, - "nationaldexuu": {"Choice Specs": {"moves": [["Hydro Pump", "Surf"], ["Air Slash", "Flip Turn", "Toxic"], "Secret Sword", "Vacuum Wave"], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Calm Mind": {"moves": ["Calm Mind", ["Scald", "Hydro Pump"], "Secret Sword", ["Substitute", "Taunt"]], "item": ["Leftovers", "Waterium Z"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Choice Scarf": {"moves": ["Hydro Pump", "Secret Sword", "Flip Turn", ["Toxic", "Hidden Power Ice"]], "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, + "nationaldexuu": {"Choice Specs": {"moves": [["Hydro Pump", "Surf"], ["Air Slash", "Flip Turn", "Toxic"], "Secret Sword", "Vacuum Wave"], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Calm Mind": {"moves": ["Calm Mind", ["Scald", "Hydro Pump"], "Secret Sword", ["Substitute", "Air Slash", "Taunt"]], "item": ["Leftovers", "Waterium Z", "Flyinium Z"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "monotype": {"Choice Specs (Water)": {"moves": [["Hydro Pump", "Surf"], "Secret Sword", "Vacuum Wave", "Icy Wind"], "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Calm Mind (Water)": {"moves": ["Calm Mind", "Vacuum Wave", ["Surf", "Hydro Pump"], "Secret Sword"], "item": ["Heavy-Duty Boots", "Leftovers"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Choice Specs (Fighting)": {"moves": ["Hydro Pump", "Secret Sword", "Vacuum Wave", ["Icy Wind", "Surf"]], "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Calm Mind (Fighting)": {"moves": ["Calm Mind", "Secret Sword", "Surf", "Vacuum Wave"], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "stabmons": {"Choice Specs": {"moves": ["Steam Eruption", "Secret Sword", ["Water Spout", "Focus Blast", "Flip Turn"], ["Water Shuriken", "Vacuum Wave"]], "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Choice Scarf": {"moves": ["Steam Eruption", "Secret Sword", "Flip Turn", "Water Spout"], "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}}, "Calm Mind": {"moves": ["Scald", "Secret Sword", "Substitute", "Calm Mind"], "item": "Leftovers", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}}}, "godlygift": {"Choice Specs (SpA, Spe)": {"moves": ["Hydro Pump", "Secret Sword", "Surf", "Flip Turn"], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}}, @@ -2561,7 +2562,7 @@ "Shroodle": {"lc": {"Setup Sweeper": {"moves": ["Swords Dance", "Gunk Shot", "Tera Blast", ["Substitute", "Knock Off"]], "item": "Grassy Seed", "nature": "Adamant", "evs": {"hp": 36, "atk": 236, "spe": 236}, "teratypes": "Ground"}}}, "Grafaiai": { "pu": {"Terrain Sweeper": {"moves": ["Swords Dance", "Acrobatics", ["Low Kick", "Knock Off"], ["Encore", "Gunk Shot"]], "item": ["Grassy Seed", "Psychic Seed"], "nature": "Adamant", "evs": [{"atk": 252, "def": 4, "spe": 252}, {"hp": 248, "atk": 252, "def": 8}], "teratypes": ["Flying", "Dark"]}}, - "zu": {"Choice Scarf": {"moves": ["Gunk Shot", "U-turn", "Knock Off", ["Switcheroo", "Double-Edge"]], "ability": "Poison Touch", "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Dark"}, "Swords Dance": {"moves": ["Swords Dance", "Double-Edge", "Knock Off", ["Copycat", "Low Kick"]], "ability": ["Prankster", "Poison Touch"], "item": ["Heavy-Duty Boots", "Silk Scarf"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Normal", "Fighting"]}, "Offensive Pivot": {"moves": ["Gunk Shot", "Knock Off", ["U-turn", "Parting Shot"], ["Encore", "Copycat"]], "ability": ["Poison Touch", "Prankster"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Dark"}} + "zu": {"Choice Scarf": {"moves": ["Gunk Shot", "Knock Off", "U-turn", ["Double-Edge", "Switcheroo"]], "ability": "Poison Touch", "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Normal"]}, "Swords Dance": {"moves": ["Swords Dance", "Double-Edge", "Knock Off", ["Copycat", "Low Kick"]], "ability": ["Prankster", "Poison Touch"], "item": ["Heavy-Duty Boots", "Silk Scarf"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Normal", "Fighting"]}, "Offensive Pivot": {"moves": ["Gunk Shot", "Knock Off", ["U-turn", "Parting Shot"], ["Encore", "Copycat"]], "ability": ["Poison Touch", "Prankster"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Dark"}} }, "Bramblin": {"lc": {"Spinner": {"moves": ["Rapid Spin", "Power Whip", ["Shadow Sneak", "Tera Blast"], "Strength Sap"], "item": "Eviolite", "nature": "Jolly", "evs": {"atk": 236, "def": 36, "spe": 196}, "teratypes": ["Grass", "Fighting"]}}}, "Brambleghast": { @@ -2605,6 +2606,7 @@ "ubers": {"Choice Band": {"moves": ["Jet Punch", "Flip Turn", ["Wave Crash", "Close Combat"], ["Zen Headbutt", "Ice Punch"]], "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Water"}, "Bulk Up": {"moves": ["Jet Punch", "Bulk Up", "Drain Punch", "Taunt"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 248, "atk": 8, "spd": 252}, "teratypes": "Fairy"}}, "doublesou": {"Choice Band": {"moves": ["Jet Punch", "Wave Crash", "Flip Turn", "Close Combat"], "item": "Choice Band", "nature": ["Adamant", "Jolly"], "evs": {"hp": 4, "atk": 252, "spe": 252}, "teratypes": "Water"}, "Bulk Up": {"moves": ["Bulk Up", "Jet Punch", "Drain Punch", "Protect"], "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": "Grass"}} }, + "Varoom": {"nfe": {"Defensive Pivot": {"moves": ["Parting Shot", "Poison Jab", "Toxic Spikes", "Thief"], "item": "Eviolite", "nature": "Sassy", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 72, "spd": 184}}}}, "Revavroom": {"uu": {"Shift Gear": {"moves": ["Shift Gear", "Iron Head", "Gunk Shot", "High Horsepower"], "ability": "Filter", "item": "Air Balloon", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Ground"}}, "ru": {"Shift Gear": {"moves": ["Shift Gear", "Gunk Shot", "High Horsepower", "Iron Head"], "ability": "Filter", "item": "Air Balloon", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Ground"}}}, "Cyclizar": { "ubersuu": {"Utility": {"moves": ["Shed Tail", "Rapid Spin", "Knock Off", ["Taunt", "U-turn", "Draco Meteor"]], "ability": "Regenerator", "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"hp": 248, "atk": 8, "spe": 252}, "teratypes": "Fairy"}}, diff --git a/data/sets/gen9nationaldexuu.json b/data/sets/gen9nationaldexuu.json index ce8ac7490..ff575930d 100644 --- a/data/sets/gen9nationaldexuu.json +++ b/data/sets/gen9nationaldexuu.json @@ -37,7 +37,7 @@ "Bisharp": {"Swords Dance": {"moves": ["Swords Dance", "Knock Off", "Sucker Punch", "Iron Head"], "item": ["Black Glasses", "Eviolite"], "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Pursuit Trapper": {"moves": ["Pursuit", "Knock Off", "Sucker Punch", "Iron Head"], "item": "Eviolite", "nature": "Adamant", "evs": {"hp": 72, "atk": 252, "spe": 184}}}, "Hydreigon": {"Choice Scarf": {"moves": ["Draco Meteor", "Dark Pulse", ["Earth Power", "Fire Blast", "Defog", "Focus Blast"], "U-turn"], "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Nasty Plot": {"moves": ["Nasty Plot", "Dark Pulse", ["Flash Cannon", "Earth Power"], ["Roost", "Substitute"]], "item": ["Darkinium Z", "Groundium Z", "Leftovers"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Choice Specs": {"moves": ["Draco Meteor", "Dark Pulse", "Flash Cannon", ["Fire Blast", "Roost", "U-turn"]], "item": "Choice Specs", "nature": ["Timid", "Modest"], "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "Thundurus": {"Nasty Plot": {"moves": ["Nasty Plot", "Thunderbolt", "Focus Blast", ["Hidden Power Ice", "Psychic"]], "item": "Fightinium Z", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, - "Keldeo": {"Choice Specs": {"moves": [["Hydro Pump", "Surf"], ["Air Slash", "Flip Turn", "Toxic"], "Secret Sword", "Vacuum Wave"], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Calm Mind": {"moves": ["Calm Mind", ["Scald", "Hydro Pump"], "Secret Sword", ["Substitute", "Taunt"]], "item": ["Leftovers", "Waterium Z"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Choice Scarf": {"moves": ["Hydro Pump", "Secret Sword", "Flip Turn", ["Toxic", "Hidden Power Ice"]], "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, + "Keldeo": {"Choice Specs": {"moves": [["Hydro Pump", "Surf"], ["Air Slash", "Flip Turn", "Toxic"], "Secret Sword", "Vacuum Wave"], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Calm Mind": {"moves": ["Calm Mind", ["Scald", "Hydro Pump"], "Secret Sword", ["Substitute", "Air Slash", "Taunt"]], "item": ["Leftovers", "Waterium Z", "Flyinium Z"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "Greninja": {"Choice Specs": {"moves": [["Hydro Pump", "Surf"], "Dark Pulse", ["Sludge Wave", "Extrasensory"], ["Spikes", "Ice Beam", "Water Shuriken", "Extrasensory"]], "ability": "Protean", "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Battle Bond": {"moves": ["Hydro Pump", "Dark Pulse", "Sludge Wave", "Water Shuriken"], "ability": "Battle Bond", "item": ["Life Orb", "Waterium Z"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Choice Scarf": {"moves": ["Hydro Pump", "Dark Pulse", ["Ice Beam", "Sludge Wave", "Spikes"], "U-turn"], "ability": "Protean", "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "Talonflame": {"Defensive Utility": {"moves": [["Brave Bird", "Flare Blitz"], ["Defog", "Will-O-Wisp"], ["Will-O-Wisp", "U-turn"], "Roost"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"hp": 248, "def": 20, "spe": 240}}}, "Aegislash": {"SubToxic": {"moves": ["Substitute", "Toxic", "King's Shield", "Shadow Ball"], "item": "Leftovers", "nature": "Modest", "evs": {"hp": 252, "spa": 56, "spd": 156, "spe": 44}}, "Offensive Swords Dance": {"moves": ["Swords Dance", "Shadow Claw", "Shadow Sneak", "Close Combat"], "item": ["Ghostium Z", "Air Balloon"], "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Mixed Attacker": {"moves": ["Shadow Ball", "Close Combat", "King's Shield", ["Shadow Sneak", "Toxic", "Flash Cannon"]], "item": ["Leftovers", "Ghostium Z", "Spell Tag"], "nature": "Quiet", "evs": {"hp": 236, "atk": 8, "spa": 252, "spe": 12}}, "Bulky Swords Dance": {"moves": ["Swords Dance", "Shadow Sneak", "Close Combat", ["King's Shield", "Shadow Claw"]], "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "spd": 4}}}, diff --git a/data/sets/gen9nfe.json b/data/sets/gen9nfe.json index 92a25d599..72635bf15 100644 --- a/data/sets/gen9nfe.json +++ b/data/sets/gen9nfe.json @@ -7,6 +7,7 @@ "Weepinbell": {"Utility": {"moves": [["Synthesis", "Strength Sap"], "Knock Off", "Sludge Bomb", "Giga Drain"], "item": "Eviolite", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "Grimer-Alola": {"Tank": {"moves": ["Knock Off", "Toxic", "Fire Punch", ["Poison Jab", "Gunk Shot", "Rest"]], "item": "Eviolite", "nature": "Adamant", "evs": {"atk": 252, "def": 128, "spd": 128}}}, "Koffing": {"Defensive": {"moves": ["Sludge Bomb", "Pain Split", "Will-O-Wisp", ["Toxic Spikes", "Flamethrower", "Thief"]], "ability": "Neutralizing Gas", "item": "Eviolite", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}}, + "Seadra": {"RestTalk Pivot": {"moves": ["Rest", "Sleep Talk", "Flip Turn", "Surf"], "item": "Eviolite", "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}}}, "Dragonair": {"Dragon Dance": {"moves": ["Dragon Dance", "Extreme Speed", "Outrage", "Rest"], "item": "Eviolite", "nature": "Adamant", "evs": {"hp": 4, "atk": 252, "spe": 252}}}, "Murkrow": {"Nasty Plot": {"moves": ["Nasty Plot", "Hurricane", "Dark Pulse", "Heat Wave"], "ability": "Super Luck", "item": ["Eviolite", "Heavy-Duty Boots"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "Misdreavus": {"Setup": {"moves": [["Nasty Plot", "Calm Mind"], "Substitute", "Shadow Ball", "Draining Kiss"], "item": "Eviolite", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Utility": {"moves": [["Will-O-Wisp", "Thunder Wave"], "Hex", "Pain Split", ["Power Gem", "Taunt", "Thunderbolt"]], "item": "Eviolite", "nature": "Timid", "evs": {"hp": 252, "spd": 4, "spe": 252}}, "Choice Item": {"moves": ["Trick", "Shadow Ball", ["Power Gem", "Thunderbolt"], ["Destiny Bond", "Nasty Plot"]], "item": ["Choice Scarf", "Choice Specs"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, @@ -58,5 +59,6 @@ "Naclstack": {"Stealth Rock": {"moves": ["Stealth Rock", "Salt Cure", "Recover", ["Body Press", "Curse"]], "item": "Eviolite", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spe": 4}}, "Iron Defense": {"moves": ["Iron Defense", "Body Press", "Salt Cure", "Recover"], "item": "Eviolite", "nature": "Careful", "evs": {"hp": 252, "spd": 252, "spe": 4}}}, "Toedscool": {"Utility": {"moves": ["Spikes", "Knock Off", "Leech Seed", ["Toxic", "Rapid Spin"]], "item": "Eviolite", "nature": "Careful", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "Tinkatuff": {"Offensive Stealth Rock": {"moves": ["Stealth Rock", "Play Rough", "Knock Off", ["Stone Edge", "Ice Hammer", "Encore"]], "ability": ["Mold Breaker", "Pickpocket"], "item": "Eviolite", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "def": 4}}, "Swords Dance": {"moves": ["Swords Dance", "Play Rough", "Knock Off", ["Substitute", "Stone Edge", "Encore"]], "ability": ["Pickpocket", "Mold Breaker"], "item": "Eviolite", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Physically Defensive": {"moves": ["Stealth Rock", "Play Rough", "Knock Off", ["Thunder Wave", "Encore"]], "item": "Eviolite", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}}, + "Varoom": {"Defensive Pivot": {"moves": ["Parting Shot", "Poison Jab", "Toxic Spikes", "Thief"], "item": "Eviolite", "nature": "Sassy", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 72, "spd": 184}}}, "Glimmet": {"Hazard Lead": {"moves": ["Spikes", "Sludge Wave", ["Power Gem", "Memento"], ["Stealth Rock", "Memento"]], "item": ["Focus Sash", "Eviolite"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Physically Defensive": {"moves": ["Stealth Rock", "Spikes", "Toxic", "Power Gem"], "item": "Eviolite", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}} } \ No newline at end of file diff --git a/data/sets/gen9uu.json b/data/sets/gen9uu.json index d062ab081..7e2ae76bd 100644 --- a/data/sets/gen9uu.json +++ b/data/sets/gen9uu.json @@ -6,7 +6,7 @@ "Azumarill": {"Offensive": {"moves": ["Liquidation", "Play Rough", "Aqua Jet", "Knock Off"], "ability": "Huge Power", "item": ["Choice Band", "Leftovers"], "nature": "Adamant", "evs": [{"atk": 252, "spd": 4, "spe": 252}, {"hp": 124, "atk": 252, "spe": 132}], "teratypes": ["Water", "Steel", "Electric"]}, "Belly Drum": {"moves": ["Belly Drum", "Aqua Jet", "Play Rough", "Knock Off"], "ability": "Huge Power", "item": "Sitrus Berry", "nature": "Adamant", "evs": [{"hp": 4, "atk": 252, "spe": 252}, {"hp": 124, "atk": 252, "spe": 132}], "teratypes": ["Water", "Electric"]}}, "Slowking": {"Defensive Pivot": {"moves": ["Scald", ["Thunder Wave", "Future Sight"], "Chilly Reception", "Slack Off"], "ability": "Regenerator", "item": "Heavy-Duty Boots", "nature": ["Relaxed", "Sassy"], "ivs": {"atk": 0, "spe": 0}, "evs": [{"hp": 252, "def": 252, "spd": 4}, {"hp": 252, "def": 172, "spd": 84}], "teratypes": ["Fairy", "Water"]}}, "Gligar": {"Physically Defensive": {"moves": ["Earthquake", ["Knock Off", "U-turn"], ["Stealth Rock", "Spikes"], ["Toxic", "U-turn"]], "ability": "Immunity", "item": "Eviolite", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Fairy", "Water"]}}, - "Scizor": {"Pivot": {"moves": ["Swords Dance", "Bullet Punch", "U-turn", "Knock Off"], "ability": "Technician", "item": "Heavy-Duty Boots", "nature": "Adamant", "evs": {"hp": 120, "atk": 252, "spe": 136}, "teratypes": ["Steel", "Fire", "Electric"]}, "Offensive Swords Dance": {"moves": ["Swords Dance", "Bullet Punch", "Close Combat", "Knock Off"], "ability": "Technician", "item": "Life Orb", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Fire", "Steel", "Electric"]}, "Choice Band": {"moves": ["Bullet Punch", "U-turn", "Close Combat", "Knock Off"], "ability": "Technician", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Steel", "Electric"]}}, + "Scizor": {"Pivot": {"moves": ["Swords Dance", "Bullet Punch", "U-turn", "Knock Off"], "ability": "Technician", "item": "Heavy-Duty Boots", "nature": "Adamant", "evs": {"hp": 120, "atk": 252, "spe": 136}, "teratypes": ["Steel", "Fire"]}, "Offensive Swords Dance": {"moves": ["Swords Dance", "Bullet Punch", "Close Combat", "Knock Off"], "ability": "Technician", "item": "Life Orb", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Fire", "Steel", "Electric"]}, "Choice Band": {"moves": ["Bullet Punch", "U-turn", "Close Combat", "Knock Off"], "ability": "Technician", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Steel", "Electric"]}}, "Skarmory": {"Spikes": {"moves": ["Body Press", ["Brave Bird", "Whirlwind", "Iron Defense"], "Spikes", "Roost"], "ability": "Sturdy", "item": "Rocky Helmet", "nature": "Impish", "evs": {"hp": 252, "def": 208, "spe": 48}, "teratypes": ["Dragon", "Water"]}}, "Donphan": {"Offensive Utility": {"moves": ["Earthquake", "Knock Off", "Rapid Spin", ["Ice Spinner", "Ice Shard", "Stealth Rock"]], "item": ["Heavy-Duty Boots", "Assault Vest"], "nature": "Adamant", "evs": {"hp": 252, "atk": 92, "def": 144, "spe": 20}, "teratypes": ["Ghost", "Grass"]}}, "Blissey": {"Calm Mind": {"moves": ["Stealth Rock", "Calm Mind", "Seismic Toss", "Soft-Boiled"], "item": "Heavy-Duty Boots", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 4, "def": 252, "spd": 252}, "teratypes": "Ground"}}, diff --git a/data/sets/gen9zu.json b/data/sets/gen9zu.json index aa3c1ee1c..fdae3b881 100644 --- a/data/sets/gen9zu.json +++ b/data/sets/gen9zu.json @@ -86,7 +86,7 @@ "Arboliva": {"Choice Specs": {"moves": ["Leaf Storm", "Hyper Voice", "Earth Power", "Alluring Voice"], "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 252, "spe": 8}, "teratypes": "Fairy"}, "Bulky Attacker": {"moves": ["Leaf Storm", "Tera Blast", "Earth Power", "Strength Sap"], "item": "Eject Pack", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 252, "spe": 8}, "teratypes": "Fairy"}, "Physically Defensive": {"moves": ["Strength Sap", "Tera Blast", "Giga Drain", "Substitute"], "item": "Leftovers", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 156, "spa": 8, "spe": 96}, "teratypes": "Ghost"}}, "Naclstack": {"Stealth Rock": {"moves": ["Stealth Rock", "Salt Cure", "Recover", "Protect"], "item": "Eviolite", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": ["Fairy", "Water"]}, "IronPress": {"moves": ["Iron Defense", "Body Press", "Salt Cure", "Recover"], "item": "Eviolite", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": ["Fairy", "Water"]}}, "Mabosstiff": {"Choiced": {"moves": ["Crunch", "Play Rough", "Psychic Fangs", "Destiny Bond"], "ability": "Stakeout", "item": ["Choice Scarf", "Choice Band"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Fairy"]}}, - "Grafaiai": {"Choice Scarf": {"moves": ["Gunk Shot", "U-turn", "Knock Off", ["Switcheroo", "Double-Edge"]], "ability": "Poison Touch", "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Dark"}, "Swords Dance": {"moves": ["Swords Dance", "Double-Edge", "Knock Off", ["Copycat", "Low Kick"]], "ability": ["Prankster", "Poison Touch"], "item": ["Heavy-Duty Boots", "Silk Scarf"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Normal", "Fighting"]}, "Offensive Pivot": {"moves": ["Gunk Shot", "Knock Off", ["U-turn", "Parting Shot"], ["Encore", "Copycat"]], "ability": ["Poison Touch", "Prankster"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Dark"}}, + "Grafaiai": {"Choice Scarf": {"moves": ["Gunk Shot", "Knock Off", "U-turn", ["Double-Edge", "Switcheroo"]], "ability": "Poison Touch", "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Normal"]}, "Swords Dance": {"moves": ["Swords Dance", "Double-Edge", "Knock Off", ["Copycat", "Low Kick"]], "ability": ["Prankster", "Poison Touch"], "item": ["Heavy-Duty Boots", "Silk Scarf"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Normal", "Fighting"]}, "Offensive Pivot": {"moves": ["Gunk Shot", "Knock Off", ["U-turn", "Parting Shot"], ["Encore", "Copycat"]], "ability": ["Poison Touch", "Prankster"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Dark"}}, "Toedscruel": {"Offensive Rapid Spin": {"moves": [["Leaf Storm", "Giga Drain"], "Earth Power", "Rapid Spin", ["Knock Off", "Sludge Bomb", "Spikes"]], "item": ["Heavy-Duty Boots", "Assault Vest", "Eject Pack"], "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Water", "Poison"]}}, "Scovillain": {"Choice Specs": {"moves": ["Flamethrower", ["Fire Blast", "Overheat"], "Solar Beam", ["Giga Drain", "Tera Blast"]], "item": "Choice Specs", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Fire", "Rock"]}}, "Rabsca": {"Offensive Trick Room": {"moves": ["Trick Room", "Bug Buzz", "Psychic", "Revival Blessing"], "item": "Heavy-Duty Boots", "nature": "Quiet", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 252, "spa": 252, "spd": 4}, "teratypes": ["Water", "Fairy"]}}, diff --git a/data/sets/index.json b/data/sets/index.json index 595f1128d..3fbb756a9 100644 --- a/data/sets/index.json +++ b/data/sets/index.json @@ -141,7 +141,7 @@ "gen8vgc2021.json": [9160, 2479], "gen8vgc2022.json": [5945, 1745], "gen8zu.json": [42854, 7587], - "gen9.json": [1025078, 140915], + "gen9.json": [1025326, 140977], "gen91v1.json": [37498, 6826], "gen9almostanyability.json": [34919, 6088], "gen9anythinggoes.json": [13568, 2851], @@ -159,8 +159,8 @@ "gen9nationaldexmonotype.json": [49908, 9085], "gen9nationaldexru.json": [27542, 4834], "gen9nationaldexubers.json": [23607, 5015], - "gen9nationaldexuu.json": [24460, 5008], - "gen9nfe.json": [21997, 3965], + "gen9nationaldexuu.json": [24298, 4997], + "gen9nfe.json": [22389, 4030], "gen9nu.json": [52067, 8899], "gen9ou.json": [46115, 8392], "gen9partnersincrime.json": [15956, 3682], @@ -170,8 +170,8 @@ "gen9stabmons.json": [64187, 10791], "gen9ubers.json": [31295, 5812], "gen9ubersuu.json": [30916, 5629], - "gen9uu.json": [24756, 4953], + "gen9uu.json": [24744, 4952], "gen9vgc2023.json": [10555, 2528], "gen9vgc2024.json": [27162, 5485], - "gen9zu.json": [38813, 6411] + "gen9zu.json": [38825, 6414] } \ No newline at end of file